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10-21-2012, 11:34 PM
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#2
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Rookie
Join Date: Aug 2012
Posts: 12
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heres another pic. yet again i had to go in and overwrite the tga files as well as tweak things in kotor tools

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10-21-2012, 11:41 PM
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#3
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Rookie
Join Date: Aug 2012
Posts: 12
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just to clarity, i know how to add items in the 2da file as well as creating the uti file for the robe. what i want is for the head and body to match up when i select the armor for my character instead of overwriting tga files everytime i wanna change the outfit
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10-22-2012, 06:25 AM
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#4
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Junior Member
Join Date: Dec 2004
Location: Estland, Revalia
Posts: 282
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those looks good  i'd skin their hands and replace the whole HK line of bots 
how crazy is that? :P
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10-22-2012, 12:11 PM
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#5
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,101
Current Game: The Old Republic
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Is Bandon's torso available in the TSL files? I just hope there is no porting going on.
 
As of 28APR13: I released a new small texture mod! Check it out here.
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10-22-2012, 12:58 PM
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#6
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Junior Member
Join Date: Jun 2011
Location: California
Posts: 484
Current Game: KotOR 1 Restoration
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Woah, these look real nice. Still,
Quote:
Originally Posted by Sith Holocron
Is Bandon's torso available in the TSL files? I just hope there is no porting going on.
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10-22-2012, 01:34 PM
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#7
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Foxy Boxes!
Join Date: May 2007
Location: Tinternet
Posts: 3,304
Current Game: TOR.. Still want K3 though! :(
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Quote:
Originally Posted by Sith Holocron
Is Bandon's torso available in the TSL files? I just hope there is no porting going on.
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No porting issue whatsoever. 
Looking for a reliable place to host your KotOR and TSL mods? Look no further than KotORFiles!
We have a great team, who will be sure to get your mod uploaded ASAP, after you submit. We also get 1000's of visitors every day, so your file is sure to get noticed!
You can watch my KotOR and TSL video's on YouTube!
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10-22-2012, 03:06 PM
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#8
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Junior Member
Join Date: Oct 2011
Location: Whiterun, Skyrim
Posts: 481
Current Game: TES:Skyrim
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These are pretty interesting.
Formally MrObiWan
If you need help with textures on any KotOR/TSL mod, feel free to contact me.
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10-23-2012, 10:58 PM
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#9
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Rookie
Join Date: Aug 2012
Posts: 12
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Quote:
Originally Posted by Shaggoth
those looks good  i'd skin their hands and replace the whole HK line of bots 
how crazy is that? :P
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how would u go about doing that?
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10-24-2012, 10:25 AM
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#10
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,372
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These are really good quality skins, but there's something odd about the color combinations. I couldn't really foresee sith using these.
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10-24-2012, 11:56 AM
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#11
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And I control your eyes
Join Date: Jul 2004
Location: USA
Posts: 4,363
Current Game: Fallout 3
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I love the Onderonian model, looks great! All the skins look great actually though I agree with Canderis about the colors being somewhat unSithlike. Still, I hope you're able to get them in game alright, they really do look amazing!
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10-24-2012, 12:36 PM
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#12
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Foxy Boxes!
Join Date: May 2007
Location: Tinternet
Posts: 3,304
Current Game: TOR.. Still want K3 though! :(
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Quote:
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just to clarity, i know how to add items in the 2da file as well as creating the uti file for the robe. what i want is for the head and body to match up when i select the armor for my character instead of overwriting tga files everytime i wanna change the outfit
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Best way I can think of is to make separate entries in heads.2da for each of the heads and seperate entries in appearance.2da for each armour model, making sure that the correct heads are referenced in each new appearance entry.
Then using disguise items to be able to wear them all in game.
Looking for a reliable place to host your KotOR and TSL mods? Look no further than KotORFiles!
We have a great team, who will be sure to get your mod uploaded ASAP, after you submit. We also get 1000's of visitors every day, so your file is sure to get noticed!
You can watch my KotOR and TSL video's on YouTube!
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10-24-2012, 06:33 PM
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#13
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Rookie
Join Date: Aug 2012
Posts: 12
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Quote:
Originally Posted by Marius Fett
Best way I can think of is to make separate entries in heads.2da for each of the heads and seperate entries in appearance.2da for each armour model, making sure that the correct heads are referenced in each new appearance entry.
Then using disguise items to be able to wear them all in game.
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could u explain how i would do that?
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10-24-2012, 06:37 PM
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#14
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Rookie
Join Date: Aug 2012
Posts: 12
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Quote:
Originally Posted by Canderis
These are really good quality skins, but there's something odd about the color combinations. I couldn't really foresee sith using these.
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I see what u mean. i'd b more than happy to add any designs ppl have that would fit the darth bando torso model. and i promise to give you credit for it
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10-24-2012, 06:52 PM
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#15
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Foxy Boxes!
Join Date: May 2007
Location: Tinternet
Posts: 3,304
Current Game: TOR.. Still want K3 though! :(
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Quote:
Originally Posted by antoniojose
could u explain how i would do that?
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I'm not sure how I can explain it any better than I just did. If you look through some of the tutorials in Holowan, you'll be able to get the gist of how 2da files work.
Just make a new row in heads.2da for each mask skin, as well as a new row in appearance.2da for each armour skin. All you need to do is make sure that the value in the 'normalhead' column for each new entry in appearance.2da is set to the Row Index of the correct entry in heads.2da and you're good to go!
Sorry, I just can't think of any other way to explain it, and i'm not at my house at the moment, otherwise i'd make a mock up for you and provide some pictures to show what i'm talking about.
Looking for a reliable place to host your KotOR and TSL mods? Look no further than KotORFiles!
We have a great team, who will be sure to get your mod uploaded ASAP, after you submit. We also get 1000's of visitors every day, so your file is sure to get noticed!
You can watch my KotOR and TSL video's on YouTube!
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10-26-2012, 08:35 AM
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#16
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Rookie
Join Date: Aug 2012
Posts: 12
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So I added all the new entries in the 2da files and got everything to work the way i wanted it to. Only thing is i can't get the TSLPatcher to work. I followed the instructions in the read mr file but it looks like it's not even installing anything.
take a look and let me know what I did wrong: http://www.sendspace.com/file/cqqfro
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10-26-2012, 11:05 AM
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#17
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Foxy Boxes!
Join Date: May 2007
Location: Tinternet
Posts: 3,304
Current Game: TOR.. Still want K3 though! :(
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Your problem is that you haven't actually set the TSL Patcher up to install everything. Your changes .ini file is completely empty. The reason it won't install your mod is because you haven't actually told it what it needs to install.
Also, in appearance.2da I notice you've named the textures as assasin_armor_01, assasin_armor_02 etc.
You'll need to remove the _01, _02 or whatver from the end of the texture name in the .2da file, else you'll get some strange results when you actually get your armour into the game. What you need to do is set the texture variation in the .uti templates for your items.
I know from experience that this is tricky stuff when you first get into modding and that it's stuff you learn from experience, trial and error, but i'm sure you'll pick it up in a flash now that you've made a start!
Make the changes i've suggested and try to set the TSL Patcher up properly and see how it goes. If you really can't get it to work, i'll do it for you some time this week when I have some free time.
I would have done it straight away, but now that you've been given some advice, I thought it would be better to let you try it yourself again. The best way to learn something is to do it, I think!
Anyway like I said, if you still can't get it all to work, i'll set it all up for you some time this week.
Good luck!
Looking for a reliable place to host your KotOR and TSL mods? Look no further than KotORFiles!
We have a great team, who will be sure to get your mod uploaded ASAP, after you submit. We also get 1000's of visitors every day, so your file is sure to get noticed!
You can watch my KotOR and TSL video's on YouTube!
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10-26-2012, 05:34 PM
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#18
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Rookie
Join Date: Aug 2012
Posts: 12
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thanx, I really appreciate u sticking with me on this one, I'll give it a try asap. I just wanna mention that the 2da files have worked perfectly on my system even tho they have the _## at the end of the texture. I will admit that im starting from a clean install of kotor 2 so there's no clashing with any other mod.
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10-26-2012, 05:41 PM
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#19
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Foxy Boxes!
Join Date: May 2007
Location: Tinternet
Posts: 3,304
Current Game: TOR.. Still want K3 though! :(
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No need to thank me, it's what we're here for after all! Tis a community. ^_^
Let me know how you get on like I said, I'll be happy to give you more help should you need it. 
Looking for a reliable place to host your KotOR and TSL mods? Look no further than KotORFiles!
We have a great team, who will be sure to get your mod uploaded ASAP, after you submit. We also get 1000's of visitors every day, so your file is sure to get noticed!
You can watch my KotOR and TSL video's on YouTube!
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10-26-2012, 07:18 PM
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#20
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Rookie
Join Date: Aug 2012
Posts: 12
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i've been getting a bunch of errors about the 2damemory function but yet the installer still seems to work. everything also seems to work in the game. please let me know what you think is wrong
http://www.sendspace.com/file/udkit2
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11-11-2012, 12:13 AM
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#21
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Rookie
Join Date: Jan 2012
Location: Missouri, United States
Posts: 232
Current Game: Master of Orion 2
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Quote:
Originally Posted by antoniojose
i've been getting a bunch of errors about the 2damemory function but yet the installer still seems to work. everything also seems to work in the game. please let me know what you think is wrong
http://www.sendspace.com/file/udkit2
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I'll take a look at it. I'll get back with you as soon as I can, okay?
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11-11-2012, 06:25 AM
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#22
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Rookie
Join Date: Apr 2007
Location: On my command ship
Posts: 244
Current Game: TFU , TFU2
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Looks almost like Iron Man
"Fear is the path to the Dark Side. Fear leads to anger; anger leads to hate; hate leads to suffering." Yoda
" You don't know the true nature of the force , I must obey my master" Darth Vader
" And now young Jedi, you will die" The Emperor
Formerly Known As Darth Riddick
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11-11-2012, 10:53 PM
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#23
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Rookie
Join Date: Jan 2012
Location: Missouri, United States
Posts: 232
Current Game: Master of Orion 2
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http://www.lucasforums.com/showthread.php?t=205675
Examine that. I would suggest that you go back through your 2da edits and put the 2DAMEMORY in the left column.
Also, why do you have normalhead and backuphead as the same 2DAMEMORY?
Finally, a little tip for you:
Edit your previous posts that have images in them, highlight the url and the image symbols, like this:
"[IMG]<url here>[/IMG]" <--Highlight everything but the quotes
and then hit the button the the immediate left of the youtube sign in the upper right corner of the reply editor. This will make the page load faster for people who have 56k modems...
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