lfnetwork.com mark read register faq members calendar

Thread: HeadFixer1.0b released!
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 02-25-2012, 02:14 AM   #1
VarsityPuppet
Master of Puppets
 
VarsityPuppet's Avatar
 
Join Date: May 2009
Location: MN
Posts: 1,247
Current Game: Chrono Trigger
Contest winner - Modding Forum Veteran Veteran Modder Helpful! 
HeadFixer1.0b released!

Hey guys

Just wanted to let you all know that I made a program to help with that whole hex editing part of compiling head models.

If you're interested, the download thread is here

I've detached Atris' head
Made a new Revan Head
Layne Staley head
Visas Unmasked head

C'mon you modelers, where the new heads at?

VarsityPuppet is offline   you may: quote & reply,
Old 02-25-2012, 07:04 AM   #2
Quanon
Senior Member
 
Quanon's Avatar
 
Join Date: May 2006
Location: Lost in my own unconsiciousens
Posts: 2,599
Forum Veteran Veteran Modder Helpful! 
Wow, awesome news Varsity!!! I'll try and check out your new little program. Sounds like a really sweet little handy exe to have
Things have been quiet busy of late in my life. Modding has taken a back seat. Though I hope to get back on track soon.


TIQUILAAAAAAAA
Quanon is offline   you may: quote & reply,
Old 02-25-2012, 07:40 AM   #3
Hassat Hunter
Forumite
 
Join Date: Jan 2010
Posts: 550
Congrats. Didn't expect to see it so soon based on what you stated before.
And I am still not going to use it since I can't make proper heads anyway 0_0
Hassat Hunter is offline   you may: quote & reply,
Old 02-25-2012, 08:26 AM   #4
newbiemodder
Gentleman Modder
 
newbiemodder's Avatar
 
Join Date: Feb 2009
Location: Chicago
Posts: 703
Veteran Modder 
You're a good man VP. Should be a wonderful tool.


Who's more foolish, the fool or the fool that follows?

Just exactly what is a head-piece to the Staff of Ra?

http://www.lucasforums.com/showthread.php?t=206819

http://www.lucasforums.com/showthread.php?t=206541

http://www.lucasforums.com/showthrea...t=newbiemodder
newbiemodder is offline   you may: quote & reply,
Old 02-25-2012, 09:07 AM   #5
Ferc Kast
Modder
 
Ferc Kast's Avatar
 
Join Date: Jan 2007
Location: Tython
Posts: 1,586
Current Game: SWTOR
Helpful! Forum Veteran Contest winner - Fan Fiction Veteran Modder 
Quote:
Originally Posted by VarsityPuppet View Post
Hey guys

Just wanted to let you all know that I made a program to help with that whole hex editing part of compiling head models.

If you're interested, the download thread is here

I've detached Atris' head
Made a new Revan Head
Layne Staley head
Visas Unmasked head

C'mon you modelers, where the new heads at?
So, hypothetically, one could detach a head from a full-body model and get it working as a new head model with your (shiny) new tool? Sounds as impressive as I think the invention of the wheel must have been.

Ferc Kast is offline   you may: quote & reply,
Old 02-25-2012, 11:19 AM   #6
VarsityPuppet
Master of Puppets
 
VarsityPuppet's Avatar
 
Join Date: May 2009
Location: MN
Posts: 1,247
Current Game: Chrono Trigger
Contest winner - Modding Forum Veteran Veteran Modder Helpful! 
Quote:
Originally Posted by Ferc Kast View Post
So, hypothetically, one could detach a head from a full-body model and get it working as a new head model with your (shiny) new tool? Sounds as impressive as I think the invention of the wheel must have been.
Yessir. Still needs some modeling savvy though, but it's not too hard. You have to Import - Merge the corresponding head mesh and bones into a scene with just a basic head. Delete the old, put in the new, make sure everything is placed properly according to the Aurorabase. Export, compile, Headfixer.

Easier said than done though. If it gets to be too difficult, I may just have to make a tutorial, but I hope it doesn't come to that.... cuz I'm lazy :P

Quote:
Originally Posted by Quanon
Sounds like a really sweet little handy exe to have.
It's a jar file. You need JRE to run it. I am not proficient enough in C yet :P

Didn't think it would be too big of a deal since stoffe has made a few in Java and JDNoa has too. But if it becomes an issue, I'll see what I can do about a C# version.

VarsityPuppet is offline   you may: quote & reply,
Old 02-27-2012, 04:28 AM   #7
Quanon
Senior Member
 
Quanon's Avatar
 
Join Date: May 2006
Location: Lost in my own unconsiciousens
Posts: 2,599
Forum Veteran Veteran Modder Helpful! 
Quote:
Originally Posted by VarsityPuppet View Post
It's a jar file. You need JRE to run it. I am not proficient enough in C yet :P

Didn't think it would be too big of a deal since stoffe has made a few in Java and JDNoa has too. But if it becomes an issue, I'll see what I can do about a C# version.
Nah, it ain't a big deal. Most modding tools, like Kaurora, MDLops etc... needed some extra files and support for Windows to run properly. So this isn't something new to me

Besides you've posted a link to the required stuff to run your tool. People just need to read your post properly to get it to work.

Congrats and many thanks for another awesome tool!


TIQUILAAAAAAAA
Quanon is offline   you may: quote & reply,
Old 02-29-2012, 05:26 PM   #8
Dak Drexl
Senior Member
 
Dak Drexl's Avatar
 
Join Date: Jan 2010
Posts: 1,078
Helpful! 
Do the same limitations remain for compiling the heads? For example do I have to take parts from other in-game heads and merge them with my "new" head, or can I use a fully modeled head that I make myself yet?

Sorry it's been a while...

Dak Drexl is offline   you may: quote & reply,
Old 02-29-2012, 06:06 PM   #9
VarsityPuppet
Master of Puppets
 
VarsityPuppet's Avatar
 
Join Date: May 2009
Location: MN
Posts: 1,247
Current Game: Chrono Trigger
Contest winner - Modding Forum Veteran Veteran Modder Helpful! 
You could fully model an entirely new head. Although, keep in mind that I've not cracked the code for danglymeshes, though HeadFixer should theoretically fix them if the model was compiled correctly.

About to check a new head model from Kelvin right now to test that theory though... so, cross your fingers!

VarsityPuppet is offline   you may: quote & reply,
Old 03-01-2012, 11:35 AM   #10
Dak Drexl
Senior Member
 
Dak Drexl's Avatar
 
Join Date: Jan 2010
Posts: 1,078
Helpful! 
Thanks for the info VP, that's really exciting! Ill see if I can cook something up sometime... Good luck!

Dak Drexl is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > HeadFixer1.0b released!

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:41 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.