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Old 08-15-2012, 03:47 AM   #161
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In which rulebook does it say you have to stick that kind of thing in RPGs only? If it were put in, you could just push start to use the generic space marine dude or you can not push start and instead go down to the option that lets you customise stuff and allow you to add your personal touch to the game even if it's just cosmetic.

Of course, in doing so it can change the game entirely for a lot of people because they now have a much deeper ownership of their character which can make the events of the game much better for a lot of people even if there really isn't any variation or choice in it.

Of course, I'm sure LucasArts isn't doing any of this so you can be comfortable with a much more generic Uncharted Star Wars edition


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Old 08-16-2012, 01:12 AM   #162
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In which rulebook does it say you have to stick that kind of thing in RPGs only?
No rule; it just doesn't seem like a logical idea. I mean, why devote time and resources into a highly customizable player character creation process to the ends of promoting player immersion through sense of ownership, if the rest of your game doesn't follow the same principle?
It'd be like creating characters for a drama, and then switching the story to a comedy after the first act.

Well, I mean, I guess that would work if this was some intentional move in an arthouse film or something, but that doesn't seem like the kind of thing 1313 is aiming to be, you know? It's like, Hollywood, rather than Sundance. Player experiences and their structures are formulaic and intensive, rather than creative and subtle. Experimenting with them is too risky, and better left to small/Indie projects.


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Old 08-16-2012, 01:15 AM   #163
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This game looks like just another cover-based shooter.

And that, my friends, is what 1313 is aiming to be.



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Old 08-16-2012, 03:07 AM   #164
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@ jigos: I know, that's the point I was trying to make... besides, games that blur the genre lines exist quite frequently outside of indie developer portfolios or arthouse films... that's the point you seem to be missing.


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Old 08-16-2012, 03:13 AM   #165
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This game looks like just another cover-based shooter.

And that, my friends, is what 1313 is aiming to be.
Ah is it supposed to be like Doom? >_>


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Old 08-16-2012, 04:07 AM   #166
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No rule; it just doesn't seem like a logical idea. I mean, why devote time and resources into a highly customizable player character creation process to the ends of promoting player immersion through sense of ownership, if the rest of your game doesn't follow the same principle?
It'd be like creating characters for a drama, and then switching the story to a comedy after the first act.

Well, I mean, I guess that would work if this was some intentional move in an arthouse film or something, but that doesn't seem like the kind of thing 1313 is aiming to be, you know? It's like, Hollywood, rather than Sundance. Player experiences and their structures are formulaic and intensive, rather than creative and subtle. Experimenting with them is too risky, and better left to small/Indie projects.
Yet KOTOR was a huge "risk" in its experimental approach to mixing the Turn- Based RPG basis with a narrative and making it all go down in a Third-Person perspective. Battlefront was totally different than any other Star Wars properties as it focused on the perspective of the soldiers fighting all of the movie hero's battles, but it was highly successful. Republic Commando carried the same concept, but applied squad-tactics into the gameplay (also rather untested with the Star Wars license) I could name many more "risky" properties, but the point is that nearly all, if not all of the classic Star Wars "hits" were severely risky, but they paid off.

I think it would be more in this game's benefit if they were to try something different for a change and implement something players can connect with and differentiate it from the Uncharted games it is heavily derived from; and since when has the Lucasarts license followed currently popular games, thusly copied them, and made anything fans actually wanted?
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Old 08-16-2012, 04:13 AM   #167
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Ah is it supposed to be like Doom? >_>
That would be sweet!
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Old 08-16-2012, 04:24 AM   #168
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I thought Dark Forces was meant to be like Doom.


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Old 08-16-2012, 05:00 AM   #169
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I thought Dark Forces was meant to be like Doom.
And I knew the words above me would follow.
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Old 08-16-2012, 05:05 AM   #170
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I thought Dark Forces was meant to be like Doom.
To quote Wikipedia:
Unlike many other Doom-based games, Dark Forces attempted a realistic approach: The missions followed a certain storyline, sometimes interrupted by videos to progress the tale. Each mission had its own briefing and objective. The levels were designed to represent actual bases, mines, facilities, and other known places from the Star Wars universe, like Star Destroyer interiors, Jabba's ship, Coruscant, etc.

Still not a full-on clone.

Edit:

Also apparently the Jedi game engine actually expounded on the doom engine's designs and added more capabilities such-as "room-within-room buildings which weren't present in doom or its copies. Dark Forces also relied heavily on puzzle solving which would have been risky if you consider the attention-span of doom shooters.


Edit:

And if I learned how to read context better I would see you're talking about Dark Forces having already covering the "Doom" angle...sorry bout that diatribe there...

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Old 08-16-2012, 05:37 AM   #171
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@ jigos: I know, that's the point I was trying to make... besides, games that blur the genre lines exist quite frequently outside of indie developer portfolios or arthouse films... that's the point you seem to be missing.
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Yet KOTOR was a huge "risk" in its experimental approach to mixing the Turn- Based RPG basis with a narrative and making it all go down in a Third-Person perspective. Battlefront was totally different than any other Star Wars properties as it focused on the perspective of the soldiers fighting all of the movie hero's battles, but it was highly successful. Republic Commando carried the same concept, but applied squad-tactics into the gameplay (also rather untested with the Star Wars license) I could name many more "risky" properties, but the point is that nearly all, if not all of the classic Star Wars "hits" were severely risky, but they paid off.

I think it would be more in this game's benefit if they were to try something different for a change and implement something players can connect with and differentiate it from the Uncharted games it is heavily derived from; and since when has the Lucasarts license followed currently popular games, thusly copied them, and made anything fans actually wanted?
Hnn, you guys might be right. I suppose when i think 'risky' I'm thinking wildly different gameplay mechanic structures, rather than a certain few experimental elements.


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Old 08-16-2012, 05:39 AM   #172
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@Kr1ffing_Br1lliant: So the lesson learned today is "don't take everything so literally"...

@ jigos: Customisable characters isn't such a huge gameplay mechanic... at the very .least 1313 would be really nice if it included the option to have your character be female, you know, for folks who don't want to keep playing another gruff space marine.


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Old 08-16-2012, 05:57 AM   #173
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@Kr1ffing_Br1lliant: So the lesson learned today is "don't take everything so literally"...
Indeed...

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... at the very .least 1313 would be really nice if it included the option to have your character be female, you know, for folks who don't want to keep playing another gruff space marine.
..Or in this case, a wiry teen smuggler.
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Old 08-16-2012, 11:20 AM   #174
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mechanic... at the very .least 1313 would be really nice if it included the option to have your character be female, you know, for folks who don't want to keep playing another gruff space marine.
Are you implying that females can't be gruff space marines? Wait till I sic the feminist police on you!


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Old 08-16-2012, 03:21 PM   #175
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It would be nice to play as a female as well as a different species! Too many Star Wars/sci-fi games need to have more than human player characters all the time...
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Old 08-16-2012, 04:07 PM   #176
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Not sure if you people already saw the latest concept art for 1313: here. If they can reproduce that in-game, this game will look amazing. Look at that R2 unit being used for a hobo fire.


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Old 08-16-2012, 08:52 PM   #177
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@ sabre: Of course not But then why would our female friends want to follow such masculine archetypes? Aren't they trying to move away from the whole patriarchal system where every man is a rapist and women are violated if you look at them?

Also, Vasquez.




@ GeneralPloKoon: Too true, playing as another species would be a lot of fun. Hell, they could just do what TOR does and change only a few necessary conversations and such in the game accordingly to fit your different sex/species, not so difficult, especially if the game lacks conversion choices. It would make it a lot more interesting though.

@ Milt: Sadly, the only games that end up close to matching their concept art works are the ones with wacky art styles and not the ones that go more toward the realism side of things...


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Old 08-16-2012, 11:49 PM   #178
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I thought Dark Forces was meant to be like Doom.
Oh yea that's right


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Old 08-22-2012, 09:34 AM   #179
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I'm hoping it is actually in the OT era.

If the main character was Kyle Katarn I would buy 8 copies.

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Old 08-22-2012, 01:18 PM   #180
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Only 8? What, did Kyle have sex with your significant other? Why the hate?
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Old 08-22-2012, 05:16 PM   #181
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I want the main to be Jan Ors. Way cooler than Kyle.


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Old 08-23-2012, 01:44 AM   #182
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@ adamq: Brilliant, I actually hadn't thought along those lines at all... if they make the main character of 1313 a generic template you simply use to create your own character just like in Mass Effect and other RPGs... it would be pretty sweet.
The only downside with ME's face creator is that they all were just... blech... (ME3 fixed it kind of though)

I am cautiously interested in seeing how this will play out, I'm thinking world around would be similar to that of Deus-Ex:HR from the looks of the trailer and combat that resembles a mix of Mass Effect 2/3 and DeadSpace.

Hopefully this could be a redemption for LA, but for all we know they could pull a TSL and cut production time for Christmas rush
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Old 08-23-2012, 01:46 AM   #183
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ME's face creator was pretty damn good It's just a lot of people sucked at making faces with it.


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Old 08-23-2012, 08:51 AM   #184
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Old 08-23-2012, 10:12 AM   #185
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ME's face creator was pretty damn good It's just a lot of people sucked at making faces with it.
Such as JIGOS?



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Old 08-23-2012, 12:09 PM   #186
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ME's face creator was pretty damn good It's just a lot of people sucked at making faces with it.
I'm not saying the tool itself was bad, it was just hard to get a right combination :P. But yeah, you're right about that.
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Old 08-25-2012, 09:36 PM   #187
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So LA is developing this in-house.

Could it be because no self-respecting developer will work with them?


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Old 08-25-2012, 10:52 PM   #188
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So LA is developing this in-house.

Could it be because no self-respecting developer will work with them?
Given their track record over the past seven years or so, I'd say yes.
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Old 08-28-2012, 07:21 AM   #189
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Old 08-28-2012, 08:08 PM   #190
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Something looks very off about this guy....


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Old 08-29-2012, 01:29 PM   #191
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Well, from CVI they've confirmed that:

- It will come to PC
- There will be DLC (unless there is a complete retail version of the game, I find it to be a downer)
- No multiplayer or co-op
- No side-quests
- Linear game although with explorable open areas (instead of corridor style maps)
- The game will last around 9 hours (similar to the first The Force Unleashed game)
- Timeline closer to A New Hope than Revenge of the Sith



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Old 08-29-2012, 01:43 PM   #192
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Well, from CVI they've confirmed that:

- It will come to PC
- There will be DLC (unless there is a complete retail version of the game, I find it to be a downer)
- No multiplayer or co-op
- No side-quests
- Linear game although with explorable open areas (instead of corridor style maps)
- The game will last around 9 hours (similar to the first The Force Unleashed game)
- Timeline closer to A New Hope than Revenge of the Sith
:V Only 9 hours? Jeez, why is Lucas trying to make campaigns as short as CoD 4 was?
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Old 08-29-2012, 04:11 PM   #193
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Quote:
Originally Posted by Alexrd View Post
Well, from CVI they've confirmed that:

- It will come to PC
- There will be DLC (unless there is a complete retail version of the game, I find it to be a downer)
- No multiplayer or co-op
- No side-quests
- Linear game although with explorable open areas (instead of corridor style maps)
- The game will last around 9 hours (similar to the first The Force Unleashed game)
- Timeline closer to A New Hope than Revenge of the Sith
This is pretty much what I figured about the game to begin with XD


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Old 08-29-2012, 04:23 PM   #194
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Only 8? What, did Kyle have sex with your significant other? Why the hate?
He sleeps with my Jan. So...yes.

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Old 08-29-2012, 07:06 PM   #195
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Also, noticed on a newsstand the latest issue of the official Xbox magazine, and it had a sticker on the cover announcing Star Wars 1313 details inside. I guess it will be a current generation title after all.



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Old 08-29-2012, 07:15 PM   #196
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Well yeah, like I said before, if it's 720p (or 720 upscaled to 1080p) then everything shown on the PC demo is possible on current gen consoles... oh and Wii U.

The only real reason the PC demo wowed people was because it was crisp and because the effects were used extremely well. There's no denying that having a moving platform with a moving background with some atmospheric effects and fire, smoke, etc does look pretty damn awesome... but also stuff I've already seen with Uncharted 2 and 3


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Old 08-29-2012, 07:55 PM   #197
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Well yeah, like I said before, if it's 720p (or 720 upscaled to 1080p) then everything shown on the PC demo is possible on current gen consoles... oh and Wii U.
What was shown on the PC demo was the PC version of the game (they are running it on a high-end PC), which has higher screen resolutions, high-res textures and added effects that will eventually be removed/downgraded for the console versions.



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Old 08-29-2012, 08:17 PM   #198
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I know, that's what I've been saying for the entire thread. All they need to do is lower the resolution, though with the effects, the same results will be there, just using different methods. It'll be just like every other game that's been released in the last few years for PC and PS3/360.


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Old 08-30-2012, 09:50 AM   #199
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I know, that's what I've been saying for the entire thread.
Oh, sorry. Misread your post.

Although that it comes for this generation is my assumption only.



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Old 08-30-2012, 01:57 PM   #200
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I'm sure LucasArts could release it for current gen consoles and Wii U and then do a cash grab and release a "special edition" version for the next gen consoles. Easy money.


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