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12-04-2012, 03:29 AM
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#1
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Rookie
Join Date: Dec 2012
Location: Canada
Posts: 79
Current Game: Whatever game I choose
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Favorite K1 head for TSL?
Hello there.
I was wondering if anybody could make some head models that are very similar to these two K1 heads:
PMHC04 & PFHC01
They were my favorite heads to use in Kotor, but they aren't in TSL.
Quick tip:
I've done some research on these forums, and apparently the first Hispanic head for TSL has the EXACT same texture layout as the K1 PMHC04 head. If you could try editing that model to look like the one from KOTOR, it would be GREATLY appreciated!
Also, the second Hispanic head has the same texture layout as well. Possibly make a somewhat "short-haired" version too, maybe?
Thank you to anyone who could help with this.

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12-04-2012, 08:13 AM
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#2
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,127
Current Game: The Old Republic
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Any chance you could provide screenshots for those two heads? Unfortunately all the head names seem to blur together for me. Does anyone else ever have that problem? (This is a rhetorical question.)
 
As of 28APR13: I released a new small texture mod! Check it out here.
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12-05-2012, 03:21 AM
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#4
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Rookie
Join Date: Dec 2012
Location: Canada
Posts: 79
Current Game: Whatever game I choose
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Hmm. Hey, I just thought of something.
When editing models in KOTOR and TSL, can't you sort of "merge" two sections of say.... a head. Like changing the hair look?
Anyways, I remember looking at a scenery model that's in Peragus in TSL. In the very beginning there's that circular room that you wake up in, remember? There's also a bunch of wounded miners in kolto tanks floating around you. The one to the right of the Exile has the K1 PMHC04 Haircut. So I'm thinking you could just "cut" the hair portion of the model, and put it on PMHH01… right?
(BTW, the scenery/plc model is “101per2a.mdl”)
EDIT: And Daarala (The merchant that sells jedi stuff outside of the Jedi Enclave) has the same hair as the K1 Female head I requested... I can't believe I never noticed that....
http://images4.wikia.nocookie.net/__...2/Daraala1.JPG
EDIT 2: Well that's interesting. I took a texture of a K1 reskin of the PFHC01 head, and it fits Daraala's head model like a glove. I'd only want "slight" changes to the head though. The changes I'm talking about are making Daraala's nose a little smaller and to make the back of the head like the K1 PFHC01 model. Daraala's head model has a Bun in the back, whereas the K1 PFHC01 has a pony-tail.
Last edited by L0ki194; 12-05-2012 at 12:30 PM.
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12-06-2012, 09:28 AM
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#5
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I bent my Wookiee
Join Date: Apr 2004
Location: Oz
Posts: 2,535
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Quote:
Originally Posted by Sith Holocron
Unfortunately all the head names seem to blur together for me. Does anyone else ever have that problem? (This is a rhetorical question.)
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Even though it was a rhetorical question, here's all the player heads for both games (although a few in TSL have no textures and aren't used).

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12-06-2012, 11:07 AM
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#6
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Rookie
Join Date: Dec 2012
Location: Canada
Posts: 79
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Wow. That's a great chart for figuring out which heads are which.
I hope that some of the K1 heads can be recreated for TSL. It would be awesome.
And yes, I know. I talk too much...
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12-08-2012, 12:51 PM
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#7
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Rookie
Join Date: Dec 2012
Location: Canada
Posts: 79
Current Game: Whatever game I choose
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So, who's good at head modeling? I don't know who's interested in doing this...
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12-09-2012, 12:30 AM
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#8
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I bent my Wookiee
Join Date: Apr 2004
Location: Oz
Posts: 2,535
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Concerning the PFHC01 head, the actual face itself (excluding hair) has identical topology for both games. The only difference in TSL is that they tweaked the positions of some of the verts slightly, giving it a slightly shorter nose and chin, and less full cheeks. The UV map has some very minor changes as well. Part of that may have been to fix issues with the original K1 map, but they also added a mole to the upper lip on one side (so they needed to break those polys out to their own texture space). With the hair, it's basically the same, the TSL version just has a different fringe and the dangly bits at the sides. So for that head, you really don't need any mesh alterations at all, just a texture tweak.
For the PMHC04 head, there's no obvious direct descendent of the mullet man, but in terms of facial structure TSL's PMHH01 is the closest. Hair-wise it's the closest as well, so it may well have been a derivation of the PMHC04 mesh. If you weren't too picky about the hair, you could do a texture tweak on this one as well to bring it more in-line with the K1 head.
Basically what it boils down to is that model changes are problematic, so asking for radical model changes like replacing all the hair is probably not going to get you any takers. Texture tweaks are easy though, so if you can live with that you are far more likely to get what you want.
Edit: Tried to upload a a quick and dirty edit for you to try out, but I can't get any hosting sites to work properly. Blergh. Here's a pic. It still needs some tweaking of the colours and such to better match the K1 head, but if you'd like a copy then PM me an email address and I'll pass it along.

Last edited by DarthParametric; 12-09-2012 at 04:54 AM.
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12-10-2012, 08:24 PM
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#10
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Master of Puppets
Join Date: May 2009
Location: MN
Posts: 1,133
Current Game: Chrono Trigger
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Quote:
Originally Posted by L0ki194
So, who's good at head modeling? I don't know who's interested in doing this...
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Wait, so you want basically Mullet man for TSL?
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12-10-2012, 11:52 PM
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#11
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Rookie
Join Date: Dec 2012
Location: Canada
Posts: 79
Current Game: Whatever game I choose
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Quote:
Originally Posted by VarsityPuppet
Wait, so you want basically Mullet man for TSL?
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Exactly. I want to have the head I used for KOTOR (Every. Single. Time.) back into TSL.
Last edited by L0ki194; 12-13-2012 at 11:20 PM.
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12-11-2012, 12:07 AM
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#12
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Modder
Join Date: Jan 2007
Location: Tatooine
Posts: 1,578
Current Game: KotOR: EotF
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I'd be interested in a copy of those two head skins. 
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12-11-2012, 12:13 AM
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#13
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I bent my Wookiee
Join Date: Apr 2004
Location: Oz
Posts: 2,535
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Last edited by DarthParametric; 02-16-2013 at 07:42 AM.
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