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02-16-2011, 03:03 PM
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#121
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Rookie
Join Date: Dec 2010
Posts: 16
Current Game: Don't know ...
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You can make it with the comand slomo .3 (or an other number)
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02-16-2011, 03:10 PM
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#122
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Rookie
Join Date: Jul 2009
Location: The United States of America
Posts: 178
Current Game: Life
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Is there any possible way to increase the amount of weapons allowed at one time or not?
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02-16-2011, 07:16 PM
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#123
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Rookie
Join Date: Feb 2010
Location: Lusby, MD
Posts: 226
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Yup. It's under your properties in unrealed.
"If at first you don't succeed, hire a mercenary to do the job for you. At least they'll get it done right."
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02-22-2011, 08:59 AM
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#124
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Rookie
Join Date: Jul 2009
Location: The United States of America
Posts: 178
Current Game: Life
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Well then Delta RC-2235 "Cyro" should use it in the mod.
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02-22-2011, 01:32 PM
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#125
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Rookie
Join Date: Feb 2010
Location: Lusby, MD
Posts: 226
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I think he is....
"If at first you don't succeed, hire a mercenary to do the job for you. At least they'll get it done right."
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03-20-2011, 06:50 PM
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#126
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Rookie
Join Date: Oct 2009
Posts: 200
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Each weapon in properties has whats termed a PLAYERSPEED MODIFIER you can alter you can also alter the GROUNDSPEED of the players.
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03-21-2011, 04:49 PM
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#127
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Rookie
Join Date: Nov 2010
Location: Germany
Posts: 76
Current Game: HALO
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hey! sorry for not answering for so long! so, here are the news:
1. there will be cinematic cutscenes (with special effects)
2. the new ego weapons have finished now! Westar M5 (Modified) and DC-17 pistol (captain rex) aaand: PLX Rocket Launcher!
3. now you can sprint! i made a sprint function and i found someone to make sprint anims COD6 Style! by the way...
4. there will be new hud arms anims and clone anims!
5. we added some new models and will replace the advanced spider walker with the original from the movies!
i'll add some pics soon!
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05-03-2011, 04:38 AM
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#128
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Lurker
Join Date: Apr 2011
Location: Germany
Posts: 1
Current Game: SW Republic Commando
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Quote:
Originally Posted by Delta RC-2235 "Cyro"
3. now you can sprint! i made a sprint function and i found someone to make sprint anims COD6 Style! by the way...
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The someone was I 
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05-04-2011, 04:24 PM
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#129
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Junior Member
Join Date: Apr 2010
Location: Somewhere :D
Posts: 405
Current Game: MW3
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Are you going to fix the DC-15a blaster rifle to where when it fires it doesn't look like it is firing from the middle of the rifle? Great vid and keep up the great work.
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05-05-2011, 11:21 AM
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#130
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Rookie
Join Date: Nov 2010
Location: Germany
Posts: 76
Current Game: HALO
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nice work luis  thx!
but i've replaced the DC-15a with a westar M-5 rifle (modded version!)
aand: the beta version will be released next tuesday!
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05-10-2011, 02:22 PM
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#132
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Rookie
Join Date: Oct 2010
Location: Haddington, Scotland
Posts: 90
Current Game: RC, COD 6, war stuff
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Is it in English?
"Par Ijaat, Par Kote, Par Kyr'am
For Honor, For Glory, For Death" -DS_Sgt_Michonicle, Leader of Rep Com Section
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05-10-2011, 04:10 PM
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#133
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Rookie
Join Date: Nov 2010
Location: Germany
Posts: 76
Current Game: HALO
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there's no text yet
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05-27-2011, 09:48 AM
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#134
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Rookie
Join Date: Jul 2009
Location: The United States of America
Posts: 178
Current Game: Life
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What is the progress of this mod?
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05-29-2011, 06:20 AM
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#135
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Lurker
Join Date: May 2011
Posts: 3
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Quote:
Originally Posted by Delta RC-2235 "Cyro"
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Ok i've tried the beta version and here is my experience:
I think it is great an introduction with the trainning.
Its exactly like in the clone wars 3D series. GREAT!!
But i only can play that first "map". After i get to the top and get the flag
it takes me to a room with 4 clones and there i can do nothing. maybe it is
because is a beta and the first map is all i have, but just in case it is not all...
But i can go through the walls.
Oh, if you are killed in the first part, and you call one of the others to
get bacta to you, the game crashes.
Also the squad doesnt go forward too well, they stay in the middle three of the four times i played.
Last thing, the weapon used doesnt have a zoom, i mean you can click right button and you "have zoom" but the gunsight is black or yellow, but you cant see through it.
I hope this help you to improve, but in anycase thank you very much for this mod of this incredible game!! im looking forward for a complete version of this mod 
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05-29-2011, 09:10 AM
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#136
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Rookie
Join Date: Oct 2010
Location: Haddington, Scotland
Posts: 90
Current Game: RC, COD 6, war stuff
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This is actually a really good mod!
But I had the same problems as Menelhir.
"Par Ijaat, Par Kote, Par Kyr'am
For Honor, For Glory, For Death" -DS_Sgt_Michonicle, Leader of Rep Com Section
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05-29-2011, 11:31 AM
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#137
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Rookie
Join Date: Aug 2010
Location: Bucks, England
Posts: 96
Current Game: Fallout New Vegas
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O.o, I hadnt dloaded this!
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05-29-2011, 03:18 PM
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#138
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Rookie
Join Date: Nov 2010
Location: Germany
Posts: 76
Current Game: HALO
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well...this is where the demo ends  and the weapons...they are still a bit buggy! but i keep working? and maybe i'll upload a fixed demo 
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06-21-2011, 09:00 PM
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#139
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Rookie
Join Date: Oct 2009
Posts: 200
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Yes i experienced all same as menehir talked of. But nevertheless not bad.
But to be honest i find the HUD not so good . the original or even the carbonite HUD is better . the health bar restricts the vision. But the weapons work good.
Myself ive noticed mod weapons seem to work good in SP but in MP theyre buggy.
I think the answer for MP is to make the dc15 pistol the default 0 wep u spawn with and your mod weapon the secondary wep then when u switch wep the hud arms work good.
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07-23-2011, 02:31 PM
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#140
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Rookie
Join Date: Jul 2009
Location: The Forest...
Posts: 220
Current Game: TF2, Minecraft
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Anything new?
I am the Alpha and Omega.
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07-26-2011, 06:56 AM
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#141
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Rookie
Join Date: Nov 2010
Location: Germany
Posts: 76
Current Game: HALO
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not yet!
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11-12-2011, 08:20 AM
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#142
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Lurker
Join Date: Nov 2011
Posts: 1
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This is looking very cool, any new updates?
If you need help with any graphic design or english text (cuz youre french  ) or just any little things you need help with, send us a PM and i'll see if i can help.
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11-14-2011, 11:36 AM
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#143
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Rookie
Join Date: Feb 2010
Location: Lusby, MD
Posts: 226
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I think they're actually German haha.
Looking forward to the full release 
"If at first you don't succeed, hire a mercenary to do the job for you. At least they'll get it done right."
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11-18-2011, 05:47 PM
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#144
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Rookie
Join Date: Nov 2010
Location: Germany
Posts: 76
Current Game: HALO
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yes, ich bin deutscher 
german. full release wont be at the end of the year. but the first part of the campaign!
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12-02-2011, 06:10 AM
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#145
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The Divine
Join Date: Apr 2010
Location: Amerikhastan
Posts: 1,011
Current Game: TOR
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Wait, is the game going to be in deutsch, or english? 
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12-04-2011, 08:16 AM
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#146
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Rookie
Join Date: Nov 2010
Location: Germany
Posts: 76
Current Game: HALO
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first I'll release it in german! later in english!
german release will be on christmas 
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12-24-2011, 12:09 PM
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#147
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Rookie
Join Date: Jul 2009
Location: The Forest...
Posts: 220
Current Game: TF2, Minecraft
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Not fair! But anyways it's Christmas. Where's the campaign?
I am the Alpha and Omega.
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12-28-2011, 11:35 AM
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#148
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Rookie
Join Date: Nov 2010
Location: Germany
Posts: 76
Current Game: HALO
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12-29-2011, 08:33 PM
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#149
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Rookie
Join Date: Oct 2009
Posts: 200
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"a few weeks "away ... it says
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01-03-2012, 01:11 PM
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#150
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Junior Member
Join Date: Nov 2011
Location: Under a Bed
Posts: 486
Current Game: Kotor 1
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Erm, just wanted to ask, so all the VO's writing menue ect will be in english. What about Voice Overs though, as ive just noted. May of missed it but will all the speech be in english. If not... 
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01-09-2012, 05:29 PM
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#151
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Rookie
Join Date: Oct 2009
Posts: 200
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You Could learn german ! After all the makers are german ! It will be great to have a play of it, the international language of shooting you dont always need to speak the lingo !
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01-09-2012, 07:39 PM
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#152
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Lurker
Join Date: Jan 2012
Posts: 2
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Where do u download this?
Quote:
Originally Posted by Delta RC-2235 "Cyro"
this mod is one of the biggest RC mods ever (with the arc trooper mod or RCII form sqon!) this mod includes a new campaign with missions on raxus prime, munilinst, a shipyard, and an unknown planet (outer rim), new multiplayer maps and maybe 1-2 CO-OP missions!
the mod got a cool, and a bit tragicle story! you'll operate together with the dread squad! the end of the story is cool and unexpected! here is a trailer:
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Where can I download the mod??
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01-12-2012, 03:51 PM
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#153
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Junior Member
Join Date: Nov 2011
Location: Under a Bed
Posts: 486
Current Game: Kotor 1
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Quote:
Originally Posted by frazscotland
You Could learn german ! After all the makers are german ! It will be great to have a play of it, the international language of shooting you dont always need to speak the lingo !
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So true, but for missions and things will there be subtitles just to clarify. And this will be the 1st time in a while that ive considered playing a single player RC mod. good job XD
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06-25-2012, 02:27 PM
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#154
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Lurker
Join Date: May 2011
Posts: 3
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hi all!! i've been away a few years, but haven't forgot about this mod (which i presume is gonna be great). so after reading this comments, and those on moddb, im not pretty sure: is the final version already released?
I've watched the trailer anyway: GOOD JOB!!!
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06-25-2012, 05:02 PM
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#155
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Rookie
Join Date: Nov 2010
Location: Germany
Posts: 76
Current Game: HALO
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^^ wow, what a honor. he went away for such a long time...but didnt forget
the mod is still alive. but it takes much more time than i expected! just wait for it  but dont worry...i wont stop this amazing project ^^
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06-26-2012, 08:18 AM
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#156
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Lurker
Join Date: May 2011
Posts: 3
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hahaha since i pleayed the demo you are always in my heart xDDD
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