I'm working on a PC head mod that brings one of my favorite K1 heads into TSL... before I get a whole bunch of spammed posts about porting, no this is not porting. I was browsing through heads and I noticed that this (disregard the skin, just a reference. Though it is very cool ) one has many similarities to this (on the bottom) one from K1. So I reshaped it and made the new skin and I think it looks decent.
Now, I'm going to include various skins for this. The default skin that you see in the pic and a chiss are what I've decided on so far. Would anyone like to see anything else? (This idea was inspired by RedRob41's awesome PC heads in RoR. Thanks man!)
Also if anyone has suggestions about how I can improve it, please tell!
Screenie:
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Edit: Would a mod please change this to "Dak's W.I.P. Thread" so I don't have to keep posting new threads? Thanks.
I'll try to work on that. For some reason the top segment of the forehead (where the hair meets the head down to that little line) has its own part on the UVmap, so it's tough to match the colors just right.
That's a pretty well done skin, and I noticed it's not porting because of the model's head shape is a little different. Great job.
There is no emotion; there is peace.
There is no ignorance; there is knowledge.
There is no passion; there is serenity.
There is no death; there is the Force.
Update:
Finished up two skins (might do one or two more, I dunno), both the complete transitions for the regular human and a chiss. I just have to get my .2da entry right so the chiss' skin is blue in his undies
Also, to add to the K1 style, the default clothes for the heads will be K1 style robes.
I do applaud your attempt: making portraits is one of the harder things to make, at least in terms of getting it to look right. Hell, I contributed to the tutorial and I can't even get mine to look right half of the time...
Yeah, I just realized that after I switched computers... My other monitor is very light. I always have that problem -_- so really for me it's just like guess and check about the brightness thing. Will check out that tut though
Looks good in-game, but I think the screens should look good too. I'll just play around with he brightness and contrast and what not. Thanks VP.
I always thought that it had something to do with the self illumination of the model, but I have no idea if I'm right, how to test it, or how to fix it sorry.
Eh well that's okay. I'll just include flattering screenshots when I release
I just need to get my .2da's straight and it'll be good to go.
Since this is now my WIP thread, I figured I'd post some screens of some other projects I finished a while back. I uploaded them to Kotor Files about a week ago and am patiently waiting for them to be added
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By request of LancerChronics:
Because I was bored:
Enjoy!
If there are any heads anyone might like to see, please tell me because I'd love to do it! That's about all I can do anyways
That new Dopak looks way better than the original, for real, I love those awesome Sith eyes.
There is no emotion; there is peace.
There is no ignorance; there is knowledge.
There is no passion; there is serenity.
There is no death; there is the Force.
I'd personally like to see an attempt at skinning a Taung. (The skin should be grayer than it is in the main article picture.)
I, for one, approve of the Ewoks. They're a fine representation of the primitive natives doing better in their own environment than the invading white man.
Take that, Avatar.
"Welcome to The American Political System, where everything's made up and the votes don't matter!"
America: Where you have the freedom to express your opinions, and I have the freedom to hate you for it.
*dons stetson and putters away on the motor scooter of patriotism*
Hehe come on people
The Taung may be doable but very hard; I'll probably give it a go sometime when I get better.... a lot better.
Have not played mass effect, but I googled those LDR and they would be impossible. Now, Holty, that's a sensible request. I'll do it when I have a free moment from our "other" works
Well well looks like Dak has another WIP and this one isn't a boring 'ol head.
I present: Mandalorian Wars Jedi Robes!
Thanks to VarsityPuppet's new findings (seriously, everybody thank VP!), we can now make neat little things with robes. As the title suggests, I am bringing in robes from the mandalorian wars era (what I think they would look like, at least). This includes 1. Jedi General Robe, 2. Jedi Knight Robe, and 3. What I am calling a Jedi Weapon Master Robe.
Since I have to replace 2 models for this mod, can I please have some suggestions (again)? Also I am planning on having several (at least 3) different skin variations for each new model. I hope you guys like what you see!
1/3 models complete (originally had 2, but one was very f'd up in-game)
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Jedi General Robes:
The Jedi Knight robes will be the robe with the Republic soldier model (I may include my camo skins with these) and the weapon master model will use a heavy armor of some sort. Hope you all like!!
WOW. Nice robes, but try to replace the Republic Officer uniform with that of a Republic Admiral.
There isn't a male Republic admiral model: the only admiral model I know of is Dodonna's and as manly as she comes off as, that body would not work well for a male.
But maybe I'm wrong. Either way, perhaps a "General" reskin would be a likely possibility.
EDIT: By the way, Dak, I can fix the UVmap and move some verts if you want me to. I have your model and the skins, so I could do it pretty quickly I think.
There isn't a male Republic admiral model: the only admiral model I know of is Dodonna's and as manly as she comes off as, that body would not work well for a male.
Yeah. When I made my Admiral Carth model, I used a Sith officer model, moved some verts around, and re-skinned it using Dodonna's texture (cut and paste). I may have had to move some uvw nodes around as well.
While I do like the idea of the Admiral thing, I don't think there were many jedi admirals running around on the battlefield, ya know? Maybe (most likely ) another project for another time. Anyhow, a little update. I finished my 2nd model, what I will probably call my jedi knight battle robe or something (if someone has a better idea feel free to pitch in). It's the Republic armor with a robe as you will see in the screens. I have two skins done with this one, in the first I enhanced the original Republic armor with better colors and also added the Jedi Council logo onto the chest. The second one I just had to do - it just SCREAMS "battle of Dxun" to me. I used one of my camo skins from my other mod and also put the logo on the chest. Enjoy!
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Edit: VP, just saw your edit. Thanks, but I think I'd rather re-do the UVmap myself just for extra practice. Thank you though.
Yes, I will include TSF skins of the Republic robes. Now Onderon soldiers I did not think of, which is a great idea. However it doesn't fit into what I'm working on now. I may add that to something another time or have a separate release if I get tired of these ones.
While I do like the idea of the Admiral thing, I don't think there were many jedi admirals running around on the battlefield, ya know? Maybe (most likely ) another project for another time.
Dak, for the Republic Admiral, I ment to say to use the Sith Admiral uniform and reskin it to look more like a Republic Admiral. Or you could use the Republic Admiral skin worn by Admiral Cole in Brotherhood of Shadow: Solomon's Revenge (just ask Silveredge). That is, if you want to change the thing.
Quote:
Originally Posted by Dak Drexl
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I like 'em. For the first robe, could you skin the robe part to be red? To fit in with the red armor? And for the second one, can you skin the robe part to be camouflage?
Forgive, but never forget. No amount of DLC can take back lying to your fan base. Trust is earned, not downloaded.
I like 'em. For the first robe, could you skin the robe part to be red? To fit in with the red armor? And for the second one, can you skin the robe part to be camouflage?
Well for the red question, I actually had a red robe on the original model I made and it didn't look very good. Too much red...
Also, if the robe is camo, it looks kind of silly TBH. What I was really going for anyway was kind of like the Jedi that wear the Republic uniforms wear their own robes overtop. If you know what I mean.
All done making .uti's and getting stuff replaced. I managed to replace two unused things so no worries about getting something you like replaced. Now I just need to make icons, implement them in-game (I was thinking of adding them to the Dxun Cache, the one you can open up with the lever) and finish one last skin. Does anyone have an idea for a color scheme for the Jedi General robe? I had an idea but can't get it to look right.