lfnetwork.com mark read register faq members calendar

Thread: Mask reskin without overwriting original skin?
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 02-19-2012, 08:44 PM   #1
Josephus
Lurker
 
Josephus's Avatar
 
Join Date: Mar 2006
Posts: 8
Mask reskin without overwriting original skin?

Hello, I have been tinkering with making some mods for my TSL game that I recently dusted off and want to play again. I found lots of great help on these forums, but I am still puzzled at a problem I am having with reskinning a mask without making my new skin overwrite the original skin.

I wanted to take the Force Mask (a_helmet_20) and turn the orange visor part blue to make a custom mask for Bao Dur that I have saved as a_helmet_99. I modified the .uti file to make all my custom specs for it without a hitch. I made the Model Variation unique, at 71, and likewise renamed the file for the icon from ii_Mask_010 to ii_Mask_071. It all works good and the icons of the Force Mask and my custom mask are different like they should be and my mask I created has all the specs I programmed into it.

However, the skin for the actual mask that will be worn by the character in the game is not working for me. The file for the Force Mask that I reskinned is named I_NeuralBand2. If I keep that same name, then the Force Mask looks like my reskin which is what I do not want; I want the Force Mask to remain orange and my reskin to be blue. If I change the name of the file to I_NeuralBand71, then I only get a pair of whacky infrared goggles which is nowhere near my reskin.

This is probably a dumb simple thing that I just don't see how to do (or perhaps it's impossible), but could anyone tell me what I need to rename the file I_NeuralBand2 to so that it reflects my Model Variation of 71? I've been searching for the past two days with no success, so I'm hoping one of you may be able to help me out here. I will greatly appreciate it if someone could shed some light on this problem for me.

-Josephus
Josephus is offline   you may: quote & reply,
Old 02-19-2012, 09:01 PM   #2
CptPriceless
Junior Member
 
CptPriceless's Avatar
 
Join Date: Jun 2011
Location: California
Posts: 349
Current Game: TSL
You're talking about hex-editing.


CptPriceless is offline   you may: quote & reply,
Old 02-19-2012, 09:03 PM   #3
Sithspecter
Big things are coming...
 
Sithspecter's Avatar
 
Status: Moderator
Join Date: Jan 2008
Location: Ebon Hawk
Posts: 1,770
Current Game: Mechwarrior II: Mercenaries
Contest winner - Modding Forum Veteran Veteran Modder LFN Staff Member 
http://lucasforums.com/showthread.php?t=190390

Check out that thread. It's a tutorial I did for just such a thing. If there's something you don't understand, let me know.

But, as CptPriceless stated, you can hex edit the models instead. If you need details, let me know.



Sithspecter is online now   you may: quote & reply,
Old 02-19-2012, 10:17 PM   #4
Josephus
Lurker
 
Josephus's Avatar
 
Join Date: Mar 2006
Posts: 8
Thanks a ton Sithspecter. I saw that tutorial last night, and it looked like it was more or less for making a whole new weapon when I just wanted the skin. I was suffering from tunnel-vision and thinking I just needed to rename the texture. I only did the tutorial through step 11, and it worked just great. Thanks for the info, I really appreciate it!
Josephus is offline   you may: quote & reply,
Old 02-19-2012, 10:50 PM   #5
Sithspecter
Big things are coming...
 
Sithspecter's Avatar
 
Status: Moderator
Join Date: Jan 2008
Location: Ebon Hawk
Posts: 1,770
Current Game: Mechwarrior II: Mercenaries
Contest winner - Modding Forum Veteran Veteran Modder LFN Staff Member 
No problem. That's what we're here for. Post again if you have trouble with anything else.



Sithspecter is online now   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > Mask reskin without overwriting original skin?

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:07 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.