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Old 02-25-2012, 12:44 PM   #121
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Yes, WinXP virtual machine is the only way - unless you're running it on Win7 32bit, which is unlikely.

Fortunately when magnus releases the source code, we can port it to 64 bit.

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Old 02-25-2012, 01:56 PM   #122
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OK, heres tatooine in-game:

Show spoiler


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Old 02-25-2012, 02:04 PM   #123
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Err... you seem to have a bit of a dilemma there...



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Old 02-25-2012, 02:05 PM   #124
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Quote:
Originally Posted by darth-ackbar View Post
OK, heres tatooine in-game:

Show spoiler
Lol, did you do the lighting when you made the model?


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Old 02-25-2012, 02:15 PM   #125
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Lol, did you do the lighting when you made the model?
lighting is fine as far as I can tell.


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Old 02-25-2012, 02:22 PM   #126
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Can you move around?



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Old 02-25-2012, 02:36 PM   #127
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No but that could be because I'm not actually on the walkmesh, I set the spawn position to 0,0,0 which i think is just underneath the actual model.


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Old 02-25-2012, 03:02 PM   #128
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Quote:
Originally Posted by darth-ackbar View Post
No but that could be because I'm not actually on the walkmesh, I set the spawn position to 0,0,0 which i think is just underneath the actual model.
That being the case, it would spawn you at (x,y) = ( 0,0). The z value should normalize to whatever the walkmesh is located at.

Make sure that you have built a .lyt and .vis file for your mod too.

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Old 02-25-2012, 09:50 PM   #129
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Hahahaha, that was a great lead-up to nothing. Good luck with that spawning!



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Old 02-26-2012, 05:29 AM   #130
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OK, I've sorted out the 'nothing there' problem. What I did was, put the mdl, mdx and wok files in the Override folder where they are supposed to go

Unfortunately, I now have another problem, when I try to warp to the module, the loading screen gets about 70% and then the game crashes, WTF?


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Old 02-26-2012, 08:04 AM   #131
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Old 02-26-2012, 12:10 PM   #132
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Do you have an lyt and vis file?


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Old 02-26-2012, 12:27 PM   #133
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yeah, I thought they might be the problem but i'm not sure how I'd troubleshoot?


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Old 02-28-2012, 01:35 PM   #134
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Is the last party member Revan? I know it's not very creative but there is no Revan in the list and the mod is called SEARCH FOR REVAN


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Old 02-28-2012, 02:07 PM   #135
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Having Revan is always a problem, except if he speaks as a droid, and wears his mask.
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Old 02-28-2012, 06:02 PM   #136
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I love seeing new models from people, darth-ackbar, do you plan on making any more?


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Old 02-28-2012, 11:13 PM   #137
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Having Revan is always a problem, except if he speaks as a droid, and wears his mask.
Have to agree with that.


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Old 02-29-2012, 12:02 PM   #138
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Revan is NOT the final party member. ObiWan, I will be making lots more models, if I can get this one to work properly


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Old 02-29-2012, 12:54 PM   #139
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Does Atton make an appearence?
Is the part member Kreia?
(Seeing as Trex managed to get her back in KotOR TJM)


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Old 02-29-2012, 01:19 PM   #140
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I dont want to get into a huge conversation about the final party member, as I have said, I will not be telling you who it is until much closer the release date, maybe not even then. I will say, it isn't Revan, it isn't Kreia and it isn't a party member from the previous games. However, those of you who have played TOR will know who it is...

Also, all the party from KotOR and TSL will make an appearance, unless their dead, yes that means kreia sorry


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Old 02-29-2012, 01:33 PM   #141
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Well, i dont realy care about the secret party member. Surprise makes a game better.
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Old 02-29-2012, 02:08 PM   #142
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Dang no kreia. So does atton die?


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Old 02-29-2012, 11:07 PM   #143
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Dang no kreia. So does atton die?
Have you evener finished TSL? No offense, btw, but Kreia(or however you spell it) says "The force watches out for people like him." It's cryptic, but it means that he pretty much survives.


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Old 03-01-2012, 12:51 PM   #144
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Yes i've finished TSL. Just don't expect me to know the dialouge of by heart...


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Old 03-01-2012, 08:03 PM   #145
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Yes i've finished TSL. Just don't expect me to know the dialouge of by heart...
I understand but Atton does just seem like one of those characters that just survives, you know?


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Old 03-01-2012, 10:19 PM   #146
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Is he one of those guys that survives?

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Old 03-02-2012, 11:59 PM   #147
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Corrected . Well Jango I guess that answers your question, but it's really all up to darth-acbar, seeing as it's his mod


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Old 03-03-2012, 08:16 AM   #148
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Im hoping he lives.


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Old 03-07-2012, 03:16 PM   #149
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YES!!!

Finally, after much hard work I've got my own module in-game. This is still a WIP but here is a small part of tatooine for your viewing pleasure

Show spoiler


Show spoiler


Show spoiler


EDIT: Sorry, you'll have to click on the links to see the pics, Imageshack isn't working for me today.


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Old 03-07-2012, 03:27 PM   #150
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Nice to see you've finally got it working. But where in Tatooine is that?


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Old 03-07-2012, 03:35 PM   #151
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When it's done it will be a small mandalorian camp somewhere in the dune sea.

I'm now working on the original tatooine module that I showed you guys in 3ds max a while back. It shouldn't be too hard now I know what I'm doing so I'll put some screenies up when I'm done


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Old 03-08-2012, 09:53 PM   #152
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Nice screenies! Good luck with that lighting. I believe in you!



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Old 03-08-2012, 10:52 PM   #153
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Yeah, you asked me on how to get the floor texture because it doesn't look good. I explained it in my thread. And sweet!


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Old 03-09-2012, 03:59 AM   #154
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Yeah, you asked me on how to get the floor texture because it doesn't look good. I explained it in my thread. And sweet!
Yep, thanks for that ObiWan

Quote:
Originally Posted by Zhaboka
Nice screenies! Good luck with that lighting. I believe in you!
Thanks Zhaboka

I'd probably have got it finished sooner but I've had a busy week, anyway I'll be working on lighting and skyboxes etc over the weekend.


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Old 03-09-2012, 07:23 AM   #155
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Glad you got the modules working in game. Very nice.




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Old 03-09-2012, 08:34 AM   #156
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Can you move around in the module? Cause I see you are just in one spot with different camera angles.


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Old 03-09-2012, 11:53 AM   #157
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I'm suprised you picked up on that ObiWan Yeah the walkmesh works without problem, I just thought it would be easier to take all of the screenshots from one place (because I'm lazy )


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Old 03-09-2012, 02:03 PM   #158
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Good job on getting that working in the game. Sometimes, even that can be a challenge all in itself.



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Old 03-09-2012, 03:25 PM   #159
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I'll confess it took me a few goes to get it right, but considering thats the first time I've done any kind of substantial moddeling for kotor, I think it went quite well


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Old 05-06-2012, 02:16 AM   #160
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I'll confess it took me a few goes to get it right, but considering thats the first time I've done any kind of substantial moddeling for kotor, I think it went quite well
I agree with you on the first-time large-scale modeling results. By the way, and I'm not trying to pester here, has there been any progress, your site hasn't been updated in a month.

Thanks for any updates!
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