|
|
 |
10-18-2011, 08:11 AM
|
#1
|
|
Junior Member
Join Date: Oct 2011
Location: Whiterun, Skyrim
Posts: 481
Current Game: TES:Skyrim
|
Modeling Question
Im trying to Export my model from 3dsmax and I do have NWmax, but when I export, everything goes well but when I go to the place I exported my Model its not there. What am I doing wrong?
|
|
you may:
quote & reply,
|
10-18-2011, 12:39 PM
|
#2
|
|
Senior Member
Join Date: Jan 2010
Posts: 1,067
|
What do you mean when you say "go to the place"? Did you set a model export path? Also did you export it via the aurorabase?
Welcome to the forums! 
|
|
you may:
quote & reply,
|
10-18-2011, 03:44 PM
|
#3
|
|
Junior Member
Join Date: Oct 2011
Location: Whiterun, Skyrim
Posts: 481
Current Game: TES:Skyrim
|
Quote:
Originally Posted by Dak Drexl
What do you mean when you say "go to the place"? Did you set a model export path? Also did you export it via the aurorabase?
Welcome to the forums! 
|
Yes I did set the Export path and did export via aurora base.
|
|
you may:
quote & reply,
|
10-18-2011, 05:31 PM
|
#4
|
|
Senior Member
Join Date: Jan 2010
Posts: 1,067
|
Do you get any errors? You'll probably get a sanity check error but just click ok... I can't really think of anything else though.
Edit: After the export, on the very bottom left of your screen it should say "snoopstart/snoopend" (or something like that). I notice it says that whenever it successfully exports, but I don't know exactly if I'm right or not.
Oh, and did you link your model to the base?
|
|
you may:
quote & reply,
|
10-19-2011, 07:58 AM
|
#5
|
|
Junior Member
Join Date: Oct 2011
Location: Whiterun, Skyrim
Posts: 481
Current Game: TES:Skyrim
|
I cant take this stupid problem, I took 5 hours making a model and its all just a waste. And no there isnt a snoopstart or snoop end. Ive heard you have to select the NWmax icon but it doesnt work! And yes, I did link the model to Aroura Base.
Last edited by Scorge; 10-19-2011 at 08:05 AM.
|
|
you may:
quote & reply,
|
10-19-2011, 10:30 AM
|
#6
|
|
Senior Member
Join Date: Jan 2010
Posts: 1,067
|
Oh well that's most likely your problem then (NWmax not working). Do you have the NWmax plugin window on the left hand side of your modeling program? Just for the record are you using gmax or 3ds?
|
|
you may:
quote & reply,
|
10-19-2011, 03:57 PM
|
#7
|
|
Junior Member
Join Date: Oct 2011
Location: Whiterun, Skyrim
Posts: 481
Current Game: TES:Skyrim
|
Quote:
Originally Posted by Dak Drexl
Oh well that's most likely your problem then (NWmax not working). Do you have the NWmax plugin window on the left hand side of your modeling program? Just for the record are you using gmax or 3ds?
|
yes i have the NWmax and its working, and I use 3ds 2010
Last edited by Scorge; 10-19-2011 at 04:27 PM.
|
|
you may:
quote & reply,
|
10-29-2011, 09:52 AM
|
#9
|
|
Junior Member
Join Date: Oct 2011
Location: Whiterun, Skyrim
Posts: 481
Current Game: TES:Skyrim
|
Well I consider this a modeling question because its a model.
What is the name of the Jedi Robe model for TSL?
|
|
you may:
quote & reply,
|
10-29-2011, 10:22 AM
|
#10
|
|
Modder
Join Date: Jan 2007
Location: Tatooine
Posts: 1,575
Current Game: KotOR: EotF
|
Quote:
Originally Posted by MrObiWan
Well I consider this a modeling question because its a model.
What is the name of the Jedi Robe model for TSL?
|
Here are the three default robe models for TSL:
Padawan Robe Model - P(F/M)BIM
Knight/Master Robe Model - P(F/M)BNM
Zeison Sha Armor Model (Skirted Robe) - P(F/M)BMM 
|
|
you may:
quote & reply,
|
10-29-2011, 10:45 AM
|
#11
|
|
Junior Member
Join Date: Oct 2011
Location: Whiterun, Skyrim
Posts: 481
Current Game: TES:Skyrim
|
Quote:
Originally Posted by Ferc Kast
Here are the three default robe models for TSL:
Padawan Robe Model - P(F/M)BIM
Knight/Master Robe Model - P(F/M)BNM
Zeison Sha Armor Model (Skirted Robe) - P(F/M)BMM 
|
Ok thanks 
|
|
you may:
quote & reply,
|
02-24-2012, 07:47 AM
|
#12
|
|
Junior Member
Join Date: Oct 2011
Location: Whiterun, Skyrim
Posts: 481
Current Game: TES:Skyrim
|
How do I make the hill effect for models? Like on Tatooine models, you see that hills of sand are over corners of buildings, how do I do that?
Formally MrObiWan
If you need help with textures on any KotOR/TSL mod, feel free to contact me.
|
|
you may:
quote & reply,
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Forum Jump
|
|
|
|
|
|