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Old 06-19-2010, 06:36 AM   #81
Darth Crados
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Wow. The Duros is well made indeed, nicely done Dak
A question though: since you can make armored robes, have you thought making an armored robe of Ulic Qel-Droma, or perhaps Exar Kun's? In Every picture I've seen they always have a cool set of armor, it would be fun to make it wearable in-game.
Do you think it's possible?
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Old 06-19-2010, 12:14 PM   #82
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Very Nice Dak I'll Give the Duros a Go when Its Out.

Plus it will Work Great with this Mod http://knightsoftheoldrepublic.filef...rection;114057
:P Cant wait to Use them Together

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Old 06-19-2010, 09:30 PM   #83
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Quote:
Originally Posted by Darth Payne View Post
Looks great, does it have DS skins?
Unfortunately no. Mostly because I wouldn't really know what to do

Quote:
Originally Posted by Doctor-Hal View Post
Looks brilliant! Keep up the great work; I'll definitely be downloading once it's finished.
Thanks!

Quote:
Originally Posted by Darth Crados View Post
Wow. The Duros is well made indeed, nicely done Dak
A question though: since you can make armored robes, have you thought making an armored robe of Ulic Qel-Droma, or perhaps Exar Kun's? In Every picture I've seen they always have a cool set of armor, it would be fun to make it wearable in-game.
Do you think it's possible?
When I get a moment I'd be more than happy to give it a go if you like... do you have a reference picture?

Quote:
Originally Posted by Holty1-5 View Post
Very Nice Dak I'll Give the Duros a Go when Its Out.

Plus it will Work Great with this Mod http://knightsoftheoldrepublic.filef...rection;114057
:P Cant wait to Use them Together
Indeed it will . Along with this and this too.

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Old 06-20-2010, 07:08 AM   #84
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When I get a moment I'd be more than happy to give it a go if you like... do you have a reference picture?
Well I've been checking for some pictures. I've managed to found some.
I'm no modder, but from what I've seen around here in the forums, I don't think if this is possible or not... anyway here it goes

Exar Kun:
http://www.swgtcgdb.com/images/db/gh/raid/ExarKun.jpg (btw I have no idea of what that card is xD)
http://www.swg1.net/encyclo/images/exar_kun.jpg
http://starwars.wikia.com/wiki/File:...thholocron.JPG
http://starwars.wikia.com/wiki/File:...pirit_egtf.jpg
Ulic Qel-Droma:
http://starwars.wikia.com/wiki/File:Ulic_qel_droma.jpg
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Old 06-21-2010, 12:47 AM   #85
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Old 06-21-2010, 09:30 AM   #86
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Actually, have you checked out Darth Darkus' mod?

He has some that are pretty dang close and those are probably way better than I could ever do

What I would probably do for Kun's robe is put Revan's cape (for the shoulders, mostly) on Bandon's armor or something, but I haven't been able to get Revan's cape model to work correctly for some reason. So as of now it's a kind of/maybe situation

I'm currently making some items for Dr. Hal's merchant WIP which I am really looking forward to, and then back to cracking the whole alien thing.

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Old 07-09-2010, 12:43 PM   #87
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Well it's been a little while

I haven't had much time for modding lately, but I've recently decided to revamp my "Republic Armored Robes" mod into an "Armored Robes" mod. This means that on top of the Republic robes, there will also be Sith robes. Lots of people have been asking for Sith Variations, so I'm going to give it a shot. I will also include female versions of each so that it will feel more complete.

Here's the first Sith armor, Sith Holocron recommended the combination of these two models in particular and I think they look great.

Show spoiler


Sorry if it's a little dark, I forgot to brighten it up a bit.

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Old 07-09-2010, 12:45 PM   #88
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Old 07-09-2010, 01:19 PM   #89
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Nice work! Might I recommend though, using one of the bulkier robes? Just a suggestion. Though it might look cool.

Can't wait to see what you've got coming next.

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Old 07-09-2010, 09:18 PM   #90
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Nice combo! My only suggestion would be to edit the model (or maybe the skin somehow?) to make the calves seem smaller. Right now, they look disproportionately bulky.



Thank you Gorgod.
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Old 07-10-2010, 08:16 PM   #91
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Quote:
Originally Posted by Zhaboka View Post
My only suggestion would be to edit the model (or maybe the skin somehow?) to make the calves seem smaller. Right now, they look disproportionately bulky.
They do look bulky and it kind of annoys me, but I want to keep it that way because there is no female model for the Ubese Assassin armor. That means I have to make one and I want people to be able to see the difference between the two, you know?

Here's what I came up with for the female. It has its problems (specifically the head) but from what I hear from people regarding female stuff I would think that it's better than nothing...
Show spoiler


And the male had a couple problems I fixed, not that I know if you can tell the difference but why not:
Show spoiler


And a strange request:
If anyone is interested in doing a couple skins for the Sith robes, just reply here or pm/vm me. I'm kind of stumped

Thanks!

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Old 07-10-2010, 09:48 PM   #92
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Quote:
Originally Posted by Dak Drexl View Post
And a strange request:
If anyone is interested in doing a couple skins for the Sith robes, just reply here or pm/vm me. I'm kind of stumped

Thanks!
I'm sure I can come up with something May well adopt the TOR armour to this model if you want?



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Old 07-10-2010, 09:52 PM   #93
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Originally Posted by jonathan7 View Post
I'm sure I can come up with something May well adopt the TOR armour to this model if you want?
Well these are supposed to be sithy, so something, well, sithy. Hehe. Want me to send you the files?

I'm hoping to adopt the TOR skin to the female republic robe though, like I mentioned before

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Old 07-10-2010, 10:00 PM   #94
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Originally Posted by Dak Drexl View Post
Well these are supposed to be sithy, so something, well, sithy. Hehe. Want me to send you the files?
Aye send them over, I have a few things in mind...

Show spoiler


Quote:
Originally Posted by Dak Drexl View Post
I'm hoping to adopt the TOR skin to the female republic robe though, like I mentioned before
My suggestion remains the same, to re-use the skin for both Once you have the female model done, and if there is substatial different in the texture varients I can look at swapping them between the two...



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Old 11-14-2010, 07:38 PM   #95
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Hey guys, it's been a little while since I've done any work of my own! Getting back into skinning now, going to do a v2 of my skin pack and I've also been trying to finish my armored robes mod, which will eventually add female models and 2 new sith models as well. But that's in the future; skin pack is first, so I'll stop talking and move onto pics of what I have

Show spoiler


Show spoiler


Show spoiler


Show spoiler


Show spoiler


Show spoiler


My goal this time around is to make everything look a bit more real and make stuff more fun to look at -- I would like some feedback and also if anyone wants to see something in particular re-skinned to speak up. I plan on making this a big pack!

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Old 11-14-2010, 10:40 PM   #96
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HK looks great! Not sure about the red eyes, seeing as the original eye color(s) are kind of integral to the story, but the skin itself is fantastic! I also love the militia and the subtle Mandalore enhancements. Atton's facial hair still looks pretty rough. Maybe try making it a touch more salt-and-pepper?



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Old 11-15-2010, 04:58 PM   #97
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Originally Posted by Zhaboka View Post
HK looks great! Not sure about the red eyes, seeing as the original eye color(s) are kind of integral to the story, but the skin itself is fantastic! I also love the militia and the subtle Mandalore enhancements. Atton's facial hair still looks pretty rough. Maybe try making it a touch more salt-and-pepper?
Thanks, HK took me forever to get something that looked good -- I decided just to try to enhance his regular look instead of giving him a new one (which set the tone for the rest of the pack) or beat him up like has been done so many times. What should I do with the eyes, make them more on the orange side?

About Atton's facial hair, I'm not really sure what you mean... how do you think I should improve it? Thanks for the feedback though!


Last edited by Dak Drexl; 11-15-2010 at 06:55 PM.
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Old 11-16-2010, 10:54 PM   #98
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Well, my thought was that the HKs' eye color is rather distinctive and has a small place in the story, seeing as it changes from orange to blue from HK-50 to HK-51. So, yeah, I guess I'm saying more on the orange side, haha.

I realized some of what I was seeing in the Atton shot was just the aliasing on the render. I think maybe touches of gray could help texturize the beard. In general it just seem flat, which is the problem I find with most facial hair add-ons. Maybe try adding a subtle ripple effect or some sort of bump map distortion over fractal noise? Just something to add more random texture to it.



Thank you Gorgod.
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Old 11-17-2010, 11:42 AM   #99
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Quote:
Originally Posted by Dak Drexl View Post
About Atton's facial hair, I'm not really sure what you mean... how do you think I should improve it? Thanks for the feedback though!
In the screenshot you have, his facial hair looks kinda blurry and smudged. It's sort of like he just smeared shoe polish on his face to "fake" a beard . Maybe you could post a better resolution close up? That way, we could see the detail.

For tips, check out this post by Inyri



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Old 11-17-2010, 04:25 PM   #100
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Problem with that tutorial RR is it was made with photoshop, and does not carry over to gimp well. I should write a tutorial on it though.




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Old 11-17-2010, 04:54 PM   #101
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Sorry my PC takes such horrid screenshots, it's never helped me when it comes to trying to make my mods look good

I guess the best close up shot I have is here since I haven't edited Atton's head yet, just the clothes. Looking at those now the portraits suck though, glad I'm making a v2!

And Candy is right about that tutorial, I don't think it has the same noise filter which is really what starts the whole thing.

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Old 11-17-2010, 05:09 PM   #102
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Correct.




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Old 11-27-2010, 11:55 AM   #103
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More pics....

Show spoiler


New Mira:
Show spoiler


Show spoiler


New Onderon Soldiers color scheme:
Show spoiler


New Sith Troopers (decided my old ones looked too clean)
Show spoiler


New appearance/useable armor:
Show spoiler

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Old 11-27-2010, 12:21 PM   #104
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The Onderon/Sith Troopers?

*WOW*

The Tattoo on Mira was also pretty cool.


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Old 01-02-2011, 05:31 PM   #105
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The Onderon/Sith Troopers?

*WOW*

The Tattoo on Mira was also pretty cool.
Thanks, that skin pack has been finished and sent off to kotor files and my armored robes mod is up there and on TUCE (harmless self-promotion? )

Started work on another mod that changes Canderous' default clothing to something... cooler that I think most people will like (Darth Payne I know you will like the skin)



All I have to do is work on the neck positioning so that the head fits ok and also make the texture stretching look a bit better if possible.


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Old 01-02-2011, 05:37 PM   #106
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Another Punisher type armor?

Cool.


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Old 01-03-2011, 02:51 PM   #107
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Quote:
Originally Posted by Dak Drexl View Post
Started work on another mod that changes Canderous' default clothing to something... cooler that I think most people will like (Darth Payne I know you will like the skin)



All I have to do is work on the neck positioning so that the head fits ok and also make the texture stretching look a bit better if possible.
Perhaps you could make the neck differently. Instead of being 'flat' like that, you could give him some kind of armoured collar that rises up around his neck. I'm thinking of Bastila's neck collar. That way, if you equip a helmet, his skin coloured neck won't be showing.



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Old 01-04-2011, 11:17 AM   #108
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Thumbs up Nice.

Quote:
Originally Posted by Dak Drexl View Post
More pics....

Show spoiler
Maybe tone down the green on the side of his helmet.

Quote:
Originally Posted by Dak Drexl View Post
New Mira:
Show spoiler
Mira got a tattoo

Quote:
Originally Posted by Dak Drexl View Post
Show spoiler
I like the the bottom of his robe.

Quote:
Originally Posted by Dak Drexl View Post
New Onderon Soldiers color scheme:
Show spoiler
Those definatly look better than the old ones.

Quote:
Originally Posted by Dak Drexl View Post
New Sith Troopers (decided my old ones looked too clean)
Show spoiler


New appearance/useable armor:
Show spoiler
Sweet!!

Keep up the great work.

Last edited by .:Lord Revan:.; 01-05-2011 at 02:55 PM.
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Old 01-06-2011, 10:13 PM   #109
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Originally Posted by redrob41 View Post
Perhaps you could make the neck differently. Instead of being 'flat' like that, you could give him some kind of armoured collar that rises up around his neck. I'm thinking of Bastila's neck collar. That way, if you equip a helmet, his skin coloured neck won't be showing.
Good idea, like this?


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Old 01-07-2011, 02:49 AM   #110
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Quote:
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Good idea, like this?

yeah. You'll just have to make sure that the collar doesn't clip with the neck while he's turning his head, or if he's setting up for a fight (flourish animation). I also see that there is some transparent space across the top of the collar. I'd still close that in, just like all the other body models that have neck stumps.



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Old 01-07-2011, 07:12 AM   #111
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yeah. You'll just have to make sure that the collar doesn't clip with the neck while he's turning his head, or if he's setting up for a fight (flourish animation). I also see that there is some transparent space across the top of the collar. I'd still close that in, just like all the other body models that have neck stumps.
Yeah I'll have to move around some verts still. The problem with the transparency is that the part of the neck model is there but it doesn't show from certain angles. I can try to get it as close as I can though. Thanks RR, your advice is always helpful!

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Old 01-18-2011, 09:23 PM   #112
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Ok, time for an "update".

Lately I've been having a lot of fun playing with the in-game models, isolating them from their elements and allowing the player to use them where he couldn't before.

Examples so far:
Show spoiler


Both of the above have been shipped to KotOR Files and I'm planning on doing a Republic/Sith pack for TSL which includes the Republic helmets and officer hats and the Sith officer hats.

I want to know if anyone has any cool ideas of parts of models they would like to see. If you have ideas please share! I'd love to do it for you.

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Old 01-18-2011, 10:48 PM   #113
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Sweet thats really cool!
I have a good idea for a helmet, the Mando helmets. It might take some modification to make it look normal with armour but it would be sweet.
Keep up the good work.

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Old 01-19-2011, 06:24 AM   #114
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"I have a good idea for a helmet, the Mando helmets. It might take some modification to make it look normal with armour but it would be sweet."

I kind of did it... but whatever °° (as well as the sith one)

And Dak your calo hat is cool xD and the gun too, good work =)


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Old 01-29-2011, 12:30 PM   #115
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Thanks guys, I'll eventually be doing the headwear mod I mentioned before which will include a bunch of items from Seikan also. I've made about half the items, but that's being put on hold...

I'm going to try my hand at my own recruit mod. Scripting is the only thing I've never really tried, so I decided I'm up for the challenge (maybe )

It's going to be "Recruit Dak Drexl" - he will be a Republic soldier on Manaan. This is where I suck: creative stuff! Anyone have any cool story ideas or something? My idea was that he overhears Roland Wann give you your quest to break into the Sith base and he wants in. However, he will need some dialogue and stuff. I'm really bad with this sort of thing, so can let the more creative minds of the forum speak

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Old 01-29-2011, 01:00 PM   #116
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I MIGHT be able to help you with that.



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Old 01-29-2011, 01:01 PM   #117
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Feel free to PM me

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Old 01-29-2011, 03:07 PM   #118
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I just want to ask will he be temporary or forever and if so who will he replace?


I am back.
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Old 01-29-2011, 07:11 PM   #119
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He'll be permanent. I'm going to include the option on installation so that you can decide if he will replace T3 or HK.

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Old 02-10-2011, 07:17 PM   #120
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Join Date: Jan 2010
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Hm it looks like some of this thread got deleted somehow, so feel free to re-post your stuff if you want.

A little update, it's taking me a while to do because I'm just learning to script but I think I made a good bit of progress so far:

Dak will spawn after Roland Wann tells you about breaking into the Sith base. He will approach you... (note that his appearance is still being worked on and his head is just a placeholder at the moment)
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And you have to initiate conversation. Some snippets of his pre-recruit dialog (not in order so don't let that confuse you):

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And Dak in the party (portrait notwithstanding )
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Special thanks to Bead-v, HarIII and Qui-Gon Glenn getting me up to this point.

Now, I have my sidequest chosen. After you unlock Dak's dialog (I don't think it will take much because I want the player to be able to take part in this sooner than later), he will get a holo message thing from a Republic officer (note that names haven't been chosen yet). In the message the officer will tell Dak to report to the Republic Academy on Carida to receive his mission. I'm not going to spoil the mission just yet though. Basically, however, the player will be allowed to travel to the new location!

The first module will be a re-skinned Yavin station, which is the Republic Station. From there you will be able to take a shuttle to the adacemy. Module for that has not been chosen yet, but I've been tossing around a few ideas.

Questions, comments, and criticisms are encouraged!


Last edited by Dak Drexl; 02-12-2011 at 11:46 AM.
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