[TSL] Enemies Scaling to Player Level?
How do enemies scale to player level in TSL?
One time I decided to cheat myself to level 50 from the beginning of a playthrough. For the early part of the game, the enemies were pushovers because of this.
But later on, it started taking the same amount of hits to destroy enemies as it took when I was "only" in my 20s in a earlier playthrough, despite massive damage numbers like "300" appearing over them.
At what point do enemies start scaling to your level? Is it something that's a separate script, or part of the enemies themselves?
What I'm asking here is, if I wanted to create a mod that includes a new area with enemies, how would I get the enemies to scale to whatever level the player currently is?