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Old 11-15-2012, 11:41 PM   #1
Darth InSidious
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Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,778
Current Game: KotOR II
Broken Bottle

Some of you who have been around since way, way, back in the mists of time may remember a mod I released back before the Flood, involving a bottle which was broken. Six years later, I present to you the mod's KotOR 1 version!

From the readme:
Quote:
Darth Insidious' Broken Bottle
------------------------------

Description:
------------

Bludgeoning Damage Bonus +2
On Hit Attribute Damage Constitution DC10
Attack Penalty -1
Attribute Penalty Dexterity -10
Decreased Skill Modifier Awareness -2
Reduced Saving Throws Reflex -4

To get in game type "di_bottle1" into the console, without the quotes.


A crude weapon, for a more uncivilised age, the broken bottle has been the prize weapon of drunks throughout the galaxy for millennia.

The preferred weapon of the Pot-Iid Monks, who practice the ancient martial art of Drun-K'fu,
in the right hands it can be a devastating weapon.

Installation:
-------------
Place all the files in the archive except this file into the Override folder in your SWKotOR folder.

Uninstallation:
---------------
Remove the aforementioned files.

Contact
-------
Got an issue with the mod? Object to its existence? Don't like the colour? Contact me either at www.lucasforums.com, or by emailing cringe909@hotmail.com

Legal Disclaimer:
-----------------
All materials and copyrights belong to LucasArts and Bioware.
KotOR Tool belongs to Fred Tetra, and NWNNSSCOMP belongs to Edward T. Smith.
Also, if you're going to re-use this, or any part of this mod in another
mod and upload that mod somewhere, you MUST seek my permission first. In the
unlikely event that I say no, don't go ahead and upload it anyway.
That is a sure-fire way to annoy me. Likewise if you intend to upload this mod
anywhere other than where it is now.


Thanks to:
----------
Darth333 for her scripting advice and tutorials,
T7Nowhere for his modelling tutorial,
The kind members of Holowan Labs,
LucasArts, Obsidian Entertainment and Bioware, for their truly brilliant Knights of the Old Republic franchise.


Download at DeadlyStream



Works-In-Progress
~
Mods Released
~
Quid existis in desertum videre?

Last edited by Darth InSidious; 10-17-2014 at 12:51 PM. Reason: KotORFiles link is not forthcoming.
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Old 11-18-2012, 11:02 PM   #2
Xarwarz
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Old school over the head bashing to funny...cool


USE MY MOD IN ANY MOD
xediixarwarz.com

NEXTGEN PICZ
Show spoiler
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Old 10-17-2014, 12:50 PM   #3
Darth InSidious
A handful of dust.
 
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Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,778
Current Game: KotOR II
Update: v2.0
The mod now installs via TSLPatcher, and the weapon has been equipped to the drunks in Taris.



Works-In-Progress
~
Mods Released
~
Quid existis in desertum videre?
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Old 10-26-2014, 11:20 AM   #4
GeorgNihilus
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Current Game: Skyrim
Red face Oh ...

Quote:
Originally Posted by Darth InSidious View Post
Update: v2.0
The mod now installs via TSLPatcher, and the weapon has been equipped to the drunks in Taris.
the ones who 'catch you' in the Upper city u mean?? good choice!!!!

they were attacking with fists only right? before this?? thx


TSL Mods
Nar Shaddaa hidden complex http://knightsoftheoldrepublic.filef..._Complex;91257
Mandalorian camo Armors in-game http://lucasforums.com/showthread.php?t=204159
Telos polar plateau sidequest 1.2 http://lucasforums.com/showthread.php?t=202436

KotOR Mods
A lost sith in a nameless world http://knightsoftheoldrepublic.filef...ss_World;96040
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