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07-12-2011, 12:54 AM
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#121
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Uncreative User
Join Date: Sep 2006
Location: Rio de Janeiro, Brazil
Posts: 3,814
Current Game: Dishonored
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^ They'd better draw the line there. We don't want in-game large pro-life and pro-choice groups whacking themselves with a broad array of weapons to pick from and dual-wielding... wait, maybe we do. 
Inspiration
.Bioshock inspiration.
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07-12-2011, 03:29 PM
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#122
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Senior Member
Join Date: May 2006
Location: Lost in my own unconsiciousens
Posts: 2,482
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Nah, games don't need that sort of "realism"; this sort of thing always turns out to be sort of slapped on, fun thing. Fable had this stuff, buying houses, having a wife and all: but in the end it was nothing really.
It didn't add that much, fun yes, for like 15minutes.
I'dd rather have bethesda focus on story and voices. I want mored differant sounding peepz in my world! 
TIQUILAAAAAAAA

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07-12-2011, 04:12 PM
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#123
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Brony 4 Life. Yo.
Status: Super Moderator
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Location: Tennessee (USA)
Posts: 6,845
Current Game: Minecraft MP: PynCraft|Tekkit
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Quote:
Originally Posted by Quanon
I'dd rather have bethesda focus on story and voices. I want mored differant sounding peepz in my world! 
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hehe agreed. Supposedly there are more voice actors this round (confirmed in one of the countless interviews/articles) but "how many" remains to be seen 
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07-12-2011, 09:51 PM
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#124
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Administraterror
Status: Administrator
Join Date: Feb 2004
Location: In my secret dungeon...
Posts: 8,288
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Quote:
Originally Posted by ChAiNz.2da
hehe agreed. Supposedly there are more voice actors this round (confirmed in one of the countless interviews/articles) but "how many" remains to be seen 
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I hope that regardless of the number of voice actors, we won't constantly hear something along the lines of " I saw some mudcrabs by the water recently. I steered clear of them. Awful creatures blah blah blah" IMHO, more particularly since it does seem like we'll be fighting giant Cliff Racers...
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07-12-2011, 11:37 PM
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#125
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Uncreative User
Join Date: Sep 2006
Location: Rio de Janeiro, Brazil
Posts: 3,814
Current Game: Dishonored
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Quote:
Originally Posted by Darth333
I hope that regardless of the number of voice actors, we won't constantly hear something along the lines of "I saw some mudcrabs by the water recently. I steered clear of them. Awful creatures blah blah blah" IMHO, more particularly since it does seem like we'll be fighting giant Cliff Racers...
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I'd rather they keep conversations between NPCs to a minimum. Like it was in New Vegas. Much less repetition that way.
Inspiration
.Bioshock inspiration.
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07-13-2011, 09:54 AM
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#126
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Senior Member
Join Date: May 2006
Location: Lost in my own unconsiciousens
Posts: 2,482
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Quote:
Originally Posted by ChAiNz.2da
hehe agreed. Supposedly there are more voice actors this round (confirmed in one of the countless interviews/articles) but "how many" remains to be seen 
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Well, I hope that means will meet more unique NPCs and Jordy Headsmen, having Breton Face A with hairstyle F, which looks much the same as Pete Woodcutter who lives in that last village I visisted, is a thing of the past. Both gave me a big important task, involving my uber quest to save the world
I think it would be fun to have a party aswell to travel around with. Somehow Bethesda never added that to one of their games. the lonely trecking gets a bit tidious.
Quote:
Originally Posted by Ctrl Alt Del
I'd rather they keep conversations between NPCs to a minimum. Like it was in New Vegas. Much less repetition that way.
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Aye or make the conversations bizzarly hilarious like in the GTA games. The pedestrions where whack 
TIQUILAAAAAAAA

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07-13-2011, 11:06 AM
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#127
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Brony 4 Life. Yo.
Status: Super Moderator
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Location: Tennessee (USA)
Posts: 6,845
Current Game: Minecraft MP: PynCraft|Tekkit
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Quote:
Originally Posted by Darth333
I hope that regardless of the number of voice actors, we won't constantly hear something along the lines of "I saw some mudcrabs by the water recently. I steered clear of them. Awful creatures blah blah blah" IMHO, more particularly since it does seem like we'll be fighting giant Cliff Racers...
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Definitely... it was novel at first.. but after about a bajillion playthroughs, it was torture.. hehe
Quote:
Originally Posted by Quanon
I think it would be fun to have a party aswell to travel around with. Somehow Bethesda never added that to one of their games. the lonely trecking gets a bit tidious.
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Until Beth can master AI pathing, (or AI in general) I'd rather save my arrows for the enemy rather than my companion's back :¬:
Note to the NPC's of Nirn, when I'm swinging a large sword.. please don't run in front of me to poke them with a dagger 
Last edited by ChAiNz.2da; 07-13-2011 at 11:12 AM.
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07-13-2011, 09:02 PM
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#128
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Senior Member
Join Date: Jan 2010
Posts: 1,077
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Quote:
Originally Posted by ChAiNz.2da
Until Beth can master AI pathing, (or AI in general) I'd rather save my arrows for the enemy rather than my companion's back
Note to the NPC's of Nirn, when I'm swinging a large sword.. please don't run in front of me to poke them with a dagger 
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Oh man... I think I killed just about everyone at the great gate battle in oblivion  forgot how bad that system was.
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07-14-2011, 11:05 AM
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#129
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Uncreative User
Join Date: Sep 2006
Location: Rio de Janeiro, Brazil
Posts: 3,814
Current Game: Dishonored
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Quote:
Originally Posted by Dak Drexl
Oh man... I think I killed just about everyone at the great gate battle in oblivion  forgot how bad that system was.
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Worse still in Oblivion than it was in Fallout because of the melee focus. It's even hard to not kill your horse with your battleaxe by mistake when you engage highwaymen.
Inspiration
.Bioshock inspiration.
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07-26-2011, 09:08 AM
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#130
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Brony 4 Life. Yo.
Status: Super Moderator
Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,845
Current Game: Minecraft MP: PynCraft|Tekkit
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New Gameplay Preview vid from G4. I didn't notice any new footage.. looks like it's pieced together from all the other stuff we've seen, but it summarizes a lot of the combat aspects.
Nice vid if you're interested to see more.
http://www.g4tv.com/videos/54388/the...ew/?quality=hd
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07-26-2011, 02:06 PM
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#131
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Aging Jedi
Join Date: Dec 2007
Location: Colorado and California
Posts: 820
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The Mods for Oblvion allow you to have as many companions in your party as you want, i have had 28 in one adventure and it all worked out fine. Knights of the Nine has a large party and it works well too. So modding should be able to help a lot. And I do hope for more voices that would be nice.
There is no Chaos, There is Harmony.
----------------------------------------------------
Admin 3D Worlds and Game Developers Group - Linkedin - "We Build Worlds"
DF-JK DF2-DFMOTS-JKII-JKIII-KoTOR I-KoTOR II - XW-TF-XvT-BOP -XWA-Rogue Squad - Starfigher-Racer- RC-Battle for Naboo-Episode I Phantom Menace-Shadows of the Empire-BF I - BF II-EAW-EAW:FOC-Loom-Grim F-MI-MII-MIII-DOTT-IJFOA-IJLC-IJET-IJIM-Dig-Sam and Max HTR
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08-01-2011, 02:01 PM
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#132
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NO GAMES
Status: Super Moderator
Join Date: Dec 2004
Location: RIP LA 1982-2013
Posts: 5,886
Current Game: TOR/Skyrim
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Director comments on improved Character Voices.
Also liked this photo of another playable race.
Just hope they still have female bosmer as playable.
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08-01-2011, 02:53 PM
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#133
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Brony
Join Date: Oct 2005
Location: Divinity's Reach
Posts: 3,853
Current Game: Guild Wars 2
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Quote:
Originally Posted by mimartin
Just hope they still have female bosmer as playable.
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Why wouldn't they? They've never cut or genderlocked any races before. (In the main games at least).
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08-01-2011, 03:03 PM
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#134
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NO GAMES
Status: Super Moderator
Join Date: Dec 2004
Location: RIP LA 1982-2013
Posts: 5,886
Current Game: TOR/Skyrim
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Quote:
Originally Posted by Alkonium
Why wouldn't they? They've never cut or genderlocked any races before. (In the main games at least).
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No clue, it is just my experience with DA2 that is still fresh in my head. 
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08-01-2011, 03:12 PM
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#135
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Brony
Join Date: Oct 2005
Location: Divinity's Reach
Posts: 3,853
Current Game: Guild Wars 2
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Quote:
Originally Posted by mimartin
No clue, it is just my experience with DA2 that is still fresh in my head. 
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1. They have already said all 10 races from Morrowind and Oblivion (it was just 8 in Arena and Daggerfall) are playable.
2. Bethesda isn't BioWare, and Dovahkiin is much more blank slate than Hawke.
3. Hawke wasn't genderlocked. Even BioWare won't do that, even if it's a good idea.
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08-01-2011, 04:03 PM
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#136
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NO GAMES
Status: Super Moderator
Join Date: Dec 2004
Location: RIP LA 1982-2013
Posts: 5,886
Current Game: TOR/Skyrim
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Quote:
Originally Posted by Alkonium
3. Hawke wasn't genderlocked. Even BioWare won't do that, even if it's a good idea.
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Really? Are you sure about that? I never noticed. Really you must be fooling, you could play Hawke as a Male?
Never said it was genderlocked (is that even a word), however, like I wrote, I was unable to play DA2 as a female elf. For that matter I was also unable to play ME or ME2 as a female elf.  BioWare has a problem with elves.
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08-05-2011, 10:11 AM
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#138
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I bent my Wookiee
Join Date: Apr 2004
Location: Oz
Posts: 2,535
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While you are all waiting for Skyrim, here's something to keep you entertained:
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08-06-2011, 03:47 AM
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#139
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20% Percent Cooler
Join Date: Oct 2007
Location: England
Posts: 1,482
Current Game: Too many!
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Quote:
Originally Posted by DarthParametric
While you are all waiting for Skyrim, here's something to keep you entertained:
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What. The bloody hell. Did I just watch.
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08-07-2011, 11:10 PM
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#140
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,407
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Quote:
Originally Posted by Taak Farst
What. The bloody hell. Did I just watch.
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QFT. 
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08-08-2011, 09:30 AM
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#141
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Brony 4 Life. Yo.
Status: Super Moderator
Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,845
Current Game: Minecraft MP: PynCraft|Tekkit
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Quote:
Originally Posted by DarthParametric
While you are all waiting for Skyrim, here's something to keep you entertained:
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Thumbs upped and favorited  That vid brought a smile to my face on the abysmal Friday I was having. Enough to put me in a good mood for the weekend. hehe
Thanks for the link! Tiny Tim and Mr. Mochi made me happy 
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08-08-2011, 09:36 AM
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#142
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I bent my Wookiee
Join Date: Apr 2004
Location: Oz
Posts: 2,535
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Heh. Glad someone here has a sense of humour at least.
Last edited by DarthParametric; 08-11-2011 at 03:16 AM.
Reason: Bethesda are Nazis
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08-11-2011, 12:24 AM
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#143
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Brony
Join Date: Oct 2005
Location: Divinity's Reach
Posts: 3,853
Current Game: Guild Wars 2
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Quote:
Originally Posted by DarthParametric
Heh. Glad someone here has a sense of humour at least.
For the rest of you lot, fine have this then:
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That video's been taken down.
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08-11-2011, 02:08 AM
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#144
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Hello, Sound Only
Join Date: Jan 2004
Location: Mumbai
Posts: 9,304
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I saw the Mochi video much earlier, but was left too spellbound to leave a reply. *_*
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08-11-2011, 03:17 AM
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#145
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I bent my Wookiee
Join Date: Apr 2004
Location: Oz
Posts: 2,535
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Quote:
Originally Posted by Alkonium
That video's been taken down.
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Yeah, seems Bethesda have trotted out their lawyers again. I'm not sure why to be honest - it's exactly the same demo they showed at E3, so nothing new was revealed.
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08-15-2011, 10:52 AM
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#146
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Brony 4 Life. Yo.
Status: Super Moderator
Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,845
Current Game: Minecraft MP: PynCraft|Tekkit
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Eye candy article.
Quote:
Skyrim, You’ve Come a Long Way, Baby
While it looked pretty amazing when first released, time has not been kind to certain visual aspects of Oblivion, the last game in the Elder Scrolls series. Especially its plastic-faced, potato-headed characters.
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source
HQ Image Link
Hehe, I remember the days of Morrowind and the "Better" series of mods 
Better Bodies, Better Heads, Better Clothes, Better Beast Races.. etc
If Beth keeps making these type of improvements.. the only thing on Nexus (other than nekkid mods) will be house mods 
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08-15-2011, 11:16 AM
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#147
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NO GAMES
Status: Super Moderator
Join Date: Dec 2004
Location: RIP LA 1982-2013
Posts: 5,886
Current Game: TOR/Skyrim
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I remember almost spending more time on Oblivion Character Creation (on the 360) as I did playing the main quest. Then once I got what I thought was acceptable character only to discover she looked hideous in game. So I'd spend another hour working on her before exiting the sewer.
Quote:
Originally Posted by ChAiNz.2da
If Beth keeps making these type of improvements.. the only thing on Nexus (other than nekkid mods) will be house mods 
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I'm sure the modders can skill improve on Beth's improved design.
Last edited by mimartin; 08-15-2011 at 11:45 AM.
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08-15-2011, 11:21 AM
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#148
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I bent my Wookiee
Join Date: Apr 2004
Location: Oz
Posts: 2,535
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Quote:
Originally Posted by ChAiNz.2da
If Beth keeps making these type of improvements.. the only thing on Nexus (other than nekkid mods) will be house mods 
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I doubt Bethesda (or any other dev for that matter) will ever release any game that can't be improved by mods in some way, especially when they cripple it for the lowest common denominator (i.e. consoles). Even without a toolset, you'd still get mods, as this site ably demonstrates.
EDIT: Some additional race pictures here - http://www.rockpapershotgun.com/2011...creenshottery/
Last edited by DarthParametric; 08-16-2011 at 03:16 AM.
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08-18-2011, 07:55 PM
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#149
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Administraterror
Status: Administrator
Join Date: Feb 2004
Location: In my secret dungeon...
Posts: 8,288
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Quote:
Originally Posted by DarthParametric
While you are all waiting for Skyrim, here's something to keep you entertained:
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Oh great! I was browsing the forum, clicked on your link, then the neighbor rang at the door to discuss the installation of a fence...and this video started playing in his presence
I guess he'll want a higher fence now!
Quote:
Originally Posted by ChAiNz.2da
If Beth keeps making these type of improvements.. the only thing on Nexus (other than nekkid mods) will be house mods 
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It looks good. Love the Argonian and the Khajit but wish we could see the feet too. The wood elf and the Breton (my two favorite races) look at bit too beefy though so I hope someone will make a "better" mod 
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08-18-2011, 09:40 PM
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#150
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Brony
Join Date: Oct 2005
Location: Divinity's Reach
Posts: 3,853
Current Game: Guild Wars 2
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Quote:
Originally Posted by Darth333
It looks good. Love the Argonian and the Khajit but wish we could see the feet too. The wood elf and the Breton (my two favorite races) look at bit too beefy though so I hope someone will make a "better" mod 
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What I'm assuming you thought was a Breton was actually a Nord, and we'll be able to adjust body type in chargen.
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08-18-2011, 10:19 PM
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#151
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I bent my Wookiee
Join Date: Apr 2004
Location: Oz
Posts: 2,535
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Quote:
Originally Posted by Darth333
Oh great! I was browsing the forum, clicked on your link, then the neighbor rang at the door to discuss the installation of a fence...and this video started playing in his presence
I guess he'll want a higher fence now!
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LMAO!
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08-24-2011, 01:00 PM
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#152
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It's Thornhill!
Status: Super Moderator
Join Date: Mar 2008
Location: Warwickshire, UK
Posts: 3,610
Current Game: The Old Republic
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A look at the races of Skyrim
The faces do look a lot better, but the females, and especially the Elves, look a little weird.
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08-31-2011, 02:00 PM
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#153
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Brony 4 Life. Yo.
Status: Super Moderator
Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,845
Current Game: Minecraft MP: PynCraft|Tekkit
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Today is ES II: Daggerfall's 15th Anniversary. Free game download (not sure if it's today only).
http://www.elderscrolls.com/daggerfall/
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08-31-2011, 02:05 PM
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#154
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Brony
Join Date: Oct 2005
Location: Divinity's Reach
Posts: 3,853
Current Game: Guild Wars 2
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Quote:
Originally Posted by ChAiNz.2da
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It's not. Daggerfall has been free to download since July 9, 2009.
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08-31-2011, 02:09 PM
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#155
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Brony 4 Life. Yo.
Status: Super Moderator
Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,845
Current Game: Minecraft MP: PynCraft|Tekkit
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Quote:
Originally Posted by Alkonium
It's not. Daggerfall has been free to download since July 9, 2009.
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Thought as much. I remember downloading it ages ago on a similar "deal" just wasn't sure if it had remained so (free). Thanks for the confirmation 
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08-31-2011, 02:18 PM
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#156
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Brony
Join Date: Oct 2005
Location: Divinity's Reach
Posts: 3,853
Current Game: Guild Wars 2
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Quote:
Originally Posted by ChAiNz.2da
Thought as much. I remember downloading it ages ago on a similar "deal" just wasn't sure if it had remained so (free). Thanks for the confirmation 
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As I recall, it was released for free to celebrate the 15th Anniversary of the whole series, just as Arena was rereleased five years prior for similar reasons.
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08-31-2011, 03:21 PM
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#157
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areiK
Join Date: Jan 2007
Posts: 1,135
Current Game: Portal, Half-Life 2.
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The fact that you can basically play as a raptor makes me really like the look of this game. it's all i need.
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09-12-2011, 11:16 AM
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#158
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Brony 4 Life. Yo.
Status: Super Moderator
Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,845
Current Game: Minecraft MP: PynCraft|Tekkit
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O.M.G. want. now.
Released demo in it's entirety (3 part).
Some (a lot of) things old, BUT some things new (at least for me some things were.. hehe)
@stoffe, Giant Spider warning on part 2 starting at 1:30
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09-13-2011, 06:43 AM
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#159
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areiK
Join Date: Jan 2007
Posts: 1,135
Current Game: Portal, Half-Life 2.
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...hubba hubba. want so badly now :|
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09-13-2011, 12:05 PM
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#160
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Network Caretaker
Status: Administrator
Join Date: Apr 2002
Posts: 5,829
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Quote:
Originally Posted by ChAiNz.2da
O.M.G. want. now.
Released demo in it's entirety (3 part).
Some (a lot of) things old, BUT some things new (at least for me some things were.. hehe)
@stoffe, Giant Spider warning on part 2 starting at 1:30 
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Hmmm, SciFi-ish interface in Skyrim too? Looks a bit out of place. But then I don't have high hopes for a good UI in that game anyway since it seems to be made for gamepad navigation and not mouse/keyboard.
Spiders... urgh. I don't understand why game devs insist on placing giant spider creatures in Fantasy RPGs (TES3:Morrowind being the refreshing exception). Not only does a fair number of people suffer from arachnophobia and it can completely ruin the game for those (until someone makes a mod removing the spiders), it also looks completely unrealistic. But I guess it's one of those "Tolkien did it so it's mandatory" things. Like elves.
Other than that the game looks very pretty. I hope with "handcrafted dungeons" it means they've done away with the tons of nondescript carbon copied mines/caves/ruins with absolutely nothing of interest within that littered the previous two Elder Scrolls games, and it's not just an exception of the rule.
The dragons look impressive (if a bit dumb, why land when fighting a creature incapable of flight who's armed with a melee weapon?). Pretty environments, though I hope there will be more than just snow and rock. Would get a bit dull after a while. Nice that you can dual-wield weapons as well.
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