Hi, a while ago I created this Monkey Island flowchart:
That got me thinking through why I think SMI is the greatest of all adventure games.
Inspired recently by the Double Fine Kickstarter, I thought I'd play through Monkey Island, narrating why I thought SMI is the greatest adventure game and how other adventure game designers should learn from this wonderful game. It's a lot of adventure game philosophy type stuff.
Don't know if anyone wants to see it, or if anyone can stand the sound of my voice for more than a couple minutes, but if you're interested, it's here:
I apologize if it's against the rules to post this here. Feel free to delete this post if that's the case.