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Old 06-10-2010, 07:23 PM   #81
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Quote:
Originally Posted by Inyri
I'll probably make the Revenant...
Really? You will? You don't have to... but what do I care? Go for it!



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Old 06-11-2010, 12:47 AM   #82
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Quote:
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I'll probably make the Revenant, but not tonight. It's game 6 of the Stanley Cup Playoffs. 8)
With sounds? Cause Rev ain't gonna be the same without its heavy clinging firing sound.

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Old 06-11-2010, 01:49 AM   #83
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Will have to leave that up to the individual, as there's no real legitimate way to go about including the sounds.

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Old 06-11-2010, 02:45 AM   #84
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Aren't there free sound samples available online?

I know i've seen them somewhere.


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Old 06-11-2010, 06:59 PM   #85
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There wouldn't be free ripped Mass Effect sounds...

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Old 06-11-2010, 07:02 PM   #86
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True, but do the sounds have to be 100% the same?

I've used guns whose sounds are pretty damned close to the Revanants, in my opinion that is.


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Old 06-14-2010, 11:42 AM   #87
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Maybe I've just played ME2 too much but the Revenant doesn't seem like a good fit for a KotOR game to me. Unless there was a way to make it always have a rapid fire animation regardless of the skill or attack being used.

But for putting the weapons in the game with TSL at least you could just use Itemcreate.2da it's the easiest way I've seen to add a new item to the game.
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Old 06-14-2010, 04:17 PM   #88
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Quote:
Originally Posted by Ixlg
Unless there was a way to make it always have a rapid fire animation regardless of the skill or attack being used.
For it to have rapid fire, maybe Inyri should replace the Light Repeating Blaster.



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Old 06-19-2010, 04:17 PM   #89
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Here's what I have so far on the Revenant:

Ref:



Render:



If anyone can provide screenshots from other angles that would be very helpful. I don't currently have a character who can use this gun.

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Old 06-19-2010, 04:22 PM   #90
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You would like a screen in-game? If so, I can help!


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Old 06-19-2010, 04:23 PM   #91
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Any from top/bottom/other angles would help in making it as accurate as possible.

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Old 06-19-2010, 04:29 PM   #92
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Wait. Nevermind...


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Old 06-19-2010, 04:30 PM   #93
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Haha I meant in ME2, not KotOR.

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Old 06-19-2010, 05:38 PM   #94
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I'll provide the needed screens tomorrow.

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Old 06-19-2010, 05:48 PM   #95
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Red face Looks great so far ...

You know ... I'm kind of lost lately with this WIP ... how many weapons are we talking about now? 4?

this Revenant looks awesome too ... can't wait to try all this stuff or better said, to replace all those ugly vanilla models with this!!!

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Old 06-19-2010, 05:52 PM   #96
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Yeah, we're at 4 right now: the M-8 rifle, the hand cannon, the Widow, and the Revenant. I don't anticipate there being more than this (at least right now) because the rest of the designs don't excite me enough to want to spend the limited time I have available working on them.

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Old 06-19-2010, 07:34 PM   #97
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4 is more than enough! They're so, so good. I'm a recent convert to the religion of ME but these are enough to push me further
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Old 06-20-2010, 11:41 AM   #98
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Yeah 4 weapons is way more than enough. Due to the quality of the weapons I would have said just one was enough, so thank you for making four .





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Old 06-20-2010, 11:52 AM   #99
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i say replace all of them, if you can of course but for now i'd be happy to try that what is ready


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Old 06-21-2010, 12:46 AM   #100
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Loving the Revenant model yea i agree you should replace them all but hey go at your own pace thats what i do, some days i'm motivated sometimes i won't be for days its on and off


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Old 06-21-2010, 01:14 PM   #101
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Clearly it was a lie on my part about taking screens yesterday. I did it today.



This is the best I've got.

Also, Geth Pulse Rifle would be fairly interesting. Especially for HK. /hinthintnudgenudge.

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Old 06-21-2010, 07:57 PM   #102
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That's awesome! I'll get right to modifying the gun to be more accurate. I didn't remember the red bits actually sticking out like that.

Edit: Only had a short chance to work on it a little bit tonight. Needed to change the color the make it a little bit more visible. I figured you'd all like it this way.



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Old 07-05-2010, 01:19 PM   #103
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Bit of an update guys. Haven't done any more work on the Revenant since the last update (sorry, things have been busy) but I did get the hand cannon together for release. K1 and K2 versions available on my website. K1 version is up on KotORFiles and K2 version has been submitted. Enjoy!

http://lucasforums.com/showthread.php?t=204605

However I am still looking for ideas on where to place these four weapons in-game for both K1 and K2 that are practical and have as little conflict with other mods as possible. Still taking suggestions.

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Old 07-05-2010, 01:24 PM   #104
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awesome!


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Old 07-05-2010, 04:28 PM   #105
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Easy way for K1 - Yavin Station. Suvam has rather unique gear, and I don't know of any mods that change his store, so these would fit.

For K2, Telos TSF Station locker maybe. Or Samhan's 'special goods'.

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Old 07-09-2010, 12:35 AM   #106
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Those are actually some pretty good ideas. I'm still open to others (or if anyone knows mods that would conflict with any of those merchants, let me know).

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Old 07-09-2010, 10:19 AM   #107
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Or you could have them sold by Mika Dorin, since he has rare goods.



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Old 07-10-2010, 11:13 PM   #108
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I think I was done with the model before I touched it today, but this should be about the final iteration. Next comes texturing, which is my favorite part, but for some reason I really don't want to do this one lol. UV mapping is just so boring... but so necessary. >.>

Anyway, still accepting suggestions for where to place these in-game. I also need suggestions for stats. I'd like them usable, but they shouldn't be hideously overpowered. ...unless you would like them hideously overpowered.

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Old 07-11-2010, 03:59 AM   #109
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Well, I think you shouldn't make them hideously overpowered, that can just throw away the game balance, if someone want them overpowered, they can just open Kotor Tool, and edit it (like me, but i'm a special case... all the items on my game are overpowered, I changed the balance to a more dangerous one...).

This one could be find on a HK type droid in K2, since they really like the sniper type weapons, and in K1, you could just replace the sith sniper rifle.


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Old 07-11-2010, 12:36 PM   #110
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The Widow will replace the sniper rifle. The Revenant is a heavy assault rifle, not a sniper type of weapons.

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Old 07-11-2010, 12:39 PM   #111
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Heavy Assault Rifle has me thinking Mandalorian, and wasn't there a Trandoshan rifle you could get in a store on Manaan?(Or is that a mod?)


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Old 07-11-2010, 12:56 PM   #112
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Maybe Sherruk the Mandalorian on Dantooine can be weilding the revanent. As far as replacement goes, maybe the blaster carbine or something because it just sucks. Also want to say I've never been interested in this thread because I'm not a ME guy, but that revanent is just so cool that I have to get my hands on it.

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Old 07-11-2010, 01:08 PM   #113
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Revenant for Canderous. Just cause he's awesome enough to have it.

Widow for HK for same reasons.

Carnifex x2 for Carth. He's a whiner but hey, we need someone with two pistols.

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Old 07-13-2010, 10:14 PM   #114
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Managed to find some time to finish compiling the widow.

Release thread here: http://lucasforums.com/showthread.php?p=2739527

Enjoy! Revenant may still take a while. Haven't found time to unmap it yet.

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Old 08-28-2010, 02:56 PM   #115
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Wink Well then ...

Quote:
Originally Posted by Inyri View Post
The Widow will replace the sniper rifle. The Revenant is a heavy assault rifle, not a sniper type of weapons.
Widow is cool the way you already released it ...

About replacement, I'd like to see in TSL the Revenant instead some of these, although I dunno how many utis will be affected by a single mdl/mdx overwrite (listed in order):

1. Combat Enforcer w_brifle_16 (model sucks)
2. Onderon Repeating Carbine w_brifle_26
3. Heavy Repeating Rifle w_brifle_22
4. Heavy Repeating Carbine w_brifle_17
5. Arkanian Blaster Rifle w_brifle_12
6. Repeating Blaster Carbine w_brifle_06

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Old 04-25-2014, 10:21 PM   #116
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Is it bad juju to resurrect my own thread? Anybody want to put this in-game since I haven't done it in 4 years and can't remember how...?


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Old 04-26-2014, 05:49 PM   #117
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Jeez, is that the Valiant? Hell yes, I'd like-it! Though I personnally doesn't have any experience doing that, I can't help but wonder if you have any other in the oven? I think sith specter had a mod for kotor1 that made crazy explosions too, with a missile launcher. I wonder if one could start from the explosion effect and make the M-920 Cain?
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Old 04-26-2014, 06:24 PM   #118
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I've been working on an updated Carnifex off an on, since I have a better reference.

Think I might relearn how to get these in-game. Hopefully it's like riding a bike.

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Old 04-26-2014, 07:19 PM   #119
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Looks awesome!

I should be able to get them in-game - though I'd have no idea what to do with a 3ds file or anything of that sort.


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Old 04-26-2014, 07:36 PM   #120
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I remembered how to do it, I just forgot how much a pain in the butt it is. >:[

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