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Old 02-25-2012, 09:17 PM   #1
noname35
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Recruit Bendak

I'm working on a recruitment mod that allows you to recruit Bendak but I need a tester because my game wont allow to start a new game. Heres the link to download the files: http://www.mediafire.com/?cojalpo307405sd

Please tell me if it works.

Thanks, noname35

P.S. Theres no dialogue for him yet these are just the recruit files, so if this actually does work, don't talk to him.

P.P.S The script is on I'll be going now after the second time you talk to him BEFORE you beat all the duelists


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Last edited by noname35; 02-26-2012 at 09:08 AM.
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Old 02-26-2012, 10:07 AM   #2
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OK, it didn't work. Here's why:

First, the recruit_npc script looks like this:
Code:
void main()
{
RemoveAvailableNPC(5);
AddAvailableNPCByTemplate(5, "new_npc");
ClearAllActions();
DelayCommand(1.5,ShowPartySelectionGUI());
}
when it should in fact look like this:

Code:
void main()
{
RemoveAvailableNPC(5);
AddAvailableNPCByTemplate(5, "p_bendak");
ClearAllActions();
DelayCommand(1.5,ShowPartySelectionGUI());
}
Second, the script itself was not actually attached to the dialogue, meaning it didn't fire when you select the 'I'll be going now' option.

Finally, the dialogue was not named correctly, you called it 'bendak.dlg' but it has to be the same name as the dialogue already in the game, in this case, 'tar02_bendak021.dlg.' If you don't name it correctly, the game doesn't know it has to use the one in the override.

Anyway, I sorted out all the problems I mentioned above and tried the new mod in-game, It worked. I hope this has been helpful


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Old 02-26-2012, 10:11 AM   #3
noname35
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Yep I'm a beginner. Thanks ackbar


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Old 02-26-2012, 10:15 AM   #4
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thats ok, we all have to start somewhere. If you get any further I'm happy to keep testing.


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Old 02-26-2012, 10:23 AM   #5
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I hate to ask because of all that's on your plate with TSR but I still can't test and your the only taker, but your saying that these files will work without any changing: http://www.mediafire.com/?wu4xamuxe9rr2dm


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Old 02-26-2012, 10:35 AM   #6
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Yep that works great, the only problem is that when you recruit p_bendak, the original bendak stays in place. Sorry, forgot to mention that before

This script sorts it out:

Code:
void main()
{
object Starkiller = GetObjectByTag("Bendakstar021");

RemoveAvailableNPC(5);
AddAvailableNPCByTemplate(5, "p_bendak");
DestroyObject(Starkiller);
ClearAllActions();
DelayCommand(1.5,ShowPartySelectionGUI());
}


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Old 02-26-2012, 10:39 AM   #7
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Yep my game just agreed with me and it worked for me too. I purposely left out the twins so that I could still kill Bendak later on


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Old 02-26-2012, 11:34 AM   #8
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oh right sorry, just out of interest, do you plan on still being able to do the death match, and somehow recruiting him after, or are you just going to remove that bit?


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Old 02-26-2012, 11:59 AM   #9
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No I'm recruiting him before, then beating all the duelists, then killing him. By the way thanks for all your help.


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Old 02-26-2012, 12:27 PM   #10
UltimateHK47
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Sugestion:

Why don't you have instead of Bendak another "legend" who you kill. Make more sense tbh, imho. Looks great btw!


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Old 02-26-2012, 12:44 PM   #11
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Yea I know that would make more sense, but it would take alot of work too. I'll work on it though. And thanks.


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Old 02-26-2012, 04:08 PM   #12
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Heh, IF I find time I would see if I could help


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Old 02-26-2012, 04:15 PM   #13
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Thanks DarthJango


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Old 02-26-2012, 05:51 PM   #14
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Who will be replaced?


http://www.lucasforums.com/showthrea...12#post2807812
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Old 02-26-2012, 06:02 PM   #15
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Juhani. You can download the mod if you want from here(it's a sort of beta): http://www.lucasforums.com/showthread.php?t=209612


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Old 02-26-2012, 06:11 PM   #16
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TBH i'm gonna wait till a more complete version comes so I can enjoy it more


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Old 02-26-2012, 06:21 PM   #17
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Smart move, because it's really rough around the edges


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