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03-21-2008, 02:14 PM
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#41
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Rookie
Join Date: May 2007
Location: Caught somewhere in time.
Posts: 62
Current Game: Sid Meier's Pirates!
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WinAce (v2.5) doesn't work for me. 7Zip works fine.
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03-22-2008, 08:24 PM
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#42
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Forumite
Join Date: Sep 2007
Location: Helheim.
Posts: 658
Current Game: TSL if I can get it to run.
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Woow looks just like my history teacher!!
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04-28-2011, 06:52 PM
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#43
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Forumite
Join Date: Mar 2007
Posts: 618
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I am trying to get this mod to work but I don't want to replace the existing 2da files as I know they have been edited before and not just by your other mods. I can probably edit it myself but could someone tell me what to change in those 2da files. (heads.2da, appearance.2da)
"It's the one that says Bad Mother ****er." - Jules Winnfield... Describing his wallet, Pulp Fiction.
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04-28-2011, 10:11 PM
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#44
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Junior Member
Join Date: Oct 2010
Location: Coruscant
Posts: 255
Current Game: KOTOR 1
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Looking nice, I like how he still remains a ghost, But still hold a human look to him!!
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01-05-2012, 12:30 PM
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#45
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Rookie
Join Date: Jan 2012
Location: Northern California
Posts: 35
Current Game: KOTOR 1, Mass Effect 2
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for some reason, when I went into his tomb (on my second playthrough) Ajunta Pall was now wearing brown jedi robes with the sithy-looking eyes and the odd shield effect. I dont think I have this mod installed either....so what could have caused that? and if I download this mod (which I am planning to) will it bug out that section of the game?
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01-05-2012, 01:59 PM
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#46
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Foxy Boxes!
Join Date: May 2007
Location: Tinternet
Posts: 3,304
Current Game: TOR.. Still want K3 though! :(
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Not if you have a saved game before you entered the tomb.
Looking for a reliable place to host your KotOR and TSL mods? Look no further than KotORFiles!
We have a great team, who will be sure to get your mod uploaded ASAP, after you submit. We also get 1000's of visitors every day, so your file is sure to get noticed!
You can watch my KotOR and TSL video's on YouTube!
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01-06-2012, 02:36 AM
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#47
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Rookie
Join Date: Jan 2012
Location: Northern California
Posts: 35
Current Game: KOTOR 1, Mass Effect 2
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Quote:
Originally Posted by Marius Fett
Not if you have a saved game before you entered the tomb.
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Thanks. i'm still new to all of this...
will this mod be compatible with the Bendak Starkiller armor mod by redrob41? both use a appearance.2da file.
I dont have any way of editing .2da files (and most likely ever wont) so I'm forced to pick and choose. *whimper*
Last edited by mimartin; 01-06-2012 at 12:46 PM.
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01-09-2012, 02:26 AM
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#48
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English spoken in What
Join Date: Aug 2006
Location: What?
Posts: 4,724
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If you go to this page: http://www.starwarsknights.com/tools.php and scroll toward the section that says General Modding Tools , you will see a link for a tool called a 2da converter/merger. If you downlaod it and follow the instructions, it allows you to merge 2da files so that you shouldn't have to be restricted to choosing one mod over another.
Now, I want you to remember that no bastard ever won a war by dying for his country. He won it by making the other poor, dumb bastard die for his country.---Patton
There is no room in this country for hyphenated Americanism.---Teddy Roosevelt
I never forget a face, but in your case I'll make an exception.---Groucho
And if you all get killed, I'll piss on your graves.---Shaman Urdnot
How would you like to own a little bit of my foot in your ass.---Red Foreman
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01-09-2012, 12:19 PM
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#49
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Senior Member
Join Date: Sep 2004
Location: Pittsburgh, PA USA
Posts: 1,417
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There wouldn't happen to be one for UTC and DLG files, would there?
Quote:
Originally Posted by a silly noob
YOURS VERY SLOW ! PLS NEW PROGRESSS PLS NEW UPDATES PLS DARK FORCES FİNAL VERSİON  İ CAN WAİTİNG KOTF PART 1 RELEASED 5 YEAR AND İTS 1 MAN ( OSMAN GUNYAZ DEVELOPERS ) BUT YOURS VERY PEOPLE İ CANT WAİTİNG 5 YEARS
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01-09-2012, 12:31 PM
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#50
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Rookie
Join Date: Jan 2012
Location: Northern California
Posts: 35
Current Game: KOTOR 1, Mass Effect 2
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thanks
Quote:
Originally Posted by Totenkopf
If you go to this page: http://www.starwarsknights.com/tools.php and scroll toward the section that says General Modding Tools , you will see a link for a tool called a 2da converter/merger. If you downlaod it and follow the instructions, it allows you to merge 2da files so that you shouldn't have to be restricted to choosing one mod over another.
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Thanks!
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01-09-2012, 05:07 PM
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#51
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English spoken in What
Join Date: Aug 2006
Location: What?
Posts: 4,724
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Quote:
Originally Posted by Zerimar Nyliram
There wouldn't happen to be one for UTC and DLG files, would there?
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That page has various tools that can be used to mod stuff. K-Gff editor and the DLGEditor (both by Tk102) can be very useful. Don't know if they are exactly what you have in mind, but give it a look anyway.
Now, I want you to remember that no bastard ever won a war by dying for his country. He won it by making the other poor, dumb bastard die for his country.---Patton
There is no room in this country for hyphenated Americanism.---Teddy Roosevelt
I never forget a face, but in your case I'll make an exception.---Groucho
And if you all get killed, I'll piss on your graves.---Shaman Urdnot
How would you like to own a little bit of my foot in your ass.---Red Foreman
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you may:
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