lfnetwork.com mark read register faq members calendar

Thread: Really strange graphics/shader problem
Thread Tools Display Modes
Post a new thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Prev Previous Post   Next Post Next
Old 06-22-2012, 12:28 PM   #1
FarbrorGnur
Rookie
 
FarbrorGnur's Avatar
 
Join Date: Aug 2011
Posts: 47
Really strange graphics/shader problem

Hey.

I have a map with a light emitting shader:

Code:
textures/SP/woodenfloor1
{
	q3map_surfacelight	400
	q3map_nolightmap
    {
        map textures/SP/woodenfloor1
        rgbGen identity
    }
}
It looks bright and horrible like this:

https://dl.dropbox.com/u/58757568/shot0005.jpg

It does on my laptop ATI card, and on a 100% fresh install on a different stationary pc, Nvidia 8800 GTX.

On my friend's PC, however, it looks as it's supposed to do:

https://dl.dropbox.com/u/58757568/sdsagg.jpg

His graphics card is Nvidia Geforce GTX 580.

Compiled with (single test) -light -fast.

Whyyyyy etc. PCs were worse than this when this game was made, so I don't know what the problem is really... any ideas?

MAP: Can you test on your pc? https://dl.dropbox.com/u/58757568/SP.pk3
FarbrorGnur is offline   you may: quote & reply,
Post a new thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > JO Mapping > Really strange graphics/shader problem

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:31 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.