lfnetwork.com mark read register faq members calendar

Thread: Mortal Kombat Clothes and Weapons
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 03-29-2011, 02:24 PM   #1
Latios6222
Rookie
 
Latios6222's Avatar
 
Join Date: Mar 2011
Posts: 53
Current Game: Kotor 1
Mortal Kombat Clothes and Weapons

Okay, I love the Mortal Kombat Video Game Series and i thought it would be cool if I could use the weapons off the Game. I also loved the clothing for the Characters. I also think that Being able to use Scorpion with a lightsaber would be cool. This mod however would be very big as there are 64 characters in Mortal Kombat. Here are some images.

Scorpion


Sub-Zero


Shao Kahn


Those are just some examples. If anyone can make these please do.

Also to make it more interesting, for certain suits you could make new force powers only pertaining to those suits. Examples: Scorpion Clothes: Force Harpoon or Force Fire. Sub Zero Clothes: Force Freeze. Liu Kang: Force Fireball. Etc.
Latios6222 is offline   you may: quote & reply,
Old 04-07-2011, 02:42 PM   #2
Latios6222
Rookie
 
Latios6222's Avatar
 
Join Date: Mar 2011
Posts: 53
Current Game: Kotor 1
I think that this mod would be a great addition to Kotor 1. I would love to use Reptile and Maybe a force power called Force Acid. Raiden would have lightning of course. Kano i dont know. So Someone please try to make it.
Latios6222 is offline   you may: quote & reply,
Old 01-17-2012, 09:43 PM   #3
reapper
Rookie
 
reapper's Avatar
 
Join Date: Dec 2009
Posts: 53
hey guys I think I got my hands on the mk 9 models with permission ofcorse and just need to rig them I'll show my work here and post them here just give me a week to rig them
reapper is offline   you may: quote & reply,
Old 01-18-2012, 03:59 AM   #4
storm-rider
Rookie
 
storm-rider's Avatar
 
Join Date: May 2010
Location: In a galaxy far far away
Posts: 107
Current Game: A variety
Errm, wheres raiden?!
storm-rider is offline   you may: quote & reply,
Old 01-18-2012, 12:35 PM   #5
reapper
Rookie
 
reapper's Avatar
 
Join Date: Dec 2009
Posts: 53
Post Sektor

hey ok so I ported sektor "classic" just need to rig him in gmax






yeah its looking great had to fix the texturing on the feet and upper body still trying to fix some of the texturing on him but no worrys I also got cyrax classic too and more to come !!!
reapper is offline   you may: quote & reply,
Old 01-18-2012, 12:49 PM   #6
Marius Fett
Frigged if I know!
 
Marius Fett's Avatar
 
Join Date: May 2007
Location: Wales
Posts: 3,379
Do you mean to say you've taken the MK model and ported it for use in KotOR.

That's illegal.




Visit the new JediKnight.net!
Marius Fett is offline   you may: quote & reply,
Old 01-18-2012, 01:21 PM   #7
UltimateHK47
Forumite
 
UltimateHK47's Avatar
 
Join Date: Nov 2011
Location: In a Galaxy, far far away...
Posts: 500
Current Game: Kotor 1
The mods will prob take that message down soon.


http://www.lucasforums.com/showthrea...12#post2807812
The Turret Arcade 1.2 ^^


USED TO BE KNOWN AS DARTH JANGO/WEASLEY
UltimateHK47 is offline   you may: quote & reply,
Old 01-18-2012, 02:46 PM   #8
reapper
Rookie
 
reapper's Avatar
 
Join Date: Dec 2009
Posts: 53
no what I meant was I got it from the mod of GTA: SA

here the link where I got the sektor model

http://www.youtube.com/watch?v=Nd5aXuekDBQ
reapper is offline   you may: quote & reply,
Old 01-18-2012, 07:34 PM   #9
Scorge
Jedi Protector
 
Scorge's Avatar
 
Join Date: Oct 2011
Location: My Flagship.
Posts: 570
Current Game: SWTOR
Alderaan News Holopics contributor 
Quote:
Originally Posted by reapper View Post
no what I meant was I got it from the mod of GTA: SA
Isn't that still porting? Aren't any mods linked to a certain game taken away to use for another game considered porting?


Formally MrObiWan

If you need help with textures on any KotOR/TSL mod, feel free to contact me.







Scorge is offline   you may: quote & reply,
Old 01-18-2012, 07:45 PM   #10
reapper
Rookie
 
reapper's Avatar
 
Join Date: Dec 2009
Posts: 53
I have permission if that helps
reapper is offline   you may: quote & reply,
Old 01-19-2012, 02:44 PM   #11
UltimateHK47
Forumite
 
UltimateHK47's Avatar
 
Join Date: Nov 2011
Location: In a Galaxy, far far away...
Posts: 500
Current Game: Kotor 1
Its not about that say for example in the kotor/tsl liscence agreement it sais porting is not aloud (someone told me this BTW)


http://www.lucasforums.com/showthrea...12#post2807812
The Turret Arcade 1.2 ^^


USED TO BE KNOWN AS DARTH JANGO/WEASLEY
UltimateHK47 is offline   you may: quote & reply,
Old 01-19-2012, 03:10 PM   #12
reapper
Rookie
 
reapper's Avatar
 
Join Date: Dec 2009
Posts: 53
you want me to read the liscence agreement to see if porting is aloud? they do it all the time on gmod i dont understand why we cant?
reapper is offline   you may: quote & reply,
Old 01-19-2012, 03:28 PM   #13
UltimateHK47
Forumite
 
UltimateHK47's Avatar
 
Join Date: Nov 2011
Location: In a Galaxy, far far away...
Posts: 500
Current Game: Kotor 1
No. its comman fact porting is illegeal. Ask the experianed modders like Redrob41, Quannon ect. And just because the do it on gmod it dosn't mean they can do it here.


http://www.lucasforums.com/showthrea...12#post2807812
The Turret Arcade 1.2 ^^


USED TO BE KNOWN AS DARTH JANGO/WEASLEY
UltimateHK47 is offline   you may: quote & reply,
Old 01-19-2012, 03:43 PM   #14
Marius Fett
Frigged if I know!
 
Marius Fett's Avatar
 
Join Date: May 2007
Location: Wales
Posts: 3,379
If this model has been ported from another game then yes, it's illegal.

However, if the model was custom made by somebody as a MOD for another game, then provided that permission is sought from the modeler, what's happening here is not illegal.




Visit the new JediKnight.net!
Marius Fett is offline   you may: quote & reply,
Old 01-19-2012, 10:25 PM   #15
90SK
Universal Figment
 
90SK's Avatar
 
Join Date: Jul 2004
Location: Somewhere...
Posts: 4,387
Current Game: Tetris
Quote:
Originally Posted by reapper View Post
I have permission if that helps
Don't use the word porting and you'll be golden. I want to see what you can do with that model and more! Keep your work to yourself friend though because this would indeed be a big mod but because its unique if you plan to do real work do it well and discreetly.

90SK is offline   you may: quote & reply,
Old 01-19-2012, 10:47 PM   #16
reapper
Rookie
 
reapper's Avatar
 
Join Date: Dec 2009
Posts: 53
ohhh....oh ok thanks for the tips and thank you Marius Fett and 90 Sk ok so I got some real work to do here again thanks friends......
reapper is offline   you may: quote & reply,
Old 03-16-2012, 04:51 PM   #17
reapper
Rookie
 
reapper's Avatar
 
Join Date: Dec 2009
Posts: 53
ok so anyhow I had to remodel parts of mk model and retextures to make it work here is what I mean









retexture was a mess and remodeling was a pain in the **** but anyhow I think it turn out great
reapper is offline   you may: quote & reply,
Old 03-17-2012, 03:41 AM   #18
Shaggoth
Junior Member
 
Shaggoth's Avatar
 
Join Date: Dec 2004
Location: Estland, Revalia
Posts: 304
damn, that's good


[ about.me ]
Shaggoth is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > Modding requests > Mortal Kombat Clothes and Weapons

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:43 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.