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Old 06-22-2009, 08:26 AM   #41
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interesting



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Old 07-03-2009, 10:41 PM   #42
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It is now 90 people! 90, who signed our Star Wars: Rogue Squadron 3D Editor Request Petition! http://www.petitiononline.com/mod_pe...d.cgi?swrs3d&1

Could somebody help with contacting LucasArts, RIP Factor5 and Rogue Squadron developer team members? We need to join forces to win!


Last edited by LukA_YJK; 07-03-2009 at 10:50 PM.
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Old 08-03-2009, 02:52 PM   #43
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I am proud to be 98 and will tell all my youtube friends, we need to get to 1,000.
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Old 08-11-2009, 09:28 PM   #44
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Thanks, Zeaband, we are more than 100 now. Will write an article and will try to push it on some internet media. Good luck to us!

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Old 08-11-2009, 09:32 PM   #45
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LukA, I sent you an e-mail nearly a week ago. If everybody involved spent half as much time worrying about the models I could have my game finished in no time. And my game will be a modder's dream.
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Old 08-11-2009, 11:33 PM   #46
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AGP, please forward your mail message by Personal Messaging, you probably sent it to my old email address I have no access to. And what was that about models? Didn't get it really

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Old 08-11-2009, 11:55 PM   #47
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Private messaged you. Send me your e-mail address if you want to see the game in its more advanced state as a standalone application.
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Old 08-12-2009, 12:45 AM   #48
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Got your message. AGP, unfortunately I could not complete figuring out the level data extracted from Rogue Squadron data file, neither I heard about somebody else did that. So it seems that you will need to do that almost from the scratch. But I was going to put a call for programmers at MODDB.COM to form a team. http://www.moddb.com/mods/star-wars-rogue-leader-3d/ Maybe this will help

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Old 08-12-2009, 01:49 AM   #49
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Cool. In the meantime, you could help me find modelers who would be at least as useful by redoing everything (but better). My coding is really nearing completion as it is, and my game will be only too easy to mod (think Bridge Commander with a more popular file format!). E-mail me your address at bernardo@agpgames.com and I will send you a link if you're interested in seeing it (although a friend of mine reported getting some resistance from UAC which is disabled on my computers--Windows 7 can't get here soon enough!).
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Old 08-20-2009, 02:15 PM   #50
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well I can't get it working either way still AGP's other games are impressive.
If I may change this topic to Lynk's comment, I still play N64 and PC rogue squadron at least once a month.
If the Wii VC version came out that would be awesome, and if I win the lottery I would buy Factor 5 and have them finish Rogue Squadron 4 and port it to the pc with all 3 previous version to be remade in the same package.
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Old 08-20-2009, 02:16 PM   #51
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Actually I'd just buy an energy sail for Minneapolis
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Old 08-20-2009, 06:37 PM   #52
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Old 08-21-2009, 02:40 AM   #53
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Hey you are from MN also, do you live near the Twin Cities? Or have I asked too much.....(Zeaband slowly steps away from his lab-top before he realizes this isn't the Role Playing forum....)
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Old 08-21-2009, 05:51 AM   #54
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@ Zeaband: I talking "community" as in people who have been here for years.

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Old 08-22-2009, 10:48 AM   #55
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The petition asking LucasArts and Factor 5 to make the Star Wars: Rogue Squadron 3D level editor available to the fan community has been started in March. More than 100 people, mostly expressing their interest in being involved in developing new levels, signed it. There were a former Rogue Squadron development team member and an author of a sci-fi book, many enthusiastic gamers, experienced modders and computer science students. Unfortunately after sending emails to LucasArts and former Factor 5 management twice we did not get any response.

Still determined to continue with the petition, it seems that we will not be able to get the level editor soon. So here is a call for joining forces to develop Star Wars: Rogue Squadron 3D Editor, call for forming the Team to all interested modders, amateur level designers, computer science students and everybody who can contribute. If you are interested in taking this challenge please post a comment. Let us do it ourselves!

Find out more: http://www.moddb.com/mods/star-wars-rogue-leader-3d

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Old 08-22-2009, 12:06 PM   #56
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@ Zeaband: I talking "community" as in people who have been here for years.
QFT :3

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Old 08-22-2009, 07:25 PM   #57
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well I will just go back to carry out, good luck on the petition
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Old 08-22-2009, 07:49 PM   #58
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why not browse up on the other sub forums?

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Old 09-08-2009, 07:51 PM   #59
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Thanks to everybody for supporting the Star Wars: Rogue Squadron 3D Editor Request petition. We have got 113 signatures already. If you want to further support our petition please place the image above (http://media.moddb.com/images/articl...ke-300x300.jpg) at your website and link it to http://www.petitiononline.com/swrs3d/

Another new is that recently I was in contact with a game developer from White Harvest regarding our Star Wars: Rogue Squadron 3D Editor Request petition. Here is what that person said about Rogue Squadron: "...LucasArts owns all rights, assets and tools to all Rogue Squadron games, and are the only ones who can authorize this. I'm glad that you're still enjoying the old Rogue Squadron,... but I doubt that anybody will ever release the tools. It's actually quite a bit of work, and the interest isn't big enough (not unless the number of petitioners reaches 5 or 6 digits). Regardless, the request would most likely have to go through LEC."

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Old 09-08-2009, 08:31 PM   #60
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so whats the count now?

just so that the 'mile marker' is here in the forum :3

(i mean, i could do it, but it's your show Luka )

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Old 04-04-2010, 12:07 AM   #61
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Quote:
Originally Posted by Scar Da Kookee View Post
so whats the count now?
just so that the 'mile marker' is here in the forum :3
(i mean, i could do it, but it's your show Luka )
We have got 170 signatures now. Join us - Sign the petition: http://www.petitiononline.com/swrs3d/

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Old 06-03-2010, 01:55 PM   #62
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Thumbs up

Thanks to everybody for supporting the Star Wars: Rogue Squadron 3D Editor Request petition. We have got more than 200 signatures already. If you want to further support our petition please place the image above (http://media.moddb.com/images/articl...an-300x300.jpg) at your website and link it to http://www.petitiononline.com/swrs3d/

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Old 02-10-2011, 02:17 PM   #63
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Rogue Squadron team member Matthias Worch is now Lead Designer at LucasArts.

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Old 03-15-2011, 11:02 PM   #64
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i signed


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Old 03-27-2011, 05:18 PM   #65
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Rogue Squadron team member Matthias Worch is now Lead Designer at LucasArts.
Srsly? Hot damn. That's cool. =]


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Old 05-08-2011, 09:25 PM   #66
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What? How is that possible, where is he now?
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Old 11-02-2011, 01:55 PM   #67
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440 signatures... and no hope

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Old 11-02-2011, 03:47 PM   #68
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If an internet survey actually worked, it'd be a miracle.

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Old 06-18-2014, 01:49 PM   #69
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Rogues, now we are team of two - and the new guy is figuring out the level data already. Check out the progress so far: http://satd.sk/web/rs/# Lynk, please talk to the elders of the internet, so they would give us access to roguesquadron.net - it is long dead now - I want to move all information and downloads away from my good old http://rogue.squadron.tripod.com/ site and update it with the new discoveries. What do you think?

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Old 06-19-2014, 01:45 PM   #70
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Lynk is dead. Wookiees got him.

Howdy, Luka! Long time, no see.


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Old 06-19-2014, 03:47 PM   #71
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Quote:
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Lynk is dead. Wookiees got him.

Howdy, Luka! Long time, no see.
Hello there, Zoom. Everything is alright over here. Thanks for the link - a better send a personal message to Lynk then... May the Force be with you!

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Old 06-20-2014, 07:27 AM   #72
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As good of an idea as this seems, it really isn't because the LFN sites/domains aren't very stable at the moment. We just recently lost the xwingalliance.net domain because the owners apparently either forgot to renew it or just didn't want to. Either way, if you're looking for a safe place to put all of your content, unfortunately, this is not the place.

The unfortunate truth is that this place is going to end up dying sooner than later, mostly because there's not enough people to manage it and not enough money to keep it running.


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