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Thread: MrObiWan's WIP's
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Old 11-02-2011, 12:46 PM   #1
Scorge
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Post MrObiWan's WIP's

Im gonna put all my wip's in this thread


My WIP's


Mandalorian Super Armor Pack

Screens - NOTE: I took out the shoulder pads cause its all black in the model.

Show spoiler


Show spoiler


The Others are a Surprise, oh and any Suggestions?

Last edited by Scorge; 11-02-2011 at 12:51 PM.
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Old 11-02-2011, 03:14 PM   #2
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I actually think the Mandalorian armor looks pretty good without the shoulders. Nice skins!



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Old 11-02-2011, 03:27 PM   #3
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Ok I got a new batch of screenies and this armor is based on Episode 3 ( The Clone's disguised as Jedi ) Some textures are from the original Mandalorian armor. This is part of the Mandalorian Super Armor pack

Show spoiler


Show spoiler


Show spoiler

Last edited by Scorge; 11-02-2011 at 07:54 PM.
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Old 11-02-2011, 08:42 PM   #4
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I have two more screens. And this one actually came out better than I thought! Its a Desert Camouflage Mandalorian Armor - Part of the Mandalorian Super Armor Pack. SPOILER ALERT: This is one of the "Surprises" I mentioned earlier on first post, so if you dont want to spoil the surprise dont click on Spoiler. I'm not forcing you not to see it, just see it if you want, I may make some edits to the armor so it could be more of a surprise anyways. PS: Sorry for the bad quality - it will look much clear and better when its in game.

Show spoiler


Show spoiler
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Old 11-03-2011, 02:46 AM   #5
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Red robe looks nice (needs some more work though).

The blue mandalorian is too blue, throw in some other color(s) in there.

The chest symbol on the green one needs fixing (nice color scheme in that one btw, i'm not a fan of camouflage in kotor but this one looks kinda nice).
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Old 11-03-2011, 01:21 PM   #6
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Quote:
Originally Posted by Capibara View Post
The blue mandalorian is too blue, throw in some other color(s) in there.
It is supposed to be blue like that, there is also a Red and Yellow one like that. Same design but different color, however I will change the belt, and add more designs
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Old 11-04-2011, 03:24 PM   #7
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I took a try at modeling a new area ( this is my first time making an area ) for a mod I might be working on in the future, Quanon's Turtorial on modeling a new area helped me a lot. Here are some screens on the area. NO TEXTURES YET!


Show spoiler


Show spoiler


Show spoiler


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Old 11-05-2011, 02:07 AM   #8
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Not bad, not bad at all. I really like it. Just remember that anyone can make those nifty high quality models we see in games, the only limitation is your imagination. Keep up the good work dude!
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Old 11-05-2011, 06:31 AM   #9
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Quote:
Originally Posted by MrObiWan View Post
I took a try at modeling a new area ( this is my first time making an area ) for a mod I might be working on in the future, Quanon's Turtorial on modeling a new area helped me a lot. Here are some screens on the area. NO TEXTURES YET!
Looks great! And very clean!
Can I ask what it is? A interiour of a ship or a base? Hideout for some smugglers?

Keep on going, I loove seeing more areas ^_^


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Old 11-05-2011, 10:15 AM   #10
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Yay! Someone taking the leap into 3D! Looks awesome, dude.



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Old 11-05-2011, 10:32 AM   #11
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Congrats on the model! Way more than I could do, hehe.



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Old 11-05-2011, 10:34 AM   #12
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Great job on the area. I'm still trying to puzzle my way through that area of modding.


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Old 11-06-2011, 02:37 AM   #13
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I like how those mandalorians look, so battle-weary.

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Old 11-06-2011, 03:38 PM   #14
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Quote:
Originally Posted by Quanon View Post
Can I ask what it is? A interiour of a ship or a base? Hideout for some smugglers?
Its going to be a small part of a base. Oh and thanks


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Last edited by Scorge; 11-06-2011 at 03:55 PM.
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Old 11-18-2011, 06:45 AM   #15
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Post [KotOR] Yavin to Corellia Mod

I started a new WIP last week, its a planet mod, which is really the yavin planet in K1 but this mod changes it to be Corellia with a new main plot, side quests, items, and more. So far I have Done Layout, 1 module. Whole main quest was written last night. There will be 9 modules in all, 4, before exchange leader is killed, and another 4 for after exchanged leader is killed, and 1 for Exchange Space Station. I honestly think this can be done, however I will need help with scripting.

The main plot for Corellia is this, SPOILER ALERT!

Show spoiler


I will post screenies by tomorrow, because only 1 module has been started and its 23% done. Also I will keep updated on progress. Another thing as that I am looking for side quest Ideas. Please PM me if you have a side quest Idea.

PROGRESS

Characters: 12%
Dialogue: 6%
Plot: 100%
Story: 100%
Side Quests: 0% <-Not Started
Skinning: 0% <- Not Started
Voicing: 0% <- Not Started
Modules: 12%


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Old 11-18-2011, 01:42 PM   #16
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Sounds interesting.
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Old 11-18-2011, 03:26 PM   #17
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I'm looking forward to it! If you want help/suggestions with the story, please let me know!



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Old 11-18-2011, 04:11 PM   #18
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I have one screenie for you guys, its how corellia will look like in the galaxy map, however the white square is what i need help with, Does Anybody know the name of the file to change the planet texture on the galaxy map? ( NOT ICON )



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Old 11-19-2011, 11:26 AM   #19
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Today, I took at try at modeling a new lightsaber, and it came out very nice, I need to get a texture for it though. Heres a pic.

I gonna name it " The Exiles Lightsaber "



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Old 11-19-2011, 11:43 AM   #20
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It looks good, though a bit wide....It doesn't look like someone in KotOR could hold it.


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Old 11-19-2011, 11:59 AM   #21
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Quote:
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It looks good, though a bit wide....It doesn't look like someone in KotOR could hold it.
It looks wide in the picture but the radius of it is 2, which is the average radius of a lightsaber in kotor.


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Old 11-19-2011, 04:41 PM   #22
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Heres another lightsaber model, this one is the best one I created so far.


However, i need help with Unwrapping UVW map, which it is complicated for me.

I might release this as a mod too.


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Old 11-19-2011, 10:31 PM   #23
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You seem to be one of those newbie modders that just-so-happens to have their best talent as one of the hardest things in modding (modeling). Well done!

Hilt: awesomeness!



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Old 11-20-2011, 10:12 AM   #24
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great work!


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Old 11-20-2011, 04:38 PM   #25
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Yeah, this is a fine bit of modding!
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Old 11-21-2011, 05:55 PM   #26
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Very nice, I especially like the first saber hilt
Keep up the great work!

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Old 12-02-2011, 10:45 PM   #27
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Post

Sorry for not posting here in a while, but I plan on making a model for KotOR and TSL and the model is going to be the sword of triton from POTC 4. Overall, the sword might be easy except the hand guard part, what do you guys think? I think it can be done, though it could take about a week.....or more than that.

Pic's of the real Sword of Triton

Show spoiler


Show spoiler


Show spoiler


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Old 12-02-2011, 11:43 PM   #28
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I have one screenie for you guys, its how corellia will look like in the galaxy map, however the white square is what i need help with, Does Anybody know the name of the file to change the planet texture on the galaxy map? ( NOT ICON )
You'll want to find 'GUI_yavin_1' under ERFs->Texture Packs->swpctex_gui->G.

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Old 12-03-2011, 01:19 PM   #29
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Good luck on that sword!
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Old 12-17-2011, 06:00 PM   #30
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Post Back in Business

Hey guys,

I just got 3ds max 2011 today, and well im back to area modeling business and this model is for Ord Mantell in a mod I might announce in a few weeks. All I need to do is add a walkmesh and export! INCLUDING TEXTURES! NOTE: This area model is a settlement of Ord mantell.

SCREENS

Show spoiler


Show spoiler


Show spoiler


Show spoiler


Show spoiler


The skybox isn't finished, I just added a cloud texture. Also, if you can't see it, the poly count is 43,096


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Old 12-17-2011, 06:04 PM   #31
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Amazing! Another great area modeler. Looks great.
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Old 12-17-2011, 08:25 PM   #32
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Looks really nice! My only suggestion would be to tile the texture in some areas, namely the ground. It would make it look a lot better.

But great job!

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Old 12-17-2011, 08:59 PM   #33
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Dayum! Nice models. Very good for one just starting out.

And what happened to your other model?



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Old 12-17-2011, 09:03 PM   #34
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Quote:
Originally Posted by LordDeathRay View Post
Dayum! Nice models. Very good for one just starting out.

And what happened to your other model?
Quote:
Originally Posted by Dak Drexl View Post
Looks really nice! My only suggestion would be to tile the texture in some areas, namely the ground. It would make it look a lot better.

But great job!

Quote:
Originally Posted by Disturbed205 View Post
Amazing! Another great area modeler. Looks great.

Thanks! And the other Area model, I might not finish, theres still a chance for it to be complete though. Im setting that aside from my other projects.


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Old 12-18-2011, 02:07 AM   #35
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NICE! I couldn't really imagine it very well when we were talking on the chatbox, but you blew whatever expectations I had outta the sky! Textures could use some tweaking, but DAYUM. That is an absolutely amazing start.



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Old 12-18-2011, 09:22 AM   #36
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Took your suggestion guys . Here is a pic of the tweaked textures.

Show spoiler


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Old 12-18-2011, 01:00 PM   #37
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Ah, now there is grass!



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Old 12-18-2011, 06:15 PM   #38
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Love it, another fine bit of modding from MrObiWan.
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Old 01-10-2012, 04:41 PM   #39
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Im sorry for not updating this thread in a while (Playing TOR), the reason is that recently (On Christmas) I got TOR, and im addicted to the game. However I will probably show my updates to my WIP's by the 21st.

-MrObiWan


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Old 01-10-2012, 09:55 PM   #40
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Yay! Your modules show great promise, young one.

(Says the one who's never opened 3DS Max)



Thank you Gorgod.
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