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Old 05-31-2010, 01:09 PM   #41
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All of the ones you made so far are excellent IMHO. Really, really nice work!


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Old 05-31-2010, 05:39 PM   #42
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This is a bit off-topic, so delete it if you want, but:

I'm setting up my next kotor playthrough, and want to try and prevent myself from making the game unbalanced through mods. To try and stop that happening, i'm using all the (decent) weapon models i can find to REPLACE ingame items, rather than adding new ones. I can do this, it's not hard, but i'm just checking if for example the Avenger could be used to replace a Repeating Blaster rather than a blaster rifle, what are the "rules" for this kind of thing? Can all one handed gun types interchange models? what about 2 handed guns, and swords?
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Old 06-01-2010, 12:43 AM   #43
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Revenant LMG is more suitable for Repeater replacement. Since in ME2 it's also better to fire the more damaging gun in burst fire, rather than full auto like blaster rifle.

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Old 06-01-2010, 01:08 AM   #44
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You should be able to just rename the models. All the gun models share the same basic setup so they should be interchangeable, at the model level.

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Old 06-01-2010, 08:36 AM   #45
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Old 06-01-2010, 10:24 AM   #46
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Quote:
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tbh I think that looks so much more awesome that I think I'll just toss the bigger version.
I agree with you, this looks like it fits both the large male and small female body sizes. The length of the female's forearm vs the length of the gun matches the ref pic of Jack with the hand cannon.

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Let me know if anything looks really inaccurate. My ref pics weren't as good this time so I kind of guessed on some of it.
I haven't seen very many ref pics either, but it does look fairly accurate to those that I have seen.

If you're gonna do another sniper rifle, how about the M-92 Mantis Sniper Rifle? It has that quintessential ME2 look, similar to the M-8.



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Old 06-01-2010, 03:50 PM   #47
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So far I have played the Blaster Rifle and I have to say, I love it. Keep up the amazing work! I am a fan of your modding work and hope to see more of your effort in the future. Thank you, thank you, thank you, thank you!
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Old 06-02-2010, 10:20 PM   #48
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I just finished UV mapping the Widow so I'll be working on the texture probably over the next few days. While I'm doing that, any thoughts on which weapon type it should be/replace? There isn't exactly a real sniper rifle in the KotOR games.

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Old 06-02-2010, 10:24 PM   #49
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Why not replace the Sith Sniper Rifle?

As far as i know there are only two places to get it ingame.


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Old 06-02-2010, 10:59 PM   #50
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While it may not be as functional or exactly what you're going for (replacement), it would be cool if it could be HK-47's personal sniper rifle or something.

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Old 06-03-2010, 01:22 AM   #51
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What I'll do eventually when I have enough made is actually make them custom weapons. As I release them individually I'm just doing replacements.

Just an update. I'm only about half done with the texture, but I think it's okay enough to show. As always, feel free to crit. The white bits are areas where the paint has worn away. I'm planning on using an environment map there to make them shine which should look pretty cool if I do it right.


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Old 06-03-2010, 01:28 AM   #52
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Epic work, even without the EnvironMap.



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Old 06-03-2010, 01:40 AM   #53
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coming along well no matter which weapon you create it will be 10x better than the crappy ones your replacing


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Old 06-03-2010, 06:15 AM   #54
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Wow! That looks really nice! But I'm just wondering, will you be able to make Shepard's N7 Onyx armor?



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Old 06-03-2010, 05:30 PM   #55
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Quote:
Originally Posted by Dak Drexl View Post
While it may not be as functional or exactly what you're going for (replacement), it would be cool if it could be HK-47's personal sniper rifle or something.
Well making the .uti is always better IMO 'cause you can just rename it to replace whatever you wish (replacing the Sith Sniper Rifle or whatever), or keep the new weapon instead (like a personal sniper rifle for HK47 as suggested here) ...

oh and I like a lot those white areas with paint worn away, an unexpected very cool 'touch' indeed from your part ...


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Old 06-03-2010, 07:17 PM   #56
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Wow! That looks really nice! But I'm just wondering, will you be able to make Shepard's N7 Onyx armor?
Well, the title of the thread is Mass Effect Weapons. I have no plans for any armor mods at this time.

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Old 06-03-2010, 07:35 PM   #57
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Oh. Well I tryed to make it, but it got mirrored and... Well I love the Widow. Can't wait to see the textures fully complete.



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Old 06-03-2010, 07:43 PM   #58
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Wow that's epic... Can't wait to blow someone's head off with that



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Old 06-03-2010, 07:45 PM   #59
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For some reason i keep thinking 'Republic' when ever i see that skin.


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Old 06-03-2010, 09:52 PM   #60
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Little update. Feel free to comment on the sizing of the Widow. Seemed fairly accurate to me (and I played through a whole game of ME2 with this weapon... <3).



Psst. It's a video.

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Old 06-04-2010, 02:11 AM   #61
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It looks on point to me no complaints


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Old 06-04-2010, 03:37 AM   #62
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Looking *VERY* good.


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Old 06-04-2010, 03:46 PM   #63
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Looks perfect!!!

Now I have a reason to have Zaalbar with me.





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Old 06-04-2010, 04:41 PM   #64
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All this looks great keep up the good work


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Old 06-04-2010, 05:53 PM   #65
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Quote:
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Little update. Feel free to comment on the sizing of the Widow. Seemed fairly accurate to me (and I played through a whole game of ME2 with this weapon... <3).



Psst. It's a video.
Looks great, but I couldn't see in the video its distance to the floor. I've seen a few weapons actually "inserted" into the ground when holding them in rest position ... and that might be a minor annoyance ...

sure it doesn't touch the ground? what about females who are normally shorter?


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Old 06-04-2010, 06:51 PM   #66
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Doesn't touch the ground with males (video is cropped). Haven't checked females yet.

Edit (6/6/10): I don't think I'm going to make any more ME models right now (unless someone has a burning desire for something I haven't made yet and can convince me I want to make it). What I need before I wrap this up is some input from you guys. First, do you want me to release the Widow on its own as a replacement the way I have it set up now? If not, what my plan is is to take these three weapons and put them in-game legitimately.

What I need is some input on where to place them and what stats to give them (for KotOR1 and TSL). If I don't get any input I'll have to figure it out myself, and at that point there'll be more of a chance that it'll conflict with your guys' favorite mods since I probably don't use them and am not familiar with them. So leave your two cents. Thanks.


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Old 06-06-2010, 06:26 PM   #67
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Wink Hope this helps ...

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* for the Widow, you could use the Zersium rifle (w_brifle_30) stats adding something like Extra Range Damage Type-piercing or a Bonus Feat like Improved Sniper Shot. If you add the Master Sniper Shot instead of Improved, I'd reduce the Damage Bonus Energy-Damage 1d12 to 1d8 or so otherwise it will be a little overpowered.
* placement: I know it sounds odd but if you want full compatibility you can just add the new rifle to merchants like Dahnis at Nar Shaddaa (kexsstore003.utm) or Akkere at Dantooine (store_adum001.utm). They don't sell weapons exactly that's why no one modifies that ... also human Geg at Onderon (store_geg.utm) although this one is more likely to have been edited. And I'd set a price from 500 to 1100 to the rifle otherwise it will be hard to get the credits ah?

KotOR:
* for the Widow, you could use the Sith Sniper rifle (g_w_blstrrfl002.uti) stats adding an attack bonus 1 and Damage Bonus-Piercing 1 OR Keen in this last case, or it will be overpowered probably.
* at Kashyyyk m22a rim (the level where you arrive) there are few containers and crates that don't repeat in game, you might use them if you don't want to have rifles all over the game ... this ones for example: kas22aa_cont_04.utp or kas22aa_cont_06.utp. Free widows deliver in this case? ... otherwise, you have Junix Nard selling stuff (kas_junixstore.utm) in Tatooine's cantina, other unique utm too, and not much used IMO.

same places-merchs could be used for the pistols, right?

still have to see about pistols stats ... oh almost forgot, considering there's already a Sith Sniper rifle in KotOR, while not name the Widow Republic "Widow" Sniper Rifle or the like? Darth Payne will be glad with that if I recall ...


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Old 06-06-2010, 07:22 PM   #68
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Inyri, I have a burning desire for you to make the M-76 Revenant. Pic-----> http://masseffect.wikia.com/wiki/File:Revenant.jpg You don't have to, but it would be cool to see this awesome weapon ingame.



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Old 06-06-2010, 08:03 PM   #69
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Inyri, I have a burning desire for you to make the M-76 Revenant. Pic-----> http://masseffect.wikia.com/wiki/File:Revenant.jpg You don't have to, but it would be cool to see this awesome weapon ingame.
I second that.


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Old 06-07-2010, 04:42 AM   #70
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TSL:
* for the Widow, you could use the Zersium rifle (w_brifle_30) stats adding something like Extra Range Damage Type-piercing or a Bonus Feat like Improved Sniper Shot. If you add the Master Sniper Shot instead of Improved, I'd reduce the Damage Bonus Energy-Damage 1d12 to 1d8 or so otherwise it will be a little overpowered.
* placement: I know it sounds odd but if you want full compatibility you can just add the new rifle to merchants like Dahnis at Nar Shaddaa (kexsstore003.utm) or Akkere at Dantooine (store_adum001.utm). They don't sell weapons exactly that's why no one modifies that ... also human Geg at Onderon (store_geg.utm) although this one is more likely to have been edited. And I'd set a price from 500 to 1100 to the rifle otherwise it will be hard to get the credits ah?

KotOR:
* for the Widow, you could use the Sith Sniper rifle (g_w_blstrrfl002.uti) stats adding an attack bonus 1 and Damage Bonus-Piercing 1 OR Keen in this last case, or it will be overpowered probably.
* at Kashyyyk m22a rim (the level where you arrive) there are few containers and crates that don't repeat in game, you might use them if you don't want to have rifles all over the game ... this ones for example: kas22aa_cont_04.utp or kas22aa_cont_06.utp. Free widows deliver in this case? ... otherwise, you have Junix Nard selling stuff (kas_junixstore.utm) in Tatooine's cantina, other unique utm too, and not much used IMO.

same places-merchs could be used for the pistols, right?

still have to see about pistols stats ... oh almost forgot, considering there's already a Sith Sniper rifle in KotOR, while not name the Widow Republic "Widow" Sniper Rifle or the like? Darth Payne will be glad with that if I recall ...

That's fine to me, and if any one want to change the weapon's stats theirselves it's not so hard ^^


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Old 06-07-2010, 05:51 PM   #71
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I have to third the request for the Revenant, but if you don't want to make any more, that's up to you, not us. Obviously.
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Old 06-07-2010, 05:52 PM   #72
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Hmm, the 'Revenant' strikes me as a possibly Mandalorian weapon.


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Old 06-08-2010, 11:26 AM   #73
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Little update. Feel free to comment on the sizing of the Widow. Seemed fairly accurate to me (and I played through a whole game of ME2 with this weapon... <3).



Psst. It's a video.
Love everthing but the stand it sort of sticks out
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Old 06-08-2010, 11:26 AM   #74
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Lock and Load. These are awesome.
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Old 06-08-2010, 03:06 PM   #75
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is the pistols released already? i'd like to have every kotor weapon replaced with me models, or at least, as much as i can


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Old 06-08-2010, 08:10 PM   #76
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Has not been released yet, no. I'll release them at the same time as the full pack.

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Old 06-09-2010, 03:03 PM   #77
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yeah, but will you continue or not? i'm a bit confused, sorry


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Old 06-09-2010, 08:56 PM   #78
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I'll probably make the Revenant, but not tonight. It's game 6 of the Stanley Cup Playoffs. 8)

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Old 06-09-2010, 09:11 PM   #79
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Your ME weapons look great I've been using the Avenger model you made and it's great. Personally I think it's better to make the items unique instead of replacements. For adding them into the game I would suggest scripting.
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Old 06-10-2010, 06:07 PM   #80
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nooooooooooo!! default kotor models are so ugly replacing them with those of awesome design, would be perfect!


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