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Old 10-26-2009, 06:19 AM   #521
The Tingler
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That's the only problem - they have it, we've reviewed it, I just don't know why they're taking so long in releasing it!

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Old 10-26-2009, 10:13 AM   #522
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and when they do, please: a physical CD or something or a FLAC download maybe.

btw: is someone interested in scumm-compatible FLACs ripped from the FM towns version of Indy 3?


zeitgestalten.org ♪♫ adventure game soundtracks
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Old 11-06-2009, 06:27 AM   #523
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Possible spoilers ahead. You've been warned.

Anyway, I was thinking about a GameRIP Tales of Monkey Island soundtrack (like, as a whole, though we still don't have Chapter5) and, well, to make it look more like a soundtrack. You know, there are many repeated tracks, or the same tracks with slight variations, and so on and so on, so I decided to make a decent and interesting to listen to soundtrack out of all of this, with some kind of structure. Let's begin.

Chapter 1
01 - Monkey Island Main Titles (main-theme-full)
02 - Deep in the Caribbean (The Rock of Gelato) (opening1)
03 - The Cursed Cutlass of Kaflu (opening2)
04 - Unholy THIS! (opening3)
05 - Monkey Island Theme (main-theme-short)
-----
06 - Chapter 1 - Launch of the Screaming Narwhal (interlude)
07 - Flotsam Island (map-view)
08 - Flotsam Town (town)
09 - Flotsam Jungle (jungle-machine-wind3)
10 - The Voodoo Lady (voodoo)
-----
11 - De Singe's Laboratory (desinge-lab)
12 - The Marquis De Singe (desinge-talk)
13 - The Winds Restored (restore-winds)
14 - Launch of the Screaming Narwhal (ship-at-dock-fast)
15 - Narwhal at Sea (sailing)
16 - Out of Hand (hands-on-deck)
17 - In Search for Elaine (closing)

For the jungle theme I've chosen "jungle-machine-wind3" because it's the most interesting one out of all. Same applies to Flotsam Town theme. One may note that I didn't add "town-pox" theme here anywhere, that's because I decided to move it to Chapter 4 part. The structure of tracks I designed for each chapter is kinda not very noticable in Chapter 1, but it actually goes like this: background music for locations for an act (or a whole chapter), then character themes (if there are any), then cutscene storyline music. Now, for Chapter 2 music (mind you, the before interlude part still counts as Chapter 1 music... imagine playing ToMI as one whole game, Chapter 2 prolouge would still be Chapter 1)

Chapter 2
18 - Mighty Pirate Hunter (prolouge-intro)
19 - Confronting Morgan LeFlay (swordfight)
-----
20 - Chapter 2 - The Siege of Spinner Cay (interlude)
21 - Jerkbait Islands (raft-map)
22 - Spinner Cay (spinner-main)
23 - Roe Island (roe-island)
24 - Spoon Isle Beach (spoon-beach)
25 - Spoon Isle Jungle (spoon-jungle)
26 - Little Islands (little-islands)
27 - Winslow and His Favorite Map (ship-map)
28 - Chieftain Beluga (merfolk-leader)
29 - McGillicutty (mcgillicutty)
30 - Hardtack and Trenchfoot (hardtack-trenchfoot)
31 - Human LeChuck (lechuck-fast)
32 - Family Reunited (reunite)
33 - LeChuck - Friend or Foe (fall-off-cliff)
34 - The Siege of Spinner Cay (spinner-siege)
35 - Chasing McGillicutty (ship-battle)
36 - Leaving Spinner Cay (spinner-leave)
37 - Morgan Returns (morgan-returns)

Well, Chapter 2 soundtrack perfectly shows the "location-character-action" structure I had in mind for each of the chapter/acts. One may note that I kind of made a Winslow theme... well, after all, Winslow deserves a theme, doesn't he? And what theme could suit him better than the navigational map music?

For McGillicutty at first I wanted to use mcgillicutty-battle-intro, but it was too long with the mcgillicutty cue repeating over and over. Besides, I noted that character themes in ToMI usually do not durate more than 30-40 seconds. And, once again, out of all repeated tracks I decided to choose the most interesting ones.

Chapter 3
38 - Enter the Manatee (cs-opening)
----
39 - Chapter 3 - Lair of the Leviathan (interlude)
40 - Manatee's Mouth (revive-morgan)
41 - Manatee's Belly (belly-act2-music)
42 - Coronado DeCava (decava-mouth-angry)
43 - Bugeye and the Brotherhood of Manatee Interior (bugeye)
44 - Moose and Noogie (moose)
45 - Murray (murray)
46 - Morgan LeFlay (morgan-ocean)
47 - A Disillusioned Fan (cs-first-faceoff-loss)
48 - Face-off Victory (cs-faceoff-victory)
-----
49 - On the Surface Again (cs-act3-start)
50 - Ancient Manatee Mating Grounds (ocean-act3-music)
51 - Ocean Floor (oceanfloor-normal-music)
52 - Lair of the Leviathan (cs-enter-cave)
53 - Sputtering to Surface (guybrush-sputters-to-surface)
54 - Morgan's Feelings (cs-morgan-moment)
55 - Giant Manatee (manatee-talk)
56 - The Leviathan (leviathan)
57 - La Esponja Grande (cs-get-sponge)
58 - Philosophical Breakthrough (cs-end-act3)
-----
59 - Encaged (oceanfinale-cages)
60 - Battle for the Sponge (oceanfinale-attack)
61 - Love and Betrayal (cs-end-game)

And I didn't yet do my listing for Chapter 4. So, what do you guys think? Any suggestions for possible changes?
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Old 11-06-2009, 08:40 AM   #524
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Very nice... simliar to what I was thinking of. Although I wouldn't build it as one continuous soundtrack, but as one soundtrack-"album" per chapter. I'm a fan of physical CDs, so whatever exceeds the capacity of an 80 minute CD is usually a no-go for me. This would result in 5 CDs of a chronologically sorted score, plus maybe a 6th disc with everything left out of that collection ("Additional Music & Alternate Cues"), allowing to use a nice 6-disc case (either a jewel case or the usual DVD-case) plus an appropriately nice cover insert to put the thing on your shelf.


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Old 11-06-2009, 08:48 AM   #525
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Regrettably, the main problem is that ToMI GameRIP (as any game rip, I might add) is not very, uhm... let's say, soundtrackable. All those short cues and abrupt endings... Still, I might add that my favorites are ship-map (which, as I said, I named Winslow's theme), ship-at-dock-fast, closing (from ch1), and decava-mouth-angry. And they are all short, bar closing one.
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Old 11-06-2009, 09:08 AM   #526
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I think most of the loops can be edited into slightly longer versions that fade in out at the end, but yeah, that's why I'm hoping for slightly re-arranged versions on an official release.

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Old 11-06-2009, 09:54 AM   #527
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That's not the only way of sprucing things up.
For example: ship-at-dock-slow, ship-at-sea, ship-at-dock-fast. It's possible to merge them (editing a bit, to spruce things up) to make one nice track.
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Old 11-06-2009, 11:20 AM   #528
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I wonder if it's possible to acquire the MIDI files used to make the soundtrack? I'm sure I heard they were in the original format on the Wii version. If so (and if it's possible to get them, which I highly doubt) it would be possible to make some longer arrangements and then re-mp3 the files, although without the right samples it would sound slightly different which may pose a problem.


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Old 11-06-2009, 01:44 PM   #529
MusiclyInspired
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It should be possible to hack into the Wiiware TMI WAD files shouldn't it? You can already hack a Virtual Console WAD file and replace the ROM with another ROM of your choice. I imagine it'd be a similar procedure to extract the actual TMI game from the WAD file.


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Old 11-13-2009, 04:06 PM   #530
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Hi! Just out of curiosity (I'm new to the boards), what program was used to create the mp3 soundtracks for MI2, FoA, DotT, etc.?

I've been looking at getting into doing something similar with some other midi tracks for myself. I'm running on both Mac and PC, so if there are apps for both that people know about, I'd love to hear about them!
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Old 11-13-2009, 04:42 PM   #531
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I've used the free SynthFont together with several different public domain SoundFonts I've found all over the web. I don't have any specific links for those, as that was years ago, but the Wikipedia-page on SoundFonts has a list that might get you started.

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Old 11-15-2009, 03:56 PM   #532
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I'll continue to work on a tracklisting for a more completionist version of the soundtrack. Next stop: Episode IV: A New Hope The Trial And Execution of Guybrush Threepwood.


"So Brak, is that Polish? Or... no I suppose it wouldn't be."
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Old 10-27-2011, 10:39 PM   #533
Dha'rth Rhebhan
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...Sorry to revive an old thread, and one seemingly not entirely tied to what I'm looking for, but...I'm not sure where to turn.

I have tried to follow the instructions here, but the process is made very complicated (if not impossible) by the changes that seem to have undergone the Miles Sound System...it's now shareware and costs $5,000. Can anyone suggest a solution to decompress the files? Thanks, and sorry...
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Old 12-30-2012, 05:25 AM   #534
Beriechil
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For everyone having the same problem: I finally found another copy of the old free Miles Sound Tools.
Available here: http://appdb.winehq.org/objectManage...sion&iId=20968
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