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Thread: LDR's WIPs
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Old 05-12-2013, 03:36 AM   #161
Zhaboka
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Oh **** yes! Haha! YES! Oh man, that's awesome. Also, tennis is a legit sport.



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Old 05-12-2013, 06:10 AM   #162
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Absolutely! Not.

Show spoiler

Ooh I'm looking forward to this. I've been wondering for a while when someone was going to mod that cruiser. The skin is looking great as well.


My WIP: The Liberation of Manaan

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Old 05-12-2013, 01:26 PM   #163
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Oh **** yes! Haha! YES! Oh man, that's awesome. Also, tennis is a legit sport.
Someone's excited. :P

Anyways, more screenies! I reskinned the floor:

Show spoiler


And then I took a wild stab with doors:

Show spoiler


And then I met up with some old buddies on Korriban:

Show spoiler



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Old 05-12-2013, 02:54 PM   #164
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Perfect! Stunning! I would touch up the doors a slight bit more. The color on doors look a little too shopped in. Minor detail but since you are getting so good at this it might be worth the effort!




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Old 05-12-2013, 03:10 PM   #165
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I like the new floors better now. A reskinned Manaan floor texture?




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Old 05-12-2013, 03:25 PM   #166
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Looks like there's some tiling issues with the floor in the corners but apart from that it's good.


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Old 05-12-2013, 03:38 PM   #167
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I wouldn't have noticed those tiling issues if Vindikorr hadn't pointed them out, though, so I feel like it's good enough for the layman's playthrough. If that's even a thing.

Nice work! Very professional-looking.



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Old 05-16-2013, 11:28 AM   #168
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Impressive stuff you got going on there!
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Old 05-17-2013, 06:44 PM   #169
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I like what u are doing here LDR. Nice use of that crashed freighter. Is it too clean though? I would think maybe there would be more damage. Second, lighting. Too bright. You could try 2 different tactics. First, dim the lightmaps for each model, make them a tad darker...or..maybe play with the colors in .are file, the sundiffuselight and I forget the other.

Interesdting idea though. Good luck!


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Old 05-17-2013, 06:52 PM   #170
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Snipped from a message Quanon sent me:
If after these fixes don't work, you might have to edit your .are file.
Look for SunAmbientColor and SunDiffuseColor; for both give in this value:
16777215

This will create a "sun' that emits white neutrale light.

If you want a more orangy tint you can try this value out:
4430827
Or something blue-ish:
16763225

Let me know if that helps!

Cheers ~Q


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Old 05-18-2013, 10:26 AM   #171
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Quote:
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Perfect! Stunning! I would touch up the doors a slight bit more. The color on doors look a little too shopped in. Minor detail but since you are getting so good at this it might be worth the effort!
I think you mean gimped. I don't use photoshop . But yeah, I'm not too pleased with the doors myself.

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I like the new floors better now. A reskinned Manaan floor texture?
Nope, just reskinned Endar Spire floors.

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Originally Posted by Vindikorr View Post
Looks like there's some tiling issues with the floor in the corners but apart from that it's good.
Eh, that's how the Endar Spire floors were made. Nothing I could really do about that.

Quote:
Originally Posted by Zhaboka View Post
I wouldn't have noticed those tiling issues if Vindikorr hadn't pointed them out, though, so I feel like it's good enough for the layman's playthrough. If that's even a thing.

Nice work! Very professional-looking.
Thanks, I'm a perfectionist.

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Originally Posted by Phildevil View Post
Impressive stuff you got going on there!
Thanks bud!

Quote:
Originally Posted by newbiemodder View Post
I like what u are doing here LDR. Nice use of that crashed freighter. Is it too clean though? I would think maybe there would be more damage. Second, lighting. Too bright. You could try 2 different tactics. First, dim the lightmaps for each model, make them a tad darker...or..maybe play with the colors in .are file, the sundiffuselight and I forget the other.

Interesdting idea though. Good luck!
I think it's fine the way it is. But I assure you I'm not being snobby about it. I just don't want to spoil the story so I won't go into depth. And I agree, I would love to go for a darker look.

Quote:
Originally Posted by supreme kotor View Post
Snipped from a message Quanon sent me:
If after these fixes don't work, you might have to edit your .are file.
Look for SunAmbientColor and SunDiffuseColor; for both give in this value:
16777215

This will create a "sun' that emits white neutrale light.

If you want a more orangy tint you can try this value out:
4430827
Or something blue-ish:
16763225

Let me know if that helps!

Cheers ~Q
Thanks! I'll definitely screw around with that, I'll let you guys know what I find.

---

So... guess who finally hex-edited?! This guy!

Show spoiler


And yes, the windows are like that for a reason. Ever heard of window-protectors?



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Old 05-18-2013, 10:43 AM   #172
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I love but i see a sumbmarine... i like submarines


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Old 05-18-2013, 01:24 PM   #173
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Awww, woulda been cool to see Lehon out those windows... is that too impossible?

Regardless, looks awesome.



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Old 05-23-2013, 05:08 PM   #174
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I love but i see a sumbmarine... i like submarines
Nah, no submarines today.

Quote:
Originally Posted by Zhaboka View Post
Awww, woulda been cool to see Lehon out those windows... is that too impossible?

Regardless, looks awesome.
Well, even if I was able to stop the skybox from spinning, the space texture is mapped out weird. It's tiled, so you'd be seeing the Lehon beach texture all over the place like a tiled floor. Thanks though!

So, you guys thought this was just going to be two modules? Noooo....

Show spoiler



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Old 05-24-2013, 02:44 PM   #175
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Mmmmm... the hypothetical plot thickens... looks great! Brilliant use of a module that's already dripping.



Thank you Gorgod.
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Old 05-30-2013, 04:13 AM   #176
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Excellent modules continue to roll out.
You and Sithspecter are great for reskinning and reusing these.

... And I was joking about the door, of course.

How come whenever I post, the thread dies for a while?

Last edited by Dehno101; 06-01-2013 at 01:21 AM.
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Old 06-18-2013, 09:40 PM   #177
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Fantastic work.

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Old 06-20-2013, 04:49 PM   #178
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I've made a lot of updates for my mods, but they aren't screen-worthy.

Why? Because it's all about hex-editing. I hex-edited the Yavin module and the Crashed Republic Cruiser modules.

Well, might as well post another picture of the enigmatic third module:
Show spoiler


More updates soon!



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Last edited by LDR; 06-20-2013 at 05:11 PM.
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Old 06-20-2013, 05:15 PM   #179
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Show spoiler
It looks like you are using a Manaan module. Might that be the brig on the crashed Hammerhead?




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Old 06-20-2013, 05:57 PM   #180
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In response to your poll Carth should be turned bright neon pink and forced to wear a leather jacket that looks like George Micheal that says shame on the back lol. he is by far my least favorite character in the game, and this looks AWESOME! If you need voices for the npc's let me know I have a cool program I got when I was in school to make just such a thing and would be more than happy to provide voices for them as well!


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Old 06-20-2013, 11:59 PM   #181
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That is just a haunting screenie. Nice work!



Thank you Gorgod.
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Old 07-08-2013, 02:31 AM   #182
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Unfortunately I haven't been working on my own projects at the moment. I've been doing stuff for SOTE and for some other stuff I can't say. I've also been hanging out with friends and whatever, plus TOR and xbox. Haha.

I can show you what I have been doing:

Show spoiler


That's right, I'm helping out with this modding resource. And I'm going to do a lot of them.



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Last edited by LDR; 01-01-2014 at 08:45 PM.
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Old 07-08-2013, 05:56 PM   #183
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Will this allow people to expand on existing modules?


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Old 12-22-2013, 09:10 PM   #184
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A little snippet of a project I'm working on.

Show spoiler



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Old 12-22-2013, 10:08 PM   #185
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Floating corpses that lack shadows?




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Old 12-23-2013, 02:08 PM   #186
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Side questy-quest?



Thank you Gorgod.
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Old 12-31-2013, 02:29 PM   #187
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A little more from that project.

Show spoiler


Prison Ship stuff.

Show spoiler


Show spoiler


And we run into problems on Yavin IV.

Show spoiler



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Old 01-05-2014, 11:58 AM   #188
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Looks awesome. Is that the very beginning of the Prison Ship mod?



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Old 01-08-2014, 06:58 PM   #189
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I posted on DeadlyStream that some of my mods are either cancelled or will be assimilated into my other projects. You can read it here.

LKIM 2.0 is back up and running again.
Show spoiler


More Yavin IV stuff.
Show spoiler


Show spoiler



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Old 01-08-2014, 07:10 PM   #190
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Ooohh! I like that re-skinned Rakata Enclave!


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Old 01-08-2014, 09:52 PM   #191
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Yeah, the enclave is outstanding. The forest floor still looks like Kashyyyk, though.



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Old 01-12-2014, 12:42 AM   #192
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Some more screenies of the Mando Base.

Show spoiler


Show spoiler


Show spoiler


Show spoiler


Show spoiler


Show spoiler



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Old 02-05-2014, 10:25 AM   #193
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Alright folks. I've returned with some new screenies, this time for the Battle of Dxun. I'd like to give a massive thanks to Fair Strides, for doing essentially all of the scripting and cameras, and without him, they wouldn't have come out nearly half as good. So everyone give him some praise!

Show spoiler


Show spoiler


Show spoiler



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Old 02-05-2014, 07:20 PM   #194
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AHHHH OUTSTANDING! The Mando base is really really well-reskinned. Can the Rakatan statues go or are you leaving those there on purpose?

Battle of Dxun looks legit. I got so excited seeing these. WOO!



Thank you Gorgod.
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Old 02-16-2014, 04:14 PM   #195
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AHHHH OUTSTANDING! The Mando base is really really well-reskinned. Can the Rakatan statues go or are you leaving those there on purpose?

Battle of Dxun looks legit. I got so excited seeing these. WOO!
Thanks Zhaboka! And trust me, I tried, but if I get rid of the statues, it also gets rid of some of the wall texture. Damn mappings.

Anyways, since it has been my birthday week, I've taken a bit of a break from modding to take a rest. And relax. But I've still been working on some small things. Such as this.

Show spoiler


One thing that really bugged me in KotOR was that some of the crystals shared the same icons. While I was digging in the game files, I came across four textures that were unused. There was also an unused Red crystal texture. So I put the original Red crystal texture for the Phond crystal, gave the Red crystal its unused texture, and then replaced the other crystals with the other unused textures. The only one that was made from scratch was the Firkrann texture.



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Old 02-16-2014, 04:18 PM   #196
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Never knew about the unused crystal textures....perhaps the K1 Restoration team would be interested in including it in their project.
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Old 02-16-2014, 08:03 PM   #197
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Nice


Quack
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Old 02-16-2014, 09:13 PM   #198
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Thanks Zhaboka! And trust me, I tried, but if I get rid of the statues, it also gets rid of some of the wall texture. Damn mappings.

Anyways, since it has been my birthday week, I've taken a bit of a break from modding to take a rest. And relax. But I've still been working on some small things. Such as this.

Show spoiler


One thing that really bugged me in KotOR was that some of the crystals shared the same icons. While I was digging in the game files, I came across four textures that were unused. There was also an unused Red crystal texture. So I put the original Red crystal texture for the Phond crystal, gave the Red crystal its unused texture, and then replaced the other crystals with the other unused textures. The only one that was made from scratch was the Firkrann texture.
I hope you had a fun birthday week, LDR!

And I really like those crystals!!!


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Last edited by Fair Strides 2; 02-16-2014 at 09:26 PM.
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Old 02-17-2014, 01:54 PM   #199
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Never knew about the unused crystal textures....perhaps the K1 Restoration team would be interested in including it in their project.
Shhh... I found it first.

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Nice
Thanks!

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I hope you had a fun birthday week, LDR!

And I really like those crystals!!!
Thanks! And yep. A whole lot of doing nothing.

I have some more crystals.
Show spoiler


For those of you with keen eyes, you'll notice that these crystals are from TSL. Every single one. I edited the icons for them so that there wouldn't be a porting issue. Still trying to figure out how to get the right properties on the lightsabers.



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Old 02-17-2014, 02:11 PM   #200
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I have some more crystals.
Show spoiler
Oooh, shiny...

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Still trying to figure out how to get the right properties on the lightsabers.
You mean making the new crystals bonuses apply correctly to the lightsaber when put in?


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Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > LDR's WIPs

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