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Old 07-11-2010, 07:02 PM   #121
Viado Onasi
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wow! Something to actully do on KotOR 2. lol

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Last edited by RedHawke; 07-20-2010 at 01:14 PM. Reason: Combined MP...
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Old 07-13-2010, 09:24 AM   #122
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So, if it is in the time of the Galactic Empire, you must have an Emperor Palpatine character, right? I was wondering how you will make one, because I also want to try and make a Emperor Palpatine character. And perhaps you could place the Darth Vader armor as a seperate mod. I am sure people would like to play like him in the original game of Star Wars Kotor II.


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Old 07-13-2010, 09:43 AM   #123
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Well the Vader model is by Avol and if you ask around enough someone on here can most likely send it to you

As for Palpatine, I have been working on him - slowly. In fact I kind of forgot I was at all. As of now it kind of sucks, so you're more than welcome to have a go and make one.

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Old 07-13-2010, 09:59 AM   #124
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As for Palpatine, I have been working on him - slowly. In fact I kind of forgot I was at all. As of now it kind of sucks, so you're more than welcome to have a go and make one.
Well, might I suggest that if you would create Emperor Palpatine on your own, you should use perhaps Kreia? She has similair robes, but you should have to do a lot of reskinning.


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Old 07-13-2010, 10:03 AM   #125
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Oh wow, that's actually a really good idea. He did always have his hood over his eyes like that... Thanks! I'll see how that works out when I get a moment.

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Old 07-13-2010, 12:04 PM   #126
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Here's a Palpatine:
http://knightsoftheoldrepublic.filef..._Emperor;76777



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Old 07-13-2010, 12:11 PM   #127
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The mod is for Kotor 2 TSL.


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Old 07-13-2010, 03:26 PM   #128
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oh my god, oh my god, oh my god I want it, but file front isn't working for some reason (in regards to palpatine)

New Update, Mygeeto will make its way back into SOTE, it was suppose to be the first planet you get to but now it's going be a little ways down the road, anywhere from the 3rd to the 6th planet. But all that matters is that its going to be here.

Never mind, file front is working again
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Old 08-08-2010, 12:14 AM   #129
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Ok sorry about the lack of info about the project, I took a small break from modding and I'm getting back into it today.

I've also been slightly delayed because of my cofounder of the project Canderis wasn't as excited about the plot as he felt he should be so I've spiced up the game and have bascially revolutionized it. Now the Empire has a far more deeper and sinister idea for the son who has been captured, something to awaken the most devastating weapon ever fathomed since the dawn of man.

I'll futher the update later, I'm being kicked off the internet at the moment.
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Old 09-18-2010, 08:42 PM   #130
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Old 09-19-2010, 10:35 PM   #131
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Great Mod
Please keep up the good work and the progress on Shadows of the Empire.
Is there any updates on the progress on Shadows of the Empire.
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Old 09-19-2010, 10:48 PM   #132
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Great Mod
Please keep up the good work and the progress on Shadows of the Empire.
Is there any updates on the progress on Shadows of the Empire.
Sorry for the lack of updates as Har is a busy man
He is currently hard at work building lots of modules to use to create the new planets such as Mustafar. I've also been skinning a lot of modules to give them a new feel. So basically we're focusing on the modules

I'll post pictures of my work as soon as I finish so that I can get feedback from the community and to show how the mod is progressing. Thanks and keep following!

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Old 09-20-2010, 09:01 AM   #133
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Is there any updates on the progress on Shadows of the Empire.
I apologize about the lack of updates but with my busy schedule of classes, homework, hanging out with friends, and partying finding time to mod is hard to do.

One of the things that I'm currently trying to do is getting a "marketing" plan set up so that we can create a bigger buzz around the community.

Right now we're nearly finished with Yavin IV, the only thing left is the space battle which is going to be one of the new systems that will be created in SOTE. The only problem with it is that it requires several new models and we don't have them all made yet.

I've also been focusing my attention into the Mygeeto modules which have to be modeled as well. So far I have 2 areas complete, a third underway, and about 7 - 10 that still need to be created. I'll post a few screenies later on today because I have class soon.
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Old 09-21-2010, 12:10 PM   #134
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Ok sorry about the delay, had a technical problem with the images showing up. Also while I'm here I'll update everyone with the new planet sequence.

The Tantive IV
The Devastator
Sleheyron
Yavin IV
Utapau
Mygeeto
Mustafar
Tenupae
Coruscant
Korriban
The Shadow

So down to business, here are some images of the two Mygeeto areas that I made.

Uppercity
Show spoiler


Apartment
Show spoiler

Last edited by harIII; 09-21-2010 at 06:40 PM.
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Old 09-21-2010, 01:52 PM   #135
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Wow har! Those look really sharp. The UpperCity looks like some pretty sophisticated modeling. Great Job.


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Old 09-21-2010, 02:57 PM   #136
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No way har, that looks awesome. Just like in battlefront.

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Old 09-21-2010, 04:13 PM   #137
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That was actually the base model, the Mygeeto location for Battlefront 2, but obviously changes had to be made to it look like a functioning city.
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Old 09-21-2010, 04:40 PM   #138
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Thanks for the update harIII.
I wish I could help out on Shadow of the Empire but the best thing I could do would help out with the side quests. I am sure that you guys already have enough people working on the side quests. If by chance you do need more people pleace contact me. I have a few ideas on what you could have as side quests.
Also those pictures look awesome.

Keep up the good work and progress towards the Shadow of the Empire.
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Old 09-21-2010, 05:46 PM   #139
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I've been checking this mod out. It seems like a good project, the KOTOR gaming style placed in the time of the Empire. Sounds like a great idea to me
Just a question Har: You're going to (obviously) insert Emperor Palpatine in this mod. My question is: will his body size be the same as a regular character? It's just that is a short man, I think it would seem odd if he had the same size as the regular characters.
Keep up the great work
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Old 09-21-2010, 06:04 PM   #140
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Jedi/Sith - Actually you're in luck because we are in dire need of side quests, I'll send you a PM in a bit giving you some of the details on the planets.

Darth Crados - Yes, the PC/Veteran will have a final confrontation with Palpatine at the very end, but as far as making him slightly shorter than everyone else I'll have to talk to my modeler on this. I'll be sure to put a note in of course.
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Old 09-21-2010, 06:14 PM   #141
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Thanks DK, I can use all the support you can give.



There most certainly will be, I still have to create them yet. The only reason why those three are the only ones you see is because I haven't been able to get started on the other planets with the exception of Coruscant part II.

There will be I think at least 10 companions and I have even figured out a system to use more than 10!

Im really looking forwards to now both this and revange of revan :L, keep it Ill be looking forward to an upcoming demo
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Old 09-21-2010, 11:02 PM   #142
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HOLY MOTHER OF WARU! Those are really, really great!



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Old 09-22-2010, 05:46 AM   #143
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Waouh, great job !!


I like Star Wars !
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Old 09-22-2010, 08:06 AM   #144
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Uppercity
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Apartment
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My models are so pathetic... Excellent work harIII !


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Old 09-22-2010, 01:44 PM   #145
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WOW these are some frikin good models, this is deffinately gonna have a permanent place on my computer.
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Old 09-27-2010, 03:13 PM   #146
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this is a great mod! i have 2 questions ;

1) what do you mean by saying new space battle? new models or you will change the battle system

2)are you going to put any trailer on youtube?
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Old 09-27-2010, 03:46 PM   #147
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Christos200:
Quote:
1) what do you mean by saying new space battle? new models or you will change the battle system

2)are you going to put any trailer on youtube?
1 - The new space battle we have in mind is going to be composed of new models as well as a new system. When we get all of the new models into TSL and get everything working it will be as close to a first person shooter came as we can possibly make it using the KOTOR game engine.

2 - We will start putting trailers out soon. There will be a modcast about everything that's new, ranging from weapons, characters, and planets.
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Old 09-28-2010, 03:52 AM   #148
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I cant understand how i have been able to miss this project completely until now... Great work people, almost makes me want to start modeling again


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Old 09-28-2010, 03:29 PM   #149
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i am also good with side quests

are you going to see look skywalker in tis mod

Last edited by RedHawke; 10-08-2010 at 04:55 PM.
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Old 09-29-2010, 08:36 AM   #150
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We're still playing around with how much will be involved with the original trilogy plot. Right now as is, I do not think you'll see Luke but we are presently revising some things so there is potential for him to make an appearance.
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Old 09-29-2010, 01:12 PM   #151
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in the Tantive IV do you see princes leia ?
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Old 09-29-2010, 02:00 PM   #152
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No, but there is a chance that the player will be able to see several of the Star Wars trilogy characters later on.
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Old 09-30-2010, 06:49 AM   #153
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is it going to be fully voiced ?
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Old 10-01-2010, 05:11 PM   #154
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what game is this a coversion mod for?
will the combat system be changed? if so, how?
will anything else be changed other than the story and area's?
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Old 10-01-2010, 06:55 PM   #155
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Very lovely update, I like where it's going, seems like so much potential.


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Old 10-01-2010, 07:02 PM   #156
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storm-rider

Quote:
what game is this a coversion mod for?
will the combat system be changed? if so, how?
will anything else be changed other than the story and area's?
1. This is going to be for TSL since it has better models, powers, and animations overall.
2. If we can break it we will change the fighting system. The fighting system that we're talking about changing are the Space Battles which will simply give you a little more control over the npc rather than just being fixed in one spot.
3. We will be adding new systems that will make the game seem a whole lot more like we're in reality. Anything more I'm not going to say until we have them fully functioning and when I do we'll have mod casts of them.
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Old 10-04-2010, 05:24 PM   #157
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Ok, time for a new update. I've been working hard on trying to get get some more modules done for Mygeeto and I know that Dak Drexl has been working on a special surprise for Mygeeto that we'll announce later on.

But anyway, here is the new module I've been working on; the Company Building. Also please note that the screenshot of the company logo that says Microsoft is a temporary skin, it will be changed once we figure out the name and logo.

Show spoiler
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Old 10-04-2010, 05:42 PM   #158
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You included the ultimate evil? (Temperary though it might be.)


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Old 10-04-2010, 07:06 PM   #159
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lol, well like I said, it's only temporary...
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Old 10-04-2010, 07:38 PM   #160
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Dak Drexl has been working on a special surprise for Mygeeto that we'll announce later on.
It's nothing extraordinary, it's going to be pretty neat I think Definitely something new.

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At the beginning of the tunnel, the first little bit of the texture looks stretched. Nothing major at all, but watch out!

Looks great as usual.

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