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Old 12-29-2011, 09:14 PM   #41
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@Marius; You mean "bitmap [texture]"? I've made sure that it's the right one several times.

EDIT: I changed the texture name to the same name as the Aurora base/model name and it worked. I didn't think they had to be the same.

@Fallen Guardian; Will do.

Last edited by Toasty Fresh; 12-29-2011 at 09:20 PM.
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Old 12-29-2011, 10:34 PM   #42
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Heavy blaster looks so great. Can't wait for the download.

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Old 12-29-2011, 10:41 PM   #43
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While the mod is in development I might release each class of weapons in modules, because it will probably be a while before the entire pack is done. I've got all the Heavy Blasters done, I just have to fix this glitch I'm having where the gun is nearly five times the size it should be ingame and I can zip it up and put it on Mediafire for the time being.

EDIT: All finished with the Heavy Blasters. Download them here: http://www.mediafire.com/?y1fyae7qf90j13c

Last edited by Toasty Fresh; 12-29-2011 at 11:05 PM.
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Old 12-30-2011, 12:39 AM   #44
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Uploaded with ImageShack.us

Finished Repeater model, UVs and textures next.
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Old 12-30-2011, 01:17 AM   #45
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I'm really impressed at how quickly you are getting these done.

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Old 12-30-2011, 02:25 AM   #46
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I just tested out the model in-game and it looks great, although I would suggest scaling down the size a bit because as of right now it's quite a bit larger than the original and it looks a little silly.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 12-30-2011, 02:35 AM   #47
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All of them? Or just one of them? As in, just the heavy blaster or one of its variants, like the Mandalorian Heavy Pistol for example?

Last edited by Toasty Fresh; 12-30-2011 at 02:40 AM.
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Old 12-30-2011, 03:03 AM   #48
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I only had time to test the regular heavy blaster but I'd assume that since they're same model that they are all too large, unless you made multiple variants.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 12-30-2011, 03:04 AM   #49
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Yeah each one has its own variant. I'll have a look at the models though.
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Old 12-30-2011, 06:01 AM   #50
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Quote:
Originally Posted by Toasty Fresh View Post
Changed the shine a little bit, looks a bit better I think.



Also finished the heavy blaster.


Mmmm i love those weapons, but i think the weapons are too shiny, too clean, they seam to have been polished recently...
Maybe it's just me but i think they would look better if they weren't that nicely done, i mean, so clean and shiny. Im not talking about drawing scratches everywhere.

They are going to be used more than once right?

I mean, sometimes we want to reach perfection so badly, that we pass by and don't stop at the 100% limit of perfection, and we polish it 'till it is unnatural.
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Old 12-30-2011, 06:51 AM   #51
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Actually, depending on the finish a weapon may shine more after use. If you go to any war museum and look at the guns there, in many areas the finish has been rubbed off after use and shines very clearly.

Also, this is Star Wars. It's not a war fought in horrible muddy dusty places, it's usually fought in urban environments which are very clean and clinical. There aren't a whole lot of opportunities to get a gun filthy.
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Old 12-30-2011, 08:18 AM   #52
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My personal favorite is the heavy blaster. The textures are amazing, the UV mapping is almost perfect, and it looks much better than the old blaster textures.

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Old 12-30-2011, 01:09 PM   #53
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+1 to the heavy blaster. That looks AMAZING! I think the shine is fine, I don't see any problems with it. Look forward to seeing more work!
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Old 12-30-2011, 04:25 PM   #54
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These gun models look amazing. Any plans to do lightsaber hilts or virboblades/swords as well? I look forward to seeing more progress on this project.

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Old 12-30-2011, 05:27 PM   #55
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Thanks for the criticism everyone! It really helps

Quote:
Any plans to do lightsaber hilts or virboblades/swords as well? I look forward to seeing more progress on this project.
Lightsabers, not at this stage, because there are already a multitude of mods that deal with replacement lightsabers, so my work would basically be a duplicate of those. As for swords, it's a possibility but I'd wager I'll want to get the guns out of the way and released before I start on melee stuff. They might be two completely seperate downloads.
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Old 12-30-2011, 06:52 PM   #56
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Light repeater done. Expect a download in a few hours.
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Old 12-30-2011, 07:08 PM   #57
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Looks great, I look forward to downloading it.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 12-30-2011, 08:08 PM   #58
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Download here: http://www.mediafire.com/?vhnuvbzc636xeha

Probably finishing blaster rifles next.
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Old 12-30-2011, 08:31 PM   #59
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Just tested it out, it all looks great. Really good job!


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 12-30-2011, 09:25 PM   #60
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Everything looks great so far. I'm going to download both packs and I'll get back to you with my thoughts.





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Old 12-30-2011, 10:05 PM   #61
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Finished blaster rifles today as well. It was quick and easy since I already had the models and textures done.

Download:
http://www.mediafire.com/?e2qjz270rd2efsy
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Old 12-30-2011, 10:32 PM   #62
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Dang, you are getting these done fast! It looks good, although the rifles seem a bit too large, maybe scaling them down a bit would help? Also, some rifles such as Jurgan Kalta's assault rifle and the Mandalorian assault rifle look a little too similar to the light repeating blaster rifle. Perhaps you could include the sidescope that was on the regular blaster rifle.

Other than that though they look amazing and are a vast improvement.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 12-30-2011, 11:53 PM   #63
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Quote:
It looks good, although the rifles seem a bit too large, maybe scaling them down a bit would help? Also, some rifles such as Jurgan Kalta's assault rifle and the Mandalorian assault rifle look a little too similar to the light repeating blaster rifle. Perhaps you could include the sidescope that was on the regular blaster rifle.
This may sound like an excuse, however I deliberately left off the scope to highlight the fact that it's an assault rifle and not a marksman rifle. Also it's little visual features like these that I like, to make each weapon feel like it belongs in a class yet each weapon feel different in some way. I appreciate the insight, however.


At the moment I'm in a bit of a dilemma. I'm trying to do a model for the heavy repeater but the original just looks so weird and the design is just not very good. It's basically a box with a long tube on it, so I may have to adapt some form of my own design.
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Old 12-31-2011, 12:21 AM   #64
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Quote:
Originally Posted by Toasty Fresh View Post
This may sound like an excuse, however I deliberately left off the scope to highlight the fact that it's an assault rifle and not a marksman rifle. Also it's little visual features like these that I like, to make each weapon feel like it belongs in a class yet each weapon feel different in some way. I appreciate the insight, however.


At the moment I'm in a bit of a dilemma. I'm trying to do a model for the heavy repeater but the original just looks so weird and the design is just not very good. It's basically a box with a long tube on it, so I may have to adapt some form of my own design.
That's actually quite a good reason to not have the scope on it. As to your having to make your own heavy repeater design, I wish you luck in your attempt.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 12-31-2011, 09:01 PM   #65
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I was hoping to have pistols done today but my computer seems to be conspiring against me. Hopefully I manage to get it to come together and have it uploaded soon.

EDIT: Done, download here: http://www.mediafire.com/?di2lo51ciixlcjl

Last edited by Toasty Fresh; 12-31-2011 at 09:34 PM.
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Old 12-31-2011, 09:35 PM   #66
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Excellent guns here


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Old 12-31-2011, 11:35 PM   #67
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Excellent work on the pistols, although they do seem a bit large.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 01-01-2012, 12:09 AM   #68
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Originally Posted by Fallen Guardian View Post
Excellent work on the pistols, although they do seem a bit large.
I lined them up so they're to scale with the original models. It could just be the added trigger guard and making them look different to what you're used to.
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Old 01-01-2012, 12:48 AM   #69
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Hmm true.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 01-01-2012, 07:36 PM   #70
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I have to say; these new gun models are a definite permanent addition to my Override folder. These are some top quality models! Not only that, the textures are also fantastic! I've had a look through the .tga textue files and i'm in awe!

You should really post some tips on how you do your texturing.




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Old 01-01-2012, 09:46 PM   #71
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Thanks for the compliment but they're nothing compared to real next-gen stuff. If KoTOR supported current-gen specular and normal maps they'd be much more impressive, the lack of it holds my texturing back as I'm not used to having to paint the lighting onto my models. I suppose I could post some basic tips at some stage when I have some time though.

By the way, a question for anyone who knows. Is there a way to easily port these models to TSL without having to go through and recompile each model? I'd like to have the mod available for both games so I can do another playthrough of TSL but I don't think I have the patience to put every single one through MDLOps and rename them all.

Last edited by Toasty Fresh; 01-01-2012 at 09:55 PM.
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Old 01-01-2012, 10:10 PM   #72
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That'd be much appreciated, if you could do that.

I'm afraid running them through MDLOps is the only way that I know of.




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Old 01-01-2012, 10:16 PM   #73
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Like everyone else has these are awesome


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Old 01-02-2012, 12:08 PM   #74
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Quote:
Originally Posted by Toasty Fresh View Post
By the way, a question for anyone who knows. Is there a way to easily port these models to TSL without having to go through and recompile each model? I'd like to have the mod available for both games so I can do another playthrough of TSL but I don't think I have the patience to put every single one through MDLOps and rename them all.
Yeah running them through MDLOps will work, but usually they just work anyway if your .uti's don't contain anything that's unique to one of the games. For example a property that's in TSL that isn't in k1.

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Old 01-02-2012, 02:31 PM   #75
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^its the model files that are the problem, not the item templates. The model format in TSL differs slightly from that of KotOR.




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Old 01-02-2012, 06:04 PM   #76
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^its the model files that are the problem, not the item templates. The model format in TSL differs slightly from that of KotOR.
Most models that I've created from scratch work in either game without tweaking, but it could just be that I got lucky a couple times.

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Old 01-02-2012, 07:39 PM   #77
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Most models that I've created from scratch work in either game without tweaking, but it could just be that I got lucky a couple times.
I've tried just dropping everything into TSL's override but whenever any of the models show up ingame, whether it's when I equip it or when I view it at a workbench, it crashes the game.
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Old 01-02-2012, 08:26 PM   #78
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I've tried just dropping everything into TSL's override but whenever any of the models show up ingame, whether it's when I equip it or when I view it at a workbench, it crashes the game.
Well then, like Marius said, you need to run the models through MDLOps. Should be goo to go after that.

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Old 01-02-2012, 08:54 PM   #79
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I guessed as much.

This mod is still continuing development for those wondering after a day without updates, I feel I can slow down a little as I have most of the staple weapons released. I am still continuing and I will try to keep updates consistent but I'm not going to rush everything out like I have been doing. I've got the heavy repeater model done and should have it out and textured by the end of the week or earlier.
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Old 01-06-2012, 06:25 PM   #80
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Is this compatible with KotOR II as well?


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