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Old 04-17-2012, 07:29 PM   #81
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Originally Posted by Hassat Hunter View Post
George has nothing what-so-ever to do with LucasArts. Or KOTOR. Or TOR.
Yeah when was the last time George had nothing to do with anything with Star Wars associatied with it? I'll answer, NEVER. George has everything to do with Star Wars.
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Old 04-17-2012, 08:41 PM   #82
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Kotor1/2 and TOR are great games ...

Also Kotor1/2 is a different game then TOR... Swtor is an mmo

Apples compared to oranges ....you can't fairly compare the two games

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Old 04-18-2012, 01:08 AM   #83
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you can't fairly compare the two games
Who says anyone is trying to be fair?

Playing up to the first 15 level of The Old Republic is the equivalent to playing the first 2 minutes of KotOR or The Sith Lords, of course you know everything about the game play and story by that little information. Seeing the tutorial world and the 1st real planet tells you everything about all your companion, the game play and the story. By doing those two planets you incorrectly know every quest in the game involves fighting. Even before you get certain talents, like fleet pass or stealth or shields, you know they will not help you escape mobs…

I have no problem with people that hate the game because it is a MMO. I have no problem with people that love KotOR or TSL. TSL is one of my favorite games and KotOR was my first RPG, I just find it funny that someone can spread untruths about a game for no reason other than they wanted a RPG. I wanted a RPG too, but TOR was what was made and it is a hell of a fun game to play with at least 8 different stories to tell. I see it as KotOR 3 thru 10 rolled into 1.

Last edited by mimartin; 04-18-2012 at 09:52 AM.
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Old 04-18-2012, 05:49 AM   #84
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By doing those two planets you incorrectly know every quest in the game involves fighting.
I also got the rare power to read... or frequent forums where they post pictures.

And, hey, "kill x/x" on the right side of the screen in ample opportunities, always? CHECK! Just as it was when I played through the game.
It's not an "untruth" as you like to call it. I've played the game, I can comment on it. I agree with you people who never played should first try it before having their opinions, but those who have tried it, their opinions are valid.

But if you really *really* think a person can't comment on the game from so many hours already, feel free to give me a month subscription... Cause I ain't going to do it myself on a game that really isn't much my preference to play...
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Old 04-18-2012, 06:35 AM   #85
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This is getting off topic... but when I decided I wanted to get into TOR, i had 0 experience with any MMO. So the first thing I did was download one which I could have access to without too much effort. That MMO was The Lord of the Rings Online. I played through till about level 20ish and just kind of thought "hmmm, this isn't for me, but I understand more about MMOs now"... of course, playing through as much as I did and reading up on what people said and posted about elsewhere, I still don't feel like I can really critique LotRO as a game... all I can really do is comment about the time I spent with it... which I feel isn't the same thing since I didn't spend much time with a game that's much bigger and more expansive than the small piece I played.

Generally when I want to really critique a game... I play it all the way through and experience as much of it as I can... even if it's gut wrenching to do so. Folks have heard me bitch about Metroid: Other M time and time again. I HATE that game. It's the only game in my entire history of playing video games I actually HATE.... the ONLY one. But... I completed it 100%, I played it on normal 100% and then I went and did it in hard mode 100% because I wanted to be sure that a game that was a part of my favourite video game series really did suck all the way through. It did.

That's how I roll and that's how mim seems to roll. I did read all of the things other people said about the game and I did look at all of the screenshots, but to really know the game, I had to play it all the way through despite my distaste for it.

So what this really comes down to is that I'm fine with your assessment of the introduction of TOR. Your points are valid to at least that part of the game, but you haven't played any more of the game to know what you're really talking about... even if you have read what other people have written and seen screenshots.

If I went by what other people thought of Other M and by the screenshots, I'd get the impression that Other M was a pretty terrific game... and the introduction part of Other M is actually pretty entertaining for the most part... of course when you get into the meat of the game that changes.

If anyone wants to continue the TOR rants... we do have a TOR forum ...cause now it's back to what this thread is about... let's try not to deviate from it with more TOR arguments. (This is my subtle warning... hint, hint)

__________


If anything, I want to believe it's what Alexrd thinks will happen with the smuggler rpg concept. I'd like to see a flawed character who doesn't have super powers and doesn't end up being a Jedi but didn't know it. Too much Jedi nonsense. All you need is a good blaster by your side, quick wit, street smarts and the ability to shoot first in every situation.

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Old 04-18-2012, 10:59 AM   #86
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SW without Jedi is just generic science fiction. Might as well not bother with SW at all then.

<snip irrelevant content>

Moderator note [04-18-2012 06:20 PM]

You're pushing me. I'm not like other staff members... when a member pushes me over the line I simply permaban them. Learn when to back off.

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Old 04-18-2012, 06:34 PM   #87
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Well there are plenty of Star Wars games that don't have Jedi in them. Just look at X-WIng, TIE Fighter and the Rogue Squadron series... all focused on the pilots of the Star Wars universe, all very awesome. Then you have Episode 1 Racer which wasn't a game about the Jedi, it was just a very fun racer. Shadows of the Empire is another good example, all it takes is a brash Smuggler, no need for a lightsaber and Force abilities.

Those are only the games off the top of my head but we all know there are plenty more great Star Wars games that don't focus on the Jedi or Force powers...

Recently I'm seeing a shift more toward the Jedi and it'd be nice if whatever future projects are coming had a few games which weren't all Jedi focused.

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Old 04-19-2012, 09:15 AM   #88
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Originally Posted by Lynk Former View Post
Well there are plenty of Star Wars games that don't have Jedi in them. Just look at X-WIng, TIE Fighter and the Rogue Squadron series... all focused on the pilots of the Star Wars universe, all very awesome. Then you have Episode 1 Racer which wasn't a game about the Jedi, it was just a very fun racer. Shadows of the Empire is another good example, all it takes is a brash Smuggler, no need for a lightsaber and Force abilities.

Those are only the games off the top of my head but we all know there are plenty more great Star Wars games that don't focus on the Jedi or Force powers...

Recently I'm seeing a shift more toward the Jedi and it'd be nice if whatever future projects are coming had a few games which weren't all Jedi focused.
I wholeheartedly agree, SW is not just about the Jedi, there is such a big universe of stuff to choose from. And I agree that we need some more games like the X-Wing series and Pod Racer and definitely like Shadows


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Old 04-19-2012, 09:51 AM   #89
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Whatever game it ends up being, I only ask for it to be placed near or in the timeline of the movies. It's one of the few complaints I have against KotOR, although I understand why they chose it.



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Old 04-19-2012, 08:26 PM   #90
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Whatever game it ends up being, I only ask for it to be placed near or in the timeline of the movies. It's one of the few complaints I have against KotOR, although I understand why they chose it.
No way! Really, I'll have to disagree with you there. I think we're due something that's set far away from the movie era. Edit: except if it's a sequel to Republic Commando... ^^

Anyway, don't know where we're going with this. Have there been any updates recently?


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Old 04-19-2012, 08:45 PM   #91
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It would work if it was set during OT but took place away from the events of OT that we already know about. I mean, you could mention events that happened in the OT, like the news of Alderaan being destroyed and a lot of people where you are don't believe it cause they think such a thing is impossible or something. But the main part of the story would focus elsewhere on that character itself and has nothing to do with the Rebellion against the Empire.

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Old 04-20-2012, 06:18 AM   #92
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No way! Really, I'll have to disagree with you there.
No problem. I just don't want to see metal swords in a Star Wars game. Specially against a lightsaber. I feel it just doesn't belong.

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It would work if it was set during OT but took place away from the events of OT that we already know about. I mean, you could mention events that happened in the OT, like the news of Alderaan being destroyed and a lot of people where you are don't believe it cause they think such a thing is impossible or something. But the main part of the story would focus elsewhere on that character itself and has nothing to do with the Rebellion against the Empire.
Yes, that's what I had in mind. The story of a smuggler doesn't have to deal with the major events of the movies (except Han Solo' story, that is). Let them make a story around the Hutt mafia, for example. Ah, a Godfather version of Star Wars. I would love to play that.



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Old 04-20-2012, 11:07 AM   #93
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I know a lot of stories can be told within the OT era that barely have any links with the events of the movies, but if it so removed from the movies, then why not pick another era, where you have a lot more freedom? Then again, if they did do an original story within the OT era and it works, I won't be complaining. It's just that the KotOR games showed that something far removed from the movies works as well as, and in my opinion even better, than another story within the movie era.


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Old 04-25-2012, 09:36 AM   #94
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I know a lot of stories can be told within the OT era that barely have any links with the events of the movies, but if it so removed from the movies, then why not pick another era, where you have a lot more freedom?
I love KOTOR and that era, but for me the advantage of a game in the OT era is the trappings of the films. Stormtroopers, X-Wings, and the like. The story doesn't have to be related to the film characters or events directly. Another X-Wing game focused on a squadron in some different section of the galaxy, or a smuggler on the run from the Empire would all work as games and not necessarily trample canon.

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Old 05-16-2012, 12:25 PM   #95
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I think they would have better luck doing it in the prequel era than the OT, it would be a lot more open for the prequel era as far as story goes. I wouldn't even mind having a game based before Ep. 1 or so. Any more news on this RPG yet?


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Old 05-16-2012, 03:05 PM   #96
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So far no. Only information I could find online was the press release dating back to August of 2011. LA must be pretty tight-lipped about this one. Although apparently they are still looking for more staff as the LA website still has a page for applicants.
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Old 05-16-2012, 03:08 PM   #97
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Only information I could find online was the press release dating back to August of 2011.
Which press release?



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Old 05-16-2012, 03:14 PM   #98
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I got lazy and did a google search for "new lucas arts open world rpg", the first 8 or so results are articles discussing the announcement. Correction: not a press release from LA (my mistake); but rather a bunch of video game websites all discussing Clint Hocking making a twitter post about the new job offering.

This one is a gamespot article:
http://www.gamespot.com/news/lucasar...ld-rpg-6330664

This one is battlefront3.net:
http://www.battlefront3.net/2011/08/...pen-world-rpg/
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