I remember the discussions we had in the past about a Bounty Hunter game, when Wilhuf first told us about the domain name being registered by Lucasarts, over at OWK.Net.
Ah, the memories....
Well, I thought about it a bit since then...and I came up with something a bit similar to JK114, but in a little more detail.
WARNING: This is fairly long...
I think it should be an Action/RPG type game.
Your ‘quest’ is to become the best at what you do, but only you can decide how to accomplish it.
You should be allowed to completely customise your character, and kit him/her/it out with your own selection of weapons, armour, equipment and ship. You already have some basic skills, but there is a selection of other skills you can build on.
You do most of your purchasing via a trusted contact on Nar Shadaa. If it exists, he can probably get hold of it, and offer it for sale at a reasonable price. He deals in everything from night-vision macroscopes to custom-configured space craft. He’ll even buy stuff back off you, at a knock-down price of course.
You should be able to customise the face, voice, and appearance of your character.
You start with a certain number of base skills, including:
1. Tracking – includes environmental awareness, stealth, and finding traps
2. Slicing – hacking into various types of computers and reprogramming droids.
3. Interrogation – methods used to obtain information, including questioning all the way up to using truth serums. Trying to use a serum with a low ability means you could kill your target.
4. Tech – modification of weapons, bypassing security doors/camera systems.
5. Languages – the ability to communicate in certain languages without the need for a Protocol droid.
6. Traps – the ability to lay traps and camouflage them. The higher the skill, the less likely the trap is to be discovered.
As you progress, you must choose which skills you wish to advance more, and those choices may affect the outcome of a contract, for good or ill.
You start off with small contracts, and as your reputation grows, you start attracting larger commissions. The sources of your contracts are wide-ranging, from the Imperials to the Rebels, from crime lords to legitimate enterprises, and law enforcement agencies. You choose which contracts you wish to take on, but if you do work for the Imperials, you will make Rebel enemies, and vice versa.
You must choose your contracts wisely, because you will not be able to undertake all of them. You can only accept ten out of a possible fifteen. Each contract may lead you to as many as three different locations. You could travel to the depths of Coruscant, tangle with the Hutts on Tatooine, infiltrate a Star Destroyer, shop for your kit in Nar Shadaa, search for a crashed ship on Dagobah, seek out a hidden underwater base, among many others.
On the acceptance of each contract, you will be given a brief profile of your target. Some contracts will pay more if you can take your target alive, and deliver them to your current employer. But sometimes delivering a live target can be as difficult as acquiring them, when you have their counterparts and your rivals on your tail.
It is a good idea to read each profile thoroughly, as it may give you a clue where to find essential information to enable you to hunt your target down. You will have to question or tail some known associates, check out rumoured sightings and slice data files to get information. Tailing associates or targets may involve using vehicles or local wildlife for transport. Some targets may be well known, and their whereabouts already established – but they are more likely to be very well protected.
You will also have to contend with your competitors – other bounty hunters from across the galaxy, who are as intelligent and skilled as you are. You may find yourself in a duel to the death with your arch rivals, including the notorious Boba Fett.
Five or ten different types of ship are for sale at the start of the game. You stick with the same ship throughout the game, but as the game progresses you can add more and more modifications to the vessel.
Before you start on your first contract, you must select a suitable ship using the limited credits you have available.
Then you must select your weapons, armour and equipment. As you undertake contracts, and your financial resources grow, you will be able to fund better equipment. In the course of a contract you may also come across items, weapons and armour that you can put to good use.
Remote control for your ship
Repulsor sled (for carrying your target back to your ship)
You start with a limited arsenal that you can expand as the game progresses. You can only carry a certain number of weapons at a time.
Merr-Sonn Stun Baton
Merr-Sonn Treppus-2 Vibro Blade
Czerka Vibro Knuckler
SoroSuub BD-1 Cutter Vibro-Ax
SoroSuub Force Pike Controller FP
Wookie Ryyk Blades
Golan Arms RL-40 Stun Net Launcher Pistol
Czerka ZX Wrist Flamer
Golan Arms RGL-80A Electronet Grenade Launcher
Jawa Ionization Gun
Mennotor DAS-430 Neural Inhibitor
Merr-Sonn GRS-1 Snare Rifle
Pacnorval Defense System, Limited SD-77 Sonic Pistol
Pacnorval Defense System, Limited SG-82 Sonic Rifle
Stokhli Spray Stick
BlasTech DH-17 Blaster Pistol
BlasTech DL-18 Mos Eisley Special
BlasTech DL-44 Heavy Blaster Pistol
Drearian Defense Conglomerate Defender ANH
Malaxan Firepower Incorporated FWG-5 Flechette Pistol
Merr-Sonn MSD-32 Disruptor Pistol
Tenloss DX-2 Disruptor Pistol
BlasTech DLT-19 Heavy Blaster Rifle
BlasTech E-11 Blaster Rifle
BlasTech EE-3 Blaster Rifle
Golan Arms FCI Flechette Launcher
Tenloss DXR-6 Disruptor Rifle
BlasTech DLT-20A Pulse Cannon
BlasTech T-21 Light Repeating Blaster
BlasTech E-Web Repeating Blaster
Kelvarek Consolidated Arms MM9 Rocket System
Merr-Sonn C-22 Flame Carbine
Merr-Sonn C-24 Flame Rifle
Merr-Sonn PLX-2M Missile Launcher
Relby-V10 Micro Grenade Launcher
Merr-Sonn 7-PrG Proton Grenade
Merr-Sonn Bothan Stun Spore Grenade
Merr-Sonn C-22 Fragmentation Grenade
Merr-Sonn Class-A Thermal Detonator
Merr-Sonn FEX-M3 Grenade
Merr-Sonn Plank Gas Grenade
Merr-Sonn Glop Grenade
Merr-Sonn Luma Grenade
Merr-Sonn Smoke Grenade
Merr-Sonn T-238 Grenade
Merr-Sonn WW-41 Cryoban Grenade
Ion Pulse Grenade
*special thanks to Vagabond's column
on the subject*
You should be able to choose from a wide variety of armour, including Stormtrooper, Mandalorian, and just about anything else available, including personal energy shields. I think the latter should require a portable generator, that would require recharging as you go along.
You should be able to choose from a range of droids, to act as your portable computers, and whatever other functions they might undertake. R2 units and Protocol droids would probably have limited use due to their slower rate of speed. Perhaps things like modified mouse-droids, probe droids, scout droids would be better options, because they could then be used for surveillance.
Well, I guess that's it for now. Suffice it to say I would want a Bounty Hunter game to have a vast range of equipment and weapons available, and extend your choices in terms of gameplay. The role-playing elements should definitely be in there, allowing you to concentrate on developing certain skills, choosing some contracts in favour of others, using stealth if you wish, and interrogating NPCs to get information on targets.
The game should also incorporate multiple pathways to complete objectives...including getting NPCs to undertake some tasks for you under duress, like opening access points etc.
I guess the most obvious game model would be something like Deus Ex, which had a range of RPG/Action elements, and allowed you some freedom in how you completed certain tasks.
And I guess I've said enough.