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Old 03-08-2013, 06:59 PM   #1
supreme kotor
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Help with custom modules

First off hi guys

Ok so recently I have been messing around making a few of my own modules editing characters and just inserting them in the module you know noob stuff.
Now to my problem I am sorry for asking but I couldn't find the awnser when I searched . Lets say you make two modules one from Telos and one from Koriban is there anyway (Without warping) to "walk" from one module to another? Sorry if this is a stupid question and thanks in advance for an awnser.
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Old 03-08-2013, 10:11 PM   #2
Fair Strides 2
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Quote:
Originally Posted by supreme kotor View Post
First off hi guys

Ok so recently I have been messing around making a few of my own modules editing characters and just inserting them in the module you know noob stuff.
Now to my problem I am sorry for asking but I couldn't find the awnser when I searched . Lets say you make two modules one from Telos and one from Koriban is there anyway (Without warping) to "walk" from one module to another? Sorry if this is a stupid question and thanks in advance for an awnser.
Why yes, but it involves warping. The way the game does it is through a trigger (.utt file) that activates a script warping you to the "next" module.


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Old 03-09-2013, 09:25 AM   #3
supreme kotor
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Wow thank you I wasn't expecting such a fast reply
I'm going to go mess around with triggers haha. Unless you have a tutorial?
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Old 03-09-2013, 11:07 AM   #4
Fallen Guardian
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This tutorial is more on how to set triggers for a conversation but I'd say setting them in the right place, and getting them to have the right size, is the most annoying part about triggers.


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Old 03-09-2013, 05:40 PM   #5
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Thank you both of you I am working on triggers now thanks to you guys.


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