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View Poll Results: VISUAL ENHANCEMENT VOTE
TARIS 20 42.55%
SITHBASE--TARIS 12 25.53%
DAVIK ESTATE--TARIS 6 12.77%
KORRIBAN 8 17.02%
SITH BASE--KORRIBAN 6 12.77%
SITH ACADEMY-KORRIBAN 10 21.28%
KSHYAAK 8 17.02%
DANTOOINE 9 19.15%
TATTOOINE 12 25.53%
UNKNOWN WORLD 8 17.02%
STAR FORGE 9 19.15%
MAANAN 10 21.28%
ENDAR SPIRE 11 23.40%
EBON HAWK 15 31.91%
PLC 9 19.15%
10 MOD SCORE 17 36.17%
7-9 MOD SCORE 8 17.02%
5-7 MOD SCORE 2 4.26%
3-5 MOD SCORE 3 6.38%
1-3 MOD SCORE 2 4.26%
Multiple Choice Poll. Voters: 47. You may not vote on this poll


Thread: Visual Enhancement 2012
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Old 04-07-2011, 05:01 PM   #1
Xarwarz
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Exclamation Visual Enhancement 2012

ON A MODDING BREAK TILL NEXT YEAR



Announcing the new texture mod for KOTOR 1 and the end of my modding for these planets and tsl planets.

THESE TEXTURES ARE IN TGA FORMAT------just extract rar file remove textures from folder add textures directly to override folder.

PLC--[COLOR="DarkOrange"]THIS DOWNLOAD HAS THE NECESSARY FILES TO ENABLE THE SHINE ON ALL LEVELS

---------------------------
ALTERNATE LINK
---------------------------
http://www.moddb.com/members/xarwarrz/addons
------------------------------------------------------------

VIDEOS
http://www.youtube.com/user/XediiXarwarz?feature=mhum

LINKS ARE UNDER PICS

PLANETS

TARIS
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UNKNOWN
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MAANAN

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KORRIBAN

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KYSHAAK

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TATTOOINE

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DANTOOINE

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STAR FORGE

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-----------

SHIPS

ENDAR SPIRE

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EBON HAWK KOTOR

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------------------

BEFORE AND AFTER PICS

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Show spoiler


-------------------

VOTE FOR MORE THAN ONE PLANET OR SHIP

-------------------

THANKS TO FRED TETRA FOR THE K-TOOL

THANKS TO ALL WHO HAVE SUPPORTED ME FROM DAY ONE


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Last edited by Xarwarz; 01-24-2012 at 12:30 AM. Reason: add link
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Old 04-08-2011, 02:48 PM   #2
SITH LORD 872
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Looks awesome!!!


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Old 04-08-2011, 03:12 PM   #3
Xarwarz
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Originally Posted by SITH LORD 872 View Post
Looks awesome!!!
Thanks glad you like it


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Old 04-08-2011, 04:35 PM   #4
SITH LORD 872
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I really like Taris in KOTOR 1, Too bad it got blown up!!


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Old 04-09-2011, 07:02 AM   #5
Nvenom
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This is Just an amazing reskin you really know what you are doing, Great Job

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Old 04-09-2011, 10:38 AM   #6
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Quote:
Originally Posted by SITH LORD 872 View Post
I really like Taris in KOTOR 1, Too bad it got blown up!!
Yea its nice city

Quote:
Originally Posted by Nvenom View Post
This is Just an amazing reskin you really know what you are doing, Great Job
Well i think i balanced the look out right this time so now kotor finally feels complete


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Old 04-09-2011, 12:38 PM   #7
Liverandbacon
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To be 100% honest, I didn't really like previous KOTOR VEs. Aside from art style differences (which are completely subjective, so everyone will have a different opinion), a lot of the textures seemed to clash, not align well, etc. I opened this thread assuming I would see more of the same, and remain totally disinterested.

I was wrong.

From the shots you've posted, it looks to me like my technical complaints are mostly, if not entirely, gone. The textures tend to 'fit' together, and look well aligned. While I'm still not a fan of the art style of some of the textures (some seem cartoonish, others straight out of TRON, which while cool doesn't feel Star Wars-ish to me), that's very much a matter of personal taste, not an actual problem with the mod.

In fact, for the first time, I actually really like lot of the retextures you've done, and because one can pick and mix which of your textures to use, I can use them without using the ones I don't want to. Great job, I'm glad I looked at this thread.

edit: upon looking at some of the videos you've posted, I'm liking this even more. Quite a few things that looked 'off' in screenshots actually look good when the game's running. I especially like Kashyyk and Tatooine.



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Last edited by Liverandbacon; 04-09-2011 at 07:03 PM.
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Old 04-09-2011, 01:04 PM   #8
Xarwarz
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Quote:
Originally Posted by Liverandbacon View Post
To be 100% honest, I didn't really like previous KOTOR VEs. Aside from art style differences (which are completely subjective, so everyone will have a different opinion), a lot of the textures seemed to clash, not align well, etc. I opened this thread assuming I would see more of the same, and remain totally disinterested.

I was wrong.

From the shots you've posted, it looks to me like my technical complaints are mostly, if not entirely, gone. The textures tend to 'fit' together, and look well aligned. While I'm still not a fan of the art style of some of the textures (some seem cartoonish, others straight out of TRON, which while cool doesn't feel Star Wars-ish to me), that's very much a matter of personal taste, not an actual problem with the mod.

In fact, for the first time, I actually really like lot of the retextures you've done, and because one can pick and mix which of your textures to use, I can use them without using the ones I don't want to. Great job, I'm glad I looked at this thread.
Thanks ill agree my past kotor attempts have been ambitious and not well thought out. But with experience and listening to some feed back i think i nailed it pretty close this time. It is a matter of a persons view but i tried to balance the line between to cluttered and to plain so hopefully it will be good enough.


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Old 04-09-2011, 03:52 PM   #9
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Any Clue why the PLC Would not make the Levels Shine, My Zones are about as Matte as they could be, I just dumped the PLC contents into my override folder with no conflicts of any kind

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Old 04-09-2011, 05:11 PM   #10
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Quote:
Originally Posted by Nvenom View Post
Any Clue why the PLC Would not make the Levels Shine, My Zones are about as Matte as they could be, I just dumped the PLC contents into my override folder with no conflicts of any kind
Did you dump them into the override folder without the folder itself the textures have to be in the override directly not textures in the folder.


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Old 04-09-2011, 11:23 PM   #11
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Did you dump them into the override folder without the folder itself the textures have to be in the override directly not textures in the folder.
Yea there all applied correctly it just dosent seem like the txi files are taking effect on my computer for some reason

Edit: Found issue, unfortunatly i wont ever have that epic shine, issue was that i dont have T&L on my old computer so no epic lighting effects = (


Last edited by Nvenom; 04-11-2011 at 11:42 PM.
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Old 04-12-2011, 09:47 PM   #12
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Quote:
Originally Posted by Nvenom View Post
Yea there all applied correctly it just dosent seem like the txi files are taking effect on my computer for some reason

Edit: Found issue, unfortunatly i wont ever have that epic shine, issue was that i dont have T&L on my old computer so no epic lighting effects = (
Ah ok no T&L on your computer sorry that sucks


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Old 04-13-2011, 01:40 PM   #13
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Amazing work! I really love everything you've done, and I will probably download these soon.

I do have a few objections, however: Dantooine is green. Don't get me wrong, it's beautiful and all, but I really like how we see a seasonal change between the first and second games, with the first probably being set in the fall since the grass is brown, and the second in the spring. Maybe when you do TSL you can reverse it, making the grass brown for the second game or something.

We see Jupiter out the window of the Star Forge. As I'm sure you know, the story it set in a galaxy far, far away. Rakata Prime/Lehon (the "Unknown World") is the planet that should be seen. See this page for photographic references if you need them; or a Google search for "Rakata Prime" brings up some fairly decent images as well.

Other than that, amazing work!


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YOURS VERY SLOW ! PLS NEW PROGRESSS PLS NEW UPDATES PLS DARK FORCES FİNAL VERSİON İ CAN WAİTİNG KOTF PART 1 RELEASED 5 YEAR AND İTS 1 MAN ( OSMAN GUNYAZ DEVELOPERS ) BUT YOURS VERY PEOPLE İ CANT WAİTİNG 5 YEARS
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Old 04-13-2011, 07:01 PM   #14
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I don't think he plans on doing this sort of mod again for KotOR2 even though I would love it.
The only two small problems I have is that the computer terminals are all half invisible with like a white outline. Is it supposed to be like that. And I don't really like the blue doors on Taris. They seem a bit out of place. Everything else is incredible.


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Old 04-14-2011, 02:35 AM   #15
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Quote:
Originally Posted by Zerimar Nyliram View Post
Amazing work! I really love everything you've done, and I will probably download these soon.

I do have a few objections, however: Dantooine is green. Don't get me wrong, it's beautiful and all, but I really like how we see a seasonal change between the first and second games, with the first probably being set in the fall since the grass is brown, and the second in the spring. Maybe when you do TSL you can reverse it, making the grass brown for the second game or something.

We see Jupiter out the window of the Star Forge. As I'm sure you know, the story it set in a galaxy far, far away. Rakata Prime/Lehon (the "Unknown World") is the planet that should be seen. See this page for photographic references if you need them; or a Google search for "Rakata Prime" brings up some fairly decent images as well.

Other than that, amazing work!
Well first thanks for the comment..The dantooine things are sorta reversed in my TSL 2011 mod there are leaves on the grass of the planet. The star forge was i found out i could change the planet and i ended up thinking jupiter is an unknown planet as far as what lies below the clouds. But if i can get a good shot of a planet that look like the unknown world i could change it

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I don't think he plans on doing this sort of mod again for KotOR2 even though I would love it.
The only two small problems I have is that the computer terminals are all half invisible with like a white outline. Is it supposed to be like that. And I don't really like the blue doors on Taris. They seem a bit out of place. Everything else is incredible.
The terminals where purposely done that way i wanted a new effect for it. The blue glowing doors i guess you could say trying a new look in the sith bases. Thanks for the comment


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Old 04-14-2011, 06:01 PM   #16
Christos K
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TARIS
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I meant these blue doors. The sith base doors are fine, I like those. But These big doors seem out of place. Personally I think the blue color you used on other parts of this Taris screen shot looks great.


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Old 04-14-2011, 06:53 PM   #17
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omg this is amazing! people can disagree and hate on me if they wish but i see this texturing and restyling on par with DA2's texture graphics..


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Old 04-14-2011, 10:03 PM   #18
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Heya Xar, I didn't even know you were working on this, but man am I glad you were! This just looks awesome and I can't wait to use it.

I can understand why some people don't like the "clean" style that you have, but I've always been a fan and this is the best yet IMO. Great work!

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Old 04-15-2011, 03:53 AM   #19
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Wow, I LOVE manaan and Dantooine. Downloading Now


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Old 04-15-2011, 01:16 PM   #20
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Quote:
Originally Posted by Christos K View Post
I meant these blue doors. The sith base doors are fine, I like those. But These big doors seem out of place. Personally I think the blue color you used on other parts of this Taris screen shot looks great.
Ah i see what you mean perhaps they should be the color of the other blues i could change that easily and up load the new one

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omg this is amazing! people can disagree and hate on me if they wish but i see this texturing and restyling on par with DA2's texture graphics..
Thanks i took a little pride in this one to make it look the great as it could. I personally think this mod looks better than tsl 2011

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Heya Xar, I didn't even know you were working on this, but man am I glad you were! This just looks awesome and I can't wait to use it.

Yea this was a stealth mod i just did it and released it i didnt think it needed a wip thanks for trying it.

I can understand why some people don't like the "clean" style that you have, but I've always been a fan and this is the best yet IMO. Great work!
Yea its been a battle it either is to cluttered or to clean. The fact that the textures arent flat like the original textures makes it appear to different to some. Ill agree this is the best one i have done so far.

Quote:
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Wow, I LOVE manaan and Dantooine. Downloading Now
Thanks i realized that for dantooine it needed to look more realistic than how ive done in the past. Maanan i took some inspiration from the mass effect citadel its more of a calm chilled planet the textures reflect that.


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Old 04-16-2011, 12:48 AM   #21
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Yeah, after viewing your videos Dantooine is my favorite.

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Old 04-22-2011, 06:05 AM   #22
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This mod makes the game much more visually stunning. The vibrant colors/textures shaves years off the look of the game. That said, I do feel there are some areas that could be improved upon - such as:
  • Invisible Panels: I honestly thought something was wrong with my install or the mod. Only after coming to this forum did I realize the look was intentional. As much as I appreciate the intended desired effect, I didn't feel the invisible panels 'worked'.
  • Contrasting Colors: In some places contrasting colors works real well, but in others not so much. It is a delicate balance, and in most places the mod gets it perfectly, but there are a few places that IMO need improvement.
  • Textures Lacking Detail: Some objects seemed to lack detail. The locker in the 'home base apartment' in Taris for example lacks depth/detail.

These are just a few things, but in my opinion should be considered for improvement.

Anyway, that is my 2 cents on this incredible mod.
Well done!

Last edited by ray007; 04-22-2011 at 10:12 AM.
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Old 04-22-2011, 09:01 AM   #23
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ray 007:
Quote:
Invisible Panels: I honestly thought something was wrong with my install or the mod. Only after coming to this forum did I realize the look was intentional. As much as I appreciate the intended desired effect, I didn't feel the invisible panels 'worked'.
What? In my opinion the "invisible-factor" makes the panels much more immersive - and also the illuminated- containers -
these are the small things which makes this overhaul so great.

Xar, just an idea for the future: would it be possible to retexture some of the weapons and especially the droids - to look more hi-tech ( like illuminated eyes etc.) ?
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Old 04-22-2011, 09:54 AM   #24
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Revan123 - I respectfully disagree. I understand the desired look in wanting the invisible panels (Kind of a Mass Effect/Tron Look), but in all honesty - there is something about it that doesn't quite work, so much so that I thought I had messed up the install or something. The same goes for the Footlocker container in the home apartment in Taris - it also doesn't quite fit/look right.

As I mentioned earlier, ultimately everyone has different tastes. Where I and some others find blue doors in Taris out of place, some will think it looks just perfect.

Last edited by ray007; 04-22-2011 at 10:11 AM.
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Old 04-22-2011, 04:06 PM   #25
Christos K
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I agree with Ray007 to some extent. But these are very few things, the mod as a whole is stunning.


"It's the one that says Bad Mother ****er." - Jules Winnfield... Describing his wallet, Pulp Fiction.
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Old 04-23-2011, 06:19 AM   #26
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ray007: youre right with the Taris-blue doors. They look a bit misplaced.
but what do you mean that "something is misplaced" about the panels-look?
I honestly think alongside the containers they are probably the greatest feature of this overhaul, cause they take just years away from this game...

Last edited by Revan123; 04-23-2011 at 06:35 AM.
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Old 04-23-2011, 01:28 PM   #27
Christos K
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I like the computer panels but do they fit in with Star Wars?


"It's the one that says Bad Mother ****er." - Jules Winnfield... Describing his wallet, Pulp Fiction.
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Old 04-23-2011, 02:50 PM   #28
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Quote:
Originally Posted by ray007 View Post
This mod makes the game much more visually stunning. The vibrant colors/textures shaves years off the look of the game. That said, I do feel there are some areas that could be improved upon - such as:
  • Invisible Panels: I honestly thought something was wrong with my install or the mod. Only after coming to this forum did I realize the look was intentional. As much as I appreciate the intended desired effect, I didn't feel the invisible panels 'worked'.
  • Contrasting Colors: In some places contrasting colors works real well, but in others not so much. It is a delicate balance, and in most places the mod gets it perfectly, but there are a few places that IMO need improvement.
  • Textures Lacking Detail: Some objects seemed to lack detail. The locker in the 'home base apartment' in Taris for example lacks depth/detail.

These are just a few things, but in my opinion should be considered for improvement.

Anyway, that is my 2 cents on this incredible mod.
Well done!
Invisible panels: well i wanted to try something different this is a staple in todays games the problem i think is i cant make static distortions to make it not seem so stiff.

Contrast colors: well the enemy for my mods has always been shared/reused textures i have to pic my poison and minimize the mix match look the best i can

Texture lacking detail: I can always update textures for improvement for this mod so ill check it out

Quote:
Originally Posted by Revan123 View Post
ray 007:

What? In my opinion the "invisible-factor" makes the panels much more immersive - and also the illuminated- containers -
these are the small things which makes this overhaul so great.

Xar, just an idea for the future: would it be possible to retexture some of the weapons and especially the droids - to look more hi-tech ( like illuminated eyes etc.) ?
Well im working on the droids its just a very tedious redrawing the skins for them there alot of little detail in some of them.

Weapons i have always dreaded these skins are to small for me to redraw. Thats something that would have to be done from scratch

Quote:
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I like the computer panels but do they fit in with Star Wars?
In regards to if they fit in star wars it depends on the person. But star wars is an old idea had the movie been made today im sure there be something illuminated in the movie

Thanks for the feed back everyone.


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Old 04-23-2011, 04:03 PM   #29
Rtas Vadum
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Invisible panels: well i wanted to try something different this is a staple in todays games the problem i think is i cant make static distortions to make it not seem so stiff.
You could do that by animating the textures(i.e making the existing texture into a single 'frame', and then duplicating it a certain number of times, and editing certain frames to look distorted(or rather like some of the AI's in Mass Effect). You wouldn't want to do so with a 512x512 texture though, as each two frames doubles the size.

Also, very nice work on these. Only one that really surprised me was Tattooine, though that was because of the see-through gate - Very nice.


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Old 04-23-2011, 04:41 PM   #30
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Xarwarz:
Quote:
Well im working on the droids its just a very tedious redrawing the skins for them there alot of little detail in some of them.
Just make sure to keep it up...
its always the "small things" which make life interesting

-invisible panels:
personally i think they have a great anti-aging impact on the game, cant believe some people dislike them...
but like Rtas Vadum mentioned - if u can animate the panels/some of the textures ... now THAT would be awesome!!
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Old 04-23-2011, 05:42 PM   #31
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Suggestions:

Interface panels: Solid base/frame with only certain parts more 'invisible'. If the invisible parts could be animated - that would be amazing.

See through walls: Currently a very nice visual effect, but what about making them more see through in limited places? If done right, it could create a nice contrast.

Regarding the lack of texture detail on footlockers and a few other items -the main issue for me is that images seems to lack overall 3d depth.
-----

Xarwarz - in my opinion you have created one of the most amazing mods made for the game and I thank you for it. My comments are just suggestions on possible versions that you may want to consider creating.
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Old 04-24-2011, 11:54 AM   #32
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Originally Posted by Rtas Vadum View Post
You could do that by animating the textures(i.e making the existing texture into a single 'frame', and then duplicating it a certain number of times, and editing certain frames to look distorted(or rather like some of the AI's in Mass Effect). You wouldn't want to do so with a 512x512 texture though, as each two frames doubles the size.

Also, very nice work on these. Only one that really surprised me was Tattooine, though that was because of the see-through gate - Very nice.
Well i think i understand the basics of what u mean but how to get it to show in game thats the part i need to know guess i gotta find tuts

Quote:
Originally Posted by ray007 View Post
Suggestions:

Interface panels: Solid base/frame with only certain parts more 'invisible'. If the invisible parts could be animated - that would be amazing.

See through walls: Currently a very nice visual effect, but what about making them more see through in limited places? If done right, it could create a nice contrast.

Regarding the lack of texture detail on footlockers and a few other items -the main issue for me is that images seems to lack overall 3d depth.
-----

Xarwarz - in my opinion you have created one of the most amazing mods made for the game and I thank you for it. My comments are just suggestions on possible versions that you may want to consider creating.
When you say see through walls what area are you referring to exactly?


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Old 05-12-2011, 09:02 PM   #33
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I was wondering if this was intentional...

the kiosk and the monitors in the duel chamber are invisible except for white glowing lines and details.

other plc things like chairs and the floor lock boxs seem off somehow.
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Old 05-13-2011, 01:41 AM   #34
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Quote:
Originally Posted by nsinger998 View Post
I was wondering if this was intentional...

the kiosk and the monitors in the duel chamber are invisible except for white glowing lines and details.

other plc things like chairs and the floor lock boxs seem off somehow.
Maybe a screenshot would help to see this for those of us that don't remember this particular kiosk?
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Old 05-13-2011, 01:36 PM   #35
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Quote:
Originally Posted by nsinger998 View Post
I was wondering if this was intentional...

the kiosk and the monitors in the duel chamber are invisible except for white glowing lines and details.

other plc things like chairs and the floor lock boxs seem off somehow.
The kiosk and monitors were intentional i felt it gave it a nextgen feel..

As far as the chairs and doors yes i agree a pic is needed for me to understand


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Old 06-11-2011, 08:37 PM   #36
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You did an amazing job with all of these reskins, KOTOR 1 and KOTOR 2. I don't know if this is what you were aiming for, but I felt kind of like I was playing Mass Effect. This is going to permanently stay in my Override
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Old 06-13-2011, 04:23 PM   #37
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Originally Posted by CptPriceless View Post
You did an amazing job with all of these reskins, KOTOR 1 and KOTOR 2. I don't know if this is what you were aiming for, but I felt kind of like I was playing Mass Effect. This is going to permanently stay in my Override
Thanks for trying it out and well yes mass effect did influence some of my ideas.


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Old 06-13-2011, 04:25 PM   #38
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how so?

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Old 06-13-2011, 04:32 PM   #39
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Originally Posted by Dark_Ansem View Post
how so?
The over all sci fi glow of things such as the computer panels, doors etc.... instead of recreating the old low tech look.


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Old 06-24-2011, 03:40 PM   #40
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Theres an issue with the shadows, you cant see them. You might want to fix that. Otherwise, this looks great.

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