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Old 03-01-2012, 12:02 AM   #1601
TemujiN12
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Release? i want continue my guide on youtube
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Old 03-01-2012, 04:34 PM   #1602
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I can't wait for this Question, I might of missed it, but was the demo a 1/2 or 1/4 of act one?

Great Job!
-DJW


http://www.lucasforums.com/showthrea...12#post2807812
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Old 03-10-2012, 01:40 PM   #1603
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Hey i just had a quick question.
I know that depending on stuff you do that there are different npcs who will join you but are there any that will be where you can pick them?
You know like you're able to meet several different people but you can only pick one of those people to be your party member?

Thanks a bunch and good luck on the mod!
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Old 03-10-2012, 02:13 PM   #1604
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I just can't wait for the website........


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Old 03-10-2012, 02:15 PM   #1605
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I just can't wait for the website........
You and me both




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Old 03-12-2012, 09:44 PM   #1606
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I have a quick question to RoR and will post it here so if anyone has the same question, can see the answer here,

Is Ziost still a planet for RoR? Cause I have not seen any updates on it.


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Old 03-27-2012, 09:30 PM   #1607
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I saw on youtube you said you finished the website. So..is it done?

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Old 03-27-2012, 09:43 PM   #1608
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Tricked again. Every time I see a new post here I think (YAY! the site is done!) and then I see nothing. Can you post a link to this mr dad? I would to read with my own eyes.




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Old 03-27-2012, 09:52 PM   #1609
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All I'm doing is putting in some screen shots and then looking at placing to the website ww. name i bought for RoR's mod.

I'm working hard so it will be up before the weekend,...fingers cross =)

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Old 03-27-2012, 09:55 PM   #1610
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Awesome! I guess I'm going to have to keep my eyes glued to my screen this week. I can't wait for it logan23.




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Old 03-27-2012, 09:57 PM   #1611
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I'm really looking forward to releasing it to you guys.

Also it will give you hints on how the site will evolve as the mod progresses
The site is designed to have new things added over production time so you guys have a reason to stop in and check out the new stuff when its up.

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Old 03-28-2012, 01:57 PM   #1612
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I am looking forward to see the website and the mod of course! Speaking of the mod , logan23 do you know a release date ?


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Old 03-28-2012, 03:31 PM   #1613
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When the website comes out, im gonna lock myself in my room for a few hours reading every inch of it. Great job! Mod wise, will there be new animations included?


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Old 03-29-2012, 05:16 PM   #1614
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I can't wait to see more of this project, espacialy the finished "Revenge Of Revan")
I've missed the old good KotOR so much..
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Old 03-29-2012, 05:31 PM   #1615
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And btw, i'm still willing to write some music
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Old 03-29-2012, 07:40 PM   #1616
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Hey everyone the

New Official Revenge of Revan New Site is up


http://www.revengeofrevan.com/


I want to say thank you to Jediexile and Redrob41 for their work on the website


Enjoy!

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Old 03-29-2012, 08:04 PM   #1617
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Finally!!!! Im reading everything on the site as I type this.


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Old 03-29-2012, 08:49 PM   #1618
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Its design is quite user-friendly & is also informative.

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Old 03-29-2012, 08:51 PM   #1619
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HORAY!!! Looking at the site now.

EDIT: It's really awesome logan. Can't wait to see it progress.




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Old 03-31-2012, 03:43 PM   #1620
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Great job Logan!! Tremendous effort on everybody's part~


To know that one has breathed easier because you have lived is to have succeeded.
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Old 03-31-2012, 05:01 PM   #1621
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The website is AMAZING I can't wait till the game is done. Keep up the good work I love the music. Whoever did it for you I wish they could do it for my game. pm me if you can about the music logan23.

Last edited by Sithspecter; 03-31-2012 at 09:52 PM.
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Old 04-02-2012, 11:36 AM   #1622
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Very nice!

Some suggestions:
- You can add some transitions to those top bar links
- It would be nice to add some width to that holonet news.
- Lower the bottom padding from "Videos" header on the media page
- A Facebook page would be appreciated (not only the group), e.g. http://fb.com/revengeofrevan
- It would be much better if you remove that underline when hovering with the mouse on the top bar link

Best regards,
Vlad
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Old 04-03-2012, 03:21 AM   #1623
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Holy hell, this whole thing looks amazing! You should be proud, and hell, you should work for BioWare!

Man, and the dumbass that first replied to this thread looks stupid now.


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Old 04-03-2012, 08:36 AM   #1624
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Originally Posted by darth hk-47 View Post
The website is AMAZING I can't wait till the game is done. Keep up the good work I love the music. Whoever did it for you I wish they could do it for my game. pm me if you can about the music logan23.
Quote:
Music is very important in capturing the mood of key events and atmosphere of planets you visit.

Revenge of Revan has an original soundtrack created by the talented composer, Paige Lehnert.

You can learn more about Paige at her website:

http://www.paigelehnert.com/
Hope that helps


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Old 04-03-2012, 11:33 AM   #1625
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Website looks great Logan
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Old 04-03-2012, 03:34 PM   #1626
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this is gonna be the BEST KOTOR mod ever!
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Old 04-05-2012, 12:42 PM   #1627
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The Web loks great. Not to be pushy, but do you have a release date set for the VO patch?

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Old 04-06-2012, 06:20 PM   #1628
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One thing:

Soundtrack on web page isn't under media?
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Old 04-25-2012, 12:10 AM   #1629
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Great. Just waiting for the Release
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Old 04-26-2012, 01:00 AM   #1630
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are any miralukas going to be in in the mod? and is this going to be on X-Box

cool character! is it sion or someone new with his body

could there be a ship that hunts down your character or helps them

about the lightsabers could light side users lightsabers tune them into the forceso there force powers are more effective dark side users cause more damage

Last edited by mimartin; 04-26-2012 at 07:41 AM. Reason: merged 4.
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Old 04-27-2012, 06:48 AM   #1631
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Quote:
Originally Posted by JediandSith View Post
Are any Miralukas going to be in the mod?
You must have missed the two videos that RedRob41 posted about this very topic. Here's one of the videos to save you a search.

View page
YouTube Video

Check the other videos on Redrob41's YouTube profile for the female heads video.

Quote:
Originally Posted by JediandSith View Post
Is this going to be on X-Box?
No.

As stated on his official site, Logan23 said the following.
Quote:
You will need a copy of KOTOR2 PC version to play the mod.




Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points!
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Old 04-30-2012, 01:58 PM   #1632
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This should be stickied I mean, this is a break through in kotor modding


http://www.lucasforums.com/showthrea...12#post2807812
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Old 04-30-2012, 05:44 PM   #1633
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Quote:
Originally Posted by Sith Holocron View Post
*video*
Wow, that video is almost two years old. Has this project really been going on this long? (Not meaning to sound like I'm knocking the project, the dedication you have all shown to it is astounding.)

E: Logan23 started it four years ago, right before I joined this forum.
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Old 04-30-2012, 08:04 PM   #1634
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Quote:
Originally Posted by Gιygαs View Post
Wow, that video is almost two years old. Has this project really been going on this long? (Not meaning to sound like I'm knocking the project, the dedication you have all shown to it is astounding.)

E: Logan23 started it four years ago, right before I joined this forum.
Indeed. As is turns out, total conversions take quite a while. Which is why I try not to get involved with those anymore, I simply do not have the patience for it.


Does anyone actually read these?

Last edited by Kyr'am Galaar; 04-08-2013 at 06:42 PM.
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Old 05-01-2012, 08:44 PM   #1635
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Just played through the demo... again.

Can't wait for the final release!
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Old 05-01-2012, 09:28 PM   #1636
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Hey everyone!

Time for another update-


Today I have two topics I will be discussing:

Once is how RoR will make some new uses or tweaks with the Kotor2ís Skill system and the second is about expanding the team.

The Kotor skill system includes:
Computer use
Demolitions
Stealth
Awareness
Persuade
Repair
Security
Treat Injury

We will not be removing any existing skill mechanics but to expand so these skills can influence certain events in the game.

Computer Use Skill-
This skill will no longer be tied to computer spikes. Computer Spikes will now be something you could just sell for extra money since now your skill number will more directly influence your ability to slice into a computer. All players will be able to slice into a computer but your computer skill number will determine your options.

An example will be a player will slice a computer with a low skill number will get the normal access but if their skill number is high then you might unlock a chance to gas the enemies in the next room or activate a turret. Sometimes these options could be info on enemies in the area or tips, lore, etc. This skill does connect on the Security Skill since both are very close in nature. To help make a distinction between the two its best to look at Computer skill is about moving around the system while Security Skill revolves around defense or walls that involve access a door. I will explain more in the Security Skill section. But if you want to be a great slicer its best to get points in both of these areas since at times they will piggyback each other.


Demolition Skill- This skill will now be checked at times during a conversation that will be about explosives. As Nindo being a arms dealer, this skill might get checked during some of his conversations with this companion.


Stealth Skill- no changes or tweaks


Awareness Skill- This will now be checked during conversations as well as investigating locations throughout the level. There will be invisible placeables which the player can click and there could be checks on the awareness that will determine what you discover including hints on lore, people, and even discover items/weapons. One goal I would like to do is to have some dialogue scenes play out a little different based on this awareness check.

An Example will be a player who talks to a NPC and due to their Awareness level they can see that the NPC has a tattoo or marking that resembles a certain Hutt gang or another faction. This then can be clicked and influence how you could handle this NPC where another player would not get this option due to a low level of Awareness.


Persuade Skill-
This skill will work as the original use but we hope to expand on its use in major event/scenes.


Repair Skill- We are looking to expand this into Crafting/Modifying gear for your Jedi to allow you to wear armor and still use Jedi Powers. The system which is still being tweaked for balance will allow players to take armor and modify it so you can use all force powers but will lower the original armor defense number so the player is not over powering yet can live out that non conventional Jedi dream. This skill will also be used in the creation of Jedi Armor Robes.


Security Skill- This will be about breaking through secured doors as well as gaining access to secured sections of the computer system. These checks will be not as common as the Computer skill ones since this involves high level security areas.

An example of this is a player is trying to open a secured door and the Security skill number determines how many waves of enemies will attack you before you get past the security on the door. Think of Return of the Jedi where Han Solo is trying to get the security door open to the base on Endor, you will have a scene of dialogue then enemies then another short dialogue then the next wave. If the Security skill is high you will have just one or two waves verse a possible two extra waves.

Treat Injury Skill- no changes or tweaks


These are subject for further tweaks based the flow and pacing of the gameís story and experience but I wanted to let you guys know that we are looking to bring them into the game in a more interactive way which can allow for more diverse experiences while playing Revenge of Revan.



The Next Topic is about Expanding the RoR Team-

During the past month or two I have been looking at how to remove barriers in the modís production and how to make it easier to allow new team members with in the writing area to come on board easier. I discovered looking through the internet that there really isnít much on the project management side so I decided to design my own.

I have been working on designing a system which includes a design document for RoR as well as a writer/quest creator/dialogue/ level layout package for new team members. This package allows new team members to see exactly what the tools for making content are for this mod. When I talk about tools I will be talking out level/planet layouts as well as how the dialogue system will work and the checks that can be used and the flow to get the writer/quest creator into content building and being creative without wondering what the method is.

I also tackled what happens with your VO or writers donít have the dlgeditor or even a PC system, and those were all solved.

This brings us to what will be needed-

I will be looking for writers for quest/dialogue for the mod.
Writers will need to be 17 or above in age
Grammar skills
Understand- The Nine Act Structure
Link for resources
http://www.slideshare.net/likeitsthe...play-structure

http://gideonsway.wordpress.com/2011...screenwriting/

Be able to get dialogue done in a timely fashion- I'm very flexible so you will be getting tasks but to get the next quest to write you must finish your present one. This is to keep the production from getting held up and not burden the writer since I know we all have a real life and i want to be able to find a sweet spot between the two.

We will be using Google + to have group meeting to go over quest ideas and get them green lighted for the writing team to write/dialogue.

You do not need the dlgeditor for kotor2 and you could also be on a Apple or Linux base system and still write for the mod.

Right now we have 2 people for grammar check and I will let you know if we need more.

People interested in also creating items/armor skins feel free to let me know.

Please post here if youíre interested or in my public Logan23 message. Donít send me a PM since Iím basically maxed out there so I wonít see them.

Also we will see a few more Character Profiles added to the RoR website in May.

MORE TO COME......


Logan23

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Old 05-01-2012, 10:23 PM   #1637
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Great update Logan! I'm really excited about the skill system.




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Old 05-02-2012, 03:56 PM   #1638
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This sounds EPIC!! With the skills like this, each playthrough (each one focusing on different skills and allignment) will be much more unique and different to the previous kotor games. the RoR team put bioware/obsidion to shame Great job guys!


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Old 05-02-2012, 05:07 PM   #1639
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Nice update. I never thought that KotOR could be modded to such an extent. Very impressive!


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Old 05-02-2012, 07:55 PM   #1640
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I could do some dialogue, I've got some fanfiction here you can check (although it's very old and not nearly as good as i can do nowadays ), I'm 21, studied English etc. etc. And also I will have a LOT of free time coming up over summer. Oh yes. So if you need another person...
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