Mask reskin without overwriting original skin?
Hello, I have been tinkering with making some mods for my TSL game that I recently dusted off and want to play again. I found lots of great help on these forums, but I am still puzzled at a problem I am having with reskinning a mask without making my new skin overwrite the original skin.
I wanted to take the Force Mask (a_helmet_20) and turn the orange visor part blue to make a custom mask for Bao Dur that I have saved as a_helmet_99. I modified the .uti file to make all my custom specs for it without a hitch. I made the Model Variation unique, at 71, and likewise renamed the file for the icon from ii_Mask_010 to ii_Mask_071. It all works good and the icons of the Force Mask and my custom mask are different like they should be and my mask I created has all the specs I programmed into it.
However, the skin for the actual mask that will be worn by the character in the game is not working for me. The file for the Force Mask that I reskinned is named I_NeuralBand2. If I keep that same name, then the Force Mask looks like my reskin which is what I do not want; I want the Force Mask to remain orange and my reskin to be blue. If I change the name of the file to I_NeuralBand71, then I only get a pair of whacky infrared goggles which is nowhere near my reskin.
This is probably a dumb simple thing that I just don't see how to do (or perhaps it's impossible), but could anyone tell me what I need to rename the file I_NeuralBand2 to so that it reflects my Model Variation of 71? I've been searching for the past two days with no success, so I'm hoping one of you may be able to help me out here. I will greatly appreciate it if someone could shed some light on this problem for me.