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12-08-2010, 03:31 PM
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#41
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Join Date: Oct 2010
Location: Haddington, Scotland
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Current Game: RC, COD 6, war stuff
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Do you mean you want the vehicle skins? If yes, which ones?
"Par Ijaat, Par Kote, Par Kyr'am
For Honor, For Glory, For Death" -DS_Sgt_Michonicle, Leader of Rep Com Section
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12-08-2010, 06:24 PM
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#42
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Join Date: Feb 2010
Location: Lusby, MD
Posts: 226
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Someone PLEASE post a link to an animation tutorial for unrealed or something. I'm skilled at stop-motion animation (it takes a really long time  ) but I need to know HOW to animate something before I can start animating.
Thanks vode.
"If at first you don't succeed, hire a mercenary to do the job for you. At least they'll get it done right."
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12-09-2010, 02:31 AM
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#43
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Join Date: Oct 2010
Location: Haddington, Scotland
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Yeah thats the same as me! I can do stop-motion well, but I have no idea how to in Blender and all that.
"Par Ijaat, Par Kote, Par Kyr'am
For Honor, For Glory, For Death" -DS_Sgt_Michonicle, Leader of Rep Com Section
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12-09-2010, 12:40 PM
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#44
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Rookie
Join Date: Nov 2010
Location: Germany
Posts: 76
Current Game: HALO
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michonicle: Do you mean you want the vehicle skins? If yes, which ones?
me: all!
and..an animation tuto would be great!
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12-09-2010, 01:41 PM
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#45
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Join Date: Oct 2010
Location: Haddington, Scotland
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Current Game: RC, COD 6, war stuff
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A good tut for animation would be blender.org tutorials for blender. Depends what program your gonna use
Some vehicle skins wont import, so I only have 4 that work. I dont know why the rest dont
"Par Ijaat, Par Kote, Par Kyr'am
For Honor, For Glory, For Death" -DS_Sgt_Michonicle, Leader of Rep Com Section
Last edited by michonicle; 12-09-2010 at 01:41 PM.
Reason: felt like it
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12-09-2010, 06:16 PM
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#46
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Join Date: Feb 2010
Location: Lusby, MD
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Won't import into unrealed?
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12-10-2010, 02:35 AM
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#47
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Join Date: Oct 2010
Location: Haddington, Scotland
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Yeah. I have no idea why. I click import, choose the file. It looks like its imported and when I try to find it, it isnt there.
"Par Ijaat, Par Kote, Par Kyr'am
For Honor, For Glory, For Death" -DS_Sgt_Michonicle, Leader of Rep Com Section
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12-10-2010, 06:28 AM
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#48
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The New Leader
Join Date: Jul 2009
Location: Connecticut, U.S.A.
Posts: 553
Current Game: DJ Starscream
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save you textures, as .BMP
as the R8gb (if you use many layers, it isnt be default)
Quote:
Originally Posted by HockeyGoalie35
I wish I had some Combustable Lemons.
Quote:
Originally Posted by =purifier
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby.  "
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12-10-2010, 06:41 AM
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#49
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Join Date: Nov 2010
Location: Germany
Posts: 76
Current Game: HALO
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another problem with the tuto!
i am german! i can't read the tutorial very well! (don't missunderstand me! i can read english nearly perfect but i got big problems with programm tutorials!)
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12-10-2010, 07:32 AM
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#50
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Join Date: Oct 2010
Location: Haddington, Scotland
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Current Game: RC, COD 6, war stuff
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Oh..um. Try searching for german tuts then. I'm sure there'll be a german version of blender. And Hockey, thanks! It wouldnt import because I had used two layers. It works now! Thanks again!
"Par Ijaat, Par Kote, Par Kyr'am
For Honor, For Glory, For Death" -DS_Sgt_Michonicle, Leader of Rep Com Section
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12-10-2010, 10:07 AM
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#51
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Join Date: Jul 2010
Posts: 10
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animation tutorial for which program?
i use blender and there are many tutorials for it. its quite easy; only problem is that it does not work properly  .
have worked on animations for a while and there was only 1 successful test yet(though it was just a little 3-bone animation).
im not sure whats wrong but sometimes the mesh gets screwed up or works only partially. at least the editor accepts the psa/psk files.
btw, seems like the psa-files i've created make no troubles with udk, so maybe there is something wrong with the importer of the editor.
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12-10-2010, 10:41 AM
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#52
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Join Date: Nov 2010
Location: Germany
Posts: 76
Current Game: HALO
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well...ccp? could you make some non-weapon anims? (2-3)
in rc there are weapon anims only!
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12-10-2010, 03:23 PM
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#53
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Join Date: Feb 2010
Location: Lusby, MD
Posts: 226
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CCP - I was refering to Blender, but if you know of an animation program that works I'd be glad to hear of it!
And Cyro, there is the helmet and flag animations.
"If at first you don't succeed, hire a mercenary to do the job for you. At least they'll get it done right."
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12-10-2010, 03:31 PM
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#54
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Join Date: Oct 2010
Location: Haddington, Scotland
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Current Game: RC, COD 6, war stuff
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So Mando Merc, how goes your skins? And have you been trying blender? I tried animating an already rigged character, and it was hard and confusing!
"Par Ijaat, Par Kote, Par Kyr'am
For Honor, For Glory, For Death" -DS_Sgt_Michonicle, Leader of Rep Com Section
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12-10-2010, 05:41 PM
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#55
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Join Date: Nov 2010
Location: Germany
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Current Game: HALO
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Mandalorian Mercenary, i mean the non weapon anims for the NCPs! not the hud arms!
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12-10-2010, 06:14 PM
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#56
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Join Date: Feb 2010
Location: Lusby, MD
Posts: 226
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No, I haven't checked it out yet. What were you trying to animate?
@Cyro
-Ahhh. Yeah, you have a point 
"If at first you don't succeed, hire a mercenary to do the job for you. At least they'll get it done right."
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12-11-2010, 04:22 AM
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#57
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Join Date: Oct 2010
Location: Haddington, Scotland
Posts: 90
Current Game: RC, COD 6, war stuff
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Me? I was trying to animate a clone trooper I found online after hours of hunting. Its just confusing with all the numbers and stuff.
"Par Ijaat, Par Kote, Par Kyr'am
For Honor, For Glory, For Death" -DS_Sgt_Michonicle, Leader of Rep Com Section
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12-11-2010, 05:15 AM
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#58
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Join Date: Jul 2010
Posts: 10
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well, there are a couple of other programs you could use. xsi, maya, 3ds-studiomax for example.
if you don't like blender i'd try xsi, because its free.(at least there is a free version and i'm not sure but i think you can also make animations with it. and there should be an actorx-exporter.)
have tested it once and it's quite easy. blender is more irritating at the beginning.
maya and 3ds max are great programs but really expensive.
normally it should also work with blender. you can either download a script for a psk/psa-exporter here or you can download blender 2.5 or higher which should contain the exporter.
http://www.youtube.com/watch?v=Ps0nXS8ib8Q shows you how to make an easy blender animation and how to import it into udk. we're not working with udk but importing is quite easy and does not need a tutorial. just open the animationbrowser and go to file>import mesh/import animation.
hope that helped.
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12-11-2010, 08:22 AM
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#59
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Join Date: Nov 2010
Location: Germany
Posts: 76
Current Game: HALO
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not really, buddy!
i don't really need 3-bone-anims! (maybe for a snake!  )
i only would need some animations for clone troopers, like if a clone stands arround without a weapon or if a clone with weapon gets hit at his shoulder!
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12-11-2010, 08:58 AM
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#60
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Join Date: Jul 2010
Posts: 10
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sure, you can add that way more than 3 bones and you can take a more complicated mesh. that tutorial explains how it works in general.
animations for a clone would be the same. well, its way harder and you would have to regard boneweighting and so on but theoretically its the same.
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12-11-2010, 09:16 AM
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#61
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Rookie
Join Date: Nov 2010
Location: Germany
Posts: 76
Current Game: HALO
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----> off!
sorry but...another question:
could someone here post the original battledroid skin for me? my unreal ed has a malfunction (bump-map error! he can't show some textures!) so he can't show some textures! (like the battle droid!)
that would be great! thx!
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12-11-2010, 02:09 PM
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#62
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Join Date: Oct 2009
Posts: 33
Current Game: Republic Commando
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Last edited by RyuzakiL.Lawliet; 12-11-2010 at 02:32 PM.
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12-11-2010, 02:54 PM
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#63
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Join Date: Oct 2010
Location: Haddington, Scotland
Posts: 90
Current Game: RC, COD 6, war stuff
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Hey CCPVI could you send me a link to the .xsi animation thing? I wanna try it but cant find it.
"Par Ijaat, Par Kote, Par Kyr'am
For Honor, For Glory, For Death" -DS_Sgt_Michonicle, Leader of Rep Com Section
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12-12-2010, 05:38 AM
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#64
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Join Date: Jul 2010
Posts: 10
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12-12-2010, 10:45 AM
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#65
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The New Leader
Join Date: Jul 2009
Location: Connecticut, U.S.A.
Posts: 553
Current Game: DJ Starscream
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worked for me when i got it
Quote:
Originally Posted by HockeyGoalie35
I wish I had some Combustable Lemons.
Quote:
Originally Posted by =purifier
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby.  "
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12-12-2010, 11:20 AM
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#66
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Join Date: Oct 2010
Location: Haddington, Scotland
Posts: 90
Current Game: RC, COD 6, war stuff
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Is it software or a plugin?
"Par Ijaat, Par Kote, Par Kyr'am
For Honor, For Glory, For Death" -DS_Sgt_Michonicle, Leader of Rep Com Section
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12-12-2010, 12:20 PM
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#67
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The New Leader
Join Date: Jul 2009
Location: Connecticut, U.S.A.
Posts: 553
Current Game: DJ Starscream
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both, softimage is the tool, actor X is the plugin
Quote:
Originally Posted by HockeyGoalie35
I wish I had some Combustable Lemons.
Quote:
Originally Posted by =purifier
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby.  "
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12-12-2010, 12:49 PM
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#68
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Rookie
Join Date: Oct 2010
Location: Haddington, Scotland
Posts: 90
Current Game: RC, COD 6, war stuff
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Okay.
Edit: I just opened SoftImage mod tools. How do you move around the screens?
And can you open RC models into it?
"Par Ijaat, Par Kote, Par Kyr'am
For Honor, For Glory, For Death" -DS_Sgt_Michonicle, Leader of Rep Com Section
Last edited by michonicle; 12-12-2010 at 03:05 PM.
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12-12-2010, 04:56 PM
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#69
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The New Leader
Join Date: Jul 2009
Location: Connecticut, U.S.A.
Posts: 553
Current Game: DJ Starscream
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press the "S" key to select the move tool. and you cant, you need to import the .obj files
Quote:
Originally Posted by HockeyGoalie35
I wish I had some Combustable Lemons.
Quote:
Originally Posted by =purifier
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby.  "
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12-12-2010, 05:29 PM
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#70
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Rookie
Join Date: Oct 2010
Location: Haddington, Scotland
Posts: 90
Current Game: RC, COD 6, war stuff
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How do I export obj files from unreal? And do you know any tuts for this software?
"Par Ijaat, Par Kote, Par Kyr'am
For Honor, For Glory, For Death" -DS_Sgt_Michonicle, Leader of Rep Com Section
Last edited by michonicle; 12-12-2010 at 06:06 PM.
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12-12-2010, 06:43 PM
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#71
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The New Leader
Join Date: Jul 2009
Location: Connecticut, U.S.A.
Posts: 553
Current Game: DJ Starscream
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you cant edit original game assets. only make new ones
Quote:
Originally Posted by HockeyGoalie35
I wish I had some Combustable Lemons.
Quote:
Originally Posted by =purifier
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby.  "
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12-13-2010, 02:34 AM
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#72
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Rookie
Join Date: Oct 2010
Location: Haddington, Scotland
Posts: 90
Current Game: RC, COD 6, war stuff
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Okay. Do you know any good tutorials?
"Par Ijaat, Par Kote, Par Kyr'am
For Honor, For Glory, For Death" -DS_Sgt_Michonicle, Leader of Rep Com Section
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12-13-2010, 06:56 PM
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#73
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The New Leader
Join Date: Jul 2009
Location: Connecticut, U.S.A.
Posts: 553
Current Game: DJ Starscream
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hmm, not really, you con probably search around though
Quote:
Originally Posted by HockeyGoalie35
I wish I had some Combustable Lemons.
Quote:
Originally Posted by =purifier
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby.  "
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12-13-2010, 07:25 PM
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#74
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Rookie
Join Date: Feb 2010
Location: Lusby, MD
Posts: 226
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Oh gosh, my head's going to pop  Too..much..information!
"If at first you don't succeed, hire a mercenary to do the job for you. At least they'll get it done right."
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12-13-2010, 07:34 PM
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#75
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The New Leader
Join Date: Jul 2009
Location: Connecticut, U.S.A.
Posts: 553
Current Game: DJ Starscream
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haha....well back to Delta Ops......
Quote:
Originally Posted by HockeyGoalie35
I wish I had some Combustable Lemons.
Quote:
Originally Posted by =purifier
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby.  "
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12-15-2010, 09:20 AM
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#76
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Rookie
Join Date: Nov 2010
Location: Germany
Posts: 76
Current Game: HALO
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great idea!
well here an update: THERE WIL BE A SPACE BATTLE!
you can't fight it! not really! but:
there is a pretty good video sequence! if anyone here got a good munificant model it would be great! or can anyone here give me a good object converter from .msh to ase?
in this battle you'll be in a republic assauld cruiser! (RAS) you might can use turbolasers to kill enemy fighters!
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12-15-2010, 10:33 AM
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#77
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Rookie
Join Date: Oct 2009
Posts: 33
Current Game: Republic Commando
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You can use Swbf mesh viewer to convert .msh to .vlm(or something like that i don't remember) so after that you could open it in blender and convert it to .obj. Then you can open your .obj in Softimage Xsi and convert it in .ase but you have to download the right plugin. This is probably not the faster way but it works ^^.
If you really don't understand, i can do it for you this week-end.
If you want any help you can join me on xfire : devilryuzaki.
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12-15-2010, 11:14 AM
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#78
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Rookie
Join Date: Nov 2010
Location: Germany
Posts: 76
Current Game: HALO
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would be nice! i'll credit you too!
do you need the link for the munificant msh?
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12-15-2010, 02:44 PM
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#79
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Rookie
Join Date: Jul 2010
Posts: 10
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Quote:
Originally Posted by RyuzakiL.Lawliet
You can use Swbf mesh viewer to convert .msh to .vlm(or something like that i don't remember) so after that you could open it in blender and convert it to .obj. Then you can open your .obj in Softimage Xsi and convert it in .ase but you have to download the right plugin. This is probably not the faster way but it works ^^.
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there are also ase-exporters for blender. makes that a bit easier.
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12-17-2010, 07:54 AM
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#80
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Rookie
Join Date: Oct 2009
Posts: 33
Current Game: Republic Commando
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Quote:
Originally Posted by {CCP}VI
there are also ase-exporters for blender. makes that a bit easier.
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I prefer Xsi x)
Quote:
Originally Posted by Delta RC-2235 "Cyro"
would be nice! i'll credit you too!
do you need the link for the munificant msh?
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Yeah that would be better ^^
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