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Old 02-13-2012, 03:49 PM   #41
sinus
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Well if that's true ... HAVE to check that out. Thanks for the Info.


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Old 02-13-2012, 04:09 PM   #42
MusiclyInspired
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Indeed. Even the reverb is almost indistinguishably close! There are still a couple flubs here and there. In certain games some sound effects are very quiet or don't play for instance. But it's very very close. Good enough to get by now!


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Old 02-14-2012, 06:54 PM   #43
ThunderPeel2001
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I'd really like to know what settings are best for which games. For example I heard that DOTT is best heard through General Midi, as this was an improvement over MT-32 at the time? Any thoughts?

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Old 02-16-2012, 12:03 PM   #44
Jeopando
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Quote:
Originally Posted by ThunderPeel2001 View Post
I'd really like to know what settings are best for which games. For example I heard that DOTT is best heard through General Midi, as this was an improvement over MT-32 at the time? Any thoughts?
I've been doing some tests lately and while I haven't been able to try the MT-32, I think DOTT and S&M sound really good with general midi, especially if coupled with quality soundfonts. I'd guess MT-32 would work better for the older games but whether you want the sound the creators intended, the nostalgic adlib or more realistic instruments is a matter of taste.

Any opinions on good soundfonts? I think the GeneralUser GS is pretty good for most games but I also like SGM and RealFont.


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Old 02-16-2012, 01:50 PM   #45
Snugglecakes
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Thanks for the heads-up! I'm gonna check it out later.
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Old 02-16-2012, 02:46 PM   #46
s-island
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Day of the Tentacle has separate MIDI files for MT-32 and General MIDI. It appears that they at least started out composing for the MT-32 as the soundtrack features custom instruments and there's what feels like a conversion for the more eclectic pieces like the logo screen.

Sam & Max Hit the Road on the other hand has only a General MIDI soundtrack. MT-32 support is achieved by programming the MT-32 with an instrument setup that emulates General MIDI.
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