All right, here's what i got; you can report the guy's luggage as a security threat, it gets destroyed, and then you can... bully him some more? or is there some other purpose/point to the situation?
Sort of right, sort of wrong. I won't say anymore because that would spoil things.
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Originally Posted by Warlord664
Nice screen shots.
Thanks.
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Originally Posted by TimBob12
Coolios.
Thanks.
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Originally Posted by LordDeathRay
Nice! I see the story is progressing along smoothly.
Yeah, hopefully I'll have more story-related screenies soon.
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Originally Posted by CptPriceless
Some quality stuff Fallen
Thank you.
Quote:
Originally Posted by Zhaboka
I forsee the option to pay him off / run off on a side quest trying to make it up to him... or just kill him.
Great work!
Close, and I think you gave me an idea.
And now here are some screens of a new area. Keep in mind I need new doors, the lightning needs to be fixed, and I will change some textures because they don't look to good where they are.
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What do you guys think?
The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.
Wow! That is a very nice reskin of taris. It took me to the last pic to figure it out. Looks awesome.
Thanks.
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Originally Posted by CptPriceless
Ah, ditto to what Warlord said. Do a little recolor of the door and bam, Dantooine Apartment Keep it up Fallen!
Thanks.
Quote:
Originally Posted by Zhaboka
I totally agree, it looks great! The doors will cinch it.
And glad to... help...? Haha.
lol. Yeah, that did seem a little weird in hindsight. And speaking of doors, I've been trying to get a custom .DWK file to work for awhile and it's never cooperated. Do any of you guys know how?
Quote:
Originally Posted by Capibara
Impressive! really nice.
Thanks.
Quote:
Originally Posted by LordDeathRay
I want you to skin for me once I start up my mods again.
Thanks, I actually might be able to a little bit, just not until I'm done with this mod.
Sorry no update this post, I'll try having one tomorrow.
The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.
Everytime I say I'll have an update tomorrow it usually doesn't happen. Well, I was intending to post a new update with screenshots today but it's late, I have two tests tomorrow and I'm too lazy. So anyway, as an update I've pretty much finished placing and making the .UTC's for one of the modules, and interestingly enough while playing through Kotor 1 again I did that little murder investigation with Bolook instead of just running off like I normally do. It turns out there a spaceport by the name of Garang spaceport with an Aratech shipping base in it. Since it doesn't go into any greater depth than that I believe I'll be using that as the spaceport in my mod. So, in closing, new spaceport name and screenshots will be posted tomorrow.
The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.
Completely awesome! A litttle bit of a jump down when its leaving the hanger bay at 0:12 but those videos videos were great (most people just slice up the old ones)
Congrats on the movies! But I'm just wondering, why no Ebon Hawk?
Thanks, and you'll have to play the mod to find that out LDR.
Quote:
Originally Posted by Warlord664
Completely awesome! A litttle bit of a jump down when its leaving the hanger bay at 0:12 but those videos videos were great (most people just slice up the old ones)
Thanks. I did see that jump, I should be able to fix it quite easily.
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Originally Posted by newbiemodder
Great job FG! Good sound, nice visuals.
Thanks, and thanks to SH for giving me a lot of the ship sound effects.
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Originally Posted by Dak Drexl
Was that all done in-game or what? I'm really impressed dude.
Yeah, it's those ships that take off and land in the Mannan docking bay area. I warped to my custom skinned module and recorded it from three different angles, edited them together, added the sound and music and I was done. And thanks for the compliment Dak.
Anyways, thanks all for your comments and I hope to have another update later tonight.
The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.
Thanks, and that's a good idea, I'll see about doing it. In all reality I just placed my PC and two other party members at different points and recorded it from their first person views. I'll see about placing an actual camera out to a point like that.
The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.
You'll probably have to re-texture the outside of the hangar to match your new hangar look. I always seem to add more work to modders. (It's a gift of mine.)
As of 28APR13: I released a new small texture mod! Check it out here.
Yeah, it's those ships that take off and land in the Mannan docking bay area. I warped to my custom skinned module and recorded it from three different angles, edited them together, added the sound and music and I was done.
Pretty smart.
Who's more foolish, the fool or the fool that follows?
Just exactly what is a head-piece to the Staff of Ra?
You'll probably have to re-texture the outside of the hangar to match your new hangar look. I always seem to add more work to modders. (It's a gift of mine.)
One: How come whenever I place cameras their orientation usually shifts and becomes way off?
For me, placeable cameras are always trial and error. It seems I always figure the orientation is rotating the opposite way it really is. I don't know.
New cut looks great.
Who's more foolish, the fool or the fool that follows?
Just exactly what is a head-piece to the Staff of Ra?
The videos look pretty awesome. Once again, great job FG!
Thanks.
Quote:
Originally Posted by newbiemodder
For me, placeable cameras are always trial and error. It seems I always figure the orientation is rotating the opposite way it really is. I don't know.
New cut looks great.
Yeah, it seems to me whoever designed the orientation of cameras at Bioware was a little crazy.
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Originally Posted by CptPriceless
D*YAMN! That was some sexy animation fallen! I thought dantooine tension would be a small addon to kotor but this is just epic man! LOVE IT!
Thanks.
Quote:
Originally Posted by Qui-Gon Glenn
Impressive!
Most Impressive!
Now... you have done something I wouldn't know where to begin with
Thanks, now comes the nightmare of converting it into a BIK and putting it in-game.
Anyway, as I strive to have at the least one update a week here is a new update. It's your party members interacting with the scene. Now in this scene you'll be forced to bring a custom party member so you'll only be able to have one normal party member due to the story of the sidequest but anyway here's a few of the lines:
Not really an update with screenshots, (I'll try to have on tomorrow or today) Anyways, as I fixed my hexed module (I accidentally missed the mdx extension on one file) But something weird happened, this has also happened with one of my other modules.
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I don't know what's going wrong, I've made sure all the models are there, and as you can see I can actually run through it. Anyone know what's going on?
The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.
Not really an update with screenshots, (I'll try to have on tomorrow or today) Anyways, as I fixed my hexed module (I accidentally missed the mdx extension on one file) But something weird happened, this has also happened with one of my other modules.
Show spoiler
I don't know what's going wrong, I've made sure all the models are there, and as you can see I can actually run through it. Anyone know what's going on?
This might also have something to do with your graphics card Fallen. I have the exact same - if not extremely similar - graphics card as you (I'm assuming from your previous graphic issues) and I have these all the time on Dantooine (some cliffsides sometimes go missing, sometimes they come back). Hmm, but it's just an assumption, not a modder's tip. :/
You must have missed some lightmaps - that's the only thing I can think of.
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Originally Posted by Canderis
That.
Alright, I'll look into it.
Thanks for your replies guys. (I actually scrolled through them and didn't read them when I replied to Cpt's post. )
Well anyway, here's a new update: http://www.youtube.com/watch?v=Tvy477k8SdI (Youtube will probably not become the regular update system, but it may be for the next two or three updates)
Now, yes that desk was horribly oriented and I have to change some of the background noises, adjust some alien voice files, and put in lip files for some alien lines but other than that what do you guys think?
The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.
It was realy good! I saw a spelling error though (I would think you'd be a little "edy" too if your child was butchered and then thrown into the fire that was burning away your livelihood!) Ty for the update FG.
It was realy good! I saw a spelling error though (I would think you'd be a little "edy" too if your child was butchered and then thrown into the fire that was burning away your livelihood!) Ty for the update FG.
It was realy good! I saw a spelling error though (I would think you'd be a little "edy" too if your child was butchered and then thrown into the fire that was burning away your livelihood!) Ty for the update FG.
Yeah, I haven't edited the dialogue yet, but thanks.
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Originally Posted by Phildevil
That.
Thanks.
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Originally Posted by jonathan7
Great work so far FG, some really good stuff there, the only points I'd make your already aware of (lip sink and background noises).
Thanks j7.
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Originally Posted by Lordjedi
I just went through this thread, it looks AWESOME. Really looking forward to trying this out.
Thanks, always good to have another person following the mod. Anyway, as I said I will be having more updates more regularly but they all won't be screenshot and/or video updates. Some will just be telling you a little of what I'm doing because 1. The screenshots would be of .2da, .UTC, .UTI , etc files 2. It's plot critical or it's been shown before.
So, anyway, the update is I've been working on fixing many things that were wrong with one of the screenshot bunches that had a blue twi'lek in it and all seems to be going well. Also, I've finally FINALLY figured out how to make custom doors so I can't walk through them. Kudos goes to Dak Drexl for finding the thread that had the answers for me.
The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.