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Old 04-06-2012, 12:50 PM   #1
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Disappearance on Yavin

Well, I've decided to start myself a new WIP. It's been a long time since I've done anything major, but I'll give it a go once more.

Okay, the title of this project is Disappearance on Yavin. Obviously, it's going to add a significant part of the planet Yavin IV. Plus, there will be other locations that you and your party will have to go.

A little backstory....

A plea from the Republic brings you to the world of Yavin. A Republic pilot and his ship have gone missing. So, you and your party set out to investigate. Upon arrival at the Republic outpost, which was a supply base during the Mandalorian wars, you may begin to realize that all is not as it seems, and that the Republic operation on Yavin IV may have a much larger purpose...

Okay, now to the screenshots.

I've fully reskinned 5 modules at the moment. Some are interior, some exterior, some both. I've decided to go for a pretty foggy Yavin IV. It really seems like a place that a Republic fighter might get lost in.























I'm trying to keep this (fairly) small at the moment. I'm going for an achievable mod. So, I'm going to start with just the main quest, and add sidequests and such in later.

Also, anyone who wants to pitch in, let me know. There is always room for a helping hand



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Old 04-06-2012, 01:06 PM   #2
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Wow, that looks really cool SS. Very nice reskin of Manaan. Will this mod be voiced though when it gets near finished?




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Old 04-06-2012, 01:09 PM   #3
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Wow, that looks really cool SS. Very nice reskin of Manaan. Will this mod be voiced though when it gets near finished?
I haven't thought about that a whole lot, but I would like for it to be voiced if at all possible.



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Old 04-06-2012, 01:22 PM   #4
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Looks great. Another K1 mod that will be added to my collection. I'll be watching this closely So the side quests will be added through a patch or something like that? Or will the only main quest version be released followed by the one with the sidequests. Either way, this looks brilliant.


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Old 04-06-2012, 01:46 PM   #5
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I'm not sure. I'm going to see how the main quest progresses, and then add sidequests as I see fit. But I'm going to focus all on the main quest for now. That in itself will be a decent challenge.



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Old 04-06-2012, 02:07 PM   #6
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It would be nice if your Yavin mod would be compatible with the other Yavin mod. Any chance of that happening?




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Old 04-06-2012, 04:31 PM   #7
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I'm on board for VOs and dialogue editing when you get there, if you'll have me. Looks fun and spooky!



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Old 04-06-2012, 04:39 PM   #8
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I'm on board for VOs and dialogue editing when you get there, if you'll have me. Looks fun and spooky!
Same here!


Good with dialogues and getting better
Working on Scripting and Module Editing/Re-skinning
Started work on Modeling New Areas
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Old 04-06-2012, 10:36 PM   #9
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Very nice retexture of manaan....nice job SS


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Old 04-07-2012, 04:22 AM   #10
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Just hit me that those last few screenshots are the Kashyyyk Shadowlands... you, sir, are a genius.



Thank you Gorgod.
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Old 04-07-2012, 12:46 PM   #11
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Update: The main quest opening. An appeal from Admiral Senati brings you to Coruscant. He has a request for you.









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Old 04-07-2012, 01:02 PM   #12
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I love it. Great skins!
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Old 04-07-2012, 01:05 PM   #13
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So you get to go to Yavin IV and Coruscant? I dig.



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Old 04-07-2012, 01:33 PM   #14
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Nice use of the SF
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Old 04-07-2012, 03:09 PM   #15
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Quote:
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I love it. Great skins!
Thanks, that means quite a bit coming from you.

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So you get to go to Yavin IV and Coruscant? I dig.
Well, you get to visit Coruscant. Briefly.

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Nice use of the SF
Thank you! I was just walking through the Star Forge one day, and it came to me.



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Old 04-07-2012, 04:32 PM   #16
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Well, you get to visit Coruscant. Briefly. I was just walking through the Star Forge one day, and it came to me.
It might make a little sense to have Coruscant resemble the Star Forge as foreshadowing - like one is a corrupt version of the other. By having Coruscant in your mod, perhaps this is your chance to have your awesome Jedi Temple make an appearance - even if if it's only in the landing video.

I assume you'll likely reuse the Star Forge landing bay with some re-skins and a new sandbox. Here's something I'll make a brief suggestion on . . .

As can be seen here in the sections highlighted in green, some of the landing bay does not appear to have great textures. If you show the bay from this angle, perhaps some new skins for this area might not be out of place?



I imagine the textures might also be a problem if you were to show it from this angle. Yes, folks I know this from Manaan. Hopefully, my point is clear though.


Lastly, will your Yavin mod be - in some way - be compatible with the pre-existing Yavin mod? You may have missed my question before.




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Old 04-07-2012, 09:05 PM   #17
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Lastly, will your Yavin mod be - in some way - be compatible with the pre-existing Yavin mod? You may have missed my question before.
I'm not going to go out of my way to make it compatible. It really doesn't make sense to have 2 Yavin IVs.



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Old 04-07-2012, 09:49 PM   #18
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It will of course be compatible with your other mods, right?


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Old 04-07-2012, 10:25 PM   #19
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Ok I've hardly ever seen any reskins of the star forge. Which suprises me since the modules can be used for so many different things. Great reskin. And the story looks like its going to be fun.




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Old 04-07-2012, 10:40 PM   #20
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It will of course be compatible with your other mods, right?
Yes... more to come on that.

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Ok I've hardly ever seen any reskins of the star forge. Which suprises me since the modules can be used for so many different things. Great reskin. And the story looks like its going to be fun.
Yeah, one reason that I chose the Star Forge is that it is a less frequented module. You only go there once every game, and at the end too. So, my goal is to have you guys getting to the Star Forge and saying, "Oh, this is a reskin of Coruscant."



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Old 04-08-2012, 05:01 AM   #21
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Looks great, now I really need the PC version of KOTOR


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Old 04-08-2012, 06:17 AM   #22
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Will this be compatible with BOS? Just need to know if I need to make a fresh override. Looking great anyways.


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Old 04-08-2012, 10:08 AM   #23
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Sweet, can't wait for this. I love that field of grass. Just can't wait for this.


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Old 04-08-2012, 06:20 PM   #24
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Will this be compatible with BOS? Just need to know if I need to make a fresh override. Looking great anyways.
I am curious about that too.


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Old 04-09-2012, 12:41 AM   #25
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Looks Amazing!!

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Old 04-09-2012, 08:37 AM   #26
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cant wait
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Old 04-09-2012, 10:04 AM   #27
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SS, this looks brilliant! Can't wait to see more.

(Also, [belated] 'grats on the modhood!)



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Old 04-12-2012, 01:55 PM   #28
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Man, you made me come out of semi-retirement to say that this looks great. Second the question of compatibility with bos.


It's just like chicken-only different.
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Old 04-17-2012, 05:16 PM   #29
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i got a question in corasont im gessing you vist the jedi temple will there be side quest, holicrons and training so you can learn new stuff from the jedi masters
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Old 04-21-2012, 12:41 AM   #30
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This looks amazing! Can't wait for it.


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Old 04-21-2012, 11:01 AM   #31
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Red face Goodness ...

VERY impressive so far. Love how that "installation" looks and the grass out there. And that fog ... how did u manage to do such a thing??

I also can't wait to try this


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