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Old 08-31-2011, 04:40 AM   #41
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Totally agree with Taak, yes it is made for a large audience but it's also for making good money with Lucas' universe.
Edit : @Lynk : Local villain not serious ?

edit 2 : I wonder what could happen if someone's trying to make a kotor game on a totally different game engine such as UDK





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Old 08-31-2011, 06:07 AM   #42
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Firstly... Taak, I think your post gave me cancer...

@ Master_Lin: So basically all of the hate for TOR is because it's not elitist enough?.................. great.






I know I'm all postin' in a troll thread and all but...

Video games are being made for a companies profit? SAY IT ISN'T SO! They should only make video games as a high art form and cater to only the most niche audience with the highest knowledge in Star Wars lore.

Video games being made for a larger audience to make said money? SAY IT ISN'T SO! They should lose millions with every game they make in the name of art!

I feel like that folks who complain about TOR can't give a valid reason why it's a terrible game and simply repeat "it's not KotOR 3" over and over again... I mean hey, I bitched about TOR when it was first announced and wanted KotOR 3 as well... but I got over it for a few reasons... one of which being the fact that I warmed up to TOR over time and the other being that it's just really sad to constantly bitch about the same thing over and over and over and over and over and over..................






Hooray.

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Old 08-31-2011, 06:22 AM   #43
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That wasn't the way I meant it be to be understood. Nonetheless, I was thinking that if TOR is being made, it's because, with their aim for the game to be playable by a large audience, they made it less complete than I would like it to be .
I thought TOR would be just a few years later after KOTOR TSL, not 300 years later !
With this game they're implementing a new "cannon "' if you will, We couldn't know what had happened to Revan while he was going to the unknown worlds after he'd became the savior of the Republic...

Otherwise I'm not whining about TOR, it's a good game, but not the game I was expecting ( storytelling speaking )





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Old 08-31-2011, 06:26 AM   #44
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I think TOR will probably turn out to be complete ass, but I still caved and pre-ordered the freaking thing anyway. Even with the non-US/European regional lockout slap in the face. I guess we'll see how that turns out in a few months.

As for the whole "games are a business" thing, I don't think anyone ever disputed that. I run my own business, so I can't fault them for making decisions primarily focused on expanding their target demographic to make an extra quid, even if it is at the expense of their existing customer base. As a consumer though, that doesn't mean I have to like it.
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Old 08-31-2011, 06:33 AM   #45
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Well, actually games are not made wit a " base " ( I'm speaking of the very good studios, not the hunger-of-money ), They're made with a story, and emotions to be spread.





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Old 08-31-2011, 06:59 AM   #46
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@ Master_Lin: Probably best to critique the story when the game actually comes out...

Also, not all games HAVE a story to begin with or rely on a story-centric mentality or any emotion. Those developers making games that aren't story-centric aren't automatically money-hungry, they're just making different types of games.

In the case of TOR and BioWare, they obviously have a plan but at this point every single one of us are just speculating and none of us can't know for sure what TOR has until the game is released and everyone has had a chance to experience it.

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Old 08-31-2011, 11:37 AM   #47
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Speaking of experiencing it, the Game Testing Weekends start this week. Apparently they are going to try and cycle through as many of the beta signups (~1.5 mil) as they can over the next month or so. If people are interested in getting a look, maybe roll the dice and sign up. Although I presume their regional snobbery still stands, so chances are there will be no beta love for me.

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Old 08-31-2011, 12:13 PM   #48
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Too bad it's the same for me x)





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Old 08-31-2011, 04:48 PM   #49
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@ DP: I know what you mean XD I feel so unloved.

Of course after awhile I've cooled down from my original reaction and whatever... I have the CE preordered through GameStop so whatever... probably wouldn't make a difference anyway if Australia was included since other companies like Blizzard simply set up servers in the US and name them the Australian servers... it's not like they actually bother to set up server IN Australia to begin with.

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Old 08-31-2011, 10:58 PM   #50
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It was never the server location, as I doubt they will ever put up local servers given the running costs. It just annoys the hell out of me that when they decided to limit the launch population the primary method they chose was to exclude half the world. I have no problem with limiting the number of pre-orders and the supply of copies for a period after launch, but they should have done it globally.

It's a similar thing to that stupid auction thing they ran a year or so ago on the Social site. It was a competition for all their fans, but only if they lived in North America. Everyone else were apparently just non-entities.
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Old 09-03-2011, 12:03 PM   #51
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I'd love something like that. I thought the ROTS game MP dueling was fun, and could have been great if there were lots more characters.
Yeah like how MvC2 had, what, 50 characters? Of course if you know how to do sprite animations and have good software to assign some convincing and consistent hit detection, M.U.G.E.N. can pull off some 2-d wonders.

Actually, yeah ROTS had a pretty decent fighting game and it was balanced and didn't make anyone too underpowered or overpowered. It's the transition from 2-d to 3-d that gets to be troublesome. IE one of the Street Fighter 3s seemed okay but I'm surprised how poorly received it was by some (in my area at least). Sure, anyone here knows I'm all about the retro era but I do like well done 3-d fighter games. Or combat sim-esque.

SW could hold its own if it just had the right execution, sort of like the difference between twisted metals 3 & 4 vs TM Black. Doesn't need to have bells and whistles like the in depth customize-ability of smackdown for example. Just needs to be good.

As for the ROTS game itself, hey it was what it was and it doubled as a fighter quite well IMO. Anyone familiar with playing MegaMan X4, 5, & 6 as Zero and a bit of KOF2004 and beyond could handle this without too much trouble. I liked it.


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Old 09-09-2011, 11:42 AM   #52
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Not Star Wars.


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Old 09-09-2011, 12:32 PM   #53
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Don't worry, CAD... LucasArts will make a Star Wars game one day.

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Old 09-19-2011, 01:43 PM   #54
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Courtesy of Jae, it has emerged that LucasArts are now also hiring for the positions of Rendering Engineer, Level Designer and Environment Artist for a First Person Shooter.






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Old 09-19-2011, 04:25 PM   #55
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Full Throttle FPS?

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Old 09-19-2011, 08:37 PM   #56
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Old 09-19-2011, 09:18 PM   #57
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Republic Commando 2? Battlefront 3? Something new?
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Old 09-23-2011, 11:55 PM   #58
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Gooberfishing with Jar Jar Binks?


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Old 09-25-2011, 02:17 PM   #59
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The suggestions so far have all been to good for what it probably is in truth.


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Old 09-25-2011, 02:25 PM   #60
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Oh, and in case you haven't heard, they're apparently looking for people to work on aerial combat games, as well.






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Old 09-25-2011, 02:35 PM   #61
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SWOTL 2 starring Jar Jar Binks?
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Old 09-25-2011, 07:15 PM   #62
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The sad thing is that even if they do suddenly announce another X-Wing, all of our expectations will be so high that no matter what we'll end up thinking the game is nowhere near as good as it should be.

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Old 09-27-2011, 11:53 AM   #63
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As long as the open-world RPG is Star Wars, and I can play a Jedi/Sith, I don't care what else they make it.

Of course, even that's not a given.

As for FPS... I wonder if the Jedi Knight/Academy series is considered FPS?

By the by... Lynk Former, I love your avatar!
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Old 09-27-2011, 12:29 PM   #64
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As long as the open-world RPG is Star Wars, and I can play a Jedi/Sith, I don't care what else they make it.
That's what the Old Republic is for.
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Old 09-27-2011, 01:35 PM   #65
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That's what the Old Republic is for.
How does that stop them making a single player, open world Star Wars RPG?






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Old 09-27-2011, 04:37 PM   #66
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That's what the Old Republic is for.
Bah, I'm too broke to pay a monthly subscriptioni.

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How does that stop them making a single player, open world Star Wars RPG?
Let's hope it doesn't.
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Old 09-27-2011, 11:04 PM   #67
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How does that stop them making a single player, open world Star Wars RPG?
The same way it stops them making Kotor 3.
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Old 09-29-2011, 07:54 AM   #68
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The same way it stops them making Kotor 3.
It doesn't need to be on the Old Republic, although the prospect of messing with the canon of some other era is somewhat terrifying.


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Old 09-29-2011, 10:43 AM   #69
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It's independent of the OR era really. There is no reason they couldn't have made a single player K3 (in fact, arguably it would have made more sense to do so specifically as a lead in to TOR), they just don't want anything that people might play in preference to TOR. But on the subject of a non-OR era RPG, in that eventuality I would suggest LA would probably mandate a Clone Wars era title, as that's their thing atm.
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Old 09-30-2011, 02:10 PM   #70
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Naw, you truthfully believe a single player RPG that probably won't see the light of day in a couple of years might hurt TOR sales? I could understand if it was set on the same timeline and then players popping up, legitimately upset that it "messes up with the persistent TOR universe's canon" but otherwise nothing of the sort.


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Old 09-30-2011, 11:22 PM   #71
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No, if you read what I said, I don't believe that at all. But I don't run LA. It has been demonstrated that they obviously believe some crazy stuff.
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Old 04-17-2012, 06:36 AM   #72
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I won't deny when I first heard this rumor I though Kotor 3 like most, but then dismissed it. But then I remembered something. Back when the MMO was first announced didn't BioWare say something about making some game for people who don't like MMO's, for the console???

Maybe this is Kotor 3 or maybe it's just another RPG set in a different time considering how popular the two titles became.

Anyway, just something I remember I wanted to put out there. I'm curious to learn more about this project. Hopefully it won't be too long until we get some sort of clue...
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Old 04-17-2012, 06:50 AM   #73
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If anything, it's that smuggler RPG concept they considered doing instead of The Force Unleashed.



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Old 04-17-2012, 07:33 AM   #74
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If they create KOTOR3 internally instead of giving it to BioWare or Obsidian (or CDProject? 0_0) there is no hope for it anyways.

And I would definitely prefer it over TOR. More story, less grinding, more actually building your character rather than having 100 abilities, no MMO-combat but rather back to old D20. Hell yeah...
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Old 04-17-2012, 07:36 AM   #75
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I think it's safe to say that it's obviously not KotOR III.



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Old 04-17-2012, 09:25 AM   #76
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And I would definitely prefer it over TOR. More story, less grinding,
You have written this in about every thread, as as someone that has extensively played KotOR, TSL and TOR, I can assure you that you are smiple wrong. No clue if it is intentional or not, but it is wrong. There is way more story in TOR, that is a fact. There is the primary story, side quest, romance, crew and class story. When you consider there are 2 completely different primary stories and side quest stories and 8 different class stories. Not even going to count the number of romances and crew stories, but it is over 8 times more than either TSL or KotOR.

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more actually building your character rather than having 100 abilities
Unlike KotOR, in TOR I am building my character and not some BioWare demigod. I get to decide who my character is and its motivations.

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no MMO-combat but rather back to old D20. Hell yeah...
Game will be made by Peter Pan and the lost boys. For better or worse, no new game will be made with the old D20. Its time has passed. I don't get the gripe about the MMO-combat, I really don't see much difference between it and any modern "RPG" (AP, DA2, Mass Effect 2, Skyrim or Mass Effect3).

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Old 04-17-2012, 07:15 PM   #77
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You There is way more story in TOR, that is a fact.
No ****e... with 200 mil thrown at it. I doubt KOTOR1 costed even a quarter of that (or even 1/8th). So it's understandable there is more. I was just talking about the combat/story ration, which is pretty attrocies in TOR. And secondary quests that aren't about "kill X" or "fetch Y" (ie fedex)? Virtually non-existant . Single-player RPG's do a lot better there.
If they threw 200 mil at KOTOR3, surely it would last as long as Baldur's Gate II, if not longer!
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Unlike KotOR, in TOR I am building my character and not some BioWare demigod. I get to decide who my character is and its motivations.
Play KOTOR2?
And there isn't a whole lot of choice per char. You pretty much should get all abilities, and the "skilltree" is pretty slim with minor boosts...
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For better or worse, no new game will be made with the old D20. Its time has passed.
Funny, I heard the same about adventure games. And PC-games. And indie developers. Catch my drift?
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I don't get the gripe about the MMO-combat, I really don't see much difference between it and any modern "RPG" (AP, DA2, Mass Effect 2, Skyrim or Mass Effect3).
Well, DA2's was really REALLY bad, so I can understand.
AP I assume means Alpha Protocol? Lot more sneaking and aiming and choosing there than mashing buttons.
ME2 isn't really much of a RPG, sadly enough, they ripped out anything resembling it from ME1. Can't speak for the rest, since I haven't played them yet.

Also another really annoying thing about TOR is after fighting through hordes of enemies for any side- or main quest, if you completed it, you're forced to fight back through the same respawned horde. It gets old and annoying really fast. And just running away is no option since they get bonus damage for shooting you in the back and most have stun capabilities, so that just gets you killed. Also forget finding a path through the hordes without triggering combat eventually. In pretty much every RPG I hate fast-travel, but TOR could really use it to get back to your quest-giver without mutilating all baddies twice over... :/
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Old 04-17-2012, 07:40 PM   #78
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No ****e... with 200 mil thrown at it. I doubt KOTOR1 costed even a quarter of that (or even 1/8th). So it's understandable there is more. I was just talking about the combat/story ration, which is pretty attrocies in TOR. And secondary quests that aren't about "kill X" or "fetch Y" (ie fedex)? Virtually non-existant . Single-player RPG's do a lot better there.
If they threw 200 mil at KOTOR3, surely it would last as long as Baldur's Gate II, if not longer!
That isn't what you wrote, am I suppose to read your mind? I just stated a fact that you kept saying wasn't true.

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play KOTOR2?
No I haven't I just wrote above I did in my last post to throw you off.

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And there isn't a whole lot of choice per char. You pretty much should get all abilities, and the "skilltree" is pretty slim with minor boosts...
Your right, it is just like every other game in limited your choices. Funny, 2 fractions to choice from. I have 8 classes to pick, 9 species., 2 specialist classes and 6 different trees to pick with TOR... I forget how many species did I have to choice from in KotOR and TSL?

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Funny, I heard the same about adventure games. And PC-games. And indie developers. Catch my drift?
when is the last time uncle George hired a indie developer? Catch my drift? I was talking about mainstream games. I thought that was the subject of this thread.

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Also another really annoying thing about TOR is after fighting through hordes of enemies for any side- or main quest, if you completed it, you're forced to fight back through the same respawned horde. It gets old and annoying really fast. And just running away is no option since they get bonus damage for shooting you in the back and most have stun capabilities, so that just gets you killed. Also forget finding a path through the hordes without triggering combat eventually. In pretty much every RPG I hate fast-travel, but TOR could really use it to get back to your quest-giver without mutilating all baddies twice over... :/
QT and fleet passes are your friends. I never heard of people moaning about fighting in a fighting game, but to each his or her own.
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Old 04-17-2012, 07:56 PM   #79
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That isn't what you wrote, am I suppose to read your mind? I just stated a fact that you kept saying wasn't true.
No, it was what I wrote. I just didn't mean "more story" as in overall in the game, but that you would get more during your game... So you get more of it during your combat than TOR would provide...
Maybe I could formulate it a bit better.
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No I haven't I just wrote above I did in my last post to throw you off.
Evidently. You should, it's good...
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I forget how many species did I have to choice from in KotOR and TSL?
Species is not really much of a choice besides looks though... it's not like it prevents you quests or gives alternate story missions or, well, any other abilities (I can count the amount of times I casted my species stuff in TOR on 0 hands).
And yes, compared to the feats, skills and powers of KOTOR the skill tree of TOR is a meager beasty.
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when is the last time uncle George hired a indie developer?
Nor ever a big developer. George has nothing what-so-ever to do with LucasArts. Or KOTOR. Or TOR.
Also to answer your question; Telltale games for Tales of Monkey Island.
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QT and fleet passes are your friends.
Though the combat inbetween instance areas is beyond the QT. Or you mean the skill? Doh, completely forgot about that one...
And I hoped to play a RPG, not a fighting game. Maybe that's why TOR is not for me?
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Old 04-17-2012, 08:20 PM   #80
Lynk Former
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....................so yeah, both KotOR and TOR are really fun and great games and more of both would be awesome.


also, lol, TOR a fighting game... XD that one got me. Reminds me of that other guy who was convinced TOR and other MMOs were turn based strategy games... good times.

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