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Old 02-28-2005, 10:27 PM   #81
Darkkender
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Re: Re: Bao Dur Won't talk

Quote:
Originally posted by RedHawke
^^^^
Darth333, that isn't clydeski's problem, he's saying my mod is stopping Bao-Dur from being able to have dialogue... which is all but impossible, as I never touched Bao-Dur or any of his game files.
I believe the point she was trying to make Redhawke might be in regards to all of the various items that have the <Your Name> entry in them as who knows what effect this might have on a non-english speaking game. Of course on the other hand it could be just his save as you mentioned too.

Of note clydeski if you visit lucasarts website they have a patch for the non-american versions of the game 1.0a which I believe included German. I don't know what the patch is for but I assume that there may have been alot of difficulties with the non-american release that had to be patched immediatley before they got around to a all around patch that everybody faced.


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Old 02-28-2005, 10:29 PM   #82
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Re: Re: Re: Bao Dur Won't talk

Quote:
Originally posted by Darkkender
I believe the point she was trying to make Redhawke might be in regards to all of the various items that have the <Your Name> entry in them as who knows what effect this might have on a non-english speaking game.
Which had absolutely nothing to do with clydeski's problem... Bao-Dur not being able to initiate dialogue with him.

It was HahnHolio who mentioned having a German version of the game... Darth333 probably quoted the wrong person in her post... but I could be wrong.

EDIT: I have done as envida suggested earlier and looked at the OE boards and indeed people are having this problem without using mods... also there seems to be a problem going to Dantooine first, as well as some other disturbing issues... man I want a TSL patch.


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
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Last edited by RedHawke; 03-01-2005 at 02:11 AM.
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Old 03-01-2005, 05:20 AM   #83
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Re: Re: Re: Re: Bao Dur Won't talk

Quote:
Originally posted by RedHawke
It was HahnHolio who mentioned having a German version of the game... Darth333 probably quoted the wrong person in her post... but I could be wrong.
lol sorry for the cofusion there...this is what happens when I browse the boards instead of sleeping

I fixed my post above: I wanted to reply to HahnHolio Some Spanish guy was having the same problem with this mod: the console would appear but it would stay blank (no text would appear). Maybe I should make a sticky about this language issue (it's not only for this mod but all the mods that add new custom dialogues without referring to the .tlk table)
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Old 03-01-2005, 05:39 AM   #84
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Quote:
Originally posted by RedHawke
Unfortunately, no RedHawke will remain solely in KOTOR I
Still waiting for Redhawke & male Revan romance mod

Anyway, Exile Pack is great - now I can't imagine how would I play without it

I mess up a little with my autobalance.2da to make enemies harder so now these items are not so powerful.
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Old 03-01-2005, 08:28 PM   #85
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Quote:
Originally posted by su27
Still waiting for Redhawke & male Revan romance mod
*RedHawke shakes Magic 8-Ball™ the message comes up in the little window... "Outlook not good".*



"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
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Old 07-09-2005, 11:25 PM   #86
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*Ancient Thread, once again... rise!*

UPDATE: I have released an update for this mod creating custom textures for the Exile's robes and creating a whole new White robe for the Exile using the thinner Padawan model instead of the Bathrobe.

Available Here!

I have also enclosed textures that are compatable with svösh's Robe Collar Fix, and IlikeCommas Padawan Robe Texture Pack Fix for the collar fix.

Enjoy!


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
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Old 07-10-2005, 05:50 AM   #87
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Quote:
Originally posted by RedHawke
*Ancient Thread, once again... rise!*

UPDATE: I have released an update for this mod creating custom textures for the Exile's robes and creating a whole new White robe for the Exile using the thinner Padawan model instead of the Bathrobe.

Available Here!

I have also enclosed textures that are compatable with svösh's Robe Collar Fix, and IlikeCommas Padawan Robe Texture Pack Fix for the collar fix.

Enjoy!
Looking good!!This is for my overide


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Old 12-15-2005, 04:14 AM   #88
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*Ancient Thread, Now Once Again.... Rise!*

New In Version 1.1: Altered the Mod to use Stoffe-mkb-'s TSL Patcher Program for complete compatibility.

Fixed the give item scripts so that the "Game Freeze" glitch no longer happens.

This does not affect the Robe Texture Update for this mod. You still install that one as instructed over this one.

Now on to making the Prestiege Class Robe & Saber Pack use the patcher! Done!


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
----------------------------------------------------------------------

Last edited by RedHawke; 12-15-2005 at 07:43 AM.
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Old 12-31-2005, 01:47 AM   #89
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I downloaded your mod a few days ago, and I really like the concept.

It looks like you just updated it with the installer and everything, but if you do any more work on it, I would like to make a suggestion for your consideration. I do think the items are a bit overpowered, primarily because there really are no standard items the Exile is likely to use after comparing them to the new items you added plus the Exile gets these very early in the game.

Of course I do prefer more powerful items to weaker ones, and I find it pretty hard to get excited about some of the standard items that do things like grant +2 to Fortitude saves. Also, the fact that these items were supposed to be accumulated over the years by the Exile does make them more appropriate than the <your name> Armband we find.

So my real issue here is that of the appearance of progress. As I go along in the game, I look forward to finding better goodies, learning new feats, gaining new force powers, improving my skills, etc. So with your cool items, after I receive them I have less to look forward too.

So what I was wondering was if it was possible to make the items improve as the main character levels up. This would allow them to be weaker when found, but still useful while less unbalancing. At the same time their upper limits could make them highly desirable at the highest levels and if they have a smooth progression in their improvements they will always be used - and it would be something else to look forward to while leveling up.

Oh, and to make things more interesting, spawning a couple of squads of Sith assassins after taking the items would be a nice addition too.

Thanks for the great mod!

Last edited by RedHawke; 12-31-2005 at 03:21 AM.
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Old 12-31-2005, 03:45 AM   #90
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^^^^
Carodej, when posting a larger block of text like you had, please seperate things into mini-paragraphs, one per thought, it is somewhat headache inducing trying to read larger blocks of text. I'll do it for you this time to give you an example.

About the mod, I do appreciate your input, but I have no desire to go back and revise this mod, it is just as I needed it to be.

Quote:
Originally Posted by Carodej
So my real issue here is that of the appearance of progress. As I go along in the game, I look forward to finding better goodies, learning new feats, gaining new force powers, improving my skills, etc. So with your cool items, after I receive them I have less to look forward too.
Well that is a way of looking at it, but I found no reasoning to place them anywhere but the Exile's room on the Harbringer, as this is where your items are in the game. Besides I use the items I find on my NPC's anyway!

And if you want more Sith to attack you, Prime has a Assassin to Dark Jedi Conversion mod you might want to check out.

Thanks for the compliments, and welcome to the forums!


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
----------------------------------------------------------------------

Last edited by RedHawke; 12-31-2005 at 04:56 AM.
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Old 12-31-2005, 11:11 AM   #91
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Thanks for the tips and the welcome.

I just noticed I didn’t mention this in my earlier post, but I thought both the placement of the safe and the concept of the safe itself were really great additions to KotOR2. I was actually thinking of trying to learn how to mod enough to do something along the lines of what you did - until I found your mod and discovered you had done better than what I had been imagining.

Naturally I also use the other found items on my NPCs, I was just wishing for a way to allow my PC to show more improvement as the game progresses. Anyway, I suppose I need to learn how to make my own mods if I want to customize to my tastes, but I know that would be whole new topic.

Thanks again for the mod.
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Old 06-09-2006, 11:11 AM   #92
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Question Robe Textures Question

Hey Redhawke,

I just wanted to drop a line to tell you that I just downloaded this mod yesterday, and I love it! But I have to say, I really don't like the new padwan robe model (The one you included in the patch you did for the mod) I liked the old padawan robe model better, but I still would like to use Svosh's robe collar fix. (I hate the way the collars look! ) So is there a way that I could have the old models back and still use the robe collar fix? Any help you could give would be greatly appreciated.


Never argue with an idiot; they'll just drag you down to thier level and beat you with experience.

Last edited by GamerX51; 06-09-2006 at 02:35 PM.
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Old 06-09-2006, 09:37 PM   #93
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Quote:
Originally Posted by GamerX51
But I have to say, I really don't like the new padwan robe model (The one you included in the patch you did for the mod) I liked the old padawan robe model better, but I still would like to use Svosh's robe collar fix. (I hate the way the collars look! ) So is there a way that I could have the old models back and still use the robe collar fix? Any help you could give would be greatly appreciated.
I included no new models with my mod, only skins. Svosh's mod was the one with models (And it is necissary to install his mod for the texture patch for my mod to work right). Svosh's edited robe models require skins made for them specifically the older skins do not work with his mod.

Sounds a little like you installed my patch but didn't install Svosh's mod.

It is easy to revert things back though, simply uninstall everything and just install my base mod.


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
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Old 06-10-2006, 09:27 AM   #94
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Quote:
Originally Posted by RedHawke
Sounds a little like you installed my patch but didn't install Svosh's mod.
I did install Svosh's mod, but I dont like the new skins for the robes. I liked the old skins better. (Sorry for not clarifying) I want to know if there is any way to use svosh's mod with the old skins for your mod.

I have 3DSMax 7.0 and GIMP 2.2, so if I have to do the editing myself then I can, but I've never edited textures before, so I don't know if I could do it or not. If there is any way of getting the old skins to work with the collar fix without having to edit the textures by hand, then how? And if not, then can you point me to a tutorial or someone who can help me?


Never argue with an idiot; they'll just drag you down to thier level and beat you with experience.

Last edited by GamerX51; 06-10-2006 at 09:29 AM. Reason: Formatting looked bad
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Old 06-11-2006, 12:19 AM   #95
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Quote:
Originally Posted by GamerX51
I did install Svosh's mod, but I dont like the new skins for the robes. I liked the old skins better. (Sorry for not clarifying) I want to know if there is any way to use svosh's mod with the old skins for your mod.
If you wish to use the original textures that the Exile's robes used you just need to install the correct mods and they should change themselves. I didn't include any custom textures in the original mod.

My first version of the Exile's Item Pack used normal padawan robe textures, so if you installed Svosh's fixed collar padawan robe model and ilikecommas Texture Pack for Svosh's Fix, my base Exile Robes should change with every other padawan robe in the game. Just don't install my Robe Booster Skin Pack.


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
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Old 06-12-2006, 09:27 AM   #96
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Quote:
Originally Posted by RedHawke
My first version of the Exile's Item Pack used normal padawan robe textures, so if you installed Svosh's fixed collar padawan robe model and ilikecommas Texture Pack for Svosh's Fix, my base Exile Robes should change with every other padawan robe in the game. Just don't install my Robe Booster Skin Pack.

If you used the games default textures, then something must be screwy with my mod install because when I got the robes on the harbinger, the white robe used some other texture that had flaps on the front. And installing ILikeCommas robe texture pack changes it to another texture that I don't like. I really liked the "flapped" texture. (I know I'm probably the only one in the universe who feels that way, but oh well.) I was saddened to see the flapped texture taken away with the booster pack. What want to know is if there is any way to get that texture to work with the collar fix?


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Last edited by GamerX51; 06-12-2006 at 09:49 AM.
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Old 06-12-2006, 06:59 PM   #97
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Quote:
Originally Posted by GamerX51
If you used the games default textures, then something must be screwy with my mod install because when I got the robes on the harbinger, the white robe used some other texture that had flaps on the front.
The Handmaidens 'stock' robe (Which I used that skin and model for the original Exile's White Robe) is a Master Model robe, not a Padawan one... I did state that I changed this in the description for the Booster Pack...

Quote:
Originally Posted by From PCGameMods Booster PackDescription
First, The White Robes have been totally redone using the favored Padawan Model, also if you have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' Installed, available at http://www.pcgamemods.com/mod/13033.html, I also supplied textures that are compatable with that mods fixed collar format. (They look far better IMHO)
See...

Quote:
Originally Posted by GamerX51
And installing ILikeCommas robe texture pack changes it to another texture that I don't like. I really liked the "flapped" texture. (I know I'm probably the only one in the universe who feels that way, but oh well.) I was saddened to see the flapped texture taken away with the booster pack. What want to know is if there is any way to get that texture to work with the collar fix?
That isn't really a 'texture' it is called a model, it is a different body model entirely. It is called the Master Robe Model, and since I hate it you won't see my mods using one.

I changed the "flapped" bathrobe looking model for the white robe to one I liked, the thinner Padawan model, as that is also the one that Svosh originally fixed, hence the booster pack, which was primarily to fix the White Robe and release compatable textures for the fix as you have probably guessed.

Svosh also fixed the Master Robe model and made skins for it, look at his site.

You can, for personal use, fix all 3 of the Exile Robes to use the Master Robe model and textures if you want on your end, but you will have to do this yourself with KotOR Tool. Simply open the appropriate uti file (the same name as the cheat code) change the baseitem to the Master Robe setting and the texture variation to whatever 'stock' game robe texture that suits your fancy.

Either way you don't need the Booster if you don't like the Padawan robes. Just install Svosh's fixed Master Robe Models and his Texture pack for them and change the Exile's Jedi and Sith robe uti files from the base Exile's Item Pack like I said above and you will have all 3 robes with "flaps".

We have tutorials on editing items with KotOR Tool, and it isn't that hard.


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
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Old 06-13-2006, 06:09 PM   #98
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Quote:
Originally Posted by RedHawke
We have tutorials on editing items with KotOR Tool, and it isn't that hard.
Thanks Redhawke! I just followed your suggestion, and now I have my "flapped" robes with cool looking collars! I personally don't understand what everyone else's problem with the master robe model is, but I really like it. (I am just weird, or is it that everyone else has high expectations? )
Anyway, thanks a ton! Now I can have a cool looking robe that doesn't look plain.


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Old 06-14-2006, 12:32 AM   #99
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Quote:
Originally Posted by GamerX51
I personally don't understand what everyone else's problem with the master robe model is, but I really like it. (I am just weird, or is it that everyone else has high expectations? )
Because the Master Robe Model looks like a bathrobe and the sleeves clip with the saber hilts and it just sucks! I did say I "hated" it!

I'm glad you got it all fixed the way you wanted it though!


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
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Old 08-18-2006, 03:39 AM   #100
RedHawke
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Update: I have recieved a request for having the mod give some sabers as well so I have whipped up a little Booster for doing this. It gives only normal game sabers and only the normal color ranges.

Attached to the first post in this thread.


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
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Old 08-18-2006, 05:07 AM   #101
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Lucky ive just Started doing Peragus so gonna add this to my collection! great mod RH!
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Old 08-26-2006, 12:54 AM   #102
RedHawke
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Update: As per request by Darth Pierrot, I have merged SuperSquall's Skip Peragus Mod's give item script with my own, so to make our mods compatible just simply download this fix in this post and install it over the script from SS mod, and it should give you all my Exile's Item Pack files when the mod gives you the items it does. I also added the Space Suit to the list of items the mod gives so you will need to drop the uti file in your override as well. As always read the readme file.


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
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Old 12-10-2006, 05:21 PM   #103
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Unhappy Gold Circlet Woes

hey Redhawke,

I was playing around with the model variations in Kotor tool for the circlet in this mod, and I was wondering, is there any way to get the old golden colored circlet to show up, or has it been taken out? I always liked the one from Kotor 1, (the Circlet of Saresh, in case you need a reference.) But I absolutely hate the ugly, grayish-black colored one they changed it to in Kotor 2! I really want the old, golden one back. Is it still in the game? And if so, what model variation and palalete ID will give it to me? If it's not in the game, then is there any way that I could mod it back in?


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Old 12-11-2006, 01:17 AM   #104
RedHawke
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Quote:
Originally Posted by GamerX51
hey Redhawke,

I was playing around with the model variations in Kotor tool for the circlet in this mod, and I was wondering, is there any way to get the old golden colored circlet to show up, or has it been taken out? I always liked the one from Kotor 1, (the Circlet of Saresh, in case you need a reference.) But I absolutely hate the ugly, grayish-black colored one they changed it to in Kotor 2! I really want the old, golden one back. Is it still in the game? And if so, what model variation and palalete ID will give it to me? If it's not in the game, then is there any way that I could mod it back in?
Hello!

Unfortunately I cannot tell you if the model is in the game or not as I honestly don't know.

I actually despise having my characters with any sort of headgear, hence why the circlet comes 'stock' with no shown model at all. Obi-Wan, Mace, or Yoda never had a Combat Visor... neither should the Exile. So I never looked further into the headgear models.

The only thing I can offer is for you to try and start at model variation 1 and work up from there, if the model is still in the game one of them will be it.


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
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Old 09-12-2009, 06:05 AM   #105
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I installed the Exile's Items mod and the upgrade , and it all works perfectly for the Exile. The new white robe is just grand. However, I dropped a_robe_x01.uti into the override folder, and now the handmaiden has no robe at all. When the Exile asks her to put on some clothes, she makes the usual comments about heavier clothes, but when she says she's put on the robe, she's still in her underwear. I can see Handmaiden's Robe in the inventory, but it's not visible on the equip screen. Did I do something wrong? (I only used your Normal Robe textures as I don't have the collar fix mods)

Last edited by allanm; 09-12-2009 at 02:40 PM.
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Old 09-14-2009, 04:04 AM   #106
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^^^^
Hmm... that is odd. You can't equip it at all? Is the Handmaiden a Jedi, that might be preventing it from being equpable?


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
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Old 09-14-2009, 12:49 PM   #107
allanm
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^^^^
Hmm... that is odd. You can't equip it at all? Is the Handmaiden a Jedi, that might be preventing it from being equpable?
This was the first training session, she's a soldier level 6. After playing with the .uti and changing the base model to Jedi Knight Robe, I got her grey bathrobe back.

The only mods I have installed that affect characters are your Exiles Items, USM and Princess Artemis Recruitable Dustil., and the Exile's robes are perfect, both white and brown. The game is fully patched using the official patches.
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Old 09-15-2009, 02:24 AM   #108
RedHawke
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This was the first training session, she's a soldier level 6. After playing with the .uti and changing the base model to Jedi Knight Robe, I got her grey bathrobe back.
Since she has the capability to wear both the jedi robe models this sounds really odd that she can use one but not the other. Perhaps other mods have edited her appearance row and not stated such, or did it accidentally? I don't have the Dustil mod so I can't check it out on my end, but there has to be a culprit somewhere preventing this.


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
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Old 09-15-2009, 01:34 PM   #109
allanm
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Since she has the capability to wear both the jedi robe models this sounds really odd that she can use one but not the other. Perhaps other mods have edited her appearance row and not stated such, or did it accidentally? I don't have the Dustil mod so I can't check it out on my end, but there has to be a culprit somewhere preventing this.

There is one mod that updates appearance.2da, but it only modifies line 6 to give Carth his General's Uniform. The Dustil mod doesn't touch the file. Or is there another file that controls appearance? I'm not too sure about what files do what.

Easy way to find out - I'll reinstall using only the Exiles Items mod and check it out - since I keep a clean patched unmodded version, it won't be difficult.
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Old 09-16-2009, 01:55 AM   #110
RedHawke
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This was the first training session, she's a soldier level 6. After playing with the .uti and changing the base model to Jedi Knight Robe, I got her grey bathrobe back.
I have found the culprit... You can't wear most Jedi robes in the game without having the Jedi Defense feat, so she is not yet a Jedi (only level 6 soldier). The Jedi Robe is the one that her robe was changed to (I prefer the non-bathrobe model and that is what I skinned for her) and they do require the Jedi Defense feat to equip them as do the Master Robes, hence why you won't be able to use them until she becomes a Jedi class.

As this is controlled by baseitems.2da (not included in my mod) you can feel free to remove this restriction on your end, just remove the feat requirement of the Jedi Robe item type and save it to override and everyone will be able to wear the basic Padawan Robes.

If you aren't able to do this then you simply need to wait until she becomes a Jedi class... this is nothing I did but how it is in the stock game.


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
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Old 09-16-2009, 12:41 PM   #111
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Thumbs up

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Originally Posted by RedHawke View Post
I have found the culprit... You can't wear most Jedi robes in the game without having the Jedi Defense feat, so she is not yet a Jedi (only level 6 soldier). The Jedi Robe is the one that her robe was changed to (I prefer the non-bathrobe model and that is what I skinned for her) and they do require the Jedi Defense feat to equip them as do the Master Robes, hence why you won't be able to use them until she becomes a Jedi class.

As this is controlled by baseitems.2da (not included in my mod) you can feel free to remove this restriction on your end, just remove the feat requirement of the Jedi Robe item type and save it to override and everyone will be able to wear the basic Padawan Robes.

If you aren't able to do this then you simply need to wait until she becomes a Jedi class... this is nothing I did but how it is in the stock game.


Thanks! you're a star. Bathrobes are history.
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Old 04-24-2011, 08:49 PM   #112
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So anyone have a new link to DL Redhawkes Exile Item pack mods? I REALLY want them and as my system just went *poof!* and required me to reload windows, well, I don't have any anymore. help?


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Old 04-24-2011, 10:48 PM   #113
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You'll have to get a link from Chainz2da. He has it in his archives.


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Old 04-25-2011, 12:26 AM   #114
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kewl thanks.


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