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Old 10-03-2011, 09:32 AM   #41
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Thanks for the kind comments, guys! I appreciate 'em a lot! Encouragement at it's finest, truly!

We finally got our new "The Journey Down" website up and running with a couple of brand new screenshots and other neat copy-paste-friendly junk on it! Here's a quick peek at a couple of the screenshots featured on the site:



As always comments are appreciated, we love to hear people's thoughts on the stuff we create! Either here or on the devblog over at www.skygoblin.com.

Don't forget to visit the website to see the rest of the screenies. Also, please give us some sweet internet-love by hitting the good ol' spammy like button. It makes a difference. Thanks

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Old 10-03-2011, 02:19 PM   #42
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The more I see of this game the more I wish I was playing it now.

If you plan to open a pre-order, I'll hand over my cash right now!

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Old 10-03-2011, 03:38 PM   #43
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When you release it, will it be sold on Steam, Desura, on your own website, in retail stores, or what?
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Old 10-03-2011, 04:21 PM   #44
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Old 10-04-2011, 05:10 AM   #45
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sanguinehearts: heh, I'll be sure to advertise the pre-order clearly when/if such an option becomes available

Alex IDV: I wish I knew! We will launch it on as many sales platforms as possible, I can tell you that much. Getting on them doesn't seem like a very easy task though, so who knows?

elTee: Thanks, man! As always, keep your eyes peeled on the dev-blog for updates!

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Old 11-25-2011, 11:11 AM   #46
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Figured it was time for an update. We've been so busy churning out point-n-click sweetness, we forgot all about taking the time to get down and dirty with some good old spamming. We are slowly closing in on release after all, and with zero money for advertising, ranting on forums is just about our only option for being seen, pre release.

Progress is moving along beautifully. We recently changed game engine from AGS to our own home-grown Gobby engine, which at a start pretty much put production to a complete stand still, but now that we've settled into the new milleu, it really turned out to be a good idea. Not only does it allow for easier multi-platform porting, it also gives us artists a wider range of new neat tools to work with to make the environments blend together better, without bogging down the system.

Working with Adventure Game Studio has been great though and I'd still recommend it to anyone who wants to get into point-n-click game making. It's a brilliant tool with incredible possibilities and it's got a great game developing community attached to it to boot. Our main reason for changing was the single-platform issue. Our in-house programmers decided that understanding and reverse engineering the innards of AGS would be more work and less fun than simply building our own streamlined, TJD specific development environment, built from the start with the intention of porting the game to several different platforms.

We are currently aiming for a PC, Mac, Android and iOS release some time Q1 2012.

Work on in-game assets is slowly starting to get wrapped up. Most backdrops are ready and animated, almost all characters have been built and animated. Music and speech is all pretty much in place except for maybe a third of our main characters lines, (There are over 1300 of them, heh.) The only major parts missing are some scripting and working on the intro+outro cinematics. In short, we are slowly getting there!

Please drop by the dev-blog a little now and then to catch up on or progress.

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Old 11-25-2011, 11:42 AM   #47
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I just found-out about this! This is amazing! Very Grim-Fandango-esque ... I definitely look forward to it
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Old 11-25-2011, 04:01 PM   #48
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Quote:
Originally Posted by skygoblin View Post
Progress is moving along beautifully. We recently changed game engine from AGS to our own home-grown Gobby engine
Fantastic, the game looked fantastic in AGS but I'm so pleased that you opted to create a new more portable engine, I'm very eager to play this game on my Mac.

Is Mac a target platform for day one?

Any more thoughts on running a pre-order? I've got money in my pocket right now ready to pay for this game!
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Old 11-30-2011, 09:54 AM   #49
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Thanks guys, I appreciate the kind words a lot!

Yes, we will do our best to release the Mac version on day one together with the PC version. The handheld versions however will likely come a month or two later.

Pre-order will probably happen, but not until we're closer to wrapping it all up. Glad to hear you've got your wallet ready, anyhow

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Old 12-10-2011, 04:44 PM   #50
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Hey, just thought I'd share a pic from our dev-blog. Sketches from The Journey Down. Thousands of sketches. This should give people around here a clue or two regarding the effort behind this production.


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Old 12-12-2011, 02:54 PM   #51
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Looks and sounds great.
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Old 12-16-2011, 12:12 PM   #52
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Thanks Alex IDV!

Here are a couple of new screens to feast yer eyes on!







Stay tuned for more

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Old 12-17-2011, 07:58 AM   #53
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Wait, is "The Journey Down" printed on that book's back?

Also, regarding the "Point and click adventuring at it's finest"... "it's" means "it is" (den/det är). You want to use "its" (dess).
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Old 12-18-2011, 04:32 PM   #54
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Great!
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Old 01-06-2012, 04:17 PM   #55
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Thanks Alex IDV. We decided to remove those silly banners anyways but I'm thankful that you pointed it out. I never seem to get those things right, heh. And, yes, The Journey Down is the name of the book they're all hunting for.

Here's a new pic from the devblog by the way


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Old 01-29-2012, 01:42 PM   #56
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Another update!

We recently wrapped up implementation of all the core puzzles and key interactions of chapter one of The Journey Down and have now moved over to the actual polishing of it all. This phase should by no means be underestimated though, just the sheer size of the task of making bwana move to the correct location, turn to the correct angle, and play the correct animation on every single interaction we've got - is a gigantic one.

In short, we seem to somehow magically still be on schedule and are still geared for a PC and Mac release some time by the end of March.



Here's a pic from inside Bwana's dented old airplane. I've spent the last week working on implementing Lina's different animations into the scripts, and this is one of the scenes I wrapped up yesterday. The actual animation work is done by my colleague Henrik though, I'm just standing in as script-monkey.

I also did some ranting on the dev-blog today about implementing emotion in characters, if you're curious, please check it out here.

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Old 01-30-2012, 03:13 AM   #57
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This just looks more and more appealing each time I see it, I've refrained from playing the AGS version so I don't spoil it for myself.

I can't wait for this game.
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Old 01-30-2012, 04:42 AM   #58
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Thanks sanguinehearts! I appreciate it!

Regarding spoiling the game by playing the low-res version, I guess there's a point in that if you look at it from a story perspective. The new version will contain quite a lot more puzzles than the free original, but it will definitely follow the original plot and story very faithfully. The only big difference there is that we've added quite a lot of backstory and "lore" to the new fancy HD version.

Thanks again for your kind words! I hope we will be able to deliver to your expectations.

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Old 02-07-2012, 11:02 AM   #59
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I'm updating to say we pretty much wrapped up voice work on our last major character, Matoke, and that this means we're practically finished with ALL voice work for chapter one of The Journey Down. It has been one heck of a project to get all these actors and lines to do what we want them to, but finally this gigantic project is starting to wrap up.



If you're interested in hearing some voice samples from Matoke or any of our other characters for that matter, be sure to have a peek at our dev blog, where every major character in the cast have their own spotlight.

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Old 02-16-2012, 03:34 PM   #60
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I'm updating to say that we've now started chronicling our development on twitter, so if you're curious about more behind the scenes type info such as how we develop environments, etc, be sure to follow me, @theowaern on twitter.



Above is a pic from a short video Henrik made while working on a short little cinematic for the Journey Down, watch the whole video on his twitter at @Henrik_Englund

If you're more interested in the techy, real nerdy stuff, @skygoblinmarkus is the one you should follow.

Hope to see you on twitter!

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Old 02-21-2012, 04:53 PM   #61
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It's finally here, the teaser trailer for The Journey Down: Chapter One. Please spam every single person you know with this teaser and help us spread the gospel! We need all the help we can get to be seen in the huge buzz that is the game industry.

http://www.youtube.com/watch?v=S_czC...=youtu.be&hd=1

Thanks!

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Old 04-13-2012, 04:58 AM   #62
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I'm just updating to say we just started blasting out our preview build to the press, so if you're an author of internet propaganda, be sure to send us an email at info št skygoblin . com and we'll be sure to hook you up with a copy!

Chapter one is coming to PC and Mac in mid May 2012, with releases on iOS and Android to follow shortly thereafter. Read me rant about our development on @theowaern.

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Old 05-09-2012, 08:37 AM   #63
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Just dropping by to say that we finally have a release date! Get ready for MAY 18 when we go live on a bunch of different digital stores. Spread the word plz also:

PRE-ORDERS ARE NOW AVAILABLE

Please show us struggling point 'n' click developers some support. Reaching out with this above the buzz is virtually impossible, and every single pre-order makes a difference. Thanks friends!


Last edited by skygoblin; 05-09-2012 at 10:34 AM.
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Old 05-10-2012, 05:33 PM   #64
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Yeah.

Hope to see it on Steam anytime. And of course a boxed version.
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Old 05-12-2012, 04:51 AM   #65
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I hope it pops up on gog. would be nice to get a copy without SecuROM
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Old 05-12-2012, 11:36 AM   #66
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This game reminds me of grim fandango for some reason.
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Old 05-12-2012, 05:39 PM   #67
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Quote:
Originally Posted by gos View Post
This game reminds me of grim fandango for some reason.
Probably partially because it features 3D characters on a 2D background.

I still want to buy this, but I'm not a fan of SecuROM... Oh, well.

Any news on what other places you'll sell this on? I've only seen it on Gamersgate so far, and while I don't mind them, I'd like to know what the alternatives are.
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Old 05-20-2012, 11:44 AM   #68
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It's out now.

Quote:
Originally Posted by Alex IDV View Post
Probably partially because it features 3D characters on a 2D background.

I still want to buy this, but I'm not a fan of SecuROM... Oh, well.

Any news on what other places you'll sell this on? I've only seen it on Gamersgate so far, and while I don't mind them, I'd like to know what the alternatives are.
Skygoblin has said DRM has been removed from all places, including Gamersgate (they just haven't updated their page yet). But to answer your question, besides Gamersgate, it's available at Adventure Shop, Desura, and a whole lot of other places.


Last edited by Jenni; 05-20-2012 at 12:08 PM.
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Old 05-23-2012, 03:16 PM   #69
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Hey guys, sorry I didn't reply earlier. The past couple of days have been HECTIC!

First off I'd like to say thanks to you guys who took your time to drop lines in this thread and give us encouragement to push on. Those asspats really make a difference, especially in the late stages of development when general project angst starts creeping in together with way too much crunching. Your positive comments matter.

So, quick answer, we would love to be on GOG or Steam or any other service you might be lusting for, problem is: Signing with those big guys is not easy, especially as a small dev with no real previous track-record and ALSO the big issue of the game being episodic..... Believe me, we are doing our best though and who knows, maybe given some time, we'll be ubiquotious. (spell?)

As for boxed version we are actually discussing this with several different potential partners right now but there has been nothing decided yet.

Anyhow we had a great launch and have gotten lots of lovin' reviews so far, if you're curious, here are a couple that may push you over the "buy now" precipice.

Adventuregamers.com 4/5
Gamezebo.com 4/5
Indie Game Magazine 87%

Thank you, once again, for the kind words.

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Old 12-31-2013, 02:02 PM   #70
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If you're like me, you might be wondering how chapter 2 is coming along. Luckily, the Chapter 2 Work in Progress thread at Desura has just been updated with news and new screenshots.

They've got an internal preliminary playable-to-the-end build of the game up and running, but there's a lot of things missing yet and most of the movies are still animated storyboards. There are still some puzzles that need inside knowledge to solve, but they hope to have an internal beta version of the game ready by February that will allow the game to be completed by people who don't know the solutions to all the puzzles.

It's looking really good. I'm really looking forward to this, as the first chapter was one of my favorite adventure games of last year.

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Old 02-27-2014, 04:38 AM   #71
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Great! Well done!Hope you can update it!

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