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Old 01-04-2011, 02:06 PM   #121
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@Marius: You want to have some A-class starting material for a nicer texture: look here; it's where I get most of my stuff. Just download, resize a bit, copy & Clonetool, do a small recolouring to your hearts content... et voila! Nice looking texture for an outstanding model.

Really nice to see such a sweet model!

CLICK FOR AWESOME TEXTURES


TIQUILAAAAAAAA
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Old 01-04-2011, 05:48 PM   #122
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Originally Posted by Marius Fett View Post
THREAD REVIVAL!!

Ok guys and gals, i've been off the modding scene for quite some time now, but i'm just starting to get back into the swing of things.
Good job, Im finding hard to continue modding with the new challenges I face with my AP classes and the fact most of my mod tools refuse to work. :I

Quote:
I've not done anything particularly of note as of yet, though I do have a lightsaber hilt i'm reasonably happy with. Now, I know ArmyAJ already released a version of Revan's hilt just recently, but here's my take on it:

http://i714.photobucket.com/albums/w...RN_revsab1.jpg

Aaaaand here's the reference picture I used:

http://i714.photobucket.com/albums/w...evan_saber.jpg

And a textured version:

http://i714.photobucket.com/albums/w...RN_revsab2.jpg
A while back I did the same hilts, along with starting on Bastila and Malak's "canon" hilts (Bastila's was conspicuously very similar to the vanilla double blade, Malak's was difficult for me to model due to perspective), but due to my complications I never ended up getting them in game, or even exporting them.

Quote:
(I know the textures very basic, but at the end of the day, it's a simple hilt. What more could I do? )
What I end up doing more and more nowadays in whatever I do in photoshop regarding texturing (despite not modding, I'm still working on some WIPs for other projects, one of my projects, called Lucky Seven, has an album here that has some models in it[/shamelessplug]) is starting off with the base color (for metals like what the majority of the hilt is, starting off with a solid gray) then adding detail (highlights, shadows, flaws), and I do end up using a lot of reference from cgtextures.com, like what Quanon suggested (I don't rely on the pictures there, I use them however more for how a metal texture is meant to look, and on scratches and other assorted flaws)
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Old 01-08-2011, 08:47 AM   #123
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Update on the hilt:




Getting a new texture on this thing was turning out to be WAY more trouble than it's worth (my UV map decided to keep screwing itself up whenever I changed it), so i've decided to just release it as-is.

Just got a few tweaks to make, then i'll get it up.




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Old 01-17-2011, 07:04 AM   #124
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Just about to start uploading the Revan lightsabers now, so I thought i'd post an update. The Mission skin will be uploaded today too (finally) which means all the mods I currently have completed will be uploaded (hopefully) by the end of the day.

As for my current modding efforts, i've been working on a few NPC appearance tweaks. There are two in what i'd call an acceptable state right now both of which are skins I made for personal use a long time ago, which I have updated now to reflect my now more advanced skills (or possible lack thereof as some might say)

Anyway, here they are:







There's also a content mod i'm due to start work on soon, but i'll save details on that for when i've got some work done on it and it's at a stage where I can share some early screenshots with you all.




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Old 01-17-2011, 07:12 AM   #125
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Those skins look *very* nice.


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Old 01-17-2011, 08:37 AM   #126
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Sweeeeeeeeeeeeettt !!!



Can't stop touching myself after seeing Vandar, imagening it's Marius on a red pillow, how odd!?


TIQUILAAAAAAAA
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Old 01-17-2011, 10:12 AM   #127
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Quote:
Originally Posted by Quanon View Post

Can't stop touching myself after seeing Vandar, imagening it's Marius on a red pillow, how odd!?
EEEEeeeeeewwwwww.

European brotherly love?

Cool skins, wonder Marius 3D if you have an original Vandar skin for a before/after look? I haven't played far enough to see Vandar in a looong time...

The Revan hilt looks great in the screens... the details at the base are excellent!


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Old 01-17-2011, 11:05 AM   #128
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Q, every day you find yet new ways to amuse/disturb me... Don't you remember what happened last time you drunkposted?

Quote:
Cool skins, wonder Marius 3D if you have an original Vandar skin for a before/after look? I haven't played far enough to see Vandar in a looong time...
Sure, i'll get a comparison shot for you now.

EDIT:

Here you go:



Vandar > Yoda

In other news, the Revan lightsabers have been uploaded and should be on KotORFiles before too long. Same deal with the Mission skin.




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Last edited by Marius Fett; 01-17-2011 at 11:29 AM.
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Old 01-17-2011, 12:23 PM   #129
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Quote:
Originally Posted by Marius Fett View Post
Q, every day you find yet new ways to amuse/disturb me... Don't you remember what happened last time you drunkposted?
Wasn't drunk today, just was back from work... *sigh* work at the beer department of the local store


TIQUILAAAAAAAA
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Old 01-18-2011, 12:14 PM   #130
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Cool comparison shots Marius! Thank you.... I think I like this reskin at least as much as those I have seen before, possibly more! The coloring is quite good I think, well done


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Qui-Gon_Glenn on the software of which we shall not name.... add me and the enemy shall fall in chunks of crimson salsa
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Old 01-18-2011, 05:49 PM   #131
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For my next trick, i've decided to try my hand at a few Force Powers. Here's a (rather badly done) video of the first one i've made:

View page
YouTube Video

Based on the power Nihilus uses on Sion in one of the cut cutscenes.

As you can see, at the moment it's set up to replace Force Lightning, as this was quicker to do than making it a power in and of itself for the testing phase.

I did it this way so I could get the code right before I do the fiddly bits of making it a standalone power.

More powers coming soon. ^_^




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Old 01-18-2011, 06:13 PM   #132
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It reminds me of the force powers that the Brotherhood of Shadow used...

...Question Mark...



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Old 01-18-2011, 06:22 PM   #133
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It reminds me of the force powers that the Brotherhood of Shadow used...

...Question Mark...
Even if he did get inspiration from BoS, then its still all his scripting, as most script functions in K1 are unusable in TSL (IIRC)
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Old 01-18-2011, 08:19 PM   #134
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Quote:
Originally Posted by Marius Fett View Post
And here's the result. A reskin of Mission Vao for K1, which is sort of a collaboration between myself and Quanon.

You may have seen a version of this texture floating about in various screenshots of mine and his before, but i've altered it quite a bit. Q's original had red skin eyes and lips.

My new version is caucasian and has a more human looking mouth and eyes.

Aaaaanyway, enough blabbering...

Here be it:

Show spoiler


I shall release... When I can be bothered.
I think it looks cool that when she gets dressed, she just puts a vest overtop of her sports bra. The problem I see, is that when she puts her boots and belt on, her sports trunks somehow get 'magically' shorter. Perhaps you could make the trunks the same length for both the underwear model and the normal clothes model? I can't remember offhand if the underwear model has the edge of the trunks modelled onto the leg.



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Old 01-19-2011, 05:57 AM   #135
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She looks like a hooker. Not that I'm complaining...



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Old 01-20-2011, 02:11 AM   #136
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Good point, Redrob, I never noticed that. I'll see if I can fix it for a future release.

In other news, i've made another Force Power, based off Sions healing ability.

Also, i've been working on the Nihilus power some more and it's nearly done. Just a few more tweaks to make. I'll see if I can post a video of the updated version later tonight.




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Old 01-20-2011, 02:20 PM   #137
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She looks like a hooker. Not that I'm complaining...
Adding (body?)fishnetting would improve that look


TIQUILAAAAAAAA
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Old 01-20-2011, 04:06 PM   #138
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Quote:
Originally Posted by Marius Fett View Post
In other news, I've made another Force Power, based off Sions healing ability.
Doesn't something like that already exist? According to this page, something like that came out in 2006.




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Old 01-20-2011, 05:44 PM   #139
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Oh, I don't recall ever seeing that before. Oh well, now there are two versions of it. ^_^

In other news, my Revan lightsabers are now available for download:

http://knightsoftheoldrepublic.filef...er_Pack;118137




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Old 01-29-2011, 07:10 AM   #140
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Not done a great deal this past week, except start on that 'content mod' I mentioned on page 3.

Here's a few screenies:








Just a few random snippets from the conversation which starts the ball rolling.

That's all for now, folks.

Btw, sorry about the less than great quality of the screenshots, i'll have that fixed by next time.




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Old 01-29-2011, 08:20 AM   #141
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I like where the story is going Marius....screenshots are fine btw.


Who's more foolish, the fool or the fool that follows?

Just exactly what is a head-piece to the Staff of Ra?

http://www.lucasforums.com/showthread.php?t=206819

http://www.lucasforums.com/showthread.php?t=206541

http://www.lucasforums.com/showthrea...t=newbiemodder
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Old 01-29-2011, 02:54 PM   #142
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Story is taking a great turn, yes. That aspect of Tatooine always confused me.

Are you considering VOs?



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Old 02-09-2011, 06:29 AM   #143
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Oooook, several new screenies for the pile:








Aaaaand something slightly less exciting (if you call the above exciting that is):







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Old 02-09-2011, 09:45 AM   #144
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Is he a new party member or is he a PC head?



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Old 02-09-2011, 03:12 PM   #145
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Mostly likely a head by the above pics.


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Old 02-09-2011, 03:46 PM   #146
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Wow, with a bit of re-skinning to make him look like less of a junkie that would be an absolutely absolutely fantastic head.
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Old 02-10-2011, 06:06 AM   #147
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Yeah, it's a PC head. I've got various other mods I made a while back which make other NPC heads selectable, but i'm pretty sure they've all been released before, by other authors, so i'm not sure it's worth me releasing them myself.

What do you think?




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Old 02-10-2011, 06:54 AM   #148
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Sweeeett


TIQUILAAAAAAAA
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Old 02-19-2011, 12:03 AM   #149
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I wasn't aware that it's allowed to use the k1 scout model in tsl.
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Old 02-19-2011, 01:40 AM   #150
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I wasn't aware that it's allowed to use the k1 scout model in tsl.
It is, but only because the model and texture for it are within TSL's files. The same goes for the Scoundrel and Soldier clothing, I believe.

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Old 02-19-2011, 01:43 AM   #151
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I like that Saedhe head but I understand why it was cut. (The voice doesn't seem to match that head.) I'm glad it'll find some use outside of TSLRCM.




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Old 02-19-2011, 05:39 AM   #152
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Quote:
It is, but only because the model and texture for it are within TSL's files. The same goes for the Scoundrel and Soldier clothing, I believe.
Yep, they're all available for use in TSL.




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Old 02-19-2011, 12:14 PM   #153
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Ooh, love that head.

Hmm, just thinking, wouldn't that head work on either a mandalorian on Dxun or a character on Nar Shadaa as well?


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Old 02-19-2011, 02:10 PM   #154
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So what progess have you made on the tomb, are you almost done or have I just missed your realese?
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Old 02-19-2011, 02:16 PM   #155
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That tomb never got completed, i'm afraid. I've still got the area files though, so I may get back to it at some point.

Eich, it's been a while though, i'll have to get my self re-acquainted with how I set everything up.




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Old 02-26-2011, 10:33 AM   #156
Marius Fett
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The Saedhe head is now available for download:

http://www.lucasforums.com/showthread.php?t=206750




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Old 02-27-2011, 04:03 PM   #157
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The Saedhe head is now available for download:

http://www.lucasforums.com/showthread.php?t=206750
{whispers}
(Gadon head,..Gadon Head)
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Old 02-27-2011, 06:20 PM   #158
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^Gimme a few days, i'll get round to it when I have a chance.




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Old 07-17-2011, 04:59 PM   #159
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Ok, nothing massive to report at the moment, just a quick little message...

I've got a few mod ideas which i'll be starting work on ASAP, one of which i'd like the community's opinion on. Basically, it would consist of a sort of 'tweak pack' for K1 which would just alter little things in the game. Only trouble is, a lot of the things it would include (from what i've got written down) have already been done by other people. So would it be worth it?

Other than that, the mod I posted screenshots of above with the Mandalorian in them went tits up, so i'm due to restart that again later tonight. I've got some files left over, so it shouldn't be too bad.

OOH! Last thing.

I was fiddling about with the Jedi Malak body earlier trying to get it fully animated...

I succeeded...

Only...





Can aaaaanyone tell me what's not quite right with this image?




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Old 07-17-2011, 05:03 PM   #160
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Why do those screenies have me thinking that Malak is 'gay'?

He seems to be standing like the females in the game sometimes do.


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