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Old 12-08-2010, 03:31 PM   #41
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Do you mean you want the vehicle skins? If yes, which ones?




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Old 12-08-2010, 06:24 PM   #42
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Someone PLEASE post a link to an animation tutorial for unrealed or something. I'm skilled at stop-motion animation (it takes a really long time ) but I need to know HOW to animate something before I can start animating.

Thanks vode.




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Old 12-09-2010, 02:31 AM   #43
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Yeah thats the same as me! I can do stop-motion well, but I have no idea how to in Blender and all that.




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Old 12-09-2010, 12:40 PM   #44
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michonicle: Do you mean you want the vehicle skins? If yes, which ones?

me: all!

and..an animation tuto would be great!
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Old 12-09-2010, 01:41 PM   #45
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A good tut for animation would be blender.org tutorials for blender. Depends what program your gonna use

Some vehicle skins wont import, so I only have 4 that work. I dont know why the rest dont




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Last edited by michonicle; 12-09-2010 at 01:41 PM. Reason: felt like it
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Old 12-09-2010, 06:16 PM   #46
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Won't import into unrealed?




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Old 12-10-2010, 02:35 AM   #47
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Yeah. I have no idea why. I click import, choose the file. It looks like its imported and when I try to find it, it isnt there.




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Old 12-10-2010, 06:28 AM   #48
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save you textures, as .BMP
as the R8gb (if you use many layers, it isnt be default)




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I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 12-10-2010, 06:41 AM   #49
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another problem with the tuto!

i am german! i can't read the tutorial very well! (don't missunderstand me! i can read english nearly perfect but i got big problems with programm tutorials!)
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Old 12-10-2010, 07:32 AM   #50
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Oh..um. Try searching for german tuts then. I'm sure there'll be a german version of blender. And Hockey, thanks! It wouldnt import because I had used two layers. It works now! Thanks again!




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Old 12-10-2010, 10:07 AM   #51
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animation tutorial for which program?
i use blender and there are many tutorials for it. its quite easy; only problem is that it does not work properly .
have worked on animations for a while and there was only 1 successful test yet(though it was just a little 3-bone animation).
im not sure whats wrong but sometimes the mesh gets screwed up or works only partially. at least the editor accepts the psa/psk files.
btw, seems like the psa-files i've created make no troubles with udk, so maybe there is something wrong with the importer of the editor.
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Old 12-10-2010, 10:41 AM   #52
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well...ccp? could you make some non-weapon anims? (2-3)
in rc there are weapon anims only!
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Old 12-10-2010, 03:23 PM   #53
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CCP - I was refering to Blender, but if you know of an animation program that works I'd be glad to hear of it!

And Cyro, there is the helmet and flag animations.




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Old 12-10-2010, 03:31 PM   #54
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So Mando Merc, how goes your skins? And have you been trying blender? I tried animating an already rigged character, and it was hard and confusing!




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Old 12-10-2010, 05:41 PM   #55
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Mandalorian Mercenary, i mean the non weapon anims for the NCPs! not the hud arms!
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Old 12-10-2010, 06:14 PM   #56
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No, I haven't checked it out yet. What were you trying to animate?

@Cyro

-Ahhh. Yeah, you have a point




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Old 12-11-2010, 04:22 AM   #57
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Me? I was trying to animate a clone trooper I found online after hours of hunting. Its just confusing with all the numbers and stuff.




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Old 12-11-2010, 05:15 AM   #58
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well, there are a couple of other programs you could use. xsi, maya, 3ds-studiomax for example.
if you don't like blender i'd try xsi, because its free.(at least there is a free version and i'm not sure but i think you can also make animations with it. and there should be an actorx-exporter.)
have tested it once and it's quite easy. blender is more irritating at the beginning.
maya and 3ds max are great programs but really expensive.
normally it should also work with blender. you can either download a script for a psk/psa-exporter here or you can download blender 2.5 or higher which should contain the exporter.

http://www.youtube.com/watch?v=Ps0nXS8ib8Q shows you how to make an easy blender animation and how to import it into udk. we're not working with udk but importing is quite easy and does not need a tutorial. just open the animationbrowser and go to file>import mesh/import animation.
hope that helped.
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Old 12-11-2010, 08:22 AM   #59
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not really, buddy!
i don't really need 3-bone-anims! (maybe for a snake! )
i only would need some animations for clone troopers, like if a clone stands arround without a weapon or if a clone with weapon gets hit at his shoulder!
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Old 12-11-2010, 08:58 AM   #60
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sure, you can add that way more than 3 bones and you can take a more complicated mesh. that tutorial explains how it works in general.
animations for a clone would be the same. well, its way harder and you would have to regard boneweighting and so on but theoretically its the same.
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Old 12-11-2010, 09:16 AM   #61
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----> off!
sorry but...another question:
could someone here post the original battledroid skin for me? my unreal ed has a malfunction (bump-map error! he can't show some textures!) so he can't show some textures! (like the battle droid!)

that would be great! thx!
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Old 12-11-2010, 02:09 PM   #62
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http://img44.xooimage.com/views/7/1/...d-235fcaf.png/


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Old 12-11-2010, 02:54 PM   #63
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Hey CCPVI could you send me a link to the .xsi animation thing? I wanna try it but cant find it.




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Old 12-12-2010, 05:38 AM   #64
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actor-x-plugin(32-bit version)
actor-x-plugin(64-bit version)
Autodesk Softimage Mod Tool 7.5
dont know whether everything works properly.
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Old 12-12-2010, 10:45 AM   #65
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worked for me when i got it




Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 12-12-2010, 11:20 AM   #66
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Is it software or a plugin?




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Old 12-12-2010, 12:20 PM   #67
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both, softimage is the tool, actor X is the plugin




Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 12-12-2010, 12:49 PM   #68
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Okay.

Edit: I just opened SoftImage mod tools. How do you move around the screens?
And can you open RC models into it?




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Last edited by michonicle; 12-12-2010 at 03:05 PM.
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Old 12-12-2010, 04:56 PM   #69
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press the "S" key to select the move tool. and you cant, you need to import the .obj files




Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 12-12-2010, 05:29 PM   #70
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How do I export obj files from unreal? And do you know any tuts for this software?




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Last edited by michonicle; 12-12-2010 at 06:06 PM.
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Old 12-12-2010, 06:43 PM   #71
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you cant edit original game assets. only make new ones




Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 12-13-2010, 02:34 AM   #72
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Okay. Do you know any good tutorials?




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Old 12-13-2010, 06:56 PM   #73
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hmm, not really, you con probably search around though




Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 12-13-2010, 07:25 PM   #74
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Oh gosh, my head's going to pop Too..much..information!




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Old 12-13-2010, 07:34 PM   #75
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haha....well back to Delta Ops......




Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 12-15-2010, 09:20 AM   #76
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great idea!
well here an update: THERE WIL BE A SPACE BATTLE!
you can't fight it! not really! but:

there is a pretty good video sequence! if anyone here got a good munificant model it would be great! or can anyone here give me a good object converter from .msh to ase?

in this battle you'll be in a republic assauld cruiser! (RAS) you might can use turbolasers to kill enemy fighters!
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Old 12-15-2010, 10:33 AM   #77
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You can use Swbf mesh viewer to convert .msh to .vlm(or something like that i don't remember) so after that you could open it in blender and convert it to .obj. Then you can open your .obj in Softimage Xsi and convert it in .ase but you have to download the right plugin. This is probably not the faster way but it works ^^.

If you really don't understand, i can do it for you this week-end.

If you want any help you can join me on xfire : devilryuzaki.
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Old 12-15-2010, 11:14 AM   #78
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would be nice! i'll credit you too!
do you need the link for the munificant msh?
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Old 12-15-2010, 02:44 PM   #79
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Quote:
Originally Posted by RyuzakiL.Lawliet View Post
You can use Swbf mesh viewer to convert .msh to .vlm(or something like that i don't remember) so after that you could open it in blender and convert it to .obj. Then you can open your .obj in Softimage Xsi and convert it in .ase but you have to download the right plugin. This is probably not the faster way but it works ^^.
there are also ase-exporters for blender. makes that a bit easier.
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Old 12-17-2010, 07:54 AM   #80
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Quote:
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there are also ase-exporters for blender. makes that a bit easier.
I prefer Xsi x)

Quote:
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would be nice! i'll credit you too!
do you need the link for the munificant msh?
Yeah that would be better ^^
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