Around the neck!
Been modding for a few days now and it was really going well, trying my hand at reskinning. I used the PMBAL01 (soldier skin) as my testing ground... so imagine my annoyance when I try the scout (PMBAM01) and see that he has this really ugly, differently coloured ring around the neck (slightly below, near the collarbones)!
I actually thought it was something I had done until I googled it and it seems that this Ugly Ring (tm) is part of the model, not the skin. ARGH!
So, of course, I was wondering if this is editable (got Gmax on a disc here somewhere...) - I am not very well versed in 3D modelling lingo so I don't know which of the modelling tutorials are meant for this...
Anyhow, help is appriciated.
Names are fleeting, given so your kind can point and say "That is mine." All words... names, history, dreams... they die on your lips. ~ The Water Dragon
Looks like the "ring around the neck" you're having trouble with is where the head model meets the body model. The two textures don't match, which is why the "seam" is more visible than normal. Same thing with the visible lines on the body - the different bits of the naked torso skin don't match.
I've never tried to texture naked skin before, but I suspect that the line between the head and body would be visible (at least somewhat) no matter what you try. I imagine that's why BioWare used underwear so extensively - if there's a clothing seam (or hem) at the same spot as the model seam, you can't notice the latter.
That, my friend, is a model issue. That 'ring' you see is shadows outlining the shape of the model. It would be pretty easy to change that. I might even be able to help you out if a modified body model is all you need in this case.