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View Poll Results: How would you like to recieve the "exile's saber" in HotOR?
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Same as before, from Atris with extra properties..
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42.86% |
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Built on the workbench (for the normal LS Quest) WITH extra properties
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28.57% |
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Built on workbench (for the normal LS Quest) WITHOUT extra properties
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28.57% |
01-26-2012, 09:40 PM
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#81
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Forumite
Join Date: Apr 2006
Location: California
Posts: 525
Current Game: The Old Republic
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It looks nice, especially the lips. Her eyes need to be either desatured or lightened, in my opinion. Real eyes aren't that dark, concentrated blue.
Thank you Gorgod.
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01-28-2012, 08:32 AM
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#82
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Junior Member
Join Date: Apr 2010
Location: Makeb
Posts: 431
Current Game: The Old Republic
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Quote:
Originally Posted by Zhaboka
It looks nice, especially the lips. Her eyes need to be either desatured or lightened, in my opinion. Real eyes aren't that dark, concentrated blue.
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Cool thanks. Yeah, they're more like a cobalt blue, I would do just a um,..cerulean blue color. Just change the hue and desaturate a little.
So, I loaded up BOS;SR and playing my way to it, I have to iron out a few things with my mod along the way. But really it's already compatible with it. So I won't need to do anything else. Sweet.
Oh hey Zhaboka, I have another line I needed. I added a line for Iacen in Kreia's "teaching the exile to listen" dialog. It was odd he wasn't part of that.
I'll pm you.
-QDJ
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01-30-2012, 02:39 PM
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#83
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Junior Member
Join Date: Apr 2010
Location: Makeb
Posts: 431
Current Game: The Old Republic
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...success.
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01-30-2012, 02:56 PM
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#84
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Wandering the Galaxy...
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,147
Current Game: Fallout: New Vegas
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Looks awesome QDJ.
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01-30-2012, 09:33 PM
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#85
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Forumite
Join Date: Apr 2006
Location: California
Posts: 525
Current Game: The Old Republic
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That is just sooooo evil!!! Bwahaha! Sabers look amazing, especially the one in the center in the 2nd screenie.
Thank you Gorgod.
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02-01-2012, 02:30 PM
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#86
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Junior Member
Join Date: Apr 2010
Location: Makeb
Posts: 431
Current Game: The Old Republic
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more stuff from HotoR 1.7
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02-01-2012, 10:59 PM
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#87
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Forumite
Join Date: Apr 2006
Location: California
Posts: 525
Current Game: The Old Republic
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Nice dialogue! That head looks familiar... but it's yours, I take it?
Thank you Gorgod.
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02-02-2012, 01:21 AM
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#88
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Wandering the Galaxy...
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,147
Current Game: Fallout: New Vegas
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Looks great QDJ.
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02-04-2012, 06:46 PM
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#89
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Junior Member
Join Date: Apr 2010
Location: Makeb
Posts: 431
Current Game: The Old Republic
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Quote:
Originally Posted by Zhaboka
Nice dialogue! That head looks familiar... but it's yours, I take it?
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Yeah. I fixed up my Uthar Head skin. Planning to do the same with my Gadon and Dhagon head skins.
@FG thanks!
damn MOTY phooey!
Last edited by Qui-Don Jorn; 02-04-2012 at 07:05 PM.
Reason: ggrrrr
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02-05-2012, 07:31 PM
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#90
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Junior Member
Join Date: Apr 2010
Location: Makeb
Posts: 431
Current Game: The Old Republic
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Alright! I figured out how to reuse a previously removed saber, and have Kreia still have a saber at the beginning of the game without messing the rest of the mod up. Two birds with one rock! Awesome. 
Just let her use the old C-22 model( which I'll probably remodel anyway), for 101PER and the Sion cutscenes on the Harbinger..then since Sion cuts her hand off anyway, that saber never makes it off Peragus. She "dropped" it. So she won't have it after that and I restricted it to just her so you can't use it while she does.
Problem solved.

Last edited by Qui-Don Jorn; 02-05-2012 at 09:11 PM.
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02-05-2012, 07:42 PM
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#91
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And I control your eyes
Join Date: Jul 2004
Location: USA
Posts: 4,363
Current Game: Fallout 3
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This may be an odd question, but does the Exile have dialog in your modification or is the dialog for an NPC? Would you mind elaborating?
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02-05-2012, 08:35 PM
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#92
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Junior Member
Join Date: Apr 2010
Location: Makeb
Posts: 431
Current Game: The Old Republic
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Quote:
Originally Posted by 90 SK
This may be an odd question, but does the Exile have dialog in your modification or is the dialog for an NPC? Would you mind elaborating?
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Hhmm, Yep. that is an odd question. You should probably just play the mod.
Er, sorry. Was that rude? Yes the Exile does have dialog reply options.
Last edited by Qui-Don Jorn; 02-05-2012 at 08:50 PM.
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02-06-2012, 11:48 PM
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#93
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Forumite
Join Date: Apr 2006
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That's a nice change, I like that. Are you using the same hilt-specific crystal system as before?
Thank you Gorgod.
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02-13-2012, 09:20 AM
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#94
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Junior Member
Join Date: Apr 2010
Location: Makeb
Posts: 431
Current Game: The Old Republic
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Quote:
Originally Posted by Zhaboka
That's a nice change, I like that. Are you using the same hilt-specific crystal system as before?
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Is there another system you know of that you could share with me?
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02-13-2012, 11:43 AM
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#95
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Forumite
Join Date: Apr 2006
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I feel like someone I know was using a system where a lightsaber retained a specific hilt model but you could switch out color crystals... I can't for the life of me remember who used it or when, though.
Thank you Gorgod.
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02-13-2012, 06:07 PM
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#96
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Wandering the Galaxy...
Join Date: Aug 2010
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I've attempted this, and I got it to work somewhat. (Although I don't think I'm the person you're trying to remember Z) Basically, I got it to where the custom hilt would start off with a default saber, and it could be taken to the upgrade bench. However, once the color crystal is changed the saber reverts to the default model, and can never be changed back. I don't know if there's a way to compensate for this.
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02-15-2012, 11:26 AM
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#97
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Junior Member
Join Date: Apr 2010
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Current Game: The Old Republic
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Quote:
Originally Posted by Fallen Guardian
I've attempted this, and I got it to work somewhat. (Although I don't think I'm the person you're trying to remember Z) Basically, I got it to where the custom hilt would start off with a default saber, and it could be taken to the upgrade bench. However, once the color crystal is changed the saber reverts to the default model, and can never be changed back. I don't know if there's a way to compensate for this.
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From what I know and have expierimented with, (and this goes all the way back to USM's original system), is that the only way to have a specific hilt model have all colors (or more) - is to make that many specific hilts. Which basically means that you have to sit and export however many models you're doing colors for, then after doing the mdlops replacer for all those models, is to hex edit the color of blade into the model.
Then you have to make that many uti's for hilts and crystals.
So if you want 9 colors of the same hilt model, that's 9 mdl and mdx files and 18 uti's for saber and crystal.
In a word, no. I won't be doing that for HotOR, but RandomSabers is like that if you would prefer it. 6 custom hilt models with 10 colors for each.
But here's some stuff Ive been messing with..
"Dang your tall!"
I just shouldn't be messing with stuff I don't know about.
possibly new color Armored Robe

Last edited by Qui-Don Jorn; 02-15-2012 at 12:06 PM.
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02-15-2012, 01:15 PM
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#98
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Junior Member
Join Date: Jun 2011
Location: Computer Desk
Posts: 284
Current Game: swtor
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Lol on the second and third pic! Very nice work with every thing QDJ!
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02-15-2012, 01:22 PM
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#99
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Rookie
Join Date: Sep 2005
Location: Russia
Posts: 103
Current Game: 3DS Max 8
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WOW! She's so... tall... This is going to my collection of MDLOps-produced mutants
The hilt looks great.
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02-20-2012, 12:38 AM
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#100
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Junior Member
Join Date: Jan 2006
Location: Québec, Canada
Posts: 302
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"Meh, I still don't reach the top...!"
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02-22-2012, 03:43 AM
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#101
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Junior Member
Join Date: Apr 2010
Location: Makeb
Posts: 431
Current Game: The Old Republic
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more fiddlins
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02-23-2012, 02:39 PM
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#102
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Junior Member
Join Date: Apr 2010
Location: Makeb
Posts: 431
Current Game: The Old Republic
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It's *ridhugepic*.
TOR, I mean...
..and I am now declaring HotOR an officially *dead* project, and will be contacting certain individuals privately for a possible new, large scale lightsaber mod that would include ideas and systems from previous lightsaber mods to take it's place.
Lets face it. HotOR sucked and was probably one of the worst ideas I've ever had.

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02-23-2012, 04:15 PM
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#103
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Junior Member
Join Date: Oct 2011
Location: Winterhold, Skyrim
Posts: 479
Current Game: TES: Oblivion
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OMG, that is just simply awesome, does it have the same ignite effect as the Lightsaber?
Formally MrObiWan
If you need help with textures on any KotOR/TSL mod, feel free to contact me.
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02-23-2012, 05:47 PM
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#104
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Mod Longer, Forum Less
Status: Moderator
Join Date: Jan 2008
Location: Ebon Hawk
Posts: 1,700
Current Game: Mechwarrior II: Mercenaries
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Very innovative modding there. Those...lightsaber swords look great!
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02-24-2012, 12:33 AM
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#105
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Junior Member
Join Date: Apr 2010
Location: Makeb
Posts: 431
Current Game: The Old Republic
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Quote:
Originally Posted by MrObiWan
OMG, that is just simply awesome, does it have the same ignite effect as the Lightsaber?
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Sure does, Deadman was my partner in crime on those..
Quote:
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Very innovative modding there. Those...lightsaber swords look great!
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Thanks...
btw, partner #1 contacted...
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02-24-2012, 01:31 AM
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#106
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Forumite
Join Date: Apr 2006
Location: California
Posts: 525
Current Game: The Old Republic
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HotOR was both fun and well-crafted, sir. Do not short yourself.
I'm loving the new training saber. Looks gorgeously harmless. 
Thank you Gorgod.
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02-24-2012, 04:56 AM
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#107
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Junior Member
Join Date: Jan 2010
Posts: 393
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So no HOTOR for TSLRCM 1.8?
But well, since another project takes it's place...
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02-24-2012, 10:14 AM
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#108
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Wandering the Galaxy...
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,147
Current Game: Fallout: New Vegas
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HotOR was great man! You have nothing to beat yourself up about.
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02-24-2012, 03:19 PM
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#109
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Junior Member
Join Date: Apr 2010
Location: Makeb
Posts: 431
Current Game: The Old Republic
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Quote:
So no HOTOR for TSLRCM 1.8?
But well, since another project takes it's place...
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Nope. something *better*..
Quote:
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HotOR was great man! You have nothing to beat yourself up about.
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im not exactly beating myself up.. I just have a new resolve to do something greater.
EDIT: ok, well...maybe I am a little, but *not* for the reason you think I might be beating myself up for...
Last edited by Qui-Don Jorn; 02-26-2012 at 12:11 AM.
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02-25-2012, 12:49 AM
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#110
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And I control your eyes
Join Date: Jul 2004
Location: USA
Posts: 4,363
Current Game: Fallout 3
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Its great you're committed to a new resolve! These training sabers are indeed very impressive, very innovative 
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02-25-2012, 08:51 AM
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#111
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Junior Member
Join Date: Apr 2010
Location: Makeb
Posts: 431
Current Game: The Old Republic
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Quote:
Originally Posted by 90 SK
...very innovative 
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Not really, Im just lifting them out of TOR.
We have so many sources for ideas, it makes me very indecisive sometimes.
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06-16-2012, 10:36 AM
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#112
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Junior Member
Join Date: Apr 2010
Location: Makeb
Posts: 431
Current Game: The Old Republic
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06-16-2012, 11:16 AM
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#113
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Junior Member
Join Date: Jun 2011
Location: California
Posts: 484
Current Game: KotOR 1 Restoration
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Awesome skins. Now bao can be more... tolerable..
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06-16-2012, 12:58 PM
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#114
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Wandering the Galaxy...
Join Date: Aug 2010
Location: Unknown Regions
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Current Game: Fallout: New Vegas
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Good work QDJ.
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06-26-2012, 11:11 AM
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#115
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Junior Member
Join Date: Apr 2010
Location: Makeb
Posts: 431
Current Game: The Old Republic
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Quote:
Originally Posted by CptPriceless
Awesome skins. Now bao can be more... tolerable..
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Its not Bao_Dur...it will be a new player selectable Zabrak once Im through with him..I hope.
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06-26-2012, 07:13 PM
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#116
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Junior Member
Join Date: Jun 2011
Location: California
Posts: 484
Current Game: KotOR 1 Restoration
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Quote:
Originally Posted by Kuai-Donn Jorn
Its not Bao_Dur...it will be a new player selectable Zabrak once Im through with him..I hope.
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Well twist my nipples, didn't realize the first time I looked that there were already 2 other party members. But whatever the case, it looks really nice. Reminds me a bit of that one zabrak from one of the Clone Wars TV Show trailer.
EDIT: Looked him up on wiki. "Savage Opress." And apparently he isn't fully a zabrak, but whatever. Still, the similarities are there 
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06-26-2012, 10:05 PM
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#117
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Junior Member
Join Date: Apr 2010
Location: Makeb
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Current Game: The Old Republic
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Heheh..well, if you notice I have him in the pic with a green Elegant Focus saber and an armored robe...and a brown tattooed face. If I reskinned BD's head with completely different tattooed lines, he could be a Satele Shan's dead master...or somesuch.
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06-26-2012, 10:09 PM
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#118
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Junior Member
Join Date: Jun 2011
Location: California
Posts: 484
Current Game: KotOR 1 Restoration
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Quote:
Originally Posted by Kuai-Donn Jorn
He could be a Satele Shan's dead master...or somesuch.
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Heh.. or that. ;]
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08-17-2012, 08:05 PM
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#119
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Rookie
Join Date: May 2011
Posts: 55
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Any chance you will release an updated version (one using less .utcs and more scripts) of your KotOR Saber Mod on Kfiles?
Or release SotOR?
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08-19-2012, 07:42 AM
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#120
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Junior Member
Join Date: Apr 2010
Location: Makeb
Posts: 431
Current Game: The Old Republic
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Quote:
Originally Posted by milestails
Any chance you will release an updated version (one using less .utcs and more scripts) of your KotOR Saber Mod on Kfiles?
Or release SotOR?
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Two days ago I sar a rig dat id haul dat tanker....you wanna git outta 'ere?, you talk to me.
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