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Old 06-26-2010, 07:24 PM   #1
haemonculus
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Zaalbar texture bug

I have a minor, yet annoying problem with Zaalbars texture. Around his ankles, where the fur is fringed, part of the texture is supposed to be transparent.
Instead they are shimmering white/golden in my game.
Any ideas?
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Old 06-27-2010, 05:42 AM   #2
Seikan
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Look at your appearance.2da (the one in your override), then look at the Zaalbar's row, at the column "envmap" and make sure it's "Defautl" and not "CM_baremetal", or something else, if it don't work just put "****" at the envmap


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Old 06-27-2010, 07:22 AM   #3
Q
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You should also try the Dantooine lag fix:
Quote:
Originally Posted by stingerhs View Post
  • First, figure out where the .ini is installed. Default is "C:\Program Files\Lucasarts\swkotor(2)\swkotor(2).ini". If its not in that location, then your going to have to do some searching around on the hard drive a bit.
  • When you find it, just double-click on the file to open it in Notepad.
  • Scroll down the file until you find the Graphics Options
  • Under the last line ("last line" as in the last line of the list of entries under "Graphics Options", NOT the last line of "swkotor(2).ini), add "Disable Vertex Buffer Objects=1", without the quotes.
  • Goto File, then Save.


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Old 06-27-2010, 04:53 PM   #4
haemonculus
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Thanks for the replies. I think think Seikan's fix will work, because he really had this baremetal-thing at appearance.2da.
Unfortunately I played on and accidentaly overwrote the savegame I had, before meeting him in the cantina.
Now I must play on until I meet up with Zaalbar in the sewers.

Edit: Strangely appearance.2da resets itself every time. So yeah... any idea why? It's not read only or something.

Edit2: I grant officially everyone the right to call me stupid. I altered it, but never pressed [Return] before saving. So yeah...
Whatever, works now. Thanks again Seikan!

Last edited by haemonculus; 06-27-2010 at 06:30 PM.
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Old 06-27-2010, 07:12 PM   #5
Seikan
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You're welcome ^^ I had the same problem with the banthas, so I knew the bug ^^


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