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Old 09-26-2011, 09:48 PM   #161
Fallen Guardian
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Yes, I know. I said I'd fix that.

UPDATE: I'm currently stopping jumping back and forth along the storyline of the mod and I'm going to work chronologically, finishing up each area until moving to the next. (We'll see how long that lasts)


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 10-12-2011, 01:55 AM   #162
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Well, still no updates worthy of screenshots. I've been busy continuing to work chronologically but I've hit a few snags and sometimes when your modding on a roll and you hit a snag, you tend to stay stuck. This weekend I hope to unstick myself, so to speak.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 10-13-2011, 08:55 PM   #163
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I will be hanging around the forums this weekend, testing my scripts for FFK1 and working on a few things, so maybe we can work out the door issue for once and for all. Assuming that is still the snag you are talking about.... I hoped that I might have fixed that for you with the latest post in the Script Shack.

Anyway, don't add any pressure to yourself! You are doing great work in a timely manner


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Old 10-13-2011, 09:57 PM   #164
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Thanks. Actually the snag I was talking about is a bit different and involves scripts as well as other things. I still have yet to test out your script and I'll let you know what happens when I do test it out either tonight or tomorrow.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 10-15-2011, 03:53 PM   #165
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Alright, I have a new update with screenshots this time. I've reskinned one of the cut modules....I'll let you figure out which one.

Show spoiler


Show spoiler


Show spoiler


Show spoiler


Show spoiler


What do you guys think?


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 10-15-2011, 04:02 PM   #166
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That looks awesome.
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Old 10-15-2011, 04:02 PM   #167
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Looks pretty great! This is a cut module? It certainly does NOT look familiar, so that is always cool. The slatted-wood look is a little overwhelming, and as you mentioned the desk seems oddly lit, with nonsensical shadow happening.

All in all, I think it will be an excellent addition to the mod!


Want to play a game of ME3MP?
Qui-Gon_Glenn on the software of which we shall not name.... add me and the enemy shall fall in chunks of crimson salsa
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Old 10-15-2011, 04:02 PM   #168
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They look really good Fallen, very in keeping with the Jedi Enclave that we visit in K1, am I to presume these are connected the Jedi Enclave?



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Old 10-15-2011, 04:10 PM   #169
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Quote:
Originally Posted by MrObiWan View Post
That looks awesome.
Thanks.

Quote:
Originally Posted by Qui-Gon Glenn View Post
Looks pretty great! This is a cut module? It certainly does NOT look familiar, so that is always cool. The slatted-wood look is a little overwhelming, and as you mentioned the desk seems oddly lit, with nonsensical shadow happening.


All in all, I think it will be an excellent addition to the mod!
Thanks. It seems about two textures dominate the area so I'll see if I can't use different skins on the same texture.

Quote:
Originally Posted by jonathan7 View Post
They look really good Fallen, very in keeping with the Jedi Enclave that we visit in K1, am I to presume these are connected the Jedi Enclave?
Thanks j7, but nope, not connected to the Enclave. It's actually the beginning module of the spaceport with the female Twi'lek receptionist seen early in the thread. (Page 4 I believe) That spaceport started off as just being completely made up by me, but playing through Kotor again when I did Bolook's murder investigation it talks about the Garang Spaceport on Dantooine and since you never visit it in the vanilla game, I decided to make this spaceport that spaceport. However, those pictures aren't really any good anymore because I'll most likely cut that module and move it into this one.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 10-15-2011, 04:55 PM   #170
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That looks like the cut Vulkar base module to me. I could be way off, though. Amazing job! The desk does look very strange, yes, but that's the only weak bit. Solid work otherwise.

EDIT: Fairly sure I was wrong about this being the Vulkar base... I'm just confused now, haha.



Thank you Gorgod.
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Old 10-15-2011, 11:14 PM   #171
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That looks like the cut area from Dreshdae, correct?



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Old 10-15-2011, 11:46 PM   #172
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Quote:
Originally Posted by Zhaboka View Post
That looks like the cut Vulkar base module to me. I could be way off, though. Amazing job! The desk does look very strange, yes, but that's the only weak bit. Solid work otherwise.

EDIT: Fairly sure I was wrong about this being the Vulkar base... I'm just confused now, haha.
Thanks, I found a way to get around the desk and the way I'm fixing it may actually work better with the plot.

Quote:
Originally Posted by LordDeathRay View Post
That looks like the cut area from Dreshdae, correct?
You'd be right.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 10-16-2011, 08:09 AM   #173
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Nice to see unused areas being re-purposed. Once you fix the desk, it'll be great!

Just to comment on an earlier post - regarding the takeoff from Garang Spaceport . . .

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YouTube Video

Any chance that might be able to have the ship fly up and away when leaving the bay rather than aiming it down? Unless you have the landing pad building way up high in the air, it looks a bit like it's just falling off the landing pad as it currently stands. As Dantooine is a farm world, it might be odd to have an airport set up that way. (I'd think most of the buildings might be only one or two floors high there.)




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Old 10-16-2011, 01:07 PM   #174
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Well, I just think that's just how the Sith freighter (from the Manaan modules) takes off. The animations made it that way. But I still agree nonetheless.



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Last edited by LDR; 11-08-2011 at 06:47 AM.
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Old 10-16-2011, 01:08 PM   #175
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Quote:
Originally Posted by Sith Holocron View Post
Nice to see unused areas being re-purposed. Once you fix the desk, it'll be great!

Just to comment on an earlier post - regarding the takeoff from Garang Spaceport . . .

View page
YouTube Video

Any chance that might be able to have the ship fly up and away when leaving the bay rather than aiming it down? Unless you have the landing pad building way up high in the air, it looks a bit like it's just falling off the landing pad as it currently stands. As Dantooine is a farm world, it might be odd to have an airport set up that way. (I'd think most if the building might be only one or two floors high there.)
I never thought of that actually, good job SH. I should be able to fix it easily.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 10-17-2011, 01:06 AM   #176
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Alrighty, now I don't have a response to you as of yet SH, but I have created a new character....

Show spoiler



What do you guys think?


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 10-17-2011, 04:29 AM   #177
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Looks good, but what is that stuff on the nose?

(also, maybe change the armor; purple guy with yellow/gold armor = quite flashy, imo)
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Old 10-17-2011, 05:45 AM   #178
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Looks like a nice sabre-scar across the bridge of his sniffer! Interesting, not the handsomest dude I have ever seen, but unique and detailed!


Want to play a game of ME3MP?
Qui-Gon_Glenn on the software of which we shall not name.... add me and the enemy shall fall in chunks of crimson salsa
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Old 10-17-2011, 09:51 AM   #179
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Quote:
Quote:
Originally Posted by Capibara View Post
Looks good, but what is that stuff on the nose?
Quote:
Originally Posted by Qui-Gon Glenn View Post
Looks like a nice sabre-scar across the bridge of his sniffer!
That's what it looks like to me. Nice work so far Fallen. You are definitely keeping the overall Dantooine feel with these area reskins





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Old 10-17-2011, 03:24 PM   #180
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Wow Fallen, this is simply awesome! Keep it up!


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Old 10-17-2011, 11:44 PM   #181
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Quote:
Originally Posted by Capibara View Post
Looks good, but what is that stuff on the nose?

(also, maybe change the armor; purple guy with yellow/gold armor = quite flashy, imo)
Thanks, and the armor is not permanent. Just something besides undies to slap on for a screenshot.

Quote:
Originally Posted by Qui-Gon Glenn View Post
Looks like a nice sabre-scar across the bridge of his sniffer! Interesting, not the handsomest dude I have ever seen, but unique and detailed!
Thanks. I was going for more of a wrinkled veteran type look with this head, so he definitley wouldn't fall under the category of 'handsome'

Quote:
Originally Posted by Rinku View Post
That's what it looks like to me. Nice work so far Fallen. You are definitely keeping the overall Dantooine feel with these area reskins
Thanks.

Quote:
Originally Posted by CptPriceless View Post
Wow Fallen, this is simply awesome! Keep it up!
Thanks.

And now for a little update: I've started populating the reskinned module you see above and so far so good. I always anticipated doors to be a lot harder to place than they actually were.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 10-23-2011, 02:55 AM   #182
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Sorry, still no update on the video, but Dak was kind enough to model some weapons for me....


Show spoiler


Show spoiler


Show spoiler


Show spoiler


Show spoiler


Show spoiler


What do you guys think?


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 10-23-2011, 05:43 AM   #183
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Looks a bit like the sniper out of republic commando


Hey
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Old 10-23-2011, 01:46 PM   #184
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I LOVE the 3rd screenie. A giant green blob heading towards a Dark Jedi.



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Old 10-23-2011, 01:47 PM   #185
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I think the Dark Jedi in last SS is getting impaled
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Old 10-23-2011, 03:37 PM   #186
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Holy cow, Dak! How do you DO that?

The muzzle flashes are a little... goofy, haha.



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Old 10-23-2011, 03:55 PM   #187
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Love that last screenshot! But yeah, the muzzle flashes look like snot balls haha.

Edit: And yes it's based on the Republic Commando sniper, not exactly the same though. Glad you picked up on that

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Old 10-23-2011, 04:32 PM   #188
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Quote:
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Looks a bit like the sniper out of republic commando
Yep.

Quote:
Originally Posted by LordDeathRay View Post
I LOVE the 3rd screenie. A giant green blob heading towards a Dark Jedi.
Thanks, the blob of green is actually edited in....That's why it looks so bad.

Quote:
Originally Posted by Phildevil View Post
I think the Dark Jedi in last SS is getting impaled
Dark Jedi spitted and roasted over a fire....

Quote:
Originally Posted by Zhaboka View Post
Holy cow, Dak! How do you DO that?

The muzzle flashes are a little... goofy, haha.
Muzzle flashes or blaster bolts? The bolt was edited in, and I've attempted to make it blue but have failed so far...

Quote:
Originally Posted by Dak Drexl View Post
Love that last screenshot! But yeah, the muzzle flashes look like snot balls haha.
Thanks for the modeling them Dak.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 10-23-2011, 08:17 PM   #189
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They look awesome dak! Ty for the update FG!
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Old 10-23-2011, 10:43 PM   #190
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They look awesome dak! Ty for the update FG!
No problem.

Small update......Just what I've done populating so far...

Show spoiler


Show spoiler


Show spoiler


Show spoiler


For some reason the Selkath won't sit down, and the random chair is meant for a pazaak player which I'll place later on.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 10-23-2011, 11:32 PM   #191
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The weapons i don't like, their style clashes with kotor's weapon style so they look like they don't belong and out of place.

As for the populated areas: fantastic! i love the look and feel of the area and seeing it populated makes me want to play it asap.
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Old 10-23-2011, 11:33 PM   #192
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Wow... This is just... Woah... Hahah, sorry Fallen... I'm just speechless


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Old 10-23-2011, 11:49 PM   #193
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Quote:
Originally Posted by Capibara View Post
The weapons i don't like, their style clashes with kotor's weapon style so they look like they don't belong and out of place.

As for the populated areas: fantastic! i love the look and feel of the area and seeing it populated makes me want to play it asap.
Well that's the beauty of Kotor....You don't have to use them.

And thanks.

Quote:
Originally Posted by CptPriceless View Post
Wow... This is just... Woah... Hahah, sorry Fallen... I'm just speechless
Thanks.

Small update, this skin is basically fresh out of gimp so any rough edges you see will be smoothed out...

Show spoiler


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 10-24-2011, 12:08 AM   #194
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The shirt reminds me of a shirt version of Sion's torso...
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Old 10-24-2011, 12:32 AM   #195
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Quote:
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The shirt reminds me of a shirt version of Sion's torso...

Sion's torso eh?


Anyway, SH, I've got your update for you...

http://www.youtube.com/watch?v=80hkhb4I1Us


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 10-24-2011, 01:28 AM   #196
Dak Drexl
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Quote:
Originally Posted by Capibara View Post
The weapons i don't like, their style clashes with kotor's weapon style so they look like they don't belong and out of place.
Since when does anybody like the the kotor weapon style?

Modules looking really good FG, looks like a serious stronghold of some kind.

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Old 10-24-2011, 08:24 AM   #197
Warlord664
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Very nice! I really do love thoughs area reskins!
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Old 10-24-2011, 09:28 PM   #198
Fallen Guardian
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Quote:
Originally Posted by Dak Drexl View Post
Since when does anybody like the the kotor weapon style?

Modules looking really good FG, looks like a serious stronghold of some kind.
Thanks

Quote:
Originally Posted by Warlord664 View Post
Very nice! I really do love thoughs area reskins!
Thanks.

Small update as I may not get to any modding today.....I just realized a fatal blunder in my youtube video posted above, and once I correct I will be taking down that video and posting a new one. As for modules and such, my work continues to progress on that module you see above and once I have everyone placed and their waypoints and stuff sorted out I'll move onto dialogues.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 10-25-2011, 03:46 AM   #199
Capibara
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Since when does anybody like the the kotor weapon style?
Hah, fair enough. (Personally, i never had a problem with them)

But even though the weapons do look nice in themselves, adding only those two and leaving the rest of the default weapons in, will only serve to make those two stand out and scream "modded!".

Anyway i already got the 'don't use it if...' line so...
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Old 11-07-2011, 11:58 PM   #200
Fallen Guardian
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Well, it's been some time since I posted on here and I really haven't gotten to any modding worth mentioning aside from hex-editing the above seen module. I'll try getting some stuff done this weekend but we'll see how it goes.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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