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Old 10-02-2010, 08:46 AM   #121
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Old 10-04-2010, 01:37 PM   #122
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Nothing particularly new or surprising.
True, but still somewhat interesting.

Love how they keep stating how much better their incarnation of Fallout is compared to Bethesda’s Capitol Wasteland. I hope they are not just trying to sell me a Yugo while calling it a Cadillac. Still they already have my money, preorder the regular edition for the PC from Amazon.


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Old 10-04-2010, 09:23 PM   #123
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Still they already have my money, preorder the regular edition for the PC from Amazon.
Weak. I pre-ordered the Collector's Edition


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Old 10-04-2010, 09:26 PM   #124
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Love how they keep stating how much better their incarnation of Fallout is compared to Bethesda’s Capitol Wasteland.
Well, it's not like they'd have to try very hard to live up to that claim...


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Old 10-04-2010, 09:41 PM   #125
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Weak. I pre-ordered the Collector's Edition
After AP, I'd only go as far as regular edition, I went Collector's Edition with Fable 3 (also got it for the 360).

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Well, it's not like they'd have to try very hard to live up to that claim...
I thought that too until I finally listen to Jeff and updated my video driver on my new computer, now the game is actually enjoyable to play (with about 40 mods going to get rid of almost all of the other annoyances. I just hope Fallout: New Vegas is just as easy to mod.


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Old 10-04-2010, 10:07 PM   #126
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After AP, I'd only go as far as regular edition, I went Collector's Edition with Fable 3 (also got it for the 360).


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Old 10-04-2010, 10:23 PM   #127
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I thought that too until I finally listen to Jeff and updated my video driver on my new computer, now the game is actually enjoyable to play (with about 40 mods going to get rid of almost all of the other annoyances. I just hope Fallout: New Vegas is just as easy to mod.
I think Q's saying that Bethesda's Capital Wasteland was an overall joke in terms of design, setting, and cohesion, evidenced by the claustrophobic, soylent green-tinted landscape. You really can't go lower than that, and seeing as FO:NV is at least staying truer to the desert wastes of classic Fallout, it's improbable that it can go that low, or lower-er.
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Old 10-04-2010, 10:51 PM   #128
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I agree with all of that, but mods have fixed 99.999999999% of that. My major grip about Fallout 3 was it was unplayable with quest missing NPC and game crashing bugs. Something Bethesda does in common with Obsidian, but in fairness to Bethesda the crashes had more to do with needing to update the driver. Too bad updating the 360 and adding mods was not an option with my last Obsidian game.


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Old 10-05-2010, 03:14 PM   #129
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claustrophobic
Now if there's something that doesn't add up with the word "sandbox" is that.


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Old 10-05-2010, 09:22 PM   #130
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Yeah pretty hard to get claustrophobic in a wide open expanse of featureless nothing. More like agoraphobic.


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Old 10-05-2010, 11:39 PM   #131
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Old 10-06-2010, 02:33 AM   #132
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Actually they need to try reasonably hard, lest it essentially just turn out to be a Fallout 3 reskin/mod.


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Old 10-06-2010, 08:19 AM   #133
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Weak. I pre-ordered the Collector's Edition
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Old 10-06-2010, 12:33 PM   #134
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Actually they need to try reasonably hard, lest it essentially just turn out to be a Fallout 3 reskin/mod.
So far, that's my impression of the game. Anyone else isn't impressed?


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Old 10-06-2010, 12:51 PM   #135
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Careful, the Avellone fanboys will probably stone you to death for such utterances.


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Old 10-06-2010, 01:11 PM   #136
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True, but I have faith in Obsidian that they can be just as bad if not worse. Guess I did not have that much of a problem with Fallout 3, since I did not play the other Fallouts until after I had played 3 and I pretty much expected NPC to be meaningless after playing Oblivion. I still enjoy the exploration aspects of the game and the ability to play around with different mods.


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Old 10-06-2010, 09:52 PM   #137
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Careful, the Avellone fanboys will probably stone you to death for such utterances.
Nonsense I wont allow CAD to be killed, I need his purchasing power to continue to encourage the sales of my niche games like Persona.


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Old 10-06-2010, 10:28 PM   #138
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Nonsense I wont allow CAD to be killed, I need his purchasing power to continue to encourage the sales of my niche games like Persona.
Word bro


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Old 10-07-2010, 12:32 PM   #139
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PC Gamer Preview

A good read for anyone on the fence as they have almost all good things to say about it. Most important to many of you probably is that it has a much closer feel to the original two Fallout games than Fallout 3 did.


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Old 10-07-2010, 01:28 PM   #140
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PC Gamer Preview

A good read for anyone on the fence as they have almost all good things to say about it. Most important to many of you probably is that it has a much closer feel to the original two Fallout games than Fallout 3 did.
The article contains some useful information, but there are also some amazingly dumb comments in it.

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Something else you’ll notice early on (though perhaps not in the opening town of Goodsprings, which is a tad dull) is an overall improvement in characterisation and dialogue. Here, it honestly does feel as though some tenets of the Black Isle legacy are dripping through into the Obsidian melting pot.
Err, I thought that was what Obsidian almost exclusively traded on: non-moronic writing.

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Yeah, those IEDs are a barrel of laughs.


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Old 10-07-2010, 01:45 PM   #141
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Yeah, those IEDs are a barrel of laughs.


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Old 10-07-2010, 01:57 PM   #142
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Well it would not surprise me if many potential players of this game have never played an Obsidian game before. Regardless of the quality of the titles, KotOR 2, NWN2, and Alpha Protocol were not super popular so Obsidian probably has more skeptics and people who are unfamiliar with them than people who know them as people from Black Isle.


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Old 10-07-2010, 03:08 PM   #143
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If you love VATs then no doubt you'll be delighted to hear that they have added the slo-mo replay "feature" to the real-time gunplay as well (as shown in one of the videos I posted the other day). I guess they figured people just couldn't get enough of it. Although perhaps it shouldn't be surprising given that Bethesda seemed to put forward Bloody Mess as a major selling point of FO3.


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Old 10-07-2010, 08:06 PM   #144
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KotOR 2
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were not super popular
Last time I checked, K2 sold nearly as well as the first, and the fact that both games continue to sell five years later is certainly telling of something...

...unless if you meant critically popular; well, that's a matter of opinion, then. I'd say it's developed a cult following - that's for sure - which could equate to popularity, for some.

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True, but I have faith in Obsidian that they can be just as bad if not worse.
You're joking, right?
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Old 10-07-2010, 08:41 PM   #145
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You're joking, right?
Somewhat. I have no doubt whatsoever that it will be well written and have the depth Bethesda cannot even imagine. However, after hearing all the ambitious talk from Obsidian I’m weary of a huge letdown considering despite the many flaws in Fallout 3, I have played through it many times and have enjoyed it. Some of my tension has been relieved by articles such as the one Jeff posted. BTW I enjoyed both Oblivion and Fallout 3 just as much if not more than AP (although I do need to give AP another run through).


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Old 10-08-2010, 12:46 AM   #146
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True, but I have faith in Obsidian that they can be just as bad if not worse. Guess I did not have that much of a problem with Fallout 3, since I did not play the other Fallouts until after I had played 3 and I pretty much expected NPC to be meaningless after playing Oblivion. I still enjoy the exploration aspects of the game and the ability to play around with different mods.
I played 1&2 first and found 3 impossible to enjoy. Got to Megaton, talked to a couple of people, then immediately uninstalled it.

Oh, and I'm pretty sure that what PX means by "claustrophobic" is that 1&2 were played from an isometric, top-down perspective (the way CRPGs are meant to be played) and being pigeon-holed into playing first- or third-person can have just such an effect. Isometric rules, because it's like playing god.


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Old 10-08-2010, 12:53 AM   #147
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Old 10-08-2010, 03:08 AM   #148
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What's the deal with that Mr House guy? I get kind of a Howard Hughes recluse vibe from the brief glimpse in the video. I really hope we won't see a repeat of the reveal of the Enclave President's true identity in FO3.


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Old 10-08-2010, 04:34 AM   #149
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Yeah, those IEDs are a barrel of laughs.
I saw a production of Macbeth where the floor of the house fell about laughing when Duncan was murdered.


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Old 10-08-2010, 07:38 AM   #150
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Oh, and I'm pretty sure that what PX means by "claustrophobic" is that 1&2 were played from an isometric, top-down perspective (the way CRPGs are meant to be played) and being pigeon-holed into playing first- or third-person can have just such an effect. Isometric rules, because it's like playing god.
That, and Bethesda tried to fill the landscape with ACTION. Find a slaver camp, cross the highway, find an abandoned factory full of who-knows-what. Every stretch of the metro tunnels had a "monster of the station"; some horde of ghouls/mole rats/deathclaws that were spawned to become cannon fodder, blender-style. Rinse, lather, repeat ad nauseum.
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Old 10-08-2010, 10:15 AM   #151
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(the way CRPGs are meant to be played)
Debatable really, because KotOR did perfectly well with a third-person view, as did The Witcher. While proper FPS-CRPGs are lacking by good reason, they can be done properly like System Shock 2 or Deus Ex, or even Morrowind for that matter.

What I found to be the biggest impediment in Fallout 3 was how incongruous the whole world felt. On one hand, the developers were pushing the graphics and environment to be as real as possible, and on the other they want you to take liberties in imagination by assuming that one NPC didn't hear another NPC badmouthing him in the face.


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Old 10-08-2010, 12:23 PM   #152
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That, and Bethesda tried to fill the landscape with ACTION. Find a slaver camp, cross the highway, find an abandoned factory full of who-knows-what. Every stretch of the metro tunnels had a "monster of the station"; some horde of ghouls/mole rats/deathclaws that were spawned to become cannon fodder, blender-style. Rinse, lather, repeat ad nauseum.
Other than the bugs, the biggest grip I've seen is not enough life in the wasteland and here you are saying there was too much. I guess Mav's quote is correct.
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... isometric, top-down perspective (the way CRPGs are meant to be played)... Isometric rules, because it's like playing god.
Then I'm not a real CRPG player because I hate that perspective. Will tolerate it if the story is decent, but I could never have played Oblivion or Fallout 3 from the isometric perspective.


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Old 10-08-2010, 10:28 PM   #153
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Other than the bugs, the biggest grip I've seen is not enough life in the wasteland and here you are saying there was too much..
There was too much crap in wasteland, not life; real life was scarce, that's true. Mirelurks, super mutants, ghouls, punk-rock raiders, and the occasional Securitron were abundant, all with the same intent to fight to the death. That's not real "life"; that's filler, and the frequency of it became mind-numbing.

The first two Fallouts had real people, real life. People didn't board themselves up around atomic bombs, squatting in their shanties. People didn't find the nearest subdivision and pitch tent; they didn't complain, complain, complain about the super mutant threat, yet when the threat becomes apparent, shrug their shoulders - resigning themselves to sleep in the daytime and to wander aimlessly about the village.

People were trading, people were farming, people were fishing; people seemed to be interested in improving the lives of themselves and others. Those that didn't were still trying to survive and earn a living, even if that meant exploiting others. Yeah, there were squatters, but they were either addicts, drunkards, complete bat****, or suffered some other affliction; D.C.'s citizenry, on the other hand, are subconsciously apathetic and lethargic.
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Old 10-08-2010, 11:15 PM   #154
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Debatable really, because KotOR did perfectly well with a third-person view, as did The Witcher. While proper FPS-CRPGs are lacking by good reason, they can be done properly like System Shock 2 or Deus Ex, or even Morrowind for that matter.
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Then I'm not a real CRPG player because I hate that perspective. Will tolerate it if the story is decent, but I could never have played Oblivion or Fallout 3 from the isometric perspective.
Yeah, I should've put an "IMO" in there. Ideally, the player should be able to switch between the two a la Dragon Age (one of the few things that game ended up getting right in the end, IMO). I just think that isometric is superior in combat, especially in cases where the player is handling a large party, such as in the Baldur's Gate and Icewind Dale series.


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Old 10-09-2010, 12:06 AM   #155
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Yeah, I should've put an "IMO" in there.
Since you were the one writing, I kind of figured it was in your opinion. This is the Outlander Club not some hellhole like Kavars.


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Old 10-09-2010, 01:42 AM   #156
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^So, now I know that you hate isometric. Have you played Baldur's Gate 1&2, Icewind Dale 1&2, Arcanum: Of Steamworks and Magick Obscura, or Temple of Elemental Evil? They might change your mind about it once you're faced with handling large parties.


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Old 10-09-2010, 12:14 PM   #157
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D.C.'s citizenry, on the other hand, are subconsciously apathetic and lethargic.
Are you sure you're still talking about the game??? Sounds a lot like the real DC!


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Old 10-09-2010, 01:00 PM   #158
PastramiX
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Win.
Quote:
Originally Posted by Kotaku
You can call the devices the U.S. Army is testing out at Fort Dix in New Jersey wrist mounted phosphorescent OLED Displays is you want. We're calling them PIPBoys.

What the gentleman in the photo here is looking at is one of eight wrist mounted phosphorescent OLED Displays delivered to the U.S. Army for testing by Universal Display. The organic light emitting diode display is mounted on thin, flexible metal foil, which in turn is mounted on a wrist-wrapping housing to create a fully functional display and communication device.
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Old 10-15-2010, 01:46 AM   #159
DarthParametric
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Dev Diary: The Strip Featurette:

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Nothing really major, as it's just a montage of previously seen footage, although Wayne Newton pops up for a few seconds. One thing I thought was kind of humorous was Feargus Urquhart's line about how they wanted to have "tons of people milling about" overlaid over clips of virtually empty areas.


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Old 10-15-2010, 07:23 PM   #160
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For those that pre-ordered on Steam (which is pretty wise, seeing as it requires Steam nevertheless, unless if you're going for the Collector's Edition) you can now pre-load the game. Judging from the file size, I'd say half of it is available for download now, with the other half offered sometime later.
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