this rebalances mod rebalances the game to make it more harder and make TSL feel like a game. It has some restored content in it. this mod was made from HaVoKeR Ultimate Balancing Mod who so kindly let me have a starting point from that, but this mod is nothing like that now.
this mod is Unique because it Restores the tabletop Force progression system into KotOR 2.
Paragon created it in a different mod but did not Restore all off the system.
The SW:RPG tabletop system is being used here, first featured by West End Games d6 system and carried through into the d20 system some years later.
The original system of Force Powers had three. Control, Sense and Alter. Then you had Force effects, which were gained by using these three powers.
The use of these powers, their icons, etc. are restored content.
Here is how the system worked. Let's say you had Control 3d6, Sense 2d6 and Alter 1d6+2 (each pip in a Force power costs you experience points).
Okay so now you want to move an object with Telekinesis. The GM tells you it's an Alter power, so you roll 1d6+2 to defeat the difficulty according to the mass of the object. A 1kg object is a 5 difficulty. Get it?
So now you've used your Telekinesis and you write that down under Alter as one of your powers.
Next your Jedi character walks into a Canteena and wants to read somebody's mind. Oh that's a Sense power, the GM tells you. So you roll 2d6. Easy, right?
Well let's say you happen to be one of those pain in the butt players who absolutely has to start the game doing everything Palpatine does. Force Lightning, you say, I want to Force Lightning those Bounty Hunters over there.
The GM looks it up in the Sourcebook and tells you it's a combined power, very difficult to do. You have to combine a Sense and Alter roll (add them and divide by two). That's 1d6+2 here and the difficulty is 30. Come back when you're a Jedi Master...though making more than half the difficulty could get you a little spark, like a short ranged shock effect. Just not the full blown Palpatine Force Lightning that blasts enemies across the room.
Making any sense? Say you want to Heal yourself. A Control power. Heal somebody else, a Control and Sense power. Alter somebody's mind, Control, Sense and Alter. Stun a droid, Control and Alter.
Like I said this got brought across to the d20 system used in common with the NWN Aurora Engine used in KotOR/TSL. It was adjusted for the new Proficiency/Feat system, but essentially retained its characteristics where Force Powers were concerned. It did slap extra rules on them.
OTHER CHANGES: this make the game more harder and make the classes seem more Realistic, changes the party members stats to make them more usful.
also you can create more items in the workbench to help you (after you reach level 16 you can create light sabers) it makes the bosses much more stronger (you will have to use med packs and sheilds).
the grenades and rockets are more powerful now, mines will now will damage you and your party members.
Compatibility: this mod is Compatibile with all over mods that do not use the same files as this mod.
This new force power system is Compatibile with all over forcepower mods ( spells.2da) asslong as they have a tsl patcher.
copy and paste all off the files to your overdrive (would addvise you to have a clean overdrive)
to uninstall Delete the files from the overdrive folder!
If you discover any bugs, please report them to me by private message at the deadly streams or Holowan Labratory Forum
you can downloud from deadly streams