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04-06-2012, 11:50 AM
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#1
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Mod Longer, Forum Less
Status: Moderator
Join Date: Jan 2008
Location: Ebon Hawk
Posts: 1,700
Current Game: Mechwarrior II: Mercenaries
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Disappearance on Yavin
Well, I've decided to start myself a new WIP. It's been a long time since I've done anything major, but I'll give it a go once more.
Okay, the title of this project is Disappearance on Yavin. Obviously, it's going to add a significant part of the planet Yavin IV. Plus, there will be other locations that you and your party will have to go.
A little backstory....
A plea from the Republic brings you to the world of Yavin. A Republic pilot and his ship have gone missing. So, you and your party set out to investigate. Upon arrival at the Republic outpost, which was a supply base during the Mandalorian wars, you may begin to realize that all is not as it seems, and that the Republic operation on Yavin IV may have a much larger purpose...
Okay, now to the screenshots.
I've fully reskinned 5 modules at the moment. Some are interior, some exterior, some both. I've decided to go for a pretty foggy Yavin IV. It really seems like a place that a Republic fighter might get lost in.
I'm trying to keep this (fairly) small at the moment. I'm going for an achievable mod. So, I'm going to start with just the main quest, and add sidequests and such in later.
Also, anyone who wants to pitch in, let me know. There is always room for a helping hand 
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04-06-2012, 12:06 PM
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#2
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Junior Member
Join Date: Jun 2011
Location: Computer Desk
Posts: 285
Current Game: swtor
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Wow, that looks really cool SS. Very nice reskin of Manaan. Will this mod be voiced though when it gets near finished?
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04-06-2012, 12:09 PM
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#3
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Mod Longer, Forum Less
Status: Moderator
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Location: Ebon Hawk
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Current Game: Mechwarrior II: Mercenaries
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Quote:
Originally Posted by Warlord664
Wow, that looks really cool SS. Very nice reskin of Manaan. Will this mod be voiced though when it gets near finished?
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I haven't thought about that a whole lot, but I would like for it to be voiced if at all possible.
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04-06-2012, 12:22 PM
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#4
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Junior Member
Join Date: Nov 2011
Location: Under a Bed
Posts: 487
Current Game: Kotor 1
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Looks great. Another K1 mod that will be added to my collection. I'll be watching this closely  So the side quests will be added through a patch or something like that? Or will the only main quest version be released followed by the one with the sidequests. Either way, this looks brilliant.
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04-06-2012, 12:46 PM
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#5
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Mod Longer, Forum Less
Status: Moderator
Join Date: Jan 2008
Location: Ebon Hawk
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Current Game: Mechwarrior II: Mercenaries
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I'm not sure. I'm going to see how the main quest progresses, and then add sidequests as I see fit. But I'm going to focus all on the main quest for now. That in itself will be a decent challenge.
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04-06-2012, 01:07 PM
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#6
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,101
Current Game: The Old Republic
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It would be nice if your Yavin mod would be compatible with the other Yavin mod. Any chance of that happening?
 
As of 28APR13: I released a new small texture mod! Check it out here.
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04-06-2012, 03:31 PM
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#7
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Applesauce Tractor
Join Date: Apr 2006
Location: California
Posts: 528
Current Game: The Old Republic
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I'm on board for VOs and dialogue editing when you get there, if you'll have me.  Looks fun and spooky!
Thank you Gorgod.
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04-06-2012, 03:39 PM
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#8
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Rookie
Join Date: May 2011
Posts: 111
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Quote:
Originally Posted by Zhaboka
I'm on board for VOs and dialogue editing when you get there, if you'll have me.  Looks fun and spooky!
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Same here!
Good with dialogues and getting better
Working on Scripting and Module Editing/Re-skinning
Soon to work on Modeling
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04-06-2012, 09:36 PM
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#9
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Gentleman Modder
Join Date: Feb 2009
Location: Chicago
Posts: 671
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Very nice retexture of manaan....nice job SS
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04-07-2012, 03:22 AM
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#10
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Applesauce Tractor
Join Date: Apr 2006
Location: California
Posts: 528
Current Game: The Old Republic
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Just hit me that those last few screenshots are the Kashyyyk Shadowlands... you, sir, are a genius.
Thank you Gorgod.
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04-07-2012, 11:46 AM
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#11
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Mod Longer, Forum Less
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Current Game: Mechwarrior II: Mercenaries
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04-07-2012, 12:02 PM
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#12
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,372
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I love it. Great skins!
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04-07-2012, 12:05 PM
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#13
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The Divine
Join Date: Apr 2010
Location: Amerikhastan
Posts: 1,014
Current Game: TOR
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So you get to go to Yavin IV and Coruscant? I dig. 
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04-07-2012, 12:33 PM
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#14
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Junior Member
Join Date: Jan 2010
Posts: 395
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Nice use of the SF 
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04-07-2012, 02:09 PM
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#15
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Mod Longer, Forum Less
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Current Game: Mechwarrior II: Mercenaries
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Quote:
Originally Posted by Canderis
I love it. Great skins!
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Thanks, that means quite a bit coming from you.
Quote:
Originally Posted by LDR
So you get to go to Yavin IV and Coruscant? I dig. 
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Well, you get to visit Coruscant. Briefly.
Quote:
Originally Posted by Hassat Hunter
Nice use of the SF 
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Thank you! I was just walking through the Star Forge one day, and it came to me.
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04-07-2012, 03:32 PM
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#16
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,101
Current Game: The Old Republic
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Quote:
Originally Posted by Sithspecter
Well, you get to visit Coruscant. Briefly. I was just walking through the Star Forge one day, and it came to me.
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It might make a little sense to have Coruscant resemble the Star Forge as foreshadowing - like one is a corrupt version of the other. By having Coruscant in your mod, perhaps this is your chance to have your awesome Jedi Temple make an appearance - even if if it's only in the landing video.
I assume you'll likely reuse the Star Forge landing bay with some re-skins and a new sandbox. Here's something I'll make a brief suggestion on . . .
As can be seen here in the sections highlighted in green, some of the landing bay does not appear to have great textures. If you show the bay from this angle, perhaps some new skins for this area might not be out of place?
I imagine the textures might also be a problem if you were to show it from this angle. Yes, folks I know this from Manaan. Hopefully, my point is clear though.
Lastly, will your Yavin mod be - in some way - be compatible with the pre-existing Yavin mod? You may have missed my question before.
 
As of 28APR13: I released a new small texture mod! Check it out here.
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04-07-2012, 08:05 PM
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#17
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Quote:
Originally Posted by Sith Holocron
Lastly, will your Yavin mod be - in some way - be compatible with the pre-existing Yavin mod? You may have missed my question before.
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I'm not going to go out of my way to make it compatible. It really doesn't make sense to have 2 Yavin IVs.
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04-07-2012, 08:49 PM
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#18
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Forumite
Join Date: Mar 2007
Posts: 618
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It will of course be compatible with your other mods, right?
"It's the one that says Bad Mother ****er." - Jules Winnfield... Describing his wallet, Pulp Fiction.
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04-07-2012, 09:25 PM
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#19
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Junior Member
Join Date: Jun 2011
Location: Computer Desk
Posts: 285
Current Game: swtor
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Ok I've hardly ever seen any reskins of the star forge. Which suprises me since the modules can be used for so many different things. Great reskin. And the story looks like its going to be fun.
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04-07-2012, 09:40 PM
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#20
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Mod Longer, Forum Less
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Quote:
Originally Posted by Christos K
It will of course be compatible with your other mods, right?
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Yes... more to come on that.
Quote:
Originally Posted by Warlord664
Ok I've hardly ever seen any reskins of the star forge. Which suprises me since the modules can be used for so many different things. Great reskin. And the story looks like its going to be fun.
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Yeah, one reason that I chose the Star Forge is that it is a less frequented module. You only go there once every game, and at the end too. So, my goal is to have you guys getting to the Star Forge and saying, "Oh, this is a reskin of Coruscant."
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04-08-2012, 04:01 AM
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#21
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Veteran
Join Date: Feb 2006
Location: Aboard the Ravager
Posts: 859
Current Game: Oblivion & Sims 3
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Looks great, now I really need the PC version of KOTOR
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04-08-2012, 05:17 AM
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#22
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Junior Member
Join Date: Nov 2011
Location: Under a Bed
Posts: 487
Current Game: Kotor 1
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Will this be compatible with BOS? Just need to know if I need to make a fresh override. Looking great anyways.
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04-08-2012, 09:08 AM
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#23
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Junior Member
Join Date: Oct 2011
Location: Winterhold, Skyrim
Posts: 480
Current Game: TES: Oblivion
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Sweet, can't wait for this. I love that field of grass. Just can't wait for this.
Formally MrObiWan
If you need help with textures on any KotOR/TSL mod, feel free to contact me.
Last edited by Scorge; 04-09-2012 at 04:07 PM.
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04-08-2012, 05:20 PM
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#24
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Forumite
Join Date: Mar 2007
Posts: 618
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Quote:
Originally Posted by UltimateHK47
Will this be compatible with BOS? Just need to know if I need to make a fresh override. Looking great anyways.
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I am curious about that too.
"It's the one that says Bad Mother ****er." - Jules Winnfield... Describing his wallet, Pulp Fiction.
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04-08-2012, 11:41 PM
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#25
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Veteran
Join Date: Aug 2007
Location: East Coast
Posts: 873
Current Game: Revenge of Revan
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Looks Amazing!!
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04-09-2012, 07:37 AM
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#26
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Rookie
Join Date: Sep 2011
Location: The unkown Regions
Posts: 46
Current Game: The Old Republic
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cant wait
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04-09-2012, 09:04 AM
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#27
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A handful of dust.
Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,688
Current Game: KotOR II
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SS, this looks brilliant! Can't wait to see more.
(Also, [belated] 'grats on the modhood!)
Works-In-Progress
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Jallama Reed is the New Pioneer. Jallama Reed is Life Under Siege. Jallama Reed is the Model of Tragedy. Jallama Reed is the Avatar of Us All.
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04-12-2012, 12:55 PM
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#28
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Rookie
Join Date: Jun 2009
Location: the same place as gnus
Posts: 113
Current Game: Assassins creed
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Man, you made me come out of semi-retirement to say that this looks great. Second the question of compatibility with bos.
It's just like chicken-only different.
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04-17-2012, 04:16 PM
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#29
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Rookie
Join Date: Dec 2010
Location: england :)
Posts: 64
Current Game: fable
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i got a question in corasont im gessing you vist the jedi temple will there be side quest, holicrons and training so you can learn new stuff from the jedi masters
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04-20-2012, 11:41 PM
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#30
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Rookie
Join Date: Nov 2010
Posts: 55
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This looks amazing! Can't wait for it.
To know that one has breathed easier because you have lived is to have succeeded.
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04-21-2012, 10:01 AM
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#31
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Junior Member
Join Date: Mar 2007
Location: Somewhere in the Outer Rim
Posts: 482
Current Game: Rainbow six Vegas
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Goodness ...
VERY impressive so far. Love how that "installation" looks and the grass out there. And that fog ... how did u manage to do such a thing??
I also can't wait to try this 
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