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Old 01-07-2012, 08:00 PM   #1
Ferc Kast
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Head model saturaturation problem

Earlier, I was starting to make a current player selectable head more unique for use with a new party member in my mod. I made some changes to the bangs' direction and planned to make further changes as I come up with further ideas. However, after exporting and applying the aforementioned changes via Taina's replacer tool, the model seems to have naturally saturated the bangs. (Note: I didn't use it with my party member's custom texture yet. I merely used the default texture to see if my changes had worked.)


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I looked and nothing seems to be wrong in the ascii from when I exported nor do the bangs look saturated upon importing the ascii back into 3ds Max. So, any modelers know how to fix this?

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Old 01-08-2012, 01:18 AM   #2
Dak Drexl
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Any chance the UV's got messed up? They could just be on the brown part of the hair or something. I feel like that's the most obvious solution unless you've already ruled it out haha.

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