[TSL]Maximum class number, GUI issues and mechanisms
a few questions, if you indulge me:
1)via KSE it is possible to add "unlimited" classes to a character, even 10 all of the same. I wonder what is the maximum available before the GUI is completely screwed up. I have a feeling 3 is it, but I'd rather have confirmation
2)how are saving throws/AC values calculated when multiclassing? changed altogether or added-stacked?
what about BAB, even if vanilla game has the same values for everyone?