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Old 01-01-2006, 12:40 AM   #41
J3d1W4rr10r
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Sorry guys, I've been extremely busy with the holidays and with my real job which left me little time to do anything. I haven't got a chance to touch max or kotor since I released those Katarn sabers, I am truly sorry I know how many of you looked forward to having the KotoR version by Jan. 1.

February 1st, 2006 is the new release date, and will be the final release date it will not change again. Once again I'm very sorry, but hope you'll understand and I may add a few surprises (including a Darth Vader episode III hilt) to make up for it..

Happy New Year to all!

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Old 02-10-2006, 12:58 PM   #42
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Quote:
Originally Posted by J3d1W4rr10r
Sorry guys, I've been extremely busy with the holidays and with my real job which left me little time to do anything. I haven't got a chance to touch max or kotor since I released those Katarn sabers, I am truly sorry I know how many of you looked forward to having the KotoR version by Jan. 1.

February 1st, 2006 is the new release date, and will be the final release date it will not change again. Once again I'm very sorry, but hope you'll understand and I may add a few surprises (including a Darth Vader episode III hilt) to make up for it..

Happy New Year to all!
You obviously put a great deal of care and effort into your work. I for one, would rather wait for something you are happy with than a rush job.

I have been using your models for TSL since you posted them and they make the other sabers look like products of hasbro

You must have been a frequent visitor of http://thelightsaber.com to get the details so right. Have you thought about reproducing the 'Dark Woman's saber?

Best wishes, and thank you for all the hard work, it continues to be appreciated.

Regards,
Tag
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Old 03-05-2006, 04:43 AM   #43
MasterHoradion
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Hello @ all
I have some Probems with the Moviesabers.
I do as it stands in the read me,but as an other user i only get the grenade.
I have the USM mod also but when i use the cheats its not working.

I love all mods that i have now in Use they r all great.

So please i love the LS from Maul and Dooku,but they r not working

Help me please
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Old 08-02-2006, 11:26 PM   #44
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I know that the most updated version of this mod was at PCgamemods.com, but since they went belly up and I have now lost this file due to a hard drive error I was wondering if anyone had this mod on a site that I could download from or if someone could send me the most updated mod via e-mail. The one I downloaded from here did not allow me to create from workbench and was missing the katarn sabers that were described earlier in this forum thread.

Any help here would be most appreciated
Thanks
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Old 08-03-2006, 12:27 AM   #45
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^^^^
Updated the old PCGM link to the Direct Download link in the first post, just under my red text edit... it downloads fine now.

http://ds1.pcgamemods.com/core/17055...ieSaberMod.rar

Link posted here too for the terminally lazy!


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Old 08-03-2006, 05:40 AM   #46
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i am the same as the other guy(forgot his name) i just downloaded the new version , saved it into override folder started kotor2 and A-tried the giveitem cheat and then B- went to the workbench and tried to make it wot am i doing wroung is the whole world against me........... nothing works for me.......i cant even play kotor2 with the sound on because then the game doesnt work............... WAAAAAAAAAAAAA WAAAAAAAAAAAA:'(


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Old 08-03-2006, 06:32 AM   #47
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wait a tick. didnt JW say that the K1 version was released on 1st Feb? may i have the link please?


Duct Tape is ALWAYS the answer
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Old 08-03-2006, 12:48 PM   #48
Writneth
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Redhawke, are you sure that this is the most up to date version? It still does not include the itemcreate.2da to be able to build at a workbench. Jedi_Knight_707, do you have a copy of the file that you helped JW out with to create at workbench?
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Old 08-04-2006, 12:30 AM   #49
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Writneth, that was released seperately, and not part of the mod proper... the release thread is here in T.U.C.E. if I recall correctly.

Edit: Yup, here it is. You will need to PM the author and likely ask for the file.


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
----------------------------------------------------------------------

Last edited by RedHawke; 08-04-2006 at 12:40 AM.
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Old 08-04-2006, 01:19 AM   #50
Writneth
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Thanks RedHawke
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Old 08-06-2006, 04:52 AM   #51
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Quote:
Originally Posted by RC 1162
wait a tick. didnt JW say that the K1 version was released on 1st Feb? may i have the link please?

I don't think it ever got released I have been looking every now an again on PCGM but I never saw it.
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Old 08-10-2006, 12:12 AM   #52
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Quote:
Originally Posted by J3d1W4rr10r
Thanks:
---------------
maverick187 for his upgradable tut
I'm just glad somebody got use out of it, and I know I'm a little late, but awesome stuff.


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Old 11-21-2006, 04:48 AM   #53
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Is there a way for this to be made to work for K1? If so, can someone send me the link for the K1 MovieSaberMod?

I have the one listed here that is for TSL, but would like to use it on K1.
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Old 11-21-2006, 08:58 AM   #54
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Quote:
Originally Posted by jedi 79
Is there a way for this to be made to work for K1? If so, can someone send me the link for the K1 MovieSaberMod?
Unfortunately the model files are different between the two games so this mod wont work in K1. So this is a TSL only mod.


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
----------------------------------------------------------------------
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Old 11-21-2006, 09:32 AM   #55
jedi 79
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how would i create this same type of mod for K1?
all this mod lingo is "greek" to me. i have never played with mod files at this level. the most i've done is play with things on KOTOR EDITOR and found a way to bypass certain mods. but this is one that i need help with. i know there is a way to make this same mod, but make it for K1. i am just not sure how.
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Old 11-21-2006, 09:57 AM   #56
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Quote:
Originally Posted by jedi 79
how would i create this same type of mod for K1?
all this mod lingo is "greek" to me. i have never played with mod files at this level. the most i've done is play with things on KOTOR EDITOR and found a way to bypass certain mods. but this is one that i need help with. i know there is a way to make this same mod, but make it for K1. i am just not sure how.
Well to do this you would have to re-create the sabers from scratch on your end with a modelling program like 3DsMax or GMax and basically re-make the whole mod yourself. Unless you are familiar with modelling you are in for a fair amount of learning, and doing a lot of this

All I can do is point you toward our Tutorial Forums, they are all near the top of Holowan Labs proper they have links to the modding tools and, of course, tutorials.

Unfortunately though since the maker of this mod hasn't been around for almost a year we modders can't mess with his mod for any sort of release without his permission.

Edit: I have had to delete a few of your posts as you basically posted on this topic in several threads in the Mod Requests forum, that is essentially spamming our forums, please only ask things in one place. Thanks.


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
----------------------------------------------------------------------
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Old 11-21-2006, 12:33 PM   #57
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Quote:
Originally Posted by RedHawke
Unfortunately the model files are different between the two games so this mod wont work in K1. So this is a TSL only mod.
FWIW, if you run the model through mdlops as a K1 model, you can rig it to replace K1 sabers. I've done it for personal-use mods. You do have to know how to work your way around a model but T7's tutorials include all the information that you need to make it work. Since we are discussing mods and not official content, I hope that I am not violating the forum rules. If so, my apologies in advance.
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Old 11-21-2006, 01:33 PM   #58
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well i can tell you first hand, modding at this level is a little over my head. that's why i would need someone to send me a step by step tut on every move that i should make and when, so i don't screw it up. the tuts i've seen so far seem to skip around on doing things and it confuses the crap out of me.
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Old 11-21-2006, 03:25 PM   #59
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Quote:
Originally Posted by Achilles
FWIW, if you run the model through mdlops as a K1 model, you can rig it to replace K1 sabers. I've done it for personal-use mods. You do have to know how to work your way around a model but T7's tutorials include all the information that you need to make it work.
Can this be done by "just" using mdlops? Is there a step by step tutorial on how to do this? I've been looking all over for a tutorial for converting K2 saber hilts into K1 hilts.

I also tried to do it with "just" mdlops and in one attempt I was able to convert the model, but the lightsaber blade disappears in some camera angles.


Interested in hosting a your KOTOR or TSL mod at FileFront? Send your mod HERE and we'll validate it as soon as we can! FileFront is a good way to get publicity for your mod as we get 1000's of visitors everyday. Is my LucasForum PM box full again? If you really need to reach me, PM me at YouTube under the username: Shem L -- Watch my KOTOR videos! Download my mods from FileFront!

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Old 11-21-2006, 04:52 PM   #60
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Yep. Run the model through mdlops and select K1. Follow the 2nd half of T7's tutorial (which is a great rewrite of the tutorial included in mdlops). Voila. I only did it with sabers so I don't know if it will work for swords, masks, blasters, etc. The process wasn't any different from rigging a normal custom saber. The only part that doesn't have a tutorial (and really doesn't need one) is opening the K2 mdl in mdlops and building the ascii file for K1.
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Old 11-21-2006, 06:45 PM   #61
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what i noticed is that the mdl files are only part of it. the problem is the txi , tga , and uti files that screw it up.

could you provide the link to t7's tut for mdlops?
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Old 11-21-2006, 09:33 PM   #62
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LucasForums > Network > Knights of the Old Republic > Editing > Holowan Laboratories > Skinning and Modeling > A-Z of Modeling a new Lightsaber

or link. Search is your friend
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Old 11-22-2006, 07:25 AM   #63
jedi 79
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i still can't seem to get the hilt to work by just using the mdl and mdx files.
i know there has got to be more that has to be done with the tga, txi, and uti files.
those are the image files that allow the mdl and mdx files to work.
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Old 11-22-2006, 10:43 AM   #64
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T7's tutorial deals only with the models. IIRC, he prefaces his tutorial by stating that you will need to have a working knowledge of other apects of modding for it all to make sense in the end. There are a lot of other tutorials at your disposal. I would recommend familiarizing yourself with them. Most people will be more than willing to help you with specific questions if you can show that you are making an attempt to glean the information on your own. So read the tuts and feel free to ask questions and we will help you the best we can
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Old 04-25-2007, 06:21 PM   #65
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Sorry I realise I'm bumping what looks like an old thread but I'm having trouble with the mod. You say 25 hilts, well I can only get 6 hilts and the cheats don't work. I had to go to KSE and give the PC what I could find from there. When I opened the mod with 7zip it didn't even look nearly like 25 hilts.

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Old 04-26-2007, 03:54 AM   #66
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Quote:
Originally Posted by TLM20
Sorry I realise I'm bumping what looks like an old thread
Just so you know, never appologize for bringing up old mod release threads. That is one thing that is okay to do here, especially since you do have a question.


Quote:
Originally Posted by TLM20
but I'm having trouble with the mod. You say 25 hilts, well I can only get 6 hilts and the cheats don't work. I had to go to KSE and give the PC what I could find from there. When I opened the mod with 7zip it didn't even look nearly like 25 hilts.
I never did have trouble making this mod work, but again I did edit it to my liking and even transfered some of the hilts to K1 so I can't really tell you how it worked from my experience by playing with it how it was released, but the way it is programed it seemed to have everything in order.


Interested in hosting a your KOTOR or TSL mod at FileFront? Send your mod HERE and we'll validate it as soon as we can! FileFront is a good way to get publicity for your mod as we get 1000's of visitors everyday. Is my LucasForum PM box full again? If you really need to reach me, PM me at YouTube under the username: Shem L -- Watch my KOTOR videos! Download my mods from FileFront!

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Old 04-30-2007, 04:35 PM   #67
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Well that's weird, I downloaded it first from PCGM then I did it again from LucasFiles and I got all the hilts lol. Should have checked that before posting

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Old 10-20-2007, 05:17 AM   #68
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Quote:
Originally Posted by TLM20
Well that's weird, I downloaded it first from PCGM then I did it again from LucasFiles and I got all the hilts lol. Should have checked that before posting
The PcGameMods one was the most up to date I believe, I made a mistake in the readme on the Lucas Files one and it caused alot of problems. I don't quite remember what happened as it was almost 2 years ago but a fixed version will be up on Shem's site if he'd clean out his PM box.

Now to explain as to why the K1 mod didn't come to fruition, as I feel I owe you guys because even reading this thread again makes me angry at myself. I had alot happen in January of 06, my dad had a stroke and I had ZERO time between being at the hospital and working alot of hours. By the time, things got better and I got around a computer again I rarely had time to mod the only thing I could really do is play a couple hours a week.

I got hooked on playing Star Wars Galaxies, and that ate up most of my limited computer time. By that time, the MSM mod felt like a burden more than an adventure like the TSL version. I didn't think it'd be fair for me to come back and give out a crappy mod that I didn't put my heart into.

Well, here I am back after on a whim deciding to log on and see if any of the old fossils (lol!) where still around. My time is still extremely limited, but I will be posting around a bit more but I don't think the K1 version will happen anytime soon. I think I still have the max models, so it isn't out of the question but not something I'm willing to commit to.

I do apologize for that, and if the right person comes along I'd be willing to let someone else do it. I wouldn't even mind maybe fixing some of the things that I can do a ton better now-a-days, its the whole getting them into the game process that has me sick to my stomach. I still have a passion for modeling, and I still may release a few hilts here and there.

May the schwartz be with you all!

-JW
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Old 07-23-2008, 04:03 PM   #69
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Is there anyway to port your great mod over to K1? Shem told me he did it and I would like to do it too! :P


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Last edited by RedHawke; 07-23-2008 at 08:35 PM. Reason: Removed the uneccisary quote...
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Old 07-23-2008, 04:09 PM   #70
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For info on how to port the saber models over, look here:

http://knightsoftheoldrepublic.filef...o/SaberConvert
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Old 07-23-2008, 04:30 PM   #71
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If there are any discrepancies with that tutorial you can let me know; I wrote it.

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Old 07-23-2008, 05:19 PM   #72
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If there are any discrepancies with that tutorial you can let me know; I wrote it.
Hey, Inyri, if it is not too much then could you pleeeeeaaaaaase (please) convert J3d1W4rr10R's Movie Saber Mod to K1 and send me it via e-mail. I'll do ANYTHING and emphasis on the anything!
If you do, which I have doubt of, could you please send it to this MSN hotmail:
{Snip} No email addresses, thanks. Use PM for sending that info instead. -RH


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Last edited by RedHawke; 07-23-2008 at 08:35 PM.
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Old 07-23-2008, 05:21 PM   #73
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I can't, sorry. I have no access to my computer right now so I can't really do anything but chat. My sister would killed me if I installed anything big on her laptop. I'm lucky she's even letting me use it.

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Old 07-23-2008, 05:36 PM   #74
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Quote:
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I can't, sorry. I have no access to my computer right now so I can't really do anything but chat. My sister would killed me if I installed anything big on her laptop. I'm lucky she's even letting me use it.
LOL, cool. Dosen't matter then BTW you have some great mods.


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Old 07-23-2008, 09:17 PM   #75
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Quote:
Originally Posted by Inyri View Post
I can't, sorry. I have no access to my computer right now so I can't really do anything but chat. My sister would killed me if I installed anything big on her laptop. I'm lucky she's even letting me use it.
And sometimes she can't even chat.
Makes for some confusing events when other members of the family have access to the chat room

Quote:
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BTW you have some great mods.
Very true.

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Old 09-07-2012, 02:33 PM   #76
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I really didn't want to have to resort to this (reviving this thread) but I've searched for hours trying to get these hilts and after getting no answers from a post I made in the modding request section about a week ago I figure that this may be my only chance of getting them (Lucasfiles hasn't been working for the last 3-4 weeks, and me, being the idiot that I am ended up deleting them)

If anybody reads this and still has this mod, please PM me.


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