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Old 02-21-2012, 11:33 PM   #1
Fallen Guardian
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Party Member Issue

Alright, so I've been attempting to use a script much like this:

Code:
void main()
{

vector aPosition=Vector(513.12,30.76,6.85);
location lPM1=Location(aPosition,299.29095);


DelayCommand(4.0, AssignCommand(GetPartyMemberByIndex(1), JumpToLocation(lPM1)));

}

Now it all works fine, the party member warps to the vector without any issues. However, once the party member is at the vector it moves away from where I warped it and towards the PC. I can't have the party member doing this as this is a cutscene, so is there a way to make a party member stop following the PC for the duration of a cutscene, or turn on/off solo mode through a script?

EDIT: So I found a mention of solo mode while looking through the KotOR tool script editor, but I have no idea how to use the function correctly.

Here it is:

Code:
// 753: SetSoloMode
// Activates/Deactivates solo mode for the player's party.

void SetSoloMode( int bActivate );
How would I use this properly?

EDIT 2:

Nevermind everyone, I have figured it out.

In case anyone is interested, the script would look like this:

Code:
void main()
{

SetSoloMode(TRUE);

}
If a mod could close this thread that would be much obliged.


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Last edited by Fallen Guardian; 02-22-2012 at 01:49 AM.
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